Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / darzu/sprig issues and pull requests
#145 - Add multiplayer tech demo
Pull Request -
State: closed - Opened by darzu 5 months ago
#144 - Rework index.html to show tech demos and about page
Pull Request -
State: closed - Opened by darzu 5 months ago
#143 - Shipyard demo improvements
Pull Request -
State: closed - Opened by darzu 6 months ago
#142 - Early blocks rendering + perceptual color experiments
Pull Request -
State: closed - Opened by darzu 7 months ago
#141 - scene-selector.html + GAME_LOADER
Pull Request -
State: closed - Opened by darzu 7 months ago
#140 - EntityManager -> EMMeta, EMEntities, EMComponents, EMSystems, EMResources, EMInit
Pull Request -
State: closed - Opened by darzu 7 months ago
#139 - Support rendering to multiple canvases
Pull Request -
State: closed - Opened by darzu 7 months ago
#138 - starting a landing page
Pull Request -
State: closed - Opened by darzu 7 months ago
#137 - Font work-in-progress
Pull Request -
State: closed - Opened by darzu 7 months ago
#136 - Merge LD55 work: summoning circles, JFA, xbox controller,
Pull Request -
State: closed - Opened by darzu 7 months ago
#135 - Font rendering: svg font -> lines -> JFA -> SDF
Pull Request -
State: closed - Opened by darzu 8 months ago
#134 - Particle system beginnings
Pull Request -
State: closed - Opened by darzu 8 months ago
#133 - Enemy ship aims and fires at player ship; obb.ts; svg.ts; sketch.ts
Pull Request -
State: closed - Opened by darzu 9 months ago
#132 - voronoi-painterly point & line renderer
Pull Request -
State: closed - Opened by darzu 10 months ago
#131 - Point rendering
Pull Request -
State: closed - Opened by darzu 10 months ago
#130 - GRID shader, LINE rendering (again), enemy sailing
Pull Request -
State: closed - Opened by darzu 10 months ago
#129 - remove temp-pool.ts
Pull Request -
State: closed - Opened by darzu 10 months ago
#128 - Rename vec3->V3 and more
Pull Request -
State: closed - Opened by darzu 10 months ago
#127 - Ship arena pt 1
Pull Request -
State: closed - Opened by darzu 10 months ago
#126 - Declarative Objects hierarchies
Issue -
State: closed - Opened by darzu 11 months ago
Labels: abstraction π
#125 - New defineObject, createObject system for easier entity hierarchies
Pull Request -
State: closed - Opened by darzu 11 months ago
#124 - refactor tower aim
Pull Request -
State: closed - Opened by darzu 11 months ago
#123 - Refactor tower firing solution to be reusable
Issue -
State: closed - Opened by darzu 12 months ago
Labels: gameplay π€Ύ
#122 - Global Illumination: experiment with GI
Issue -
State: open - Opened by darzu 12 months ago
Labels: graphics π§ββοΈ, standalone ποΈ
#121 - Ray tracing: create reference ray/path tracer to aid visual design
Issue -
State: open - Opened by darzu 12 months ago
Labels: graphics π§ββοΈ, standalone ποΈ
#120 - Wood: Clean up ship construction
Issue -
State: open - Opened by darzu almost 1 year ago
Labels: abstraction π, modelling πΏ, wood πͺ, refactor π οΈ
#119 - Transfer various code todos to github
Issue -
State: open - Opened by darzu about 1 year ago
Labels: planning π
#118 - Transfer todo.txt to github
Issue -
State: open - Opened by darzu about 1 year ago
Labels: planning π
#117 - investigate gpu bundle culling
Issue -
State: open - Opened by darzu about 1 year ago
Labels: graphics π§ββοΈ, performance π»
#116 - plan sprig game milestone 1
Issue -
State: open - Opened by darzu about 1 year ago
Labels: planning π
#115 - Sprig project board: first commit
Issue -
State: closed - Opened by darzu about 1 year ago
Labels: planning π
#114 - narrow-phase
Issue -
State: open - Opened by darzu about 1 year ago
Labels: physics π₯
#113 - vfx: cannon flames
Issue -
State: open - Opened by darzu about 1 year ago
Labels: vfx π₯
#112 - vfx: boat break apart and sink
Issue -
State: open - Opened by darzu about 1 year ago
Labels: vfx π₯
#111 - vfx: cannon rocks the boat
Issue -
State: open - Opened by darzu about 1 year ago
Labels: vfx π₯
#110 - new abstraction: better composite object hierarchy?
