Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / db0/doomtown-for-octgn issues and pull requests

#25 - A way to display bullet count in a shootout

Issue - State: open - Opened by mysticpickle almost 10 years ago

#24 - Soul Blast: boots target back home when it should ace

Issue - State: open - Opened by mysticpickle almost 10 years ago

#23 - Forget Hex does not place a "Forget" marker on target card

Issue - State: open - Opened by mysticpickle almost 10 years ago

#22 - R&D Ranch not automated

Issue - State: closed - Opened by mplain almost 10 years ago - 4 comments

#21 - Please make functional markers for increasing skills (e.g. Ivor Harvey)

Issue - State: closed - Opened by mplain about 10 years ago - 1 comment

#20 - Rename Slade Lighboy to Lighbody (letter 'D' missing)

Issue - State: closed - Opened by mplain about 10 years ago

#19 - Telepathy Helmet has difficulty 4 (should be 5)

Issue - State: closed - Opened by mplain about 10 years ago

#18 - Ramiro calling out someone doesn't trigger his payment

Issue - State: closed - Opened by mysticpickle about 10 years ago - 1 comment

#17 - Unprepared does not boot hexes

Issue - State: closed - Opened by mysticpickle about 10 years ago

#16 - Pinned marker not removed after a shootout

Issue - State: closed - Opened by mysticpickle about 10 years ago

#15 - Clearer notification of when "Cheatin'!" occurs.

Issue - State: closed - Opened by mysticpickle about 10 years ago - 1 comment

#13 - Make inspect work by targeting

Issue - State: open - Opened by db0 over 11 years ago

#12 - make the cardRMsync() function also work for goods

Issue - State: closed - Opened by db0 over 12 years ago
Labels: Automation, Fool Proofing

#11 - When playing attaching a good on a dude, the game does not announce its name

Issue - State: closed - Opened by db0 over 12 years ago - 1 comment
Labels: Bugs

#10 - A way to reorganize the attached cards

Issue - State: closed - Opened by db0 almost 13 years ago - 1 comment
Labels: New Features

#9 - A way for more than 4 players to have a properly setup table.

Issue - State: open - Opened by db0 almost 13 years ago - 1 comment
Labels: Pipe dream

#8 - Implement comparison of equal poker ranks via high cards

Issue - State: open - Opened by db0 almost 13 years ago
Labels: Automation, Pipe dream

#7 - A way to move dudes to the various locations in town through actions.

Issue - State: open - Opened by db0 almost 13 years ago
Labels: New Features, Automation

#6 - A way to automatically attach goods/spells on dudes when playing them.

Issue - State: closed - Opened by db0 almost 13 years ago - 1 comment
Labels: New Features, Automation

#5 - A way to keep track of which cards (eg goods and spells) are attached to which other cards (eg dudes)

Issue - State: closed - Opened by db0 almost 13 years ago - 2 comments
Labels: New Features

#4 - Store the player's setup location so that two players don't overlap by mistake.

Issue - State: open - Opened by db0 almost 13 years ago
Labels: Fool Proofing

#3 - A way to automatically determine and swap control of a deed

Issue - State: open - Opened by db0 almost 13 years ago
Labels: New Features, Automation, Fool Proofing

#2 - A way to keep track of which dude is at which location.

Issue - State: open - Opened by db0 almost 13 years ago - 1 comment
Labels: New Features

#1 - Automatic pull when Harrowed dudes are aced.

Issue - State: open - Opened by db0 almost 13 years ago - 1 comment
Labels: New Features, Automation