Ecosyste.ms: Issues
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GitHub / deathcap/voxel-texture-shader issues and pull requests
#12 - Mirror-imaged textures
Issue -
State: closed - Opened by deathcap about 10 years ago
- 1 comment
Labels: bug
#11 - Support MorphTargets with MeshDepthMaterial?
Issue -
State: closed - Opened by zz85 about 10 years ago
- 1 comment
#10 - three.js r66 gl.getProgramInfoLog() WARNING: Could not find vertex shader attribute 'position' to match BindAttributeLocation request.
Issue -
State: open - Opened by deathcap about 10 years ago
- 1 comment
Labels: bug
#9 - Dynamic foliage colorization
Issue -
State: open - Opened by deathcap over 10 years ago
- 2 comments
Labels: enhancement
#8 - Z-fighting adjacent transparent/opaque texture faces
Issue -
State: open - Opened by deathcap over 10 years ago
- 1 comment
Labels: bug
#7 - Use transparent material params for alpha transparent textures
Issue -
State: closed - Opened by deathcap over 10 years ago
- 2 comments
#6 - animate() broken, references this.options.materialType
Issue -
State: closed - Opened by deathcap over 10 years ago
Labels: bug
#5 - Animated textures from art packs JSON
Issue -
State: open - Opened by deathcap over 10 years ago
- 1 comment
Labels: enhancement
#4 - High-res texture support (>16x16)
Issue -
State: closed - Opened by deathcap over 10 years ago
- 4 comments
Labels: bug
#3 - Figure out how to set attributes/uniforms per-geometry (vs per-material) in three.js; remove use of faceVertexUvs?
Issue -
State: open - Opened by deathcap over 10 years ago
#2 - Multiple texture atlases? (≈ infinite tiles)
Issue -
State: open - Opened by deathcap over 10 years ago
- 1 comment
Labels: enhancement
#1 - Manual mipmaps instead of tilepad?
Pull Request -
State: open - Opened by deathcap over 10 years ago
Labels: enhancement