Issue -
State: open - Opened by darzu about 1 year ago
Labels: abstraction π, physics π₯
#109 - Fix timestep strategy
Issue -
State: open - Opened by darzu about 1 year ago
Labels: init & loop βΎοΈ
#108 - Refactor parametric-motion to have all stone-tower smarts
Issue -
State: open - Opened by darzu about 1 year ago
Labels: physics π₯
#107 - Wireframe rendering for AABBs
Issue -
State: open - Opened by darzu about 1 year ago
Labels: graphics π§ββοΈ, physics π₯
#106 - Graybox an arcade-y ship vs ship combat arena
Issue -
State: open - Opened by darzu about 1 year ago
Labels: graybox π¦
#105 - path-based flat-quad-mesh maker
Issue -
State: open - Opened by darzu about 1 year ago
Labels: gui & font π¬, modelling πΏ
#104 - font-editor can create font glyphs
Issue -
State: open - Opened by darzu about 1 year ago
Labels: gui & font π¬
#103 - can render text w/ font
Issue -
State: open - Opened by darzu about 1 year ago
Labels: graphics π§ββοΈ, gui & font π¬
#102 - Reconnect
Issue -
State: open - Opened by darzu about 1 year ago
Labels: multiplayer π€
#101 - Integrate with Steam
Issue -
State: open - Opened by darzu about 1 year ago
Labels: multiplayer π€, steamworks π
#100 - event log compaction (perf? for reconnect? for saving?)
Issue -
State: open - Opened by darzu about 1 year ago
Labels: multiplayer π€
#99 - re-enable smoothing?
Issue -
State: open - Opened by darzu about 1 year ago
Labels: physics π₯, init & loop βΎοΈ
#98 - vfx: camera shake
Issue -
State: open - Opened by darzu about 1 year ago
Labels: vfx π₯
#97 - particle system
Issue -
State: open - Opened by darzu about 1 year ago
Labels: graphics π§ββοΈ, vfx π₯, abstraction π
#96 - Perf: ensure profiling isn't impacting perf
Issue -
State: open - Opened by darzu about 1 year ago
Labels: graphics π§ββοΈ, performance π»
#95 - Shadows: fix cascade selection (fix everything?)
Issue -
State: open - Opened by darzu about 1 year ago
Labels: graphics π§ββοΈ
#94 - Ocean waves: CPU mirrors GPU
Issue -
State: open - Opened by darzu about 1 year ago
Labels: graphics π§ββοΈ, ocean π
#93 - Ocean waves: resurrect uvToPos, uvToNorm, uvToTang, uvToEdgeDist
Issue -
State: open - Opened by darzu about 1 year ago
Labels: graphics π§ββοΈ, ocean π
#92 - starting Z_UP for ld53
Pull Request -
State: closed - Opened by darzu about 1 year ago
#91 - Change coordinate bases to Z-up
Issue -
State: closed - Opened by darzu about 1 year ago
Labels: graphics π§ββοΈ
#90 - HealthDef and HealthBarDef
Pull Request -
State: closed - Opened by darzu about 1 year ago
#89 - Graybox sunless skies inspired clone
Pull Request -
State: closed - Opened by darzu about 1 year ago
#88 - Ludum Dare 54 changes
Pull Request -
State: closed - Opened by darzu about 1 year ago
#87 - Progress on multiplayer support for LD53
Pull Request -
State: closed - Opened by darzu about 1 year ago
#86 - UpdatableComponentDef, NonupdatableComponentDef, and "ensureComponentOn" -> "set"
Pull Request -
State: closed - Opened by darzu over 1 year ago
#85 - Separate ResourceDef vs ComponentDef
Pull Request -
State: closed - Opened by darzu over 1 year ago
#84 - Resurrecting multiplayer, part 1; + misc refactoring, new "mp" multiplayer mini-game, serialization strictness fix
Pull Request -
State: closed - Opened by darzu over 1 year ago
#83 - Remove use of AllAssetsDef from LD53
Pull Request -
State: closed - Opened by darzu over 1 year ago
#82 - New mesh loader and start of "Xylem"/XY asset registry
Pull Request -
State: closed - Opened by darzu over 1 year ago
#81 - Rename AssetsDef -> AllMeshesDef
Pull Request -
State: closed - Opened by darzu over 1 year ago
#80 - improving performance of init, part 1
Pull Request -
State: closed - Opened by darzu over 1 year ago
#79 - Use global EM everywhere
Pull Request -
State: closed - Opened by darzu over 1 year ago
#78 - Init system refactor
Pull Request -
State: closed - Opened by darzu over 1 year ago
#77 - Ordering systems with phases
Pull Request -
State: closed - Opened by darzu over 1 year ago
#76 - Refactor em.registerSystem(...,name) ==> em.registerSystem(name,...)
