Ecosyste.ms: Issues

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GitHub / detomon/wigglebone issues and pull requests

#13 - Wiggle Bones don't work correctly with SkeletonIK3D in 4.3

Issue - State: closed - Opened by HappyHeads 4 months ago - 1 comment
Labels: bug

#12 - Incorrect velocity when physics tick rate is lower than rendering framerate

Issue - State: closed - Opened by geegaz 5 months ago - 2 comments
Labels: bug

#11 - wigglebone stops working in Godot 4.3

Issue - State: closed - Opened by alexanderloverde 5 months ago - 3 comments

#10 - jiggle physics magically stopped working properly (semi-fixed now?)

Issue - State: closed - Opened by alexanderloverde 8 months ago - 10 comments
Labels: bug

#9 - Having trouble.. (With a skeleton/mesh.)

Issue - State: closed - Opened by TheRealFame 8 months ago - 3 comments
Labels: enhancement

#8 - Function argument variable name matches variable name in class

Issue - State: closed - Opened by lleblanc42 about 1 year ago - 2 comments

#7 - Issues calling static functions

Issue - State: closed - Opened by lleblanc42 about 1 year ago

#6 - Godot 4.1.3: The variable type is being inferred from a Variant value

Issue - State: closed - Opened by lleblanc42 about 1 year ago - 1 comment
Labels: bug

#5 - Chain does not seem to work correctly and is very stiff

Issue - State: closed - Opened by Mikeysax over 1 year ago - 2 comments

#4 - Please add or link a getting started guide

Issue - State: closed - Opened by AbrahamBrookes over 1 year ago - 2 comments

#3 - ,,,

Issue - State: closed - Opened by stickylab over 1 year ago - 6 comments

#2 - It would be better if it support collision

Issue - State: closed - Opened by liu9262575 over 1 year ago - 1 comment

#1 - 4.0

Issue - State: closed - Opened by petterthowsen almost 2 years ago - 3 comments