Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / die4ever/deus-ex-randomizer issues and pull requests

#102 - compiler running tests, DXRandoTests.uc (issue #66)

Pull Request - State: closed - Opened by Die4Ever about 4 years ago

#102 - compiler running tests, DXRandoTests.uc (issue #66)

Pull Request - State: closed - Opened by Die4Ever about 4 years ago

#100 - Update DXRando.cs

Pull Request - State: closed - Opened by KatDevsGames about 4 years ago

#100 - Update DXRando.cs

Pull Request - State: closed - Opened by KatDevsGames about 4 years ago

#99 - remove bStatic actors from DXRMemes._GetRandomActorClass

Issue - State: closed - Opened by Die4Ever about 4 years ago

#99 - remove bStatic actors from DXRMemes._GetRandomActorClass

Issue - State: closed - Opened by Die4Ever about 4 years ago

#98 - crowd control

Issue - State: closed - Opened by Die4Ever about 4 years ago

#98 - crowd control

Issue - State: closed - Opened by Die4Ever about 4 years ago

#97 - telemetry

Issue - State: closed - Opened by Die4Ever about 4 years ago

#97 - telemetry

Issue - State: closed - Opened by Die4Ever about 4 years ago

#95 - merge master into develop

Pull Request - State: closed - Opened by Die4Ever about 4 years ago - 1 comment

#95 - merge master into develop

Pull Request - State: closed - Opened by Die4Ever about 4 years ago - 1 comment

#94 - randomize medbots and repairbots

Issue - State: closed - Opened by Die4Ever about 4 years ago

#94 - randomize medbots and repairbots

Issue - State: closed - Opened by Die4Ever about 4 years ago

#93 - option in GUI for moving goals and starting locations

Issue - State: closed - Opened by Die4Ever about 4 years ago

#93 - option in GUI for moving goals and starting locations

Issue - State: closed - Opened by Die4Ever about 4 years ago

#92 - make sure horde mode enemies never run away

Issue - State: closed - Opened by Die4Ever about 4 years ago

#92 - make sure horde mode enemies never run away

Issue - State: closed - Opened by Die4Ever about 4 years ago

#91 - delete melee weapons on the ground each wave

Issue - State: closed - Opened by Die4Ever about 4 years ago

#91 - delete melee weapons on the ground each wave

Issue - State: closed - Opened by Die4Ever about 4 years ago

#90 - make Paul not invincible when MJ12 raids his apartment

Issue - State: closed - Opened by Die4Ever about 4 years ago

#90 - make Paul not invincible when MJ12 raids his apartment

Issue - State: closed - Opened by Die4Ever about 4 years ago

#88 - v1.4.9 added DXRMissions for moving goals and starting locations

Pull Request - State: closed - Opened by Die4Ever about 4 years ago - 1 comment

#88 - v1.4.9 added DXRMissions for moving goals and starting locations

Pull Request - State: closed - Opened by Die4Ever about 4 years ago - 1 comment

#87 - Remove the weapons that Paul gives you at the start of the game

Issue - State: closed - Opened by Die4Ever about 4 years ago

#87 - Remove the weapons that Paul gives you at the start of the game

Issue - State: closed - Opened by Die4Ever about 4 years ago

#86 - Randomize starting locations

Issue - State: closed - Opened by Die4Ever about 4 years ago

#86 - Randomize starting locations

Issue - State: closed - Opened by Die4Ever about 4 years ago

#84 - v1.4.8 randomize stats for augmentations, weapons, and skills?

Pull Request - State: closed - Opened by Die4Ever about 4 years ago

#84 - v1.4.8 randomize stats for augmentations, weapons, and skills?

Pull Request - State: closed - Opened by Die4Ever about 4 years ago

#83 - randomize weapon stats?

Issue - State: closed - Opened by Die4Ever about 4 years ago

#83 - randomize weapon stats?

Issue - State: closed - Opened by Die4Ever about 4 years ago

#82 - convert DXRScopeView to use the new compiler

Issue - State: closed - Opened by Die4Ever about 4 years ago

#82 - convert DXRScopeView to use the new compiler

Issue - State: closed - Opened by Die4Ever about 4 years ago

#80 - randomize augmentation stats?

Issue - State: closed - Opened by Die4Ever about 4 years ago

#80 - randomize augmentation stats?

Issue - State: closed - Opened by Die4Ever about 4 years ago

#79 - add/move turrets and cameras

Issue - State: closed - Opened by Die4Ever about 4 years ago

#79 - add/move turrets and cameras

Issue - State: closed - Opened by Die4Ever about 4 years ago

#78 - randomize starting energy and equipment

Issue - State: closed - Opened by Die4Ever about 4 years ago

#78 - randomize starting energy and equipment

Issue - State: closed - Opened by Die4Ever about 4 years ago

#77 - move banned_skill_chances and banned_skill_level_chances into the menu

Issue - State: closed - Opened by Die4Ever about 4 years ago - 1 comment

#77 - move banned_skill_chances and banned_skill_level_chances into the menu

Issue - State: closed - Opened by Die4Ever about 4 years ago - 1 comment

#76 - replace Self with Classname(Self)?

