Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / die4ever/deus-ex-randomizer issues and pull requests
#48 - finish Horde Mode
Issue -
State: open - Opened by Die4Ever over 4 years ago
- 1 comment
Labels: enhancement
#48 - finish Horde Mode
Issue -
State: open - Opened by Die4Ever over 4 years ago
- 1 comment
Labels: enhancement
#47 - DXREntranceRando refactor
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#47 - DXREntranceRando refactor
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#46 - respawning enemies
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#46 - respawning enemies
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#45 - check if DXREnemies needs to improve how it does alliances like DXRHordeMode
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#45 - check if DXREnemies needs to improve how it does alliances like DXRHordeMode
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#44 - DXREnemies should ensure that spawned enemies have at least 1 weapon from the _randomweapons list?
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#44 - DXREnemies should ensure that spawned enemies have at least 1 weapon from the _randomweapons list?
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#43 - more alternate game modes?
Issue -
State: open - Opened by Die4Ever over 4 years ago
- 8 comments
Labels: Feature
#43 - more alternate game modes?
Issue -
State: open - Opened by Die4Ever over 4 years ago
- 8 comments
Labels: Feature
#42 - 02_NYC_Underground ComputerPersonal0 has an email with passcode 2167 but doesn't add a note
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#42 - 02_NYC_Underground ComputerPersonal0 has an email with passcode 2167 but doesn't add a note
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#41 - v1.4 DXRHordeMode beta, DXREntranceRando alpha, respawning enemies, improvements to brightness, more config options, bug fixes
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#41 - v1.4 DXRHordeMode beta, DXREntranceRando alpha, respawning enemies, improvements to brightness, more config options, bug fixes
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#40 - update v1.4 with master
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#40 - update v1.4 with master
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#39 - v1.3.4 add configs
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#39 - v1.3.4 add configs
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#38 - save yourself from burning by using a toilet or urinal
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#38 - save yourself from burning by using a toilet or urinal
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#37 - Kill Bob Page mode
Issue -
State: closed - Opened by Die4Ever over 4 years ago
Labels: Feature
#37 - Kill Bob Page mode
Issue -
State: closed - Opened by Die4Ever over 4 years ago
Labels: Feature
#36 - Plot-based Entrance Randomizer
Issue -
State: closed - Opened by theastropath over 4 years ago
#36 - Plot-based Entrance Randomizer
Issue -
State: closed - Opened by theastropath over 4 years ago
#35 - Settings for more craziness
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#34 - Max Rando
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#34 - Max Rando
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#33 - v1.4
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
- 2 comments
#33 - v1.4
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
- 2 comments
#32 - control non-human cloning from a flag
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#31 - new compiler
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#31 - new compiler
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#30 - track times per mission and overall (RTA or IGT?)
Issue -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#30 - track times per mission and overall (RTA or IGT?)
Issue -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#29 - configs
Issue -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#28 - more flags for "Undefeatable Doors" option in v1.4
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#27 - v1.3.3.7 DXRMemes with replacing logos with random actors, buff scopes, dancing, autosave improvements, fixed bugs with carriedDecoration when changing maps, improved random name generation
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#26 - randomize title screen
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#25 - randomize names of unnamed enemies
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#24 - reduce max item stacks for medkits, biocells, lockpicks, multitools...
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#23 - vandenberg tunnels elevator potential softlock
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#22 - NYC2 softlock (vanilla bug)
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#21 - datacubes safe positions take tagged door from keypad into account?
Issue -
State: closed - Opened by Die4Ever over 4 years ago
Labels: Feature
#20 - v1.3.3 DXRAutosave module with keeping mission saves, fixed codes for Paul's closet and Area51, DXRFixup for vandenberg tunnels and area51 bunker, random character names, cleanup
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
- 5 comments
#19 - Added "DXRFixup" module to address issue #17
Pull Request -
State: closed - Opened by theastropath over 4 years ago
- 5 comments
#18 - paul's computer closet passcode, and area 51 incomplete passcode
Issue -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#17 - Various base game issues in Hong Kong, related to Gordon Quick, Tracer Tong, and the Luminous Path compound
Issue -
State: closed - Opened by theastropath over 4 years ago
- 12 comments
#16 - The note with all the UNATCO passwords is not fully randomized
Issue -
State: closed - Opened by theastropath over 4 years ago
- 6 comments
#15 - v1.3.2 reduced difficulty for default flags, adjustments for randomized enemies
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#14 - Skills sometimes reset back to default costs
Issue -
State: closed - Opened by theastropath over 4 years ago
- 1 comment
#13 - v1.3 stable, change key-only doors to undefeatable doors, doors minDamageThreshold increased from 50 to 75 so that master snipers and maxed out dragoon's tooth sword can no longer break them, renamed some files to keep them grouped together, fixed 0 ammo grenade pickups, disabled randomizing the size of important actors causing Alex Jacobson to softlock in Everett's house
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#12 - v1.3 randomized enemies, improved ClassIsA, new smarter key randomization, randomization of datacubes, help text on the randomizer options GUI
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#11 - v1.2 autosave, random enemies, remove invisible walls, reorganized code into modules with DXRBase and DXRActorsBase
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#10 - reorganized code into modules with DXRBase and DXRActorsBase
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#9 - Switch from missionscript to deusexinfo
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#8 - v1.1 Switch from missionscript to deusexinfo
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#7 - v1 with GUI
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#6 - minor changes
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#5 - randomized augmentation cannisters
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#4 - randomizer v2 beta
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#3 - balancing
Issue -
State: closed - Opened by Die4Ever over 4 years ago
- 3 comments
Labels: enhancement
#2 - #1 fix Deus Exe mod
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#1 - doesn't work with Deus Exe mod
Issue -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
Labels: bug