Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / detomon/wigglebone issues and pull requests
#12 - Incorrect velocity when physics tick rate is lower than rendering framerate
Issue -
State: open - Opened by geegaz 13 days ago
- 1 comment
Labels: bug
#11 - wigglebone stops working in Godot 4.3
Issue -
State: closed - Opened by alexanderloverde 17 days ago
- 3 comments
#10 - jiggle physics magically stopped working properly (semi-fixed now?)
Issue -
State: open - Opened by alexanderloverde 3 months ago
- 9 comments
Labels: bug
#9 - Having trouble.. (With a skeleton/mesh.)
Issue -
State: open - Opened by TheRealFame 4 months ago
- 2 comments
Labels: enhancement
#8 - Function argument variable name matches variable name in class
Issue -
State: closed - Opened by lleblanc42 10 months ago
- 2 comments
#7 - Issues calling static functions
Issue -
State: closed - Opened by lleblanc42 10 months ago
#6 - Godot 4.1.3: The variable type is being inferred from a Variant value
Issue -
State: closed - Opened by lleblanc42 10 months ago
- 1 comment
Labels: bug
#5 - Chain does not seem to work correctly and is very stiff
Issue -
State: closed - Opened by Mikeysax 11 months ago
- 2 comments
#4 - Please add or link a getting started guide
Issue -
State: closed - Opened by AbrahamBrookes 11 months ago
- 2 comments
#2 - It would be better if it support collision
Issue -
State: closed - Opened by liu9262575 about 1 year ago
- 1 comment
#1 - 4.0
Issue -
State: closed - Opened by petterthowsen over 1 year ago
- 3 comments