Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / defold/extension-spine issues and pull requests
#100 - Show warning instead of Lua error when animation doesn't exist
Pull Request -
State: closed - Opened by AGulev about 2 years ago
#99 - Add profiler counters for Spine component
Pull Request -
State: closed - Opened by AGulev about 2 years ago
- 1 comment
#98 - Use calculated counts of component instead of max_count if there is no factory with spine comp.
Issue -
State: open - Opened by AGulev about 2 years ago
Labels: spine
#97 - Fix crash when call `gui.get_spine_bone()` on cloned node
Pull Request -
State: closed - Opened by AGulev about 2 years ago
#96 - Fix crash relater to gui.get_bone() for cloned node
Pull Request -
State: closed - Opened by AGulev about 2 years ago
#95 - Crash since the game object buffer is full when spine.get_go() or creating new spine object
Issue -
State: open - Opened by Dragosha about 2 years ago
- 2 comments
#94 - Spine component is lagging behind the others components in one game object
Issue -
State: open - Opened by Dragosha about 2 years ago
- 1 comment
#93 - Fix broken workflows
Pull Request -
State: closed - Opened by britzl about 2 years ago
#92 - Added gui.set_spine_attachment()
Pull Request -
State: closed - Opened by britzl about 2 years ago
#91 - Fixed build warnings when using python3 and latest protobuf version
Pull Request -
State: closed - Opened by JCash about 2 years ago
#90 - Added spine gui script api
Pull Request -
State: closed - Opened by britzl about 2 years ago
- 5 comments
#89 - gui API for Spine
Issue -
State: closed - Opened by Dragosha about 2 years ago
- 2 comments
#88 - Update runtime to Spine 4.1
Issue -
State: closed - Opened by britzl about 2 years ago
- 4 comments
Labels: spine
#87 - Do not play animation after cloning if it's not set
Pull Request -
State: closed - Opened by AGulev over 2 years ago
#86 - Error in after cloning gui spine node without animation: ERROR:SPINEEXT: No animation '' found`
Issue -
State: closed - Opened by AGulev over 2 years ago
#85 - Fix empty Outline View for .gui resources that reference an invalid or unmigrated spine scene
Pull Request -
State: closed - Opened by matgis over 2 years ago
#84 - Rebuilt bob plugins with headless variant
Pull Request -
State: closed - Opened by JCash over 2 years ago
#83 - Rebuilt plugins with proper headless build
Pull Request -
State: closed - Opened by JCash over 2 years ago
#82 - Temporary fix for gui resetting spine texture on startup
Pull Request -
State: closed - Opened by JCash over 2 years ago
- 1 comment
#81 - Atlas resource fix
Pull Request -
State: closed - Opened by JCash over 2 years ago
#80 - Added atlas path fix for version 1.3.3
Pull Request -
State: closed - Opened by JCash over 2 years ago
- 1 comment
#79 - dmSpine::CompSpineModelSetProperty crash
Issue -
State: closed - Opened by dri-richard over 2 years ago
- 1 comment
#78 - Feature request > Get the size (width/height) of a spine model/attachement at runtime
Issue -
State: open - Opened by Ragetto over 2 years ago
#77 - Feature request > Add support for attachement colorization at runtime
Issue -
State: open - Opened by Ragetto over 2 years ago
#76 - Rare editor crash when opening collection contains GUI with spine node. Log.
