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GitHub / deathcap/voxel-texture-shader issues and pull requests

#12 - Mirror-imaged textures

Issue - State: closed - Opened by deathcap about 10 years ago - 1 comment
Labels: bug

#11 - Support MorphTargets with MeshDepthMaterial?

Issue - State: closed - Opened by zz85 about 10 years ago - 1 comment

#9 - Dynamic foliage colorization

Issue - State: open - Opened by deathcap over 10 years ago - 2 comments
Labels: enhancement

#8 - Z-fighting adjacent transparent/opaque texture faces

Issue - State: open - Opened by deathcap over 10 years ago - 1 comment
Labels: bug

#7 - Use transparent material params for alpha transparent textures

Issue - State: closed - Opened by deathcap over 10 years ago - 2 comments

#6 - animate() broken, references this.options.materialType

Issue - State: closed - Opened by deathcap over 10 years ago
Labels: bug

#5 - Animated textures from art packs JSON

Issue - State: open - Opened by deathcap over 10 years ago - 1 comment
Labels: enhancement

#4 - High-res texture support (>16x16)

Issue - State: closed - Opened by deathcap over 10 years ago - 4 comments
Labels: bug

#2 - Multiple texture atlases? (≈ infinite tiles)

Issue - State: open - Opened by deathcap over 10 years ago - 1 comment
Labels: enhancement

#1 - Manual mipmaps instead of tilepad?

Pull Request - State: open - Opened by deathcap over 10 years ago
Labels: enhancement