Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / dhewm/dhewm3 issues and pull requests
#278 - Author's opinion on enabling alwaysrun in SP?
Issue -
State: closed - Opened by dobosken over 4 years ago
- 2 comments
#250 - Concept of dhewm3 running at 144Hz refresh
Issue -
State: open - Opened by dezo2 about 5 years ago
- 27 comments
#230 - Smooth movement on refresh rates above 60Hz?
Issue -
State: open - Opened by dezo2 over 5 years ago
- 58 comments
#213 - Doom3: Phobos not supported
Issue -
State: open - Opened by fgsfds almost 6 years ago
- 21 comments
#120 - Latest Sikkmod for dhewm3 ?
Issue -
State: closed - Opened by motorsep about 9 years ago
- 21 comments
#100 - SDL2 build ignores keyboard input (with mingw)
Issue -
State: closed - Opened by kortemik over 10 years ago
- 4 comments
#99 - copyright stuff
Issue -
State: closed - Opened by darealshinji over 10 years ago
- 1 comment
#98 - Linux: change default bin dir to /usr/local/games
Issue -
State: closed - Opened by darealshinji over 10 years ago
- 2 comments
#97 - Make the game launchable on linux with a system installation
Pull Request -
State: closed - Opened by chungy over 10 years ago
- 3 comments
#96 - segfault in neo/game/Player.cpp:5027
Issue -
State: closed - Opened by kortemik over 10 years ago
- 12 comments
#95 - Network client FX
Issue -
State: closed - Opened by Wintch over 10 years ago
- 3 comments
#94 - Is there a way to remove the fps cap/stuttering but still retain the correct physics speed?
Issue -
State: closed - Opened by Xenphor over 10 years ago
- 2 comments
#93 - Black screen with audio
Issue -
State: closed - Opened by z24 almost 11 years ago
- 4 comments
#92 - v-sync not working correctly on Intel HD2500 Fedora 19 64 bit
Issue -
State: closed - Opened by Xenphor almost 11 years ago
- 7 comments
#91 - Intel HD 4000 gfx problem
Issue -
State: closed - Opened by TomDev234 almost 11 years ago
- 10 comments
#90 - Can't start Resurection of Evil
Issue -
State: closed - Opened by Gps2010 about 11 years ago
- 10 comments
#89 - dhewm3-libs compilation is not documented
Issue -
State: closed - Opened by brancoliticus about 11 years ago
- 6 comments
#88 - Remove all uses of the OF macro from minizip
Pull Request -
State: closed - Opened by waldheinz about 11 years ago
- 10 comments
#87 - Compiler error ZCALLBACK and ZEXPORT
Issue -
State: closed - Opened by ericwomer about 11 years ago
- 3 comments
#86 - fixed nested for-loops using the same counter variable.
Pull Request -
State: closed - Opened by pinkwah about 11 years ago
- 9 comments
#85 - added ch_god cvar with behavior like g_god in source engine
Pull Request -
State: closed - Opened by cjayho about 11 years ago
#84 - changed console output to make it like bash prompt
Pull Request -
State: closed - Opened by cjayho about 11 years ago
#83 - using precise calculations on interaction
Pull Request -
State: closed - Opened by cjayho about 11 years ago
- 1 comment
#82 - added modifiers for specularmap creation
Pull Request -
State: closed - Opened by cjayho about 11 years ago
- 1 comment
#81 - rewritten tr_shadowbounds.cpp to use internal containers
Pull Request -
State: closed - Opened by cjayho about 11 years ago
- 4 comments
#80 - fixed pull request for render fixes
Pull Request -
State: closed - Opened by cjayho about 11 years ago
- 1 comment
#79 - Renderer fixes
Pull Request -
State: closed - Opened by cjayho about 11 years ago
- 8 comments
#78 - Assertions at idlib/IDLangDict.cpp at launch.
Issue -
State: closed - Opened by alesegdia over 11 years ago
- 6 comments
#77 - Use SDL_WINDOW_FULLSCREEN_DESKTOP in sdl2
Issue -
State: closed - Opened by andre-d over 11 years ago
- 14 comments
#76 - Enable loading of original DOOM 3 save games.
Pull Request -
State: closed - Opened by bk138 over 11 years ago
- 9 comments
#75 - SDL2 support fix
Pull Request -
State: closed - Opened by hurikhan over 11 years ago
- 2 comments
#74 - timescale superior to 1 freezes up the game
Issue -
State: closed - Opened by BielBdeLuna over 11 years ago
- 2 comments
#73 - Minor spelling fix.