Issue -
State: open - Opened by Dragosha over 2 years ago
#75 - Add support for gui.set_spine_attachment()
Issue -
State: closed - Opened by JCash over 2 years ago
- 1 comment
Labels: good first issue
#74 - Rendering problem for GUI Node when there's a Layout
Issue -
State: open - Opened by royalstream over 2 years ago
- 1 comment
#73 - Spinejson file crashed the editor
Issue -
State: closed - Opened by d954mas over 2 years ago
- 3 comments
Labels: spine
#72 - Wrong animation_id in callback during blend, later callback not sent
Issue -
State: closed - Opened by dri-richard over 2 years ago
- 6 comments
#71 - Cannot build on Linux host (in Github Actions runner)
Issue -
State: open - Opened by dapetcu21 over 2 years ago
- 3 comments
#70 - Added fix for setting the spine scene to a cloned node
Pull Request -
State: closed - Opened by JCash over 2 years ago
#69 - Crash when using gui.set_spine_scene() on a cloned node
Issue -
State: closed - Opened by totebo over 2 years ago
- 1 comment
#68 - Fixed spine callback reference counting
Pull Request -
State: closed - Opened by JCash over 2 years ago
#67 - Callback issue
Issue -
State: closed - Opened by JCash over 2 years ago
#66 - issue-65-fixed-gui-getspine-bone
Pull Request -
State: closed - Opened by JCash over 2 years ago
#65 - `gui.get_spine_bone` is not working
Issue -
State: closed - Opened by sergeysinyavsky over 2 years ago
#64 - Error when building bundle for android(`libSpineExt.dll`)
Issue -
State: closed - Opened by sergeysinyavsky over 2 years ago
- 9 comments
#63 - Added support for attachment colors
Pull Request -
State: closed - Opened by JCash over 2 years ago
#62 - Added missing animation offset
Pull Request -
State: closed - Opened by JCash over 2 years ago
#61 - `Offset` doesn't work for `gui.play_spine_anim`
Issue -
State: closed - Opened by sergeysinyavsky over 2 years ago
- 1 comment
#60 - `Color` setting doesn't work
Issue -
State: closed - Opened by AGulev over 2 years ago
#59 - Use the skin selected in the editor at creation time
Pull Request -
State: closed - Opened by JCash over 2 years ago
#58 - Unable to set Spine Json property
Issue -
State: closed - Opened by Palisand over 2 years ago
- 4 comments
#57 - Add `on_message callback` if no callback function was used
Issue -
State: open - Opened by britzl over 2 years ago
#56 - Fixed issue with clones spine bones not updating properly
Pull Request -
State: closed - Opened by JCash over 2 years ago
#55 - Add track to API docs
Pull Request -
State: closed - Opened by dapetcu21 over 2 years ago
#54 - Spine events not being sent.
Issue -
State: open - Opened by JCash about 3 years ago
Labels: bug
#53 - Particle fx attached to spine bone doesn't rotate with the bone (DEF-3905)
Issue -
State: open - Opened by britzl over 5 years ago
- 1 comment
Labels: bug, spine, engine, particlefx, old runtime
#52 - Problem setting the parent of a collection factory created object to a spine bone (DEF-3256)
Issue -
State: open - Opened by britzl over 5 years ago
- 1 comment
Labels: bug, spine, engine
#51 - GUI with spine model will break when sending "final" message to a collection proxy (DEF-3102)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine, gui
#50 - Spine slot color not applied when first color key not at beginning of animation timeline (DEFEDIT-1178)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, editor, spine, old runtime
#49 - Particles do not inherit scale from Spine bone (DEF-2637)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine, particlefx
#48 - Default spine animation is not copied when cloning spine GUI node (DEF-3384)
Issue -
State: closed - Opened by britzl over 5 years ago
- 1 comment
Labels: bug, spine, engine, gui
#47 - Prebuilt Spine test data should automatically be generated during build (DEF-3078)
Issue -
State: open - Opened by britzl over 5 years ago
- 1 comment
Labels: spine, engine, task, old runtime
#46 - CLONE - Some images are not reported as missing for spine models (DEFEDIT-753)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, editor, spine, old runtime
#45 - Spine IK constraints not applied when showing model in editor (DEFEDIT-884)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, editor, spine
#44 - Investigate spine slot issue
Issue -
State: open - Opened by JCash over 4 years ago
Labels: bug, spine, old runtime
#43 - Investigate GO instance index release in model and spine model component (DEF-2465)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine, model
#42 - Sometimes when playing spines with animated alpha the alpha goes back to 0 after animating to 1. (DEF-2850)
Issue -
State: open - Opened by britzl over 5 years ago
- 1 comment
Labels: bug, spine, engine
#41 - Implement support for Spines "Tint black" function (DEF-2955)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: spine, feature request, engine
#40 - Nodes attached to spine bones don't inherit alpha (DEF-2969)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine, gui
