Ecosyste.ms: Issues
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GitHub / detomon/wigglebone issues and pull requests
#13 - Wiggle Bones don't work correctly with SkeletonIK3D in 4.3
Issue -
State: closed - Opened by HappyHeads 4 months ago
- 1 comment
Labels: bug
#12 - Incorrect velocity when physics tick rate is lower than rendering framerate
Issue -
State: closed - Opened by geegaz 5 months ago
- 2 comments
Labels: bug
#11 - wigglebone stops working in Godot 4.3
Issue -
State: closed - Opened by alexanderloverde 5 months ago
- 3 comments
#10 - jiggle physics magically stopped working properly (semi-fixed now?)
Issue -
State: closed - Opened by alexanderloverde 8 months ago
- 10 comments
Labels: bug
#9 - Having trouble.. (With a skeleton/mesh.)
Issue -
State: closed - Opened by TheRealFame 8 months ago
- 3 comments
Labels: enhancement
#8 - Function argument variable name matches variable name in class
Issue -
State: closed - Opened by lleblanc42 about 1 year ago
- 2 comments
#7 - Issues calling static functions
Issue -
State: closed - Opened by lleblanc42 about 1 year ago
#6 - Godot 4.1.3: The variable type is being inferred from a Variant value
Issue -
State: closed - Opened by lleblanc42 about 1 year ago
- 1 comment
Labels: bug
#5 - Chain does not seem to work correctly and is very stiff
Issue -
State: closed - Opened by Mikeysax over 1 year ago
- 2 comments
#4 - Please add or link a getting started guide
Issue -
State: closed - Opened by AbrahamBrookes over 1 year ago
- 2 comments
#2 - It would be better if it support collision
Issue -
State: closed - Opened by liu9262575 over 1 year ago
- 1 comment
#1 - 4.0
Issue -
State: closed - Opened by petterthowsen almost 2 years ago
- 3 comments