Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / d4rkc0d3r/d4rkAvatarOptimizer issues and pull requests
#139 - Can't enter play mode with multiple avatars enabled?
Issue -
State: open - Opened by GotoFinal 18 days ago
#138 - FX optimizer doesn't handle synced layers correctly
Issue -
State: open - Opened by TheMrGong 28 days ago
- 2 comments
#137 - MMD compatibility toggle still removes blendshapes
Issue -
State: closed - Opened by NikkyAI about 1 month ago
#136 - Merge duplicated material assets
Pull Request -
State: open - Opened by OMGDucki about 1 month ago
#135 - Compatibility issue with ShellProtector on optimiser versions over 3.8.0
Issue -
State: open - Opened by arianwen27 about 2 months ago
#134 - D4rk causing upload to fail
Issue -
State: open - Opened by Resmae2 about 2 months ago
- 4 comments
#133 - Merged default-disabled original objects aren't enabled when toggled on
Issue -
State: open - Opened by lackofbindings 2 months ago
- 1 comment
#132 - Optimizer changes Cast Shadows behavior
Issue -
State: closed - Opened by saitz 3 months ago
- 1 comment
#131 - Objects behave very badly when SPS is activated!
Issue -
State: closed - Opened by QueenOfFrance 3 months ago
- 1 comment
#130 - fix pass detection not working with all valid pass keywords
Pull Request -
State: closed - Opened by CoriullusFox 3 months ago
- 3 comments
#129 - [BUG] "The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'AvatarBuildHook' reported a failure."
Issue -
State: closed - Opened by Rycia 3 months ago
- 3 comments
#129 - [BUG] "The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'AvatarBuildHook' reported a failure."
Issue -
State: closed - Opened by Rycia 3 months ago
- 3 comments
#128 - Quest Tools and D4rks make the avatar invisible
Issue -
State: closed - Opened by Galax-Z 3 months ago
- 2 comments
#128 - Quest Tools and D4rks make the avatar invisible
Issue -
State: closed - Opened by Galax-Z 3 months ago
- 2 comments
#127 - Problems with bounds size
Issue -
State: closed - Opened by gutierrezvalentino 3 months ago
- 1 comment
#126 - Mesh doesn't get merged with NaNimation when object's default state is off
Issue -
State: open - Opened by qbitzvr 4 months ago
- 4 comments
#125 - fix range properties not getting their values copied to optimized shaders
Pull Request -
State: closed - Opened by CoriullusFox 4 months ago
#124 - put geom wrapper struct inside same #ifs as geom function
Pull Request -
State: closed - Opened by PiMaker 4 months ago
- 2 comments
#123 - D4rkPlayerOptimizer crashes VRCConstraint
Issue -
State: closed - Opened by QueenOfFrance 4 months ago
- 5 comments
#122 - Enabling the `Optimize FX Layer` feature removes the Layer 0 of the FX Layer.
Issue -
State: closed - Opened by noridev 4 months ago
- 5 comments
#121 - `FixAnimationBinding()` does not replace some bindings
Issue -
State: closed - Opened by lilxyzw 5 months ago
#120 - `Normalized Blend Values` option is always disabled for Direct Blend Tree
Issue -
State: closed - Opened by noridev 5 months ago
- 1 comment
#119 - Multiple copies of the same mesh are duplicated in the output bundle
Issue -
State: open - Opened by sboys3 5 months ago
- 2 comments
#118 - UV tile discard does not work after optimizations
Issue -
State: open - Opened by jerryzmtz 5 months ago
- 2 comments
#117 - Merge different property materials not in menu
Issue -
State: closed - Opened by SamMod1 5 months ago
- 3 comments
#116 - Shader optimizations don't work on material variants
Issue -
State: closed - Opened by lackofbindings 6 months ago
- 1 comment
#115 - "Delete Unused Gameobject" doesn't play well with FinalIK
Issue -
State: closed - Opened by kyrahabattoir 6 months ago
- 2 comments
#114 - SDK bug with D4rkAvatarOptimizer
Issue -
State: closed - Opened by QueenOfFrance 6 months ago
- 2 comments
#113 - [Feature Request] Head Collider
Issue -
State: closed - Opened by Reava 6 months ago
- 1 comment
#112 - Feature Request: Improved Exclusion Mechanism for Prefab Variants with d4rk Optimizer
Issue -
State: closed - Opened by jerryzmtz 6 months ago
- 1 comment
#111 - Incompability issues with AAShader
Issue -
State: closed - Opened by jerryzmtz 6 months ago
#110 - Play Mode broken with 2 avatars in the scene
Issue -
State: closed - Opened by jonnyawsom3 6 months ago
- 1 comment
#109 - poiyomi imcompability issues
Issue -
State: closed - Opened by jerryzmtz 7 months ago
- 1 comment
#108 - Constant curve motion time anim is smoothed out when using Combine MT Approx
Issue -
State: closed - Opened by ScruffyRules 8 months ago
