Ecosyste.ms: Issues

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GitHub / dbltnk/combat-prototype issues and pull requests

#100 - re-spawned dummies cannot be moved

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: bug

#99 - make player's equipment (armor, weapon) visible

Issue - State: closed - Opened by dbltnk almost 12 years ago

#98 - check that gameplay is 100% synced

Issue - State: closed - Opened by dbltnk almost 12 years ago

#97 - improve performance on the netbook (now: 5fps)

Issue - State: closed - Opened by dbltnk almost 12 years ago - 1 comment
Labels: enhancement

#96 - particle effect for level-ups

Issue - State: closed - Opened by dbltnk almost 12 years ago

#95 - mobs defend against players

Issue - State: closed - Opened by dbltnk almost 12 years ago

#94 - mobs move on paths

Issue - State: closed - Opened by dbltnk almost 12 years ago

#93 - casting NPCs kill framerate, even when not in sight (particle count?)

Issue - State: closed - Opened by dbltnk almost 12 years ago - 1 comment
Labels: bug

#92 - ressource xp gain gets triggered every frame instead of once per 10 seconds

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: bug

#91 - disable all actions when the player is incapacitated (power block)

Issue - State: closed - Opened by dbltnk almost 12 years ago

#90 - projectiles are pointed at the player, not the target (rotation is 180 degrees off)

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: bug

#89 - game crashes when an AoE hits both a targetdummy and an NPC

Issue - State: closed - Opened by dbltnk almost 12 years ago - 1 comment
Labels: bug

#88 - player incapacitation / gank / respawn

Issue - State: closed - Opened by dbltnk almost 12 years ago

#87 - xp branch: please add a damager.oid to the "damage" message

Issue - State: closed - Opened by dbltnk almost 12 years ago - 1 comment
Labels: question

#86 - connect player level with his combat strength

Issue - State: closed - Opened by dbltnk almost 12 years ago

#85 - We need access to the color property of the Text class

Issue - State: closed - Opened by dbltnk almost 12 years ago - 2 comments
Labels: enhancement

#84 - DoT continues even if TargetDummy has already died

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: bug

#83 - experience gains from killing players

Issue - State: closed - Opened by dbltnk almost 12 years ago

#82 - game ends after 1hr or when barrier is destroyed

Issue - State: closed - Opened by dbltnk almost 12 years ago - 1 comment

#81 - player level with xp gain, capped to 1 lvl per minute

Issue - State: closed - Opened by dbltnk almost 12 years ago

#80 - experience from capturable spots

Issue - State: closed - Opened by dbltnk almost 12 years ago

#79 - mobs respawn

Issue - State: closed - Opened by dbltnk almost 12 years ago

#78 - experience gains from mobs

Issue - State: closed - Opened by dbltnk almost 12 years ago

#77 - high score table

Issue - State: closed - Opened by dbltnk almost 12 years ago - 1 comment

#76 - teams, joining teams

Issue - State: closed - Opened by dbltnk almost 12 years ago - 1 comment

#75 - add hp to barrier in the west, game ends when hp is 0

Issue - State: closed - Opened by dbltnk almost 12 years ago

#74 - characters don't rotate and projectiles target the wrong location

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: bug

#73 - NPCs can damage themselves with arrows

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: bug

#72 - particle effects for spell projectiles

Issue - State: closed - Opened by dbltnk almost 12 years ago

#71 - scythe attack and pirouette only hit targets behind you

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: bug

#70 - fix fatigue text display and merge branches

Issue - State: closed - Opened by dbltnk almost 12 years ago

#69 - refactoring of main.lua

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: enhancement

#68 - game crashes if a projectile hits a collision object and not a mob

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: bug

#67 - improve player/character collision (circle? smaller box?)

Issue - State: closed - Opened by dbltnk almost 12 years ago

#66 - particle effects for spell-casting

Issue - State: closed - Opened by dbltnk almost 12 years ago - 1 comment

#65 - screen periodically fades to black (wtf)

Issue - State: closed - Opened by dbltnk almost 12 years ago - 3 comments
Labels: bug

#64 - piercing shot hits targets multiple times

Issue - State: closed - Opened by dbltnk almost 12 years ago - 1 comment
Labels: bug

#63 - fireball does not explode when it hits a collision object (i.e. tent)

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: bug

#62 - implement effect_type: damage_over_time

Issue - State: closed - Opened by hagish almost 12 years ago

#61 - implement effect_type: stun

Issue - State: closed - Opened by hagish almost 12 years ago

#60 - implement effect_type: spawn

Issue - State: closed - Opened by hagish almost 12 years ago

#59 - implement effect_type: runspeed

Issue - State: closed - Opened by hagish almost 12 years ago

#58 - implement effect_type: heal

Issue - State: closed - Opened by hagish almost 12 years ago

#57 - implement effect_type: damage

Issue - State: closed - Opened by hagish almost 12 years ago

#56 - implement target_selection: self

Issue - State: closed - Opened by hagish almost 12 years ago

#55 - implement target_selection: ae (cone)

