Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / die4ever/deus-ex-randomizer issues and pull requests
#102 - compiler running tests, DXRandoTests.uc (issue #66)
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
#102 - compiler running tests, DXRandoTests.uc (issue #66)
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
#101 - 03_nyc_helibase button at the top of the elevator doesn't call the elevator
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#101 - 03_nyc_helibase button at the top of the elevator doesn't call the elevator
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#100 - Update DXRando.cs
Pull Request -
State: closed - Opened by KatDevsGames about 4 years ago
#100 - Update DXRando.cs
Pull Request -
State: closed - Opened by KatDevsGames about 4 years ago
#99 - remove bStatic actors from DXRMemes._GetRandomActorClass
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#99 - remove bStatic actors from DXRMemes._GetRandomActorClass
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#98 - crowd control
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#98 - crowd control
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#97 - telemetry
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#97 - telemetry
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#96 - v1.5 randomize turrets, telemetry, crowd control, survivable flame thrower, showers extinguish, carcass randomization, tweaked difficulty settings, tweaks to goal/start location randomization
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
#96 - v1.5 randomize turrets, telemetry, crowd control, survivable flame thrower, showers extinguish, carcass randomization, tweaked difficulty settings, tweaks to goal/start location randomization
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
#95 - merge master into develop
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#95 - merge master into develop
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#94 - randomize medbots and repairbots
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#94 - randomize medbots and repairbots
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#93 - option in GUI for moving goals and starting locations
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#93 - option in GUI for moving goals and starting locations
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#92 - make sure horde mode enemies never run away
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#92 - make sure horde mode enemies never run away
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#91 - delete melee weapons on the ground each wave
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#91 - delete melee weapons on the ground each wave
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#90 - make Paul not invincible when MJ12 raids his apartment
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#90 - make Paul not invincible when MJ12 raids his apartment
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#89 - 04_NYC_NSFHQ datacubes need dummy logic, also 11_paris_cathedral
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#89 - 04_NYC_NSFHQ datacubes need dummy logic, also 11_paris_cathedral
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#88 - v1.4.9 added DXRMissions for moving goals and starting locations
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#88 - v1.4.9 added DXRMissions for moving goals and starting locations
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#87 - Remove the weapons that Paul gives you at the start of the game
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#87 - Remove the weapons that Paul gives you at the start of the game
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#86 - Randomize starting locations
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#86 - Randomize starting locations
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#84 - v1.4.8 randomize stats for augmentations, weapons, and skills?
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
#84 - v1.4.8 randomize stats for augmentations, weapons, and skills?
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
#83 - randomize weapon stats?
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#83 - randomize weapon stats?
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#82 - convert DXRScopeView to use the new compiler
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#82 - convert DXRScopeView to use the new compiler
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#81 - moving corpses, changing their inventory? special handling for corpses with keys
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#81 - moving corpses, changing their inventory? special handling for corpses with keys
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#80 - randomize augmentation stats?
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#80 - randomize augmentation stats?
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#79 - add/move turrets and cameras
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#79 - add/move turrets and cameras
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#78 - randomize starting energy and equipment
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#78 - randomize starting energy and equipment
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#77 - move banned_skill_chances and banned_skill_level_chances into the menu
Issue -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#77 - move banned_skill_chances and banned_skill_level_chances into the menu
Issue -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#76 - replace Self with Classname(Self)?
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#76 - replace Self with Classname(Self)?
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#75 - v1.4.7 #71 melee weapons fall out of corpses, gibbed enemies drop nanokeys, 03_nyc_molepeople fix locked in bathroom, #56 refactor menus
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
#75 - v1.4.7 #71 melee weapons fall out of corpses, gibbed enemies drop nanokeys, 03_nyc_molepeople fix locked in bathroom, #56 refactor menus
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
#74 - barrels carried across levels revert to default barrel type
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#74 - barrels carried across levels revert to default barrel type
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#73 - move the scope buff into a new injects class
Issue -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#73 - move the scope buff into a new injects class
Issue -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#72 - make a function to compare one version vs another? to have an easy way to reset all configs
Issue -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#72 - make a function to compare one version vs another? to have an easy way to reset all configs
Issue -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#71 - gibbed enemies should drop keys on the ground
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#71 - gibbed enemies should drop keys on the ground
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#70 - configs for manual key mover safety check
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#70 - configs for manual key mover safety check
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#69 - fix corpse spawning function
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#69 - fix corpse spawning function
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#68 - fix area51_entrance putting key behind locker/bed with keypad that doesn't have a datacube
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#68 - fix area51_entrance putting key behind locker/bed with keypad that doesn't have a datacube
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#67 - compiler chained injects (and merges?)
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#67 - compiler chained injects (and merges?)
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#66 - compiler running tests
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#66 - compiler running tests
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#65 - Compiler delete uc script files that shouldn't be there
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#65 - Compiler delete uc script files that shouldn't be there
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#64 - Compiler arguments for list of classes to ignore
Issue -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#64 - Compiler arguments for list of classes to ignore
Issue -
State: closed - Opened by Die4Ever about 4 years ago
- 1 comment
#63 - Preprocessor for compiler
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#61 - v1.4.6 new injecting compiler python script, Stick With the Prod, balance changes, manual fixes to keys and doors
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
#61 - v1.4.6 new injecting compiler python script, Stick With the Prod, balance changes, manual fixes to keys and doors
Pull Request -
State: closed - Opened by Die4Ever about 4 years ago
#60 - DXRAddItems
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#60 - DXRAddItems
Issue -
State: closed - Opened by Die4Ever about 4 years ago
#59 - moving goals around?
Issue -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#59 - moving goals around?
Issue -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#58 - fix missing music in 08_NYC, and annoying Jock trigger
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#58 - fix missing music in 08_NYC, and annoying Jock trigger
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#57 - improve handling of bHidden actors
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#56 - refactor DXRMenuSetupRando
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#56 - refactor DXRMenuSetupRando
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#55 - option for "Some Hackable" for electronic devices
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#55 - option for "Some Hackable" for electronic devices
Issue -
State: closed - Opened by Die4Ever over 4 years ago
#54 - v1.4.5
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#54 - v1.4.5
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
- 1 comment
#53 - v1.4.4 more missions for DXREntranceRando, DXRSkills config options for reroll_missions and independent_levels
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
- 5 comments
#53 - v1.4.4 more missions for DXREntranceRando, DXRSkills config options for reroll_missions and independent_levels
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
- 5 comments
#52 - v1.4.3 DXREntranceRando detect duplicate connections and dead_ends, with tests
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#51 - v1.4.2
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#51 - v1.4.2
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#50 - v1.4.1 bug fixes and small balance tweaks to horde mode
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#49 - DXREntranceRando Beta
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago
#49 - DXREntranceRando Beta
Pull Request -
State: closed - Opened by Die4Ever over 4 years ago