Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / dimforge/ncollide issues and pull requests
#300 - Implement nonlinear TOI + refactor the query and world modules.
Pull Request -
State: closed - Opened by sebcrozet about 5 years ago
#300 - Implement nonlinear TOI + refactor the query and world modules.
Pull Request -
State: closed - Opened by sebcrozet about 5 years ago
#300 - Implement nonlinear TOI + refactor the query and world modules.
Pull Request -
State: closed - Opened by sebcrozet about 5 years ago
#300 - Implement nonlinear TOI + refactor the query and world modules.
Pull Request -
State: closed - Opened by sebcrozet about 5 years ago
#300 - Implement nonlinear TOI + refactor the query and world modules.
Pull Request -
State: closed - Opened by sebcrozet about 5 years ago
#300 - Implement nonlinear TOI + refactor the query and world modules.
Pull Request -
State: closed - Opened by sebcrozet about 5 years ago
#299 - Scaling methods do not update the BVT
Issue -
State: open - Opened by pengowen123 about 5 years ago
- 1 comment
Labels: bug, P-high, good first issue
#299 - Scaling methods do not update the BVT
Issue -
State: open - Opened by pengowen123 about 5 years ago
- 1 comment
Labels: bug, P-high, good first issue
#299 - Scaling methods do not update the BVT
Issue -
State: open - Opened by pengowen123 about 5 years ago
- 1 comment
Labels: bug, P-high, good first issue
#299 - Scaling methods do not update the BVT
Issue -
State: open - Opened by pengowen123 about 5 years ago
- 1 comment
Labels: bug, P-high, good first issue
#299 - Scaling methods do not update the BVT
Issue -
State: open - Opened by pengowen123 about 5 years ago
- 1 comment
Labels: bug, P-high, good first issue
#299 - Scaling methods do not update the BVT
Issue -
State: open - Opened by pengowen123 about 5 years ago
- 1 comment
Labels: bug, P-high, good first issue
#299 - Scaling methods do not update the BVT
Issue -
State: open - Opened by pengowen123 about 5 years ago
- 1 comment
Labels: bug, P-high, good first issue
#298 - Add `CollisionWorld::sweep_test`
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 1 comment
#298 - Add `CollisionWorld::sweep_test`
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 1 comment
#298 - Add `CollisionWorld::sweep_test`
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 1 comment
#298 - Add `CollisionWorld::sweep_test`
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 1 comment
#298 - Add `CollisionWorld::sweep_test`
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 1 comment
#298 - Add `CollisionWorld::sweep_test`
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 1 comment
#298 - Add `CollisionWorld::sweep_test`
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 1 comment
#298 - Add `CollisionWorld::sweep_test`
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 1 comment
#296 - Change query::visitors::*Collector to visitors
Pull Request -
State: open - Opened by z33ky over 5 years ago
- 1 comment
#295 - Remove the Box from the ShapeHandle
Issue -
State: closed - Opened by sebcrozet over 5 years ago
- 2 comments
Labels: enhancement, P-low, good first issue
#295 - Remove the Box from the ShapeHandle
Issue -
State: closed - Opened by sebcrozet over 5 years ago
- 2 comments
Labels: enhancement, P-low, good first issue
#295 - Remove the Box from the ShapeHandle
Issue -
State: closed - Opened by sebcrozet over 5 years ago
- 2 comments
Labels: enhancement, P-low, good first issue
#295 - Remove the Box from the ShapeHandle
Issue -
State: closed - Opened by sebcrozet over 5 years ago
- 2 comments
Labels: enhancement, P-low, good first issue
#295 - Remove the Box from the ShapeHandle
Issue -
State: closed - Opened by sebcrozet over 5 years ago
- 2 comments
Labels: enhancement, P-low, good first issue
#290 - Return the contact normal as a result of TOI computation
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 2 comments
#290 - Return the contact normal as a result of TOI computation
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 2 comments
#290 - Return the contact normal as a result of TOI computation
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 2 comments
#290 - Return the contact normal as a result of TOI computation
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 2 comments
#290 - Return the contact normal as a result of TOI computation
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 2 comments
#290 - Return the contact normal as a result of TOI computation
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 2 comments
#290 - Return the contact normal as a result of TOI computation
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 2 comments
#290 - Return the contact normal as a result of TOI computation
Pull Request -
State: closed - Opened by ghost over 5 years ago
- 2 comments
#280 - Allow updating collider collision rules.
Pull Request -
State: closed - Opened by birdbrainswagtrain over 5 years ago
- 1 comment
#280 - Allow updating collider collision rules.
Pull Request -
State: closed - Opened by birdbrainswagtrain over 5 years ago
- 1 comment
#280 - Allow updating collider collision rules.
Pull Request -
State: closed - Opened by birdbrainswagtrain over 5 years ago
- 1 comment
#280 - Allow updating collider collision rules.
