Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / crosire/d3d8to9 issues and pull requests
#87 - Fix vertical sync issues
Pull Request -
State: closed - Opened by elishacloud about 6 years ago
#86 - Tony Hawks Pro Skater 3 blue background
Issue -
State: closed - Opened by mkultimate over 6 years ago
- 6 comments
#85 - Screen tearing on Windows 10
Issue -
State: closed - Opened by MartinBFFan over 6 years ago
- 4 comments
#84 - Switching out of game via Windows key not working anymore since 1.9.0.0
Issue -
State: closed - Opened by Xan05 over 6 years ago
- 6 comments
#83 - 64bit support?
Issue -
State: closed - Opened by kopygorr over 6 years ago
- 2 comments
#82 - does not work on Win98
Issue -
State: closed - Opened by Anths2016 over 6 years ago
- 5 comments
#81 - Failed vertex shader assembly (mad oFog) + solution
Issue -
State: closed - Opened by PatrickvL over 6 years ago
- 4 comments
#80 - Check SetViewport region and fix issue with Depth Stencil Textures
Pull Request -
State: closed - Opened by elishacloud over 6 years ago
#79 - Wrong usage on depth stencil textures
Issue -
State: closed - Opened by PatrickvL over 6 years ago
#78 - Skip unneeded SetViewport calls
Pull Request -
State: closed - Opened by elishacloud over 6 years ago
- 2 comments
#77 - Disable YUV formats on textures
Pull Request -
State: closed - Opened by elishacloud over 6 years ago
- 2 comments
#76 - Hydorah improper window sizing?
Issue -
State: closed - Opened by MrBlastman over 6 years ago
- 8 comments
#75 - Remove swizzle from changed lines
Pull Request -
State: closed - Opened by elishacloud over 6 years ago
- 1 comment
#74 - Implemented clip planes cache
Pull Request -
State: closed - Opened by CookiePLMonster over 6 years ago
#73 - Dump disassembled shader before update
Issue -
State: closed - Opened by PatrickvL over 6 years ago
- 3 comments
#72 - New release?
Issue -
State: closed - Opened by PatrickvL over 6 years ago
- 1 comment
#71 - Update Shader swizzle and debug support
Pull Request -
State: closed - Opened by elishacloud over 6 years ago
- 2 comments
#70 - Translation error when moving _bx2 to separate register
Issue -
State: closed - Opened by PatrickvL over 6 years ago
- 3 comments
#69 - Strange problem with d3d8to9 on Empire Earth 2 after installing Windows 10 build 17133.
Issue -
State: closed - Opened by HerMajestyDrMona over 6 years ago
- 1 comment
#68 - Fix Multisample support
Pull Request -
State: closed - Opened by elishacloud over 6 years ago
- 1 comment
#67 - Enabling MSAA/FSAA crashes d3d8to9 (Star Wars Republic Commando)
Issue -
State: closed - Opened by metallicafan212 over 6 years ago
#66 - Star Wars: Republic Commando crash
Issue -
State: closed - Opened by NikoofDeath over 6 years ago
- 9 comments
#65 - D3DXAssembleShader error on simple pixel shader
Issue -
State: closed - Opened by PatrickvL over 6 years ago
- 1 comment
#64 - D3DXAssembleShader can't handle D3DXASM_DEBUG flag
Issue -
State: closed - Opened by PatrickvL over 6 years ago
- 2 comments
#63 - Ive asked before. But is there no way we can find out why AA doesn't work with the module?
Issue -
State: closed - Opened by LethalManBoob over 6 years ago
- 14 comments
#62 - Fix constant modifiers with coissued commands
Pull Request -
State: closed - Opened by elishacloud over 6 years ago
#61 - Problem playing .bik movie files ingame while using d3d8to9
Issue -
State: open - Opened by Radio30 over 6 years ago
- 53 comments
#60 - The problem with the gloss, shaders on cars in TOCA Race Driver 2 (2004) in all versions d3d8to9
Issue -
State: closed - Opened by wetcoder almost 7 years ago
- 12 comments
#59 - No logging?
