Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / crykn/libgdx-screenmanager issues and pull requests
#30 - Allow null clear color to disable clearing screen
Pull Request -
State: closed - Opened by Frosty-J 12 months ago
Labels: type: enhancement
#29 - crash on ios
Issue -
State: closed - Opened by TurboTu 12 months ago
- 3 comments
Labels: type: bug, status: need more info, area: core
#28 - The currently bound framebuffer (0) doesn't match this one
Issue -
State: closed - Opened by yuriyfomin88 about 1 year ago
- 5 comments
Labels: status: third-party
#27 - Cannot access ManagedGame
Issue -
State: closed - Opened by therevills over 1 year ago
- 1 comment
Labels: status: duplicate
#26 - Change ScreenManager to no longer reuse screen instances.
Pull Request -
State: closed - Opened by crykn over 1 year ago
Labels: type: enhancement, area: core
#25 - resize() should be after show() in life cycle.
Issue -
State: closed - Opened by wangdong20 over 1 year ago
- 1 comment
Labels: type: question
#24 - Can I use show() in ManagedScreen class or use create() only
Issue -
State: closed - Opened by wangdong20 over 1 year ago
- 3 comments
Labels: type: question
#23 - Can I add screen to screenmanager when it is required?
Issue -
State: closed - Opened by wangdong20 over 1 year ago
- 3 comments
Labels: type: question
#22 - Help GLTransitionsShaderTransition
Issue -
State: closed - Opened by ninhle616 over 1 year ago
- 3 comments
Labels: type: question
#21 - Please accept the pull request to improve API readability and ergonomics
Pull Request -
State: closed - Opened by kLeZ about 2 years ago
- 4 comments
#20 - Adapter classes?
Issue -
State: closed - Opened by Frosty-J about 2 years ago
- 2 comments
Labels: type: enhancement
#19 - unable to get dependancies for 0.6.8
Issue -
State: closed - Opened by KanedaFr over 2 years ago
- 6 comments
#18 - crash when minimizing
Issue -
State: closed - Opened by jeltedeproft over 2 years ago
- 6 comments
#17 - Remove the libgdx-screenmanager-gwt extension
Issue -
State: closed - Opened by crykn over 2 years ago
Labels: type: enhancement, area: gwt
#16 - GWT build issue
Issue -
State: closed - Opened by galloj over 2 years ago
- 2 comments
Labels: type: bug
#15 - BUG: Does not work on Android
Issue -
State: closed - Opened by dkoding over 2 years ago
- 3 comments
Labels: status: third-party, type: question
#14 - Feature request: An event in ManagedScreen that is called each time a transition ends, on both involved screens
Issue -
State: closed - Opened by dkoding almost 3 years ago
- 3 comments
Labels: type: enhancement, status: idea, area: core
#13 - Slicing Transitions with high slice counts are not working
Issue -
State: closed - Opened by GniLudio about 3 years ago
- 2 comments
Labels: type: bug, status: duplicate
#12 - Screenmanager.push() isnt working
Issue -
State: closed - Opened by Amsanan about 3 years ago
- 3 comments
Labels: status: third-party, type: question
#11 - Fix Test
Pull Request -
State: closed - Opened by Sarroxxie about 3 years ago
#10 - Inverted Y values
Issue -
State: closed - Opened by hypherionmc over 3 years ago
Labels: status: third-party, type: question
#9 - Little ideas
Issue -
State: closed - Opened by pkruczynski almost 4 years ago
- 1 comment
Labels: type: bug
#8 - Add support for hdpi displays.
Pull Request -
State: closed - Opened by crykn over 4 years ago
#7 - Call resize() after screen initialization.
Pull Request -
State: closed - Opened by lyze237 over 4 years ago
- 1 comment
#6 - Inconsistencies between libgdxs implementation of setScreens() and screenmanager.
Issue -
State: closed - Opened by lyze237 over 4 years ago
- 3 comments
Labels: type: enhancement
#5 - e: Supertypes of the following classes cannot be resolved.
Issue -
State: closed - Opened by jaynguyeninf over 4 years ago
Labels: type: question
#4 - Add support for push params.
Pull Request -
State: closed - Opened by crykn over 4 years ago
#3 - Adds support for the OpenGL 3.2 core profile on Mac OS.
Pull Request -
State: closed - Opened by crykn almost 5 years ago
#2 - Implement a FrameBuffer that can be nested
Issue -
State: closed - Opened by crykn almost 5 years ago
Labels: type: enhancement
#1 - Weird behaviour when using #resize()
Issue -
State: closed - Opened by crykn almost 5 years ago
- 1 comment
Labels: type: bug