Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / dev7355608/perfect-vision issues and pull requests
#100 - Conflict with "Monk's Little Details"
Issue -
State: closed - Opened by mech-tools over 3 years ago
- 1 comment
#99 - Conflict with Levels.
Issue -
State: closed - Opened by rinnocenti over 3 years ago
- 27 comments
#98 - Conflict with Shared Vision
Issue -
State: closed - Opened by LorduFreeman over 3 years ago
- 2 comments
#97 - Drawing a template creates a second "Ghost" Template
Issue -
State: closed - Opened by Brimcon over 3 years ago
- 1 comment
#96 - Conflict with Next Up
Issue -
State: closed - Opened by apoapostolov over 3 years ago
- 1 comment
#95 - Conflict with Token Auras
Issue -
State: closed - Opened by DivertedCircle over 3 years ago
- 2 comments
#94 - Conflict with Token Magic FX
Issue -
State: closed - Opened by DivertedCircle over 3 years ago
- 2 comments
#93 - Can't send to back with latest update
Issue -
State: closed - Opened by RavenknightDM over 3 years ago
- 1 comment
#92 - [Conflict] v2.0.1, Splatter texture renders above all tokens when perfect-vision is enabled
Issue -
State: closed - Opened by OmerCora over 3 years ago
- 1 comment
#91 - [Conflict] LibWrapper reports a conflict with Shared Vision
Issue -
State: closed - Opened by tagnullde over 3 years ago
- 5 comments
#90 - Newest update seems to be causing error "Canvas drawing failed for the token layer, see the console for more details"
Issue -
State: closed - Opened by zkkng over 3 years ago
- 7 comments
#89 - Perfect Vision Assumes Token.prototype.updateSource was not lib-wrapped in 'Init'
Issue -
State: closed - Opened by David-Zvekic over 3 years ago
- 2 comments
#88 - "Assertion Failed" error when FXMaster and libWrapper are also enabled (FVTT 0.7.9)
Issue -
State: closed - Opened by Metacomet10 over 3 years ago
- 3 comments
#87 - FIX: Fxmaster v1.1.4 compatibility
Pull Request -
State: closed - Opened by mesfoliesludiques over 3 years ago
- 1 comment
#86 - Should update access to FilterManager since FXMaster update v1.1.2
Issue -
State: closed - Opened by mesfoliesludiques over 3 years ago
- 2 comments
#85 - Animated light sources cast darkness in Foundry 0.8.6
Issue -
State: closed - Opened by David-Zvekic over 3 years ago
- 4 comments
#84 - Blur on web-browser when zoomed out
Issue -
State: closed - Opened by GladAlibi over 3 years ago
- 1 comment
#83 - Actual Fog of War
Issue -
State: closed - Opened by kisnney over 3 years ago
- 4 comments
#82 - Fog shifts slightly on token movement
Issue -
State: closed - Opened by oamsden over 3 years ago
- 1 comment
#81 - Fog of war not resets frequently.
Issue -
State: closed - Opened by benbarbour over 3 years ago
- 1 comment
#80 - Darkvision becomes less monochrome when changing darkness levels
Issue -
State: closed - Opened by trdischat over 3 years ago
- 2 comments
#79 - Module Incompatibility | Weather Blocker
Issue -
State: closed - Opened by webmaster94 over 3 years ago
- 1 comment
#78 - Global Illumination Setting no longer available
Issue -
State: closed - Opened by ca3du5 over 3 years ago
- 1 comment
#77 - Improved GM vision no longer brightens screen
Issue -
State: closed - Opened by Avitale34 over 3 years ago
- 1 comment
#76 - GM Visions Option Missing
Issue -
State: closed - Opened by jsmith2500 over 3 years ago
- 2 comments
#75 - Conflict with Theatre Inserts
Issue -
State: closed - Opened by SeattleSasquatch over 3 years ago
- 2 comments
#74 - Bright vision in dim light problems
Issue -
State: closed - Opened by Davidomcg over 3 years ago
- 1 comment
#73 - Scenes without Token Vision still affected by Perfect Vision if Force Monochrome selected
Issue -
State: closed - Opened by foxreinhold over 3 years ago
- 1 comment
#72 - Dim vision in Dim Light and Scene Darkness (monochrome)
Issue -
State: closed - Opened by GabrielOsvair over 3 years ago
- 3 comments
#71 - Tokens in heavily obscured areas remain visible
Issue -
State: closed - Opened by YugoNumachi over 3 years ago
- 4 comments
#70 - LibWrapper conflict with grape_juice-isometrics
Issue -
State: closed - Opened by MS-PBS over 3 years ago
- 3 comments
#69 - GM Vision doesn't work at Scene Darkness 1
Issue -
State: closed - Opened by Noshei over 3 years ago
- 2 comments
#68 - Monochrome vision and low light vision
Issue -
State: closed - Opened by Bobsson over 3 years ago
- 1 comment
#67 - Perfect Vision does not work with sight angles under 360 degrees.