Issue - State: closed - Opened by Die4Ever about 4 years ago

#76 - replace Self with Classname(Self)?

Issue - State: closed - Opened by Die4Ever about 4 years ago

#74 - barrels carried across levels revert to default barrel type

Issue - State: closed - Opened by Die4Ever about 4 years ago

#74 - barrels carried across levels revert to default barrel type

Issue - State: closed - Opened by Die4Ever about 4 years ago

#73 - move the scope buff into a new injects class

Issue - State: closed - Opened by Die4Ever about 4 years ago - 1 comment

#73 - move the scope buff into a new injects class

Issue - State: closed - Opened by Die4Ever about 4 years ago - 1 comment

#71 - gibbed enemies should drop keys on the ground

Issue - State: closed - Opened by Die4Ever about 4 years ago

#71 - gibbed enemies should drop keys on the ground

Issue - State: closed - Opened by Die4Ever about 4 years ago

#70 - configs for manual key mover safety check

Issue - State: closed - Opened by Die4Ever about 4 years ago

#70 - configs for manual key mover safety check

Issue - State: closed - Opened by Die4Ever about 4 years ago

#69 - fix corpse spawning function

Issue - State: closed - Opened by Die4Ever about 4 years ago

#69 - fix corpse spawning function

Issue - State: closed - Opened by Die4Ever about 4 years ago

#67 - compiler chained injects (and merges?)

Issue - State: closed - Opened by Die4Ever about 4 years ago

#67 - compiler chained injects (and merges?)

Issue - State: closed - Opened by Die4Ever about 4 years ago

#66 - compiler running tests

Issue - State: closed - Opened by Die4Ever about 4 years ago

#66 - compiler running tests

Issue - State: closed - Opened by Die4Ever about 4 years ago

#65 - Compiler delete uc script files that shouldn't be there

Issue - State: closed - Opened by Die4Ever about 4 years ago

#65 - Compiler delete uc script files that shouldn't be there

Issue - State: closed - Opened by Die4Ever about 4 years ago

#64 - Compiler arguments for list of classes to ignore

Issue - State: closed - Opened by Die4Ever about 4 years ago - 1 comment

#64 - Compiler arguments for list of classes to ignore

Issue - State: closed - Opened by Die4Ever about 4 years ago - 1 comment

#63 - Preprocessor for compiler

Issue - State: closed - Opened by Die4Ever about 4 years ago

#60 - DXRAddItems

Issue - State: closed - Opened by Die4Ever about 4 years ago

#60 - DXRAddItems

Issue - State: closed - Opened by Die4Ever about 4 years ago

#59 - moving goals around?

Issue - State: closed - Opened by Die4Ever over 4 years ago - 1 comment

#59 - moving goals around?

Issue - State: closed - Opened by Die4Ever over 4 years ago - 1 comment

#58 - fix missing music in 08_NYC, and annoying Jock trigger

Issue - State: closed - Opened by Die4Ever over 4 years ago

#58 - fix missing music in 08_NYC, and annoying Jock trigger

Issue - State: closed - Opened by Die4Ever over 4 years ago

#57 - improve handling of bHidden actors

Issue - State: closed - Opened by Die4Ever over 4 years ago

#56 - refactor DXRMenuSetupRando

Issue - State: closed - Opened by Die4Ever over 4 years ago

#56 - refactor DXRMenuSetupRando

Issue - State: closed - Opened by Die4Ever over 4 years ago

#55 - option for "Some Hackable" for electronic devices

Issue - State: closed - Opened by Die4Ever over 4 years ago

#55 - option for "Some Hackable" for electronic devices

Issue - State: closed - Opened by Die4Ever over 4 years ago

#54 - v1.4.5

Pull Request - State: closed - Opened by Die4Ever over 4 years ago - 1 comment

#54 - v1.4.5

Pull Request - State: closed - Opened by Die4Ever over 4 years ago - 1 comment

#51 - v1.4.2

Pull Request - State: closed - Opened by Die4Ever over 4 years ago

#51 - v1.4.2

Pull Request - State: closed - Opened by Die4Ever over 4 years ago

#50 - v1.4.1 bug fixes and small balance tweaks to horde mode

Pull Request - State: closed - Opened by Die4Ever over 4 years ago

#49 - DXREntranceRando Beta

Pull Request - State: closed - Opened by Die4Ever over 4 years ago

#49 - DXREntranceRando Beta

Pull Request - State: closed - Opened by Die4Ever over 4 years ago