Issue -
State: closed - Opened by triatomic almost 7 years ago
- 4 comments
#58 - Convert to ps_1_4
Pull Request -
State: closed - Opened by elishacloud almost 7 years ago
- 1 comment
#57 - Fix m*x* instructions in VertexShader
Pull Request -
State: closed - Opened by elishacloud almost 7 years ago
- 1 comment
#56 - A Lighting Delay On Silent Hill 2
Issue -
State: closed - Opened by CHNSK almost 7 years ago
- 10 comments
#55 - NFS HP2 (2002) transparent cars
Issue -
State: closed - Opened by spartaque12 about 7 years ago
- 3 comments
#54 - Cant use Driver Forced AA
Issue -
State: closed - Opened by LethalManBoob about 7 years ago
- 12 comments
#53 - Several fixes
Pull Request -
State: closed - Opened by elishacloud about 7 years ago
- 1 comment
#52 - [Silent Hill 2] Bizarre Text Error
Issue -
State: closed - Opened by scoutrw about 7 years ago
- 3 comments
#51 - PUBG: Crashes with Dxtory
Issue -
State: closed - Opened by SkippTekk about 7 years ago
- 2 comments
#49 - Graphical and crashing issues on FireStarter 2004 by gsc game world
Issue -
State: closed - Opened by LethalManBoob about 7 years ago
- 11 comments
#48 - Address cache
Pull Request -
State: closed - Opened by elishacloud about 7 years ago
#47 - Disables G-Sync, at least in Grand Theft Auto Vice City
Issue -
State: closed - Opened by Archlogic about 7 years ago
- 11 comments
#46 - Update Ref Count
Pull Request -
State: closed - Opened by elishacloud about 7 years ago
- 1 comment
#45 - Check VertexShader instruction count
Pull Request -
State: closed - Opened by elishacloud about 7 years ago
#44 - Transparent Vehicles In True Crime: New York City
Issue -
State: closed - Opened by DisguisedD about 7 years ago
- 2 comments
#43 - Crash in Max Payne
Issue -
State: closed - Opened by elishacloud about 7 years ago
- 4 comments
#42 - [Silent Hill 2] red tinted cutscenes
Issue -
State: closed - Opened by scorutw about 7 years ago
- 15 comments
#40 - Fix device lost error when creating device to fix issue with GTA III/VC
Pull Request -
State: closed - Opened by elishacloud about 7 years ago
- 4 comments
#39 - [GTA III/VC] Crash error when changing resolution
Issue -
State: closed - Opened by gwet18 about 7 years ago
- 16 comments
#38 - Check for Palette support
Pull Request -
State: closed - Opened by elishacloud over 7 years ago
- 4 comments
#37 - HOW DO I USE D3D8TO9
Issue -
State: closed - Opened by toddthetrans over 7 years ago
- 1 comment
#36 - Merge pull request #1 from crosire/master
Pull Request -
State: closed - Opened by HerMajestyDrMona over 7 years ago
#35 - Fix Vertex and Index Buffer Locks that don't use D3DUSAGE_WRITEONLY
Pull Request -
State: closed - Opened by elishacloud over 7 years ago
- 1 comment
#34 - Add caching for Direct3D8 classes
Pull Request -
State: closed - Opened by elishacloud over 7 years ago
- 11 comments
#33 - Cache AdapterModes to reduce number of Direct3D9 API calls
Pull Request -
State: closed - Opened by elishacloud over 7 years ago
#32 - Update pixel shader translations to fix lighting issues
Pull Request -
State: closed - Opened by elishacloud over 7 years ago
- 3 comments
#31 - Pixel shader translation does not work as expected (Star Wars Republic Commando)
Issue -
State: closed - Opened by metallicafan212 over 7 years ago
- 12 comments
#30 - Fix shader translation for Star Wars Republic Commando
Pull Request -
State: closed - Opened by elishacloud over 7 years ago
- 2 comments
#29 - Crash - Unable to launch exe with d3d8.dll
Issue -
State: closed - Opened by rweber89 over 7 years ago
- 3 comments
#28 - Vertex shader translation does not work as expected (Star Wars Republic Commando)
Issue -
State: closed - Opened by metallicafan212 over 7 years ago
- 9 comments
#27 - Update CreateVertexShader to fix missing textures
Pull Request -
State: closed - Opened by elishacloud over 7 years ago
- 5 comments
#26 - Add website to the description
Issue -
State: closed - Opened by Keith94 over 7 years ago
- 2 comments
#25 - Indiana Jones And The Emporer's Tomb missing textures
Issue -
State: closed - Opened by Radio30 over 7 years ago
- 22 comments
#24 - [Silent Hill 2] Red-tinted FMVs w/ IGPU & Shader Oddity
Issue -
State: closed - Opened by Polymega over 7 years ago
- 48 comments
#23 - Message box when failed to load d3dx9_43.dll
Pull Request -
State: closed - Opened by HerMajestyDrMona over 7 years ago
- 2 comments
#22 - Adding an option to force loading of d3dx9_43.dll?