- 1 comment
#107 - Migrated to using EditorGUI scopes instead of Begin/End where applicable
Pull Request -
State: closed - Opened by orels1 8 months ago
#106 - Recursive shader includes does not expand paths properly
Issue -
State: closed - Opened by hyblocker 8 months ago
- 2 comments
#105 - version 3.6.3 and higher causing bounding box issues
Issue -
State: closed - Opened by arianwen27 8 months ago
- 9 comments
#104 - d4rk's inspector breaks components inserted below it when an exception is thrown during render
Issue -
State: closed - Opened by SenkyDragon 8 months ago
- 3 comments
#103 - VRCFury 1.896 compability issues
Issue -
State: closed - Opened by jerryzmtz 8 months ago
- 8 comments
#102 - d4rk crashes if the rig isn't humanoid
Issue -
State: closed - Opened by SenkyDragon 8 months ago
#101 - d4rk crashes if the avatar descriptor is set to the default fx controller
Issue -
State: closed - Opened by SenkyDragon 8 months ago
- 3 comments
#100 - Don't delete the base layer when optimizing the fx controller
Issue -
State: closed - Opened by SenkyDragon 8 months ago
#99 - Multiple Issues with 2022.3.22f1
Issue -
State: closed - Opened by Toys0125 8 months ago
- 1 comment
#98 - GOGO LOCO height breaking
Issue -
State: closed - Opened by QtpyeRose 8 months ago
- 9 comments
#97 - optimizer 3.6.0 poiyomi 9.x audio link compability
Issue -
State: open - Opened by jerryzmtz 9 months ago
- 1 comment
#96 - avatar disappears after upload.
Issue -
State: closed - Opened by lillycakez 9 months ago
- 2 comments
#95 - 3rd Party Poiyomi Addons break compatibility
Issue -
State: closed - Opened by Sergster1 10 months ago
- 4 comments
#94 - fix: play audio behaviour (fixes #93)
Pull Request -
State: closed - Opened by TheMrGong 10 months ago
#93 - "Delete unused GameObjects" option can break Play Audio State Behaviour
Issue -
State: closed - Opened by TheMrGong 10 months ago
- 2 comments
#92 - Avatar performance is worse when using the optimizer
Issue -
State: open - Opened by MivaNyan 10 months ago
- 7 comments
#91 - Transform issues with particles 3.5.3
Issue -
State: closed - Opened by jerryzmtz 10 months ago
- 3 comments
#90 - Issues applying face tracking
Issue -
State: closed - Opened by mcdubz 10 months ago
- 4 comments
#89 - fixed sps breaking when run through the optimizer
Pull Request -
State: closed - Opened by CoriullusFox 10 months ago
- 1 comment
#88 - keep getting broken copy
Issue -
State: closed - Opened by lillycakez 10 months ago
- 1 comment
#87 - vrcfury
Issue -
State: closed - Opened by lillycakez 10 months ago
- 1 comment
#86 - Shader optimizer doesn't flatten #include_with_pragmas
Issue -
State: closed - Opened by bigibas123 10 months ago
#85 - v3.5.x GoGo Loco Beyond incompatability
Issue -
State: closed - Opened by Alrauna 11 months ago
- 1 comment
#84 - Some Skinned meshes should not be merged
Issue -
State: closed - Opened by AngriestSCV 11 months ago
- 2 comments
#83 - GoGo Loco beyond prefab flight station is left default on due to d4
Issue -
State: closed - Opened by Zexxx 11 months ago
- 3 comments
#82 - NaNimation is causing wrong materials
Issue -
State: closed - Opened by jerryzmtz 11 months ago
- 8 comments
#81 - Poi Shader error 3.4.1
Issue -
State: closed - Opened by jerryzmtz 11 months ago
- 4 comments
#80 - Shader Error with 3.4.0 on Poiyomi when matcap has no matcap texture
Issue -
State: closed - Opened by Auros 11 months ago
- 2 comments
#79 - Null Reference
Issue -
State: closed - Opened by MLuccia 11 months ago
- 4 comments
#78 - [Feature Request] Optimize String Length for Material and Texture Names
Issue -
State: closed - Opened by nocturnalong 11 months ago
- 1 comment
#77 - Material property animations not work after optimization
Issue -
State: closed - Opened by jerryzmtz 12 months ago
- 2 comments
#76 - RGBA Color masking not works after optimization
Issue -
State: closed - Opened by jerryzmtz 12 months ago
- 13 comments
#75 - invalid paths in ZIP
Issue -
State: closed - Opened by HookedBehemoth 12 months ago
- 1 comment
#74 - Optionally prefer Body over viseme mesh during merging
Pull Request -
State: closed - Opened by Fraxul 12 months ago
- 2 comments
#73 - The VRCSDK build was aborted
Issue -
State: closed - Opened by Pandaptable about 1 year ago
- 3 comments
#72 - NullReferenceException: Object reference not set to an instance of an object
Issue -
State: closed - Opened by jerryzmtz about 1 year ago
- 1 comment
#71 - The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'AvatarBuildHook' reported a failure.
