Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / crystal-bit/defending-todot issues and pull requests
#24 - Html5 version does not work
Issue -
State: closed - Opened by VincenzoLaSpesa over 1 year ago
- 1 comment
#23 - Fixed tower placement bug
Pull Request -
State: closed - Opened by lucashilles over 2 years ago
#22 - Bug: Is it possible to get the towers without paying
Issue -
State: closed - Opened by lucashilles over 2 years ago
- 1 comment
Labels: bug
#21 - Added the possibility to sell towers
Pull Request -
State: closed - Opened by lucashilles over 2 years ago
- 1 comment
#20 - Add gameplay gif to REAMDE
Issue -
State: open - Opened by davcri over 3 years ago
Labels: hacktoberfest-accepted
#19 - Rebalance game
Issue -
State: open - Opened by davcri over 3 years ago
Labels: good first issue, hacktoberfest-accepted
#18 - Implement possibility to sell towers
Issue -
State: closed - Opened by Andrea1141 over 3 years ago
Labels: enhancement
#17 - Implemented armor piercing mechanic and possibility to upgrade towers
Pull Request -
State: closed - Opened by Andrea1141 over 3 years ago
- 1 comment
Labels: hacktoberfest-accepted
#17 - Implemented armor piercing mechanic and possibility to upgrade towers
Pull Request -
State: closed - Opened by Andrea1141 over 3 years ago
- 1 comment
Labels: hacktoberfest-accepted
#16 - Implemented level score system based on hp
Pull Request -
State: closed - Opened by Andrea1141 over 3 years ago
Labels: hacktoberfest-accepted
#15 - Fixed level selection and improved StrategicPointMenu's style
Pull Request -
State: closed - Opened by Andrea1141 over 3 years ago
Labels: hacktoberfest-accepted
#14 - HTML5 build: audio delay
Issue -
State: open - Opened by davcri about 4 years ago
#13 - GLES3 To GLES2 + tower_popup position fix + enemy_call bigger size (no issue link)
Pull Request -
State: closed - Opened by masmartyg about 4 years ago
#12 - Level 3 wave adjust, i'll leave this open for other work i'm planning to do
Pull Request -
State: closed - Opened by mRuggi about 4 years ago
- 2 comments
#11 - If you use 3 EnemyWaves in a level, the third wave never spawns and the level never ends
Issue -
State: closed - Opened by mRuggi about 4 years ago
- 1 comment
Labels: bug
#10 - Implement level score system and restore stars rating in Map scene
Issue -
State: closed - Opened by davcri about 4 years ago
- 2 comments
#9 - Update buttons graphic/style and font in StrategicPointMenu
Issue -
State: closed - Opened by davcri over 4 years ago
- 1 comment
#8 - Upgrade the logic of towers and missiles
Issue -
State: open - Opened by m0rp30 about 4 years ago
- 1 comment
#7 - Implement tower upgrade mechanic
Issue -
State: closed - Opened by davcri over 4 years ago
- 1 comment
#6 - Should we place the PathFollow2D in the enemy scene?
Issue -
State: open - Opened by davcri over 4 years ago
#5 - Implement armor piercing mechanic
Issue -
State: closed - Opened by davcri over 4 years ago
#4 - Consider using gles2 renderer to support Safari HTML5
Issue -
State: closed - Opened by davcri about 4 years ago
- 1 comment
#3 - I can select level 2 before playing level 1
Issue -
State: closed - Opened by vivaladav about 4 years ago
- 1 comment
#2 - Tower fire refactoring, minor speed nerf for commando, level 3 done
Pull Request -
State: closed - Opened by mRuggi about 4 years ago
- 2 comments
#1 - Who want to be a "Maintainer"?
Issue -
State: closed - Opened by davcri about 4 years ago