Issue - State: closed - Opened by hagish almost 12 years ago

#54 - implement target_selection: projectile

Issue - State: closed - Opened by hagish almost 12 years ago

#53 - warnings spam

Issue - State: closed - Opened by dbltnk almost 12 years ago
Labels: bug

#52 - remove stray from the game design

Issue - State: closed - Opened by dbltnk almost 12 years ago

#51 - Basic balance for the first actions

Issue - State: closed - Opened by dbltnk about 12 years ago

#50 - fireball only explodes when it hits a target

Issue - State: closed - Opened by dbltnk about 12 years ago
Labels: bug

#49 - dummy health bars

Issue - State: closed - Opened by dbltnk about 12 years ago

#48 - moving dummies

Issue - State: closed - Opened by dbltnk about 12 years ago

#47 - gui: health- and power-bar

Issue - State: closed - Opened by dbltnk about 12 years ago

#46 - sounds-effects for each test action

Issue - State: closed - Opened by dbltnk about 12 years ago

#45 - projectile's rotation is wrong

Issue - State: closed - Opened by dbltnk about 12 years ago
Labels: bug

#42 - zoetrope gamepade class cannot access right trigger button

Issue - State: closed - Opened by dbltnk about 12 years ago
Labels: bug

#41 - combat music fade disappeared

Issue - State: closed - Opened by dbltnk about 12 years ago
Labels: bug

#40 - connect actions with player stats

Issue - State: closed - Opened by dbltnk about 12 years ago

#39 - gameplay feature scope define for prototype #1

Issue - State: closed - Opened by dbltnk about 12 years ago - 1 comment

#38 - build collision with rectangles

Issue - State: closed - Opened by dbltnk about 12 years ago

#37 - implement different effects and targets

Issue - State: closed - Opened by dbltnk about 12 years ago

#36 - implement basic action application system

Issue - State: closed - Opened by dbltnk about 12 years ago

#35 - Assign controller buttons to skills 1-9

Issue - State: closed - Opened by dbltnk about 12 years ago

#34 - FPS capped to 30 even if you set fps = 60 in App:new

Issue - State: closed - Opened by dbltnk about 12 years ago
Labels: bug

#33 - tents branch: vertices (i.e. collision) do not get saved as such

Issue - State: closed - Opened by dbltnk about 12 years ago
Labels: bug

#32 - music branch: combat music does fade out but not fade in

Issue - State: closed - Opened by dbltnk about 12 years ago
Labels: bug

#31 - music branch: game freezes for seconds loading audio initially

Issue - State: closed - Opened by dbltnk about 12 years ago
Labels: bug

#30 - add better collision layer for trees and stuff

Issue - State: closed - Opened by dbltnk about 12 years ago

#29 - Sort display list

Issue - State: closed - Opened by dbltnk about 12 years ago

#28 - shoot through water, don't pass

Issue - State: closed - Opened by hagish about 12 years ago

#27 - possible to attack visible dummy target :)

Issue - State: closed - Opened by hagish about 12 years ago

#26 - simple buff system

Issue - State: closed - Opened by hagish about 12 years ago

#25 - skill template: self

Issue - State: closed - Opened by hagish about 12 years ago

#24 - skill template: ranged

Issue - State: closed - Opened by hagish about 12 years ago

#23 - skill template: melee

Issue - State: closed - Opened by hagish about 12 years ago

#22 - character object + stats

Issue - State: closed - Opened by hagish about 12 years ago

#21 - basic object collision

Issue - State: closed - Opened by hagish about 12 years ago

#20 - basic object managment

Issue - State: closed - Opened by hagish about 12 years ago

#19 - skillicons, projectiles, target lock

Issue - State: closed - Opened by hagish about 12 years ago

#18 - terrain height levels

Issue - State: closed - Opened by dbltnk about 12 years ago

#17 - foot prints in the sand

Issue - State: closed - Opened by dbltnk about 12 years ago

#16 - line of sight

Issue - State: closed - Opened by dbltnk about 12 years ago - 2 comments

#15 - perspective camera?

Issue - State: closed - Opened by dbltnk about 12 years ago

#14 - rotation?

Issue - State: closed - Opened by dbltnk about 12 years ago

#13 - zoom en/disable

Issue - State: closed - Opened by dbltnk about 12 years ago

#12 - enable focus on hotkey?

Issue - State: closed - Opened by dbltnk about 12 years ago

#11 - example skills

Issue - State: closed - Opened by dbltnk about 12 years ago - 1 comment

#10 - simple multiplayer

Issue - State: closed - Opened by dbltnk about 12 years ago - 1 comment

#9 - collide arrows with building layer on map

Issue - State: closed - Opened by dbltnk about 12 years ago

#8 - background, size, collision

Issue - State: closed - Opened by dbltnk about 12 years ago

#7 - basic controller input

Issue - State: closed - Opened by dbltnk about 12 years ago

#6 - change player sprite from top-down to orthogonal

Issue - State: closed - Opened by dbltnk about 12 years ago

#5 - player should always be visible, even on maximum cursor distance

Issue - State: closed - Opened by dbltnk about 12 years ago
Labels: bug

#4 - touch input

Issue - State: closed - Opened by dbltnk about 12 years ago - 2 comments

#3 - dummy skill bar with timeouts

Issue - State: closed - Opened by dbltnk about 12 years ago

#2 - Tune Mouse Controls

Issue - State: closed - Opened by dbltnk about 12 years ago

#1 - Basic Mouse Input

Issue - State: closed - Opened by dbltnk about 12 years ago