Ecosyste.ms: Issues

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GitHub / doitsujin/dxvk issues and pull requests

#4410 - There's a bug in the documentation...

Issue - State: closed - Opened by scottonanski 13 days ago - 1 comment
Labels: absolute bullshit

#4409 - Further optimize certain copies

Pull Request - State: closed - Opened by doitsujin 14 days ago

#4408 - Assassins Creed 2 crashes on alt tab

Issue - State: open - Opened by 4mr-max 14 days ago - 1 comment
Labels: windows

#4407 - Split Second: game doesn't want to boot.

Issue - State: closed - Opened by RaptorZX4 15 days ago - 7 comments

#4406 - Work around Vindictus constant buffer breakage

Pull Request - State: closed - Opened by doitsujin 15 days ago

#4405 - [d3d11][regression] Vindictus - Rendering issues

Issue - State: closed - Opened by NorbertHarangozo 16 days ago - 3 comments

#4404 - native: Add SDL3 WSI (for real)

Pull Request - State: closed - Opened by doitsujin 16 days ago - 1 comment

#4403 - WoW 3.3.5 FPS drop in d3d9ex with gxTextureCacheSize above 2047

Issue - State: open - Opened by Espionage724 16 days ago - 4 comments

#4403 - WoW 3.3.5 FPS drop in d3d9ex with gxTextureCacheSize above 2047

Issue - State: open - Opened by Espionage724 16 days ago - 4 comments

#4402 - Fixes for building with clang-cl and wine headers.

Pull Request - State: open - Opened by rbernon 17 days ago - 3 comments

#4402 - Fixes for building with clang-cl and wine headers.

Pull Request - State: open - Opened by rbernon 17 days ago - 3 comments

#4401 - Fallout 4 stuck after loading screen.

Issue - State: open - Opened by maltalef101 17 days ago - 9 comments
Labels: d3d11, intel anv

#4400 - Dark Messiah Crashes with White Screen and Sound

Issue - State: open - Opened by JavaDaVinci 18 days ago
Labels: d3d9

#4400 - Dark Messiah Crashes with White Screen and Sound

Issue - State: open - Opened by JavaDaVinci 18 days ago
Labels: d3d9

#4399 - Fix various image invalidation issues

Pull Request - State: closed - Opened by doitsujin 18 days ago

#4399 - Fix various image invalidation issues

Pull Request - State: closed - Opened by doitsujin 18 days ago

#4398 - [d3d9] Implement several IDirect3DShaderValidator9 validations

Pull Request - State: open - Opened by WinterSnowfall 18 days ago - 4 comments

#4397 - The Suffering crashes with Black Screen

Issue - State: closed - Opened by JavaDaVinci 18 days ago - 8 comments
Labels: not our bug

#4397 - The Suffering crashes with Black Screen

Issue - State: closed - Opened by JavaDaVinci 18 days ago - 8 comments
Labels: not our bug

#4396 - Starcraft Remastered | Can't enable real time lighting

Issue - State: open - Opened by Foxy41 18 days ago - 9 comments
Labels: d3d9

#4396 - Starcraft Remastered | Can't enable real time lighting

Issue - State: open - Opened by Foxy41 18 days ago - 9 comments
Labels: d3d9

#4395 - [d3d11][regresion] Genshin Impact broken lightning with defrag

Issue - State: open - Opened by isbugged 18 days ago - 15 comments
Labels: intel anv, can't reproduce

#4393 - Do not use SHA-1 to look up D3D11 shaders

Pull Request - State: closed - Opened by doitsujin 19 days ago

#4393 - Do not use SHA-1 to look up D3D11 shaders

Pull Request - State: closed - Opened by doitsujin 19 days ago

#4392 - Devirtualize D3D11 method forwarding

Pull Request - State: closed - Opened by doitsujin 19 days ago

#4392 - Devirtualize D3D11 method forwarding

Pull Request - State: closed - Opened by doitsujin 19 days ago

#4390 - Enable D3D9 strict float emulation for new Nvidia drivers

Pull Request - State: closed - Opened by doitsujin 20 days ago - 1 comment

#4390 - Enable D3D9 strict float emulation for new Nvidia drivers

Pull Request - State: closed - Opened by doitsujin 20 days ago - 1 comment

#4389 - [d3d9] Enable strict float emulation by default on new Nvidia drivers

Pull Request - State: open - Opened by K0bin 20 days ago - 5 comments
Labels: nvidia proprietary, d3d9

#4389 - [d3d9] Enable strict float emulation by default on new Nvidia drivers

Pull Request - State: open - Opened by K0bin 20 days ago - 5 comments
Labels: nvidia proprietary, d3d9

