Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / die4ever/starcraft-2-randomizer issues and pull requests
#25 - crowd control effect to spawn banelings on each player
Issue -
State: open - Opened by Die4Ever about 2 years ago
#24 - chance to invert gold vs blue minerals, same for gases
Issue -
State: open - Opened by Die4Ever about 2 years ago
#23 - single player campaign
Issue -
State: open - Opened by Die4Ever almost 3 years ago
#22 - Randomize health/armor for rocks?
Issue -
State: open - Opened by Die4Ever almost 3 years ago
#21 - sorted list view
Issue -
State: closed - Opened by Die4Ever almost 3 years ago
- 1 comment
#20 - random chance for acceleration/inhibitor zones on starting locations
Issue -
State: open - Opened by Die4Ever about 3 years ago
- 1 comment
#19 - put some settings in the lobby screen?
Issue -
State: open - Opened by Die4Ever about 3 years ago
- 1 comment
#18 - fix default faction picks
Issue -
State: closed - Opened by Die4Ever about 3 years ago
#17 - use arrayref and structref
Issue -
State: open - Opened by Die4Ever about 3 years ago
#16 - Fix stalemate detection
Issue -
State: closed - Opened by Die4Ever about 3 years ago
#15 - Fix/check chances of changing unit stats vs ability stats
Issue -
State: closed - Opened by Die4Ever about 3 years ago
- 1 comment
#14 - Sort list of changes
Issue -
State: closed - Opened by Die4Ever about 3 years ago
- 1 comment
#13 - v0.14 improvements to unit size scaling
Pull Request -
State: closed - Opened by Die4Ever over 3 years ago
#12 - v0.13 adjust unit scale based on buffs/nerfs, improvements to friendly names and help text
Pull Request -
State: closed - Opened by Die4Ever over 3 years ago
#11 - show unit name for weapons/effects/behaviors
Issue -
State: closed - Opened by Die4Ever over 3 years ago
#10 - Fix unbuildable units from old expansions
Issue -
State: open - Opened by Die4Ever over 3 years ago
#9 - Hive can have negative cost
Issue -
State: open - Opened by Die4Ever over 3 years ago
#8 - randomize max supply and other general things
Issue -
State: closed - Opened by Die4Ever over 3 years ago
#7 - better support for FFA/teams
Issue -
State: closed - Opened by Die4Ever over 3 years ago
#6 - how to randomize macro mechanics like MULEs, queens, chrono boost?
Issue -
State: open - Opened by Die4Ever over 3 years ago
#5 - whitelist or blacklist properties?
Issue -
State: closed - Opened by Die4Ever over 3 years ago
#4 - do I need to crawl the catalog as a tree?
Issue -
State: closed - Opened by Die4Ever over 3 years ago
#3 - bans and picks
Issue -
State: closed - Opened by Die4Ever over 3 years ago
#2 - dialog to show what was randomized at any time
Issue -
State: closed - Opened by Die4Ever over 3 years ago
- 1 comment
#1 - randomize energy costs for spells
Issue -
State: closed - Opened by Die4Ever over 3 years ago