Pull Request -
State: closed - Opened by rohit-n over 11 years ago
#72 - Portalsky code a la Half Life 2 (with parallax change)
Pull Request -
State: closed - Opened by BielBdeLuna over 11 years ago
- 7 comments
#71 - Fixed screen twitches.
Pull Request -
State: closed - Opened by bibendovsky over 11 years ago
- 14 comments
#70 - r_aspectRatio -1 crashes the engine when trying to connect to a server
Issue -
State: closed - Opened by motorsep over 11 years ago
- 11 comments
#69 - Made it compile with Visual Studio 2012 in x64
Pull Request -
State: closed - Opened by kevindqc over 11 years ago
- 2 comments
#68 - Failing to generate solution for x64 build
Issue -
State: closed - Opened by motorsep over 11 years ago
- 1 comment
#67 - Dhewm3 crashes if mod doesn't have corresponding gamelib
Issue -
State: closed - Opened by motorsep over 11 years ago
- 2 comments
#66 - Client language
Issue -
State: closed - Opened by jfernandz over 11 years ago
#65 - FullscreenFX_EnviroSuit in RoE does not render properly
Issue -
State: closed - Opened by jonathangray over 11 years ago
- 8 comments
#64 - How to disable universal build when using cmake Xcode generator?
Issue -
State: closed - Opened by jroyalty over 11 years ago
- 8 comments
#63 - reloadEngine crashes into game's console
Issue -
State: closed - Opened by motorsep over 11 years ago
- 5 comments
#62 - dhewm3 doesn't honor existing CDKey files with valid keys in them
Issue -
State: closed - Opened by motorsep almost 12 years ago
- 8 comments
#61 - If one CDKey is missing or invalid, but second one is good, dhewm3 won't let the game run
Issue -
State: closed - Opened by motorsep almost 12 years ago
- 4 comments
#60 - Can someone put tools back ?
Issue -
State: closed - Opened by motorsep almost 12 years ago
- 5 comments
#59 - Bringing back old-style com_fixedTic, adding Carmack's reverse as a compile option
Pull Request -
State: closed - Opened by meklu almost 12 years ago
- 11 comments
#58 - Update zip implementation from minizip 0.15 to minizip 1.1
Pull Request -
State: closed - Opened by DanielGibson almost 12 years ago
- 1 comment
#57 - Do more with multicore
Issue -
State: closed - Opened by tapir about 12 years ago
- 5 comments
#56 - Guess x/y FOV/aspectratio from resolution
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
- 5 comments
#55 - Numerous multiplayer problems
Issue -
State: closed - Opened by motorsep about 12 years ago
#54 - Add mod compiling support
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
- 2 comments
#53 - Fix freeze when quitting the game during timedemo
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
- 1 comment
#52 - Feature request: IQM support
Issue -
State: closed - Opened by tapir about 12 years ago
- 1 comment
#51 - Add a new cvar "r_waylandcompat"
Pull Request -
State: closed - Opened by Yamagi about 12 years ago
- 4 comments
#50 - Get rid of some compiler warnings
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
- 1 comment
#49 - Make console history persistent
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
- 2 comments
#48 - Linking errors
Issue -
State: closed - Opened by bryansee about 12 years ago
- 1 comment
#47 - Add support for norwegian keyboard layout
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
- 1 comment
#46 - Load base game's gamelib if mod has no own gamelib
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
- 1 comment
#45 - Win32: Statically link libgcc and libstdc++
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
- 1 comment
#44 - Can't load a mod folder from the mod menu in Doom 3
Issue -
State: closed - Opened by motorsep about 12 years ago
- 3 comments
#43 - Fedora/CentOS/RHEL packages available
Issue -
State: closed - Opened by scaronni about 12 years ago
#42 - Player gets pushed inside the walls in multiplayer
Issue -
State: closed - Opened by motorsep about 12 years ago
- 3 comments
#41 - Fix dedicated Server on Windows (fixes #39)
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
- 6 comments
#40 - Don't un-grab mouse when taking screenshots (fixes #18)
Pull Request -
State: closed - Opened by DanielGibson about 12 years ago
- 13 comments