#4388 - Remove format conversion context

Pull Request - State: closed - Opened by doitsujin 20 days ago

#4388 - Remove format conversion context

Pull Request - State: closed - Opened by doitsujin 20 days ago

#4387 - [d3d9][regression?] Alpha Protocol weird reflections

Issue - State: open - Opened by Blisto91 21 days ago - 1 comment
Labels: d3d9

#4387 - [d3d9][regression?] Alpha Protocol weird reflections

Issue - State: open - Opened by Blisto91 21 days ago - 1 comment
Labels: d3d9

#4386 - Revert "[d3d8] Skip stride updates for null buffers in SetStreamSource"

Pull Request - State: closed - Opened by jzallas 21 days ago - 3 comments

#4386 - Revert "[d3d8] Skip stride updates for null buffers in SetStreamSource"

Pull Request - State: closed - Opened by jzallas 21 days ago - 3 comments

#4385 - Remove memory worker

Pull Request - State: closed - Opened by doitsujin 21 days ago

#4385 - Remove memory worker

Pull Request - State: closed - Opened by doitsujin 21 days ago

#4380 - Rework GPU synchronization

Pull Request - State: closed - Opened by doitsujin 23 days ago

#4380 - Rework GPU synchronization

Pull Request - State: closed - Opened by doitsujin 23 days ago

#4378 - Memory defragmentation

Pull Request - State: closed - Opened by doitsujin 24 days ago - 9 comments

#4378 - Memory defragmentation

Pull Request - State: closed - Opened by doitsujin 24 days ago - 9 comments

#4376 - Rework object lifetime tracking

Pull Request - State: closed - Opened by doitsujin 25 days ago

#4376 - Rework object lifetime tracking

Pull Request - State: closed - Opened by doitsujin 25 days ago

#4373 - Remove D3D9 staging buffer marker

Pull Request - State: closed - Opened by doitsujin 26 days ago

#4371 - Fix misaligned image uploads on transfer queue

Pull Request - State: closed - Opened by doitsujin 26 days ago

#4371 - Fix misaligned image uploads on transfer queue

Pull Request - State: closed - Opened by doitsujin 26 days ago

#4367 - Sanitize multisample state for fragment output libraries

Pull Request - State: closed - Opened by doitsujin 27 days ago

#4365 - Battle Eye keeps blocking dxvk on GTA V

Issue - State: closed - Opened by thescalator 27 days ago - 3 comments

#4364 - Implement compute shader-based GenerateMips

Pull Request - State: closed - Opened by doitsujin 27 days ago

#4363 - [d3d9][regression] Secret World Legends d3d9 mode crash

Issue - State: open - Opened by Blisto91 27 days ago
Labels: bug, d3d9

#4362 - Unified Memory Architecture (UMA)

Issue - State: closed - Opened by DocMAX 28 days ago - 6 comments
Labels: d3d9, needs more info

#4361 - [util] Add Secret World Legends config and move Far Cry 2

Pull Request - State: closed - Opened by Blisto91 28 days ago - 1 comment

#4359 - [d3d8] Wine device tests fixes (Part 3)

Pull Request - State: open - Opened by WinterSnowfall 29 days ago - 2 comments

#4358 - [d3d9] SIMPLIFIED: Only dirty frame buffer on render state changes if render area is impacted

Pull Request - State: closed - Opened by K0bin 29 days ago - 1 comment
Labels: performance, d3d9

#4357 - latest code compilation error

Issue - State: closed - Opened by ziojacky 29 days ago

#4356 - [d3d9] Adjust matrix inversion boundary

Pull Request - State: closed - Opened by WinterSnowfall 29 days ago

#4355 - Properly reference-count queries and events

Pull Request - State: closed - Opened by doitsujin 29 days ago

#4354 - Death's Door inconsistent frame pacing

Issue - State: closed - Opened by braiam 30 days ago - 12 comments
Labels: not our bug

#4353 - Refactor barrier tracking

Pull Request - State: closed - Opened by doitsujin 30 days ago

#4352 - [d3d9] Add ID3D9VkInteropDevice::CreateImage to create custom textures/surfaces

Pull Request - State: open - Opened by AlpyneDreams about 1 month ago - 1 comment

#4351 - Should dxvk be able to work alongside vkd3d?

Issue - State: closed - Opened by Zapeth about 1 month ago - 4 comments
Labels: question

#4350 - [d3d9] Don't clear mipGenBit if texture is bound as attachment

Pull Request - State: closed - Opened by K0bin about 1 month ago
Labels: d3d9

#4349 - [d3d9] Only dirty frame buffer on render state changes if render area is impacted

Pull Request - State: closed - Opened by K0bin about 1 month ago - 3 comments
Labels: performance, d3d9

#4348 - Crysis - d3dcompiler errors flooding the logs when using DX10

Issue - State: closed - Opened by casasfernando about 1 month ago - 7 comments
Labels: wine bug

#4347 - [d3d9] Make proper use of X/YHotSpot for software cursors

Pull Request - State: closed - Opened by WinterSnowfall about 1 month ago - 1 comment