Issue -
State: closed - Opened by jeremiahbritt over 3 years ago
- 1 comment
#66 - Canvas not rendering lighting and preventing my world from loading with perfect vision.
Issue -
State: closed - Opened by LKCC84 over 3 years ago
- 6 comments
#65 - Token Lighting is being put off center and is showing it emit in a square
Issue -
State: closed - Opened by Avitale34 over 3 years ago
- 11 comments
#64 - Possible conflict between Perfect Vision and Your Tokens Visible
Issue -
State: closed - Opened by nulmas over 3 years ago
- 2 comments
#63 - Perfect Vision opens holes in walls
Issue -
State: closed - Opened by Opzehn over 3 years ago
- 3 comments
#62 - Darkvision sight issue
Issue -
State: closed - Opened by lordmogra over 3 years ago
- 1 comment
#61 - Would be nice to have built-in Starfinder support.
Issue -
State: closed - Opened by rrenna over 3 years ago
- 1 comment
#60 - Improved GM Vision stopped working for very high darkness level
Issue -
State: closed - Opened by franckflo over 3 years ago
- 1 comment
#59 - Darkvision loses all it's color.
Issue -
State: closed - Opened by akkyo over 3 years ago
- 3 comments
#58 - Dim Vision in Darkness set as Dim Light is much darker than actual Dim Light
Issue -
State: closed - Opened by Fraxinus1753 over 3 years ago
- 3 comments
#57 - Devil's Sight
Issue -
State: closed - Opened by SaintVidar over 3 years ago
- 10 comments
#56 - Improved DM Vision dont work
Issue -
State: closed - Opened by yReneleon over 3 years ago
- 2 comments
#55 - Tokens with a position value greater than 5000 are moved to 5000 on reload
Issue -
State: closed - Opened by Dr-KerbalMD almost 4 years ago
- 3 comments
#54 - Infinite-Loop with Midi-QOL
Issue -
State: closed - Opened by Mist-Hunter almost 4 years ago
- 6 comments
#53 - Forced loop
Issue -
State: closed - Opened by west1778 almost 4 years ago
- 6 comments
#52 - Daylight color doesn't affect bright light
Issue -
State: closed - Opened by Zamrod almost 4 years ago
- 4 comments
#51 - When changing darkness level the level of brightness doesn't go down for a token selected
Issue -
State: closed - Opened by Zamrod almost 4 years ago
- 1 comment
#50 - Templates and others
Issue -
State: closed - Opened by mech-tools almost 4 years ago
- 14 comments
#49 - Error being thrown in player clients on module settings lookup
Issue -
State: closed - Opened by rsimoes almost 4 years ago
- 1 comment
#48 - Daylight color doesn't affect tiles and affects darkvision even with no light
Issue -
State: closed - Opened by Zamrod almost 4 years ago
- 5 comments
#47 - FEATURE - point of vision setting
Issue -
State: closed - Opened by SomethingSimpl almost 4 years ago
- 2 comments
#46 - Configuration options for "true fog of war"
Issue -
State: closed - Opened by DipsoNOR almost 4 years ago
- 1 comment
#45 - [FEATURE] Easy toggle Improved GM Vision
Issue -
State: closed - Opened by 9ryex5 almost 4 years ago
- 2 comments
Labels: enhancement
#44 - Feature Request - Add Setting to Completely Obscure Areas of the Scene in Fog of War
Issue -
State: closed - Opened by OmnesPotens almost 4 years ago
- 2 comments
#43 - Expansion of the Sight Settings to Include Monochrome Vision for Dim Light and Bright Light
Issue -
State: closed - Opened by SethGallucci almost 4 years ago
- 7 comments
#42 - Full map becomes revealed to players if they switch to a different scene and back again (firefox only)
Issue -
State: closed - Opened by cs96and almost 4 years ago
- 29 comments
#41 - Revert just setting sight filter instead of also setting mono filter
Pull Request -
State: closed - Opened by si-lang almost 4 years ago
#40 - Add setting to toggle monochrome vision in darkness.
Pull Request -
State: closed - Opened by si-lang almost 4 years ago
#39 - Add Pathfinder 1st edition vision presets.
Pull Request -
State: closed - Opened by si-lang almost 4 years ago
- 3 comments
#38 - Greyscale whole map
Issue -
State: closed - Opened by dmferd almost 4 years ago
- 3 comments
#37 - Monochrome vision is affected by "Darkness Level" slider.
Issue -
State: closed - Opened by beefor almost 4 years ago
- 38 comments
#36 - mookAI compatability issue
Issue -
State: closed - Opened by dwonderley almost 4 years ago
- 4 comments
#35 - add an option to force all tokens on a canvas to have a ruleset of vision.
Issue -
State: closed - Opened by ThingsCouldGetDicey almost 4 years ago
- 3 comments
#34 - Bug: Vision not being changed when senses are added.