Pull Request -
State: closed - Opened by birdbrainswagtrain over 5 years ago
- 1 comment
#280 - Allow updating collider collision rules.
Pull Request -
State: closed - Opened by birdbrainswagtrain over 5 years ago
- 1 comment
#280 - Allow updating collider collision rules.
Pull Request -
State: closed - Opened by birdbrainswagtrain over 5 years ago
- 1 comment
#280 - Allow updating collider collision rules.
Pull Request -
State: closed - Opened by birdbrainswagtrain over 5 years ago
- 1 comment
#280 - Allow updating collider collision rules.
Pull Request -
State: closed - Opened by birdbrainswagtrain over 5 years ago
- 1 comment
#272 - Update collision pipeline docs to make clear that `CollisionWorld::add(...)` doesn't return a `CollisionObjectHandle`
Issue -
State: open - Opened by ndarilek over 5 years ago
#272 - Update collision pipeline docs to make clear that `CollisionWorld::add(...)` doesn't return a `CollisionObjectHandle`
Issue -
State: open - Opened by ndarilek over 5 years ago
#272 - Update collision pipeline docs to make clear that `CollisionWorld::add(...)` doesn't return a `CollisionObjectHandle`
Issue -
State: open - Opened by ndarilek over 5 years ago
#272 - Update collision pipeline docs to make clear that `CollisionWorld::add(...)` doesn't return a `CollisionObjectHandle`
Issue -
State: open - Opened by ndarilek over 5 years ago
#272 - Update collision pipeline docs to make clear that `CollisionWorld::add(...)` doesn't return a `CollisionObjectHandle`
Issue -
State: open - Opened by ndarilek over 5 years ago
#272 - Update collision pipeline docs to make clear that `CollisionWorld::add(...)` doesn't return a `CollisionObjectHandle`
Issue -
State: open - Opened by ndarilek over 5 years ago
#272 - Update collision pipeline docs to make clear that `CollisionWorld::add(...)` doesn't return a `CollisionObjectHandle`
Issue -
State: open - Opened by ndarilek over 5 years ago
#272 - Update collision pipeline docs to make clear that `CollisionWorld::add(...)` doesn't return a `CollisionObjectHandle`
Issue -
State: open - Opened by ndarilek over 5 years ago
#266 - Compilation failure on recent nightly
Issue -
State: closed - Opened by michael-p over 5 years ago
- 6 comments
#266 - Compilation failure on recent nightly
Issue -
State: closed - Opened by michael-p over 5 years ago
- 6 comments
#266 - Compilation failure on recent nightly
Issue -
State: closed - Opened by michael-p over 5 years ago
- 6 comments
#266 - Compilation failure on recent nightly
Issue -
State: closed - Opened by michael-p over 5 years ago
- 6 comments
#266 - Compilation failure on recent nightly
Issue -
State: closed - Opened by michael-p over 5 years ago
- 6 comments
#266 - Compilation failure on recent nightly
Issue -
State: closed - Opened by michael-p over 5 years ago
- 6 comments
#266 - Compilation failure on recent nightly
Issue -
State: closed - Opened by michael-p over 5 years ago
- 6 comments
#266 - Compilation failure on recent nightly
Issue -
State: closed - Opened by michael-p over 5 years ago
- 6 comments
#256 - Contact query example from documentation no working
Issue -
State: closed - Opened by adrien-ben over 5 years ago
- 6 comments
Labels: bug, P-high
#256 - Contact query example from documentation no working
Issue -
State: closed - Opened by adrien-ben over 5 years ago
- 6 comments
Labels: bug, P-high
#256 - Contact query example from documentation no working
Issue -
State: closed - Opened by adrien-ben over 5 years ago
- 6 comments
Labels: bug, P-high
#256 - Contact query example from documentation no working
Issue -
State: closed - Opened by adrien-ben over 5 years ago
- 6 comments
Labels: bug, P-high
#256 - Contact query example from documentation no working
Issue -
State: closed - Opened by adrien-ben over 5 years ago
- 6 comments
Labels: bug, P-high
#252 - Add a CollisionWorld method that checks if two colliders are touching.
Issue -
State: open - Opened by sebcrozet almost 6 years ago
- 4 comments
Labels: enhancement, P-medium, good first issue
#252 - Add a CollisionWorld method that checks if two colliders are touching.
Issue -
State: open - Opened by sebcrozet almost 6 years ago
- 4 comments
Labels: enhancement, P-medium, good first issue
#252 - Add a CollisionWorld method that checks if two colliders are touching.
Issue -
State: open - Opened by sebcrozet almost 6 years ago
- 4 comments
Labels: enhancement, P-medium, good first issue
#252 - Add a CollisionWorld method that checks if two colliders are touching.
Issue -
State: open - Opened by sebcrozet almost 6 years ago
- 4 comments
Labels: enhancement, P-medium, good first issue
#252 - Add a CollisionWorld method that checks if two colliders are touching.
