Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / deathraygames/civ-clicker issues and pull requests
#26 - Cannot unassign soldiers
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: bug, help wanted, reproduction steps needed
#26 - Cannot unassign soldiers
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: bug, help wanted, reproduction steps needed
#25 - Siege engines count against population total
Issue -
State: closed - Opened by Carb0nNova almost 8 years ago
- 1 comment
Labels: bug
#25 - Siege engines count against population total
Issue -
State: closed - Opened by Carb0nNova almost 8 years ago
- 1 comment
Labels: bug
#24 - Background image
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
Labels: cosmetic
#24 - Background image
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
Labels: cosmetic
#23 - Cannot select first deity?
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: bug
#23 - Cannot select first deity?
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: bug
#22 - Conquest 'not yet' text is not always accurate
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: bug
#22 - Conquest 'not yet' text is not always accurate
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: bug
#21 - Barn help text does not adapt when it should provide additional storage
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: bug
#21 - Barn help text does not adapt when it should provide additional storage
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: bug
#20 - Can't select a deity, have enough piety.
Issue -
State: closed - Opened by ajman444 almost 8 years ago
- 2 comments
Labels: bug, critical
#20 - Can't select a deity, have enough piety.
Issue -
State: closed - Opened by ajman444 almost 8 years ago
- 2 comments
Labels: bug, critical
#19 - Produced food suddenly switched to consumed food
Issue -
State: closed - Opened by Carb0nNova almost 8 years ago
- 5 comments
Labels: bug
#19 - Produced food suddenly switched to consumed food
Issue -
State: closed - Opened by Carb0nNova almost 8 years ago
- 5 comments
Labels: bug
#18 - Fix morale (happiness)
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
Labels: enhancement, refactoring
#18 - Fix morale (happiness)
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
Labels: enhancement, refactoring
#17 - Show something in all panes (tabs)
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
#17 - Show something in all panes (tabs)
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
#16 - Pull in updates with GitHub API for release notes
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
#15 - Show victory message in Conquest tab
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
#15 - Show victory message in Conquest tab
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
#14 - Include font files rather than using google fonts
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
#14 - Include font files rather than using google fonts
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
#13 - Adding multiple buildings at once causes land to not be consumed properly
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: bug
#13 - Adding multiple buildings at once causes land to not be consumed properly
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: bug
#12 - Move data to another file and change how it's processed
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: refactoring
#12 - Move data to another file and change how it's processed
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
- 1 comment
Labels: refactoring
#11 - Replace onclick attributes with javascript events
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
Labels: refactoring
#11 - Replace onclick attributes with javascript events
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
Labels: refactoring
#10 - More Icons
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
Labels: cosmetic
#10 - More Icons
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
Labels: cosmetic
#9 - Move Stats to more appropriate places
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
#9 - Move Stats to more appropriate places
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
#8 - Total land bar chart
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
#8 - Total land bar chart
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
#7 - Show rate of gathering for Special Resources
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
#6 - Trade interface
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
#5 - Various Population section improvements
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
#4 - Restyle Achievements
Issue -
State: open - Opened by Lukenickerson almost 8 years ago
- 4 comments
Labels: cosmetic
#3 - Fix button size
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 2 comments
#2 - Move some things around
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
- 1 comment
#1 - Allow user to select what job they want new workers to be hired as
Issue -
State: closed - Opened by Lukenickerson almost 8 years ago
Labels: enhancement