Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / db0/doomtown-for-octgn issues and pull requests
#25 - A way to display bullet count in a shootout
Issue -
State: open - Opened by mysticpickle almost 10 years ago
#24 - Soul Blast: boots target back home when it should ace
Issue -
State: open - Opened by mysticpickle almost 10 years ago
#23 - Forget Hex does not place a "Forget" marker on target card
Issue -
State: open - Opened by mysticpickle almost 10 years ago
#22 - R&D Ranch not automated
Issue -
State: closed - Opened by mplain almost 10 years ago
- 4 comments
#21 - Please make functional markers for increasing skills (e.g. Ivor Harvey)
Issue -
State: closed - Opened by mplain about 10 years ago
- 1 comment
#20 - Rename Slade Lighboy to Lighbody (letter 'D' missing)
Issue -
State: closed - Opened by mplain about 10 years ago
#19 - Telepathy Helmet has difficulty 4 (should be 5)
Issue -
State: closed - Opened by mplain about 10 years ago
#18 - Ramiro calling out someone doesn't trigger his payment
Issue -
State: closed - Opened by mysticpickle about 10 years ago
- 1 comment
#17 - Unprepared does not boot hexes
Issue -
State: closed - Opened by mysticpickle about 10 years ago
#16 - Pinned marker not removed after a shootout
Issue -
State: closed - Opened by mysticpickle about 10 years ago
#15 - Clearer notification of when "Cheatin'!" occurs.
Issue -
State: closed - Opened by mysticpickle about 10 years ago
- 1 comment
#14 - Make manually moving a card around the table will move all its attachments with it
Issue -
State: closed - Opened by db0 almost 11 years ago
#13 - Make inspect work by targeting
Issue -
State: open - Opened by db0 over 11 years ago
#12 - make the cardRMsync() function also work for goods
Issue -
State: closed - Opened by db0 over 12 years ago
Labels: Automation, Fool Proofing
#11 - When playing attaching a good on a dude, the game does not announce its name
Issue -
State: closed - Opened by db0 over 12 years ago
- 1 comment
Labels: Bugs
#10 - A way to reorganize the attached cards
Issue -
State: closed - Opened by db0 almost 13 years ago
- 1 comment
Labels: New Features
#9 - A way for more than 4 players to have a properly setup table.
Issue -
State: open - Opened by db0 almost 13 years ago
- 1 comment
Labels: Pipe dream
#8 - Implement comparison of equal poker ranks via high cards
Issue -
State: open - Opened by db0 almost 13 years ago
Labels: Automation, Pipe dream
#7 - A way to move dudes to the various locations in town through actions.
Issue -
State: open - Opened by db0 almost 13 years ago
Labels: New Features, Automation
#6 - A way to automatically attach goods/spells on dudes when playing them.
Issue -
State: closed - Opened by db0 almost 13 years ago
- 1 comment
Labels: New Features, Automation
#5 - A way to keep track of which cards (eg goods and spells) are attached to which other cards (eg dudes)
Issue -
State: closed - Opened by db0 almost 13 years ago
- 2 comments
Labels: New Features
#4 - Store the player's setup location so that two players don't overlap by mistake.
Issue -
State: open - Opened by db0 almost 13 years ago
Labels: Fool Proofing
#3 - A way to automatically determine and swap control of a deed
Issue -
State: open - Opened by db0 almost 13 years ago
Labels: New Features, Automation, Fool Proofing
#2 - A way to keep track of which dude is at which location.
Issue -
State: open - Opened by db0 almost 13 years ago
- 1 comment
Labels: New Features
#1 - Automatic pull when Harrowed dudes are aced.
Issue -
State: open - Opened by db0 almost 13 years ago
- 1 comment
Labels: New Features, Automation