Issue -
State: closed - Opened by Curiosa-07 about 1 year ago
- 1 comment
#70 - Feature Request: Deleting polygons that are associated with shrink blendshapes
Issue -
State: closed - Opened by Kikasuru about 1 year ago
- 1 comment
#69 - Run VRCFury before optimizing with "Create Optimized Copy."
Issue -
State: closed - Opened by Kikasuru about 1 year ago
- 5 comments
#68 - Needs custom optimization settings
Issue -
State: open - Opened by red1134 about 1 year ago
- 1 comment
#67 - Optimise fails on unity 2022 due to non humanoid avatar
Issue -
State: closed - Opened by arianwen27 about 1 year ago
- 2 comments
#66 - Shader Toggle Malfunction: Loss of Animation in Combined Skinned Meshes Utilizing Liltoon Fur Shader
Issue -
State: closed - Opened by jerryzmtz about 1 year ago
- 6 comments
#65 - Not working with Unity 2022 VRCSDK Beta
Issue -
State: closed - Opened by Donad678 about 1 year ago
- 3 comments
#64 - Add Documentation of using with VRCFury
Issue -
State: closed - Opened by Haldmaster about 1 year ago
- 2 comments
#63 - Adding dummy animation can lead to WD issues
Issue -
State: closed - Opened by LuciBlack13 about 1 year ago
- 1 comment
#62 - Max shader keywords exceeded on optimize
Issue -
State: closed - Opened by teehzero about 1 year ago
- 2 comments
#61 - Unexpected optimization with regard to "Pickup PB Gimmick"
Issue -
State: closed - Opened by jerryzmtz about 1 year ago
- 2 comments
#60 - Error when attempting to optimize.
Issue -
State: closed - Opened by thehollowedone about 1 year ago
- 1 comment
#59 - Toggling an Object with an InternalErrorShader causes Unity Freeze, Potential Project Corruption
Issue -
State: closed - Opened by britefire about 1 year ago
- 1 comment
#58 - Mark jaw-flap bone as a moving transform
Pull Request -
State: closed - Opened by Fraxul over 1 year ago
#57 - Set fallback shader to Hidden instead of exclusion for penetrators
Issue -
State: closed - Opened by jerryzmtz over 1 year ago
- 1 comment
#56 - IndexOutOfRangeException Error
Issue -
State: closed - Opened by Disappear9 over 1 year ago
- 1 comment
#55 - (modular avatar compatibility)Compatibility support for NDMF
Issue -
State: closed - Opened by ni1chigo2115 over 1 year ago
- 1 comment
#54 - Optimize Fails if GameObject 'Body' is present
Issue -
State: closed - Opened by teehzero over 1 year ago
- 2 comments
#53 - unsupported shader to add liltoon
Issue -
State: closed - Opened by ghost over 1 year ago
- 1 comment
#52 - Merge Same Ratio Blend Shapes causes idle expressions stop to work
Issue -
State: closed - Opened by jerryzmtz over 1 year ago
- 2 comments
#51 - Separate "exclusion list" windows and bake button
Issue -
State: closed - Opened by jerryzmtz over 1 year ago
- 2 comments
#50 - Optimizer failed
Issue -
State: closed - Opened by jerryzmtz over 1 year ago
- 7 comments
#49 - Generic rig avatar support: Playable base layer count in the avatar descriptor is not 5.
Issue -
State: closed - Opened by Yan-K over 1 year ago
#48 - Combine lone blend trees
Pull Request -
State: closed - Opened by hai-vr over 1 year ago
- 2 comments
#47 - "KeyNotFoundException" when Delete Unused Components is On
Issue -
State: closed - Opened by Yan-K over 1 year ago
- 2 comments
#46 - Poiyomi PCSS For VRC support?
Issue -
State: closed - Opened by jerryzmtz over 1 year ago
- 1 comment
#45 - MissingReferenceException: The object of type 'SkinnedMeshRenderer' has been destroyed
Issue -
State: closed - Opened by jerryzmtz over 1 year ago
- 4 comments
#44 - Extra check/viewing with fallback shaders not being a thing
Issue -
State: closed - Opened by arianwen27 over 1 year ago
- 1 comment
#43 - not using assetdatabase copyasset for non fx layers
Pull Request -
State: closed - Opened by Neuru5278 over 1 year ago
- 4 comments
#42 - VRCFury Compatibility
Issue -
State: closed - Opened by laxdragon over 1 year ago
- 4 comments