#4346 - [d3d11] Full PC Crash after clicking the "Cohort" tab in Warhammer 40k - Mechanicus

Issue - State: closed - Opened by ZuheMolina about 1 month ago - 8 comments
Labels: d3d11, not a bug

#4345 - Very low FPS - GTA 4 Complete Edition

Issue - State: open - Opened by 7euner about 1 month ago - 11 comments
Labels: performance, d3d9, can't reproduce, windows

#4344 - [d3d9][regression] King's Bounty: Warriors of the North striped distant water

Issue - State: closed - Opened by Blisto91 about 1 month ago
Labels: bug, d3d9

#4343 - [d3d9][regression] El Matador broken shadows

Issue - State: closed - Opened by Blisto91 about 1 month ago - 2 comments
Labels: d3d9, not a bug

#4342 - [d3d8] Stub DebugSetMute to fix C&C:Generals performance

Pull Request - State: closed - Opened by WinterSnowfall about 1 month ago - 5 comments

#4341 - D3D9: Fix fixed function sampler mask

Pull Request - State: closed - Opened by K0bin about 1 month ago - 1 comment
Labels: d3d9

#4340 - [d3d8] Still Life light flickering (regression)

Issue - State: closed - Opened by WinterSnowfall about 1 month ago - 3 comments

#4339 - [d3d9] Fix device reset handling when no cursor is set

Pull Request - State: closed - Opened by WinterSnowfall about 1 month ago

#4338 - [d3d9][regression] Ascension to the Throne black ground

Issue - State: closed - Opened by Blisto91 about 1 month ago

#4337 - [d3d9] Source Filmmaker replay flicker

Issue - State: open - Opened by Blisto91 about 1 month ago

#4336 - D3D9: Disable direct buffer mapping by default

Pull Request - State: closed - Opened by K0bin about 1 month ago - 1 comment
Labels: d3d9

#4335 - [d3d9] Fix software cursor reset and transitions

Pull Request - State: closed - Opened by WinterSnowfall about 1 month ago

#4334 - [d3d9] Remove initializer context

Pull Request - State: closed - Opened by K0bin about 1 month ago
Labels: d3d9

#4333 - Alt-tab breaks fullscreen game

Issue - State: open - Opened by bieel1503 about 1 month ago - 4 comments

#4332 - [d3d8] Wine device tests fixes (Part 2) - LockRect/LockBox

Pull Request - State: closed - Opened by WinterSnowfall about 1 month ago - 6 comments

#4331 - Enhanced API support

Issue - State: closed - Opened by qemuduewr about 1 month ago - 9 comments
Labels: question

#4330 - Middle Earth Shadow of War - Incorrect Resolution

Issue - State: closed - Opened by elogicuk about 1 month ago - 10 comments
Labels: wine bug

#4329 - Black screen when using full-screen mode from wine version 9.18

Issue - State: open - Opened by XZVB12 about 1 month ago - 23 comments
Labels: nvidia proprietary, not our bug

#4328 - [d3d9] Silence unhandled render state D3DRS_ADAPTIVETESS_Y

Pull Request - State: closed - Opened by Blisto91 about 1 month ago - 1 comment

#4327 - DCS World smoke effect

Issue - State: open - Opened by muff11n about 1 month ago - 3 comments
Labels: d3d11

#4326 - native: Add SDL3 WSI

Pull Request - State: closed - Opened by flibitijibibo about 1 month ago

#4325 - Resource upload rework

Pull Request - State: closed - Opened by doitsujin about 1 month ago - 1 comment

#4324 - I want to use wine and dxvk to play a game

Issue - State: closed - Opened by LUser-12 about 1 month ago - 3 comments

#4323 - native: Add SDL3 WSI backend

Issue - State: open - Opened by flibitijibibo about 1 month ago - 1 comment
Labels: enhancement, native

#4322 - [d3d8/9] Support for n-patches tesselation / ATI TruForm

Issue - State: open - Opened by WinterSnowfall about 1 month ago - 3 comments

#4321 - meson.build:42:2: ERROR: Problem encountered: Missing Vulkan-Headers

Issue - State: closed - Opened by LUser-12 about 1 month ago - 16 comments

#4320 - [d3d8] Various Wine device tests fixes (Part 1)

Pull Request - State: closed - Opened by WinterSnowfall about 1 month ago - 3 comments

#4319 - [d3d9] Tomb Raider: Legend has some form of flickering with DXVK, does not occur with wined3d

Issue - State: open - Opened by Leopard1907 about 1 month ago - 8 comments
Labels: d3d9

#4318 - [d3d8] Various Wine state block tests fixes

Pull Request - State: closed - Opened by WinterSnowfall about 1 month ago - 3 comments

#4317 - Memory budget stuff

Pull Request - State: closed - Opened by doitsujin about 1 month ago

#4314 - Remove supplementary contexts from swap chains

Pull Request - State: closed - Opened by doitsujin about 1 month ago