#39 - Cloning gui spine node doesn't set skin and animation parameters (DEF-2895)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine, gui, old runtime
#38 - Spine animations without sprites get no animations when bundling with bob (DEF-3030)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine, old runtime
#37 - Programmatically tint individual bones/images of a spine (DEF-3011)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: spine, feature request, engine
#36 - Use blend modes defined in Spine (DEF-2400)
Issue -
State: closed - Opened by britzl over 5 years ago
- 2 comments
Labels: spine, feature request, engine
#35 - Design: Spine flipping: model (DEF-1421)
Issue -
State: open - Opened by britzl over 5 years ago
- 1 comment
Labels: spine, feature request, engine
#34 - Children to spine nodes are not created when there is a layout in the scene (DEF-3396)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine
#33 - Spine default skin handled differently in bob/ed2 (DEF-3070)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine, old runtime
#32 - Spine scene doesn't report missing event (DEF-3039)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine, old runtime
#31 - Spine takes image name from slot not path (DEF-2709)
Issue -
State: open - Opened by britzl over 5 years ago
- 1 comment
Labels: bug, spine, engine, old runtime
#30 - Design: Spine Flipping: Bones (DEF-1420)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: spine, feature request, engine
#29 - Spine Clipping Feature Support
Issue -
State: closed - Opened by britzl over 5 years ago
- 1 comment
Labels: spine, feature request, engine
#28 - Spine crops sprites when using inner-padding in atlas (DEF-2846)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine
#27 - Spine transform constraints (DEF-3021)
Issue -
State: closed - Opened by britzl over 5 years ago
- 2 comments
Labels: spine, feature request, engine, old runtime
#26 - Spine playrate not correct on Windows (DEF-2887)
Issue -
State: open - Opened by britzl over 5 years ago
- 1 comment
Labels: bug, spine, engine, windows
#25 - Baking of spine IK (DEF-1349)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: spine, feature request, engine, old runtime
#24 - Keyframed spine events does not fire if placed in frame 0 (DEF-2113)
Issue -
State: open - Opened by britzl over 5 years ago
Labels: bug, spine, engine, old runtime
#23 - Preview Spine animations (DEFEDIT-683)
Issue -
State: closed - Opened by britzl over 5 years ago
- 1 comment
Labels: editor, spine, feature request
#22 - Spine Gui Node AABB is empty (DEFEDIT-1173)
Issue -
State: closed - Opened by britzl over 5 years ago
Labels: bug, editor, spine, old runtime
#21 - Added support for bones in gui Spine scenes
Pull Request -
State: closed - Opened by JCash over 2 years ago
- 1 comment
#20 - Added support for IK targets in spine component
Pull Request -
State: closed - Opened by JCash over 2 years ago
#19 - Mesh based IK animations currently broken
Issue -
State: closed - Opened by subsoap over 2 years ago
- 1 comment
#18 - Added gui support for new spine runtime
Pull Request -
State: closed - Opened by JCash over 2 years ago
#17 - api documentation is unavailable
Issue -
State: closed - Opened by Dragosha over 2 years ago
#16 - Multi-track animation
Pull Request -
State: closed - Opened by dapetcu21 over 2 years ago
- 10 comments
#15 - Add namespace for `dmVMath` in script_spine_model.cpp
Pull Request -
State: closed - Opened by AGulev over 2 years ago
#14 - Updated to use new component type macro from 1.2.191
Pull Request -
State: closed - Opened by JCash almost 3 years ago
#13 - Fix bundling exports from 4.0 in 3.8 compat mode
Pull Request -
State: closed - Opened by dapetcu21 almost 3 years ago
- 4 comments
#12 - bones rotation is not working
Issue -
State: closed - Opened by Sublustris almost 3 years ago
- 5 comments
#11 - Fix build issue on linux
Issue -
State: closed - Opened by JCash almost 3 years ago
#10 - Added site rebuild workflow
Pull Request -
State: closed - Opened by JCash almost 3 years ago
#9 - Integrate "tint" into the vertex color
Issue -
State: open - Opened by JCash almost 3 years ago
#8 - Updated to Defold 1.2.189
Pull Request -
State: closed - Opened by JCash almost 3 years ago
- 1 comment
#7 - Spine scenes with empty skins cause uncaught exception
Issue -
State: closed - Opened by JCash almost 3 years ago
- 1 comment
#6 - Fix dep link
Pull Request -
State: closed - Opened by subsoap almost 3 years ago
#5 - play_anim() callback is not called at end of animation
Issue -
State: closed - Opened by dri-richard almost 3 years ago
- 1 comment
#4 - Issue 3: Script now uses the correct component pointer
Pull Request -
State: closed - Opened by JCash almost 3 years ago
#3 - Crash in spine.get_go() and spine.set_skin()
Issue -
State: closed - Opened by JCash almost 3 years ago
#2 - Things to do for official runtime
Issue -
State: closed - Opened by JCash almost 3 years ago
- 1 comment
#1 - Update documentation
Issue -
State: closed - Opened by JCash about 3 years ago
- 1 comment