Issue -
State: closed - Opened by sharkbruhaha almost 4 years ago
- 1 comment
#33 - TypeError: Cannot read property 'filters' of null
Issue -
State: closed - Opened by mvanduijvenvoorde almost 4 years ago
- 1 comment
#32 - Uncaught TypeError: Cannot read property 'globalLight1' of undefined
Issue -
State: closed - Opened by mvanduijvenvoorde almost 4 years ago
- 1 comment
#31 - With all sight set to 0 it counts as Dim Vision
Issue -
State: closed - Opened by Zamrod almost 4 years ago
- 5 comments
#30 - Canvas drawing failed for the BackgroundLayer, see the console for more details.
Issue -
State: closed - Opened by NorthernPlague almost 4 years ago
- 1 comment
#29 - "Improved GM Vision" not rendering light correctly
Issue -
State: closed - Opened by DuskyVoltage almost 4 years ago
- 1 comment
#28 - In 0.7.9 with Midi-QoL enabled monochrome filter is applied even within light sources
Issue -
State: closed - Opened by Zamrod almost 4 years ago
- 2 comments
#27 - Monochromaticity turned off when Global Illumination is enabled but set to None
Issue -
State: closed - Opened by rsimoes almost 4 years ago
- 6 comments
#26 - Add some example screenshots in the github readme
Issue -
State: closed - Opened by shemetz almost 4 years ago
- 2 comments
#25 - core 0.7.9 compatibility
Pull Request -
State: closed - Opened by akrigline almost 4 years ago
- 1 comment
#24 - Foundry Core 0.7.9 incompatibility
Issue -
State: closed - Opened by akrigline almost 4 years ago
#23 - With global illumination off unlit areas are monochrome for DM
Issue -
State: closed - Opened by amcvfx almost 4 years ago
- 5 comments
#22 - Light bleed through revealed fog of war, showing background color where it should be monochrome.
Issue -
State: closed - Opened by intemptesta almost 4 years ago
- 1 comment
Labels: bug, enhancement
#21 - [Suggestion] Custom Vision Rules
Issue -
State: closed - Opened by DeViMoRPh almost 4 years ago
- 1 comment
#20 - Having a weird overlap of light and monochrome
Issue -
State: closed - Opened by Avitale34 almost 4 years ago
- 2 comments
#19 - x-ray vision
Issue -
State: closed - Opened by rapus95 almost 4 years ago
- 4 comments
Labels: enhancement
#18 - Fog of war out of Sight monochrome
Issue -
State: closed - Opened by ForrestAM almost 4 years ago
- 4 comments
Labels: enhancement
#17 - Extreme performance issues
Issue -
State: closed - Opened by NateHawk85 almost 4 years ago
- 5 comments
#16 - Always monochrome
Issue -
State: closed - Opened by TPNils almost 4 years ago
- 1 comment
#15 - Global Illumination Light (none) setting ignores color settings of bright vision.
Issue -
State: closed - Opened by omegaghost almost 4 years ago
- 2 comments
#14 - Token Vision Limit?
Issue -
State: closed - Opened by maxipad1991junkmail almost 4 years ago
- 1 comment
Labels: enhancement
#13 - Canvas drawing failed for the Lighting Layer
Issue -
State: closed - Opened by ombreloup almost 4 years ago
- 5 comments
#12 - 5e Devil's Sight
Issue -
State: closed - Opened by perkyguy almost 4 years ago
- 1 comment
#11 - Scene won't render and console error
Issue -
State: closed - Opened by west1778 almost 4 years ago
- 5 comments
#10 - Blue ring around edge of dim light produced by the Torch animation type
Issue -
State: closed - Opened by MAClavell almost 4 years ago
- 3 comments
#9 - Huge fps drop
Issue -
State: closed - Opened by Ecatombe86 almost 4 years ago
- 7 comments
#8 - Enhancement: A Setting to Customize Fog of War Display
Issue -
State: closed - Opened by Dumbhuman almost 4 years ago
- 5 comments
#7 - [Suggestion] Token Monochrome Vision Color Override
Issue -
State: closed - Opened by VoltCruelerz almost 4 years ago
- 1 comment
#6 - 5e vision doesn't work as intended
Issue -
State: closed - Opened by mech-tools almost 4 years ago
- 2 comments
#5 - [Suggestion] Use libWrapper
Issue -
State: closed - Opened by Varriount almost 4 years ago
- 1 comment
#4 - Double dialogs?
Issue -
State: closed - Opened by mkahvi almost 4 years ago
- 1 comment
#3 - Odd white rim with non-B&W tinting
Issue -
State: closed - Opened by mkahvi almost 4 years ago
- 5 comments
#2 - Reduced pixel density when a token with darkvision is selected
Issue -
State: closed - Opened by silvative almost 4 years ago
- 5 comments
#1 - Greyscale turns off on refresh in 0.7.7
Issue -
State: closed - Opened by Zamrod almost 4 years ago
- 3 comments