Issue -
State: open - Opened by sebcrozet almost 6 years ago
- 4 comments
Labels: enhancement, P-medium, good first issue
#252 - Add a CollisionWorld method that checks if two colliders are touching.
Issue -
State: open - Opened by sebcrozet almost 6 years ago
- 4 comments
Labels: enhancement, P-medium, good first issue
#252 - Add a CollisionWorld method that checks if two colliders are touching.
Issue -
State: open - Opened by sebcrozet almost 6 years ago
- 4 comments
Labels: enhancement, P-medium, good first issue
#252 - Add a CollisionWorld method that checks if two colliders are touching.
Issue -
State: open - Opened by sebcrozet almost 6 years ago
- 4 comments
Labels: enhancement, P-medium, good first issue
#234 - unreachable in project_point_with_feature
Issue -
State: open - Opened by keeslinp almost 6 years ago
- 5 comments
#234 - unreachable in project_point_with_feature
Issue -
State: open - Opened by keeslinp almost 6 years ago
- 5 comments
#234 - unreachable in project_point_with_feature
Issue -
State: open - Opened by keeslinp almost 6 years ago
- 5 comments
#234 - unreachable in project_point_with_feature
Issue -
State: open - Opened by keeslinp almost 6 years ago
- 5 comments
#234 - unreachable in project_point_with_feature
Issue -
State: open - Opened by keeslinp almost 6 years ago
- 5 comments
#228 - Concave polygon support
Issue -
State: open - Opened by nifker about 6 years ago
- 4 comments
#228 - Concave polygon support
Issue -
State: open - Opened by nifker about 6 years ago
- 4 comments
#228 - Concave polygon support
Issue -
State: open - Opened by nifker about 6 years ago
- 4 comments
#228 - Concave polygon support
Issue -
State: open - Opened by nifker about 6 years ago
- 4 comments
#228 - Concave polygon support
Issue -
State: open - Opened by nifker about 6 years ago
- 4 comments
#228 - Concave polygon support
Issue -
State: open - Opened by nifker about 6 years ago
- 4 comments
#228 - Concave polygon support
Issue -
State: open - Opened by nifker about 6 years ago
- 4 comments
#222 - Remove debug prints.
Issue -
State: open - Opened by sebcrozet about 6 years ago
- 1 comment
Labels: bug, P-low, good first issue
#222 - Remove debug prints.
Issue -
State: open - Opened by sebcrozet about 6 years ago
- 1 comment
Labels: bug, P-low, good first issue
#222 - Remove debug prints.
Issue -
State: open - Opened by sebcrozet about 6 years ago
- 1 comment
Labels: bug, P-low, good first issue
#222 - Remove debug prints.
Issue -
State: open - Opened by sebcrozet about 6 years ago
- 1 comment
Labels: bug, P-low, good first issue
#222 - Remove debug prints.
Issue -
State: open - Opened by sebcrozet about 6 years ago
- 1 comment
Labels: bug, P-low, good first issue
#222 - Remove debug prints.
Issue -
State: open - Opened by sebcrozet about 6 years ago
- 1 comment
Labels: bug, P-low, good first issue
#222 - Remove debug prints.
Issue -
State: open - Opened by sebcrozet about 6 years ago
- 1 comment
Labels: bug, P-low, good first issue
#222 - Remove debug prints.
Issue -
State: open - Opened by sebcrozet about 6 years ago
- 1 comment
Labels: bug, P-low, good first issue
#219 - Add failing test for raycasting accuracy on `ConvexPolygon`
Pull Request -
State: closed - Opened by Ameobea about 6 years ago
- 6 comments
#219 - Add failing test for raycasting accuracy on `ConvexPolygon`
Pull Request -
State: closed - Opened by Ameobea about 6 years ago
- 6 comments
#219 - Add failing test for raycasting accuracy on `ConvexPolygon`
Pull Request -
State: closed - Opened by Ameobea about 6 years ago
- 6 comments
#219 - Add failing test for raycasting accuracy on `ConvexPolygon`
Pull Request -
State: closed - Opened by Ameobea about 6 years ago
- 6 comments
#164 - Allow updating a body's collision group after it has been added to the world
Issue -
State: closed - Opened by MovingtoMars about 7 years ago
Labels: enhancement, P-medium, good first issue
#164 - Allow updating a body's collision group after it has been added to the world
Issue -
State: closed - Opened by MovingtoMars about 7 years ago
Labels: enhancement, P-medium, good first issue
#164 - Allow updating a body's collision group after it has been added to the world
Issue -
State: closed - Opened by MovingtoMars about 7 years ago
Labels: enhancement, P-medium, good first issue
#164 - Allow updating a body's collision group after it has been added to the world
Issue -
State: closed - Opened by MovingtoMars about 7 years ago
Labels: enhancement, P-medium, good first issue