#39 - Win 32/64 Dedicated server fails to compile and cross-compile
Issue -
State: closed - Opened by motorsep about 12 years ago
- 6 comments
#38 - Icon support for dhewm3 (Lin and Win) needed
Issue -
State: closed - Opened by motorsep about 12 years ago
- 1 comment
#37 - Widescreen support
Issue -
State: closed - Opened by libcg about 12 years ago
- 40 comments
#36 - Win64 build (MSVC 2010 Pro compiled or cross-compiled) isn't working
Issue -
State: closed - Opened by motorsep about 12 years ago
- 4 comments
#35 - Cross-compiled Win64 binary isn't working
Issue -
State: closed - Opened by motorsep about 12 years ago
#34 - runAAS segfaults
Issue -
State: closed - Opened by motorsep about 12 years ago
- 1 comment
#33 - Norwegian layout not supported for console
Issue -
State: closed - Opened by kujeger about 12 years ago
- 6 comments
#32 - Weird warnings and random crash on starting new game
Issue -
State: closed - Opened by motorsep over 12 years ago
- 2 comments
#31 - idSpring (func_spring) does not have Save() and Restore() functions
Issue -
State: open - Opened by DanielGibson over 12 years ago
#30 - some in-game screens are displaying static
Issue -
State: closed - Opened by pmts over 12 years ago
- 19 comments
#29 - WARNING: Failed to set relative mouse movement mode
Issue -
State: closed - Opened by andre-d over 12 years ago
- 9 comments
#28 - SIGSEGV when certain files are missing
Issue -
State: closed - Opened by Urfoex over 12 years ago
- 6 comments
#27 - A lot of warnings upon OpenAL init
Issue -
State: closed - Opened by motorsep over 12 years ago
- 8 comments
#26 - MFC > Qt migration for tools
Issue -
State: closed - Opened by motorsep over 12 years ago
#25 - Fedora 17 - portable getifaddrs() on *nix broken
Issue -
State: closed - Opened by scaronni over 12 years ago
- 8 comments
#24 - Multi-core support ??
Issue -
State: closed - Opened by motorsep over 12 years ago
- 4 comments
#23 - Performance drop on second launch
Issue -
State: closed - Opened by motorsep over 12 years ago
- 31 comments
#22 - Dhewm3 unexpected crash
Issue -
State: closed - Opened by motorsep over 12 years ago
- 14 comments
#21 - segfault while loading saved game with current Dhewm3 git
Issue -
State: closed - Opened by motorsep over 12 years ago
#20 - can't run Doom 3 with dhewm3 from any folder
Issue -
State: closed - Opened by motorsep over 12 years ago
- 1 comment
#19 - cross-compiling: cmake can't find prebuilt libs when using relative paths
Issue -
State: closed - Opened by motorsep over 12 years ago
- 2 comments
#18 - Taking screenshots on Windows messes up view angle
Issue -
State: closed - Opened by motorsep over 12 years ago
- 23 comments
#17 - Remove (faulty/outdated) video ram detection
Pull Request -
State: closed - Opened by andre-d over 12 years ago
- 2 comments
#16 - Flesh out search path code
Issue -
State: closed - Opened by chungy over 12 years ago
- 2 comments
#15 - GLSL backend
Issue -
State: open - Opened by dhewg over 12 years ago
- 95 comments
#14 - some scripted animations don't play out correctly
Issue -
State: closed - Opened by chungy over 12 years ago
- 3 comments
#13 - Many boxes a black (or very dark?) in the game when they shouldn't be
Issue -
State: closed - Opened by chungy over 12 years ago
- 10 comments
#12 - Chinese Windows 7 encoding subsitutions
Issue -
State: closed - Opened by rmtew over 12 years ago
- 3 comments
#11 - Per-user default fs_savepath on Windows; configurable default save path
Pull Request -
State: closed - Opened by DanielGibson over 12 years ago
- 11 comments
#10 - Fixes issues with MacOSX build.
Pull Request -
State: closed - Opened by justinvh over 12 years ago
- 3 comments
#9 - Remove usage of longs
Pull Request -
State: closed - Opened by DanielGibson over 12 years ago
- 6 comments
#8 - Fix PVS calculations on 64bit systems (stuck monsters)
Pull Request -
State: closed - Opened by DanielGibson over 12 years ago
- 2 comments
#7 - monsters get stuck on d3xp/x86_64
Issue -
State: closed - Opened by dhewg over 12 years ago
- 7 comments
#6 - cmake and documentation improvements
Pull Request -
State: closed - Opened by alepulver over 12 years ago
- 5 comments