Pull Request -
State: closed - Opened by darzu over 1 year ago
#75 - CPU-side skeletal animation
Pull Request -
State: closed - Opened by dwoos over 1 year ago
#74 - post LD53 refactor
Pull Request -
State: closed - Opened by darzu over 1 year ago
#73 - changes made for ld53
Pull Request -
State: closed - Opened by darzu over 1 year ago
#72 - Deferred rendering
Pull Request -
State: closed - Opened by darzu almost 2 years ago
#71 - Gooder gerstner waves
Pull Request -
State: closed - Opened by darzu almost 2 years ago
#70 - MeshPools can now have multiple sets of index buffers + vertex buffers!
Pull Request -
State: closed - Opened by darzu almost 2 years ago
#69 - Starting point for smol game
Pull Request -
State: closed - Opened by darzu almost 2 years ago
- 1 comment
#68 - Changes made for LD52
Pull Request -
State: closed - Opened by darzu almost 2 years ago
#67 - Scheduling / dependency solver for Resources and Systems
Pull Request -
State: closed - Opened by darzu almost 2 years ago
#66 - Updated sprig-matrix branch w/ all the LD51+ stuff
Pull Request -
State: closed - Opened by darzu almost 2 years ago
#65 - LD51 onward work
Pull Request -
State: closed - Opened by darzu almost 2 years ago
#64 - Fix code for changed textureDimensions type
Pull Request -
State: closed - Opened by dwoos almost 2 years ago
- 1 comment
#63 - [WIP] rogue changes
Pull Request -
State: closed - Opened by darzu about 2 years ago
#62 - Ludum Dare 51 changes
Pull Request -
State: closed - Opened by darzu about 2 years ago
#61 - [WIP] Timber system: destructible, repairable, constructible ships and other structures made from wood planks
Pull Request -
State: closed - Opened by darzu about 2 years ago
#60 - [WIP] Stars + fog tweaks
Pull Request -
State: open - Opened by darzu about 2 years ago
#59 - [WIP] changes to the ocean; trying to fix Gerstner waves
Pull Request -
State: open - Opened by darzu about 2 years ago
#58 - adds fang ship import
Pull Request -
State: closed - Opened by darzu about 2 years ago
#57 - Start on new linear algebra interface
Pull Request -
State: closed - Opened by dwoos about 2 years ago
- 7 comments
#56 - Separate ocean rendering pool
Pull Request -
State: closed - Opened by dwoos over 2 years ago
#55 - Dark stars
Pull Request -
State: closed - Opened by dwoos over 2 years ago
#54 - Add profiling information
Pull Request -
State: closed - Opened by dwoos over 2 years ago
#53 - Hyperspace game foundation + graphical system work
Pull Request -
State: closed - Opened by darzu over 2 years ago
#52 - Add star field + emissive bloom (blur) effect; allow intermingling compute and render
Pull Request -
State: closed - Opened by darzu over 2 years ago
#51 - shader-loader.ts and .wgsl files!
Pull Request -
State: closed - Opened by darzu over 2 years ago
#50 - Edge detection and convexity highlighting
Pull Request -
State: closed - Opened by darzu over 2 years ago
#49 - Cytochrome renderer overhaul
Pull Request -
State: closed - Opened by darzu over 2 years ago
#48 - Fix 3-player coop
Pull Request -
State: closed - Opened by dwoos over 2 years ago
#47 - Fix bug where camera smoothing takes the long way around
Pull Request -
State: closed - Opened by dwoos over 2 years ago
#46 - Update cloth & spring system
Pull Request -
State: closed - Opened by darzu over 2 years ago