Issue -
State: closed - Opened by HerMajestyDrMona over 7 years ago
- 7 comments
#21 - Back buffer reference counting
Issue -
State: closed - Opened by CookiePLMonster over 7 years ago
- 10 comments
#20 - Alternate refcounting method
Pull Request -
State: closed - Opened by CookiePLMonster over 7 years ago
- 1 comment
#19 - Crashing when exiting the game Rayman 3: Hoodlum Havoc
Issue -
State: closed - Opened by elishacloud over 7 years ago
- 18 comments
#18 - Corrected Direct3DDevice8::Release
Pull Request -
State: closed - Opened by CookiePLMonster over 7 years ago
#17 - Missing textures in Hitman 2 Silent Assassin
Issue -
State: closed - Opened by elishacloud over 7 years ago
- 7 comments
#16 - Make d3dx9_xx.dll load dynamically
Pull Request -
State: closed - Opened by elishacloud over 7 years ago
- 8 comments
#15 - Refcounting in Direct3DDevice8::Release (again)
Issue -
State: closed - Opened by CookiePLMonster over 7 years ago
- 11 comments
#14 - Rayman 3: Hoodlum Havoc - Deformed Models and Incorrect Textures when Hardware Vertex Processing is enabled
Issue -
State: closed - Opened by RibShark over 7 years ago
- 16 comments
#13 - Update to fix graphic issues with Haegemonia and enhance compatibility
Pull Request -
State: closed - Opened by elishacloud over 7 years ago
- 3 comments
#12 - Graphic issues with Haegemonia Legions of Iron
Issue -
State: closed - Opened by elishacloud over 7 years ago
- 3 comments
#11 - optional log
Pull Request -
State: closed - Opened by ThirteenAG over 7 years ago
#10 - Add compiled release
Issue -
State: closed - Opened by Keith94 over 7 years ago
- 4 comments
#9 - Optional Direct3D9Ex mode
Issue -
State: closed - Opened by CookiePLMonster almost 8 years ago
- 3 comments
#8 - Large address aware support
Pull Request -
State: closed - Opened by CookiePLMonster almost 8 years ago
#7 - File metadata/version info
Issue -
State: closed - Opened by CookiePLMonster almost 8 years ago
#6 - Direct3DDevice8::CreateImageSurface pool
Issue -
State: closed - Opened by CookiePLMonster almost 8 years ago
- 2 comments
#5 - Fix Clang compilation
Pull Request -
State: closed - Opened by CookiePLMonster almost 8 years ago
#4 - Direct3DDevice8::Release
Issue -
State: closed - Opened by CookiePLMonster almost 8 years ago
- 9 comments
#3 - Support large addresses?
Issue -
State: closed - Opened by CookiePLMonster almost 8 years ago
- 9 comments
#2 - Atomic refcounters, fixed device release
Pull Request -
State: closed - Opened by CookiePLMonster almost 8 years ago
- 6 comments
#1 - CreateVertexBuffer always replaces D3DPOOL_MANAGED with D3DPOOL_DEFAULT
Issue -
State: closed - Opened by michael-fadely about 8 years ago
- 7 comments