Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / crosire/d3d8to9 issues and pull requests

#87 - Fix vertical sync issues

Pull Request - State: closed - Opened by elishacloud about 6 years ago

#86 - Tony Hawks Pro Skater 3 blue background

Issue - State: closed - Opened by mkultimate over 6 years ago - 6 comments

#85 - Screen tearing on Windows 10

Issue - State: closed - Opened by MartinBFFan over 6 years ago - 4 comments

#84 - Switching out of game via Windows key not working anymore since 1.9.0.0

Issue - State: closed - Opened by Xan05 over 6 years ago - 6 comments

#83 - 64bit support?

Issue - State: closed - Opened by kopygorr over 6 years ago - 2 comments

#82 - does not work on Win98

Issue - State: closed - Opened by Anths2016 over 6 years ago - 5 comments

#81 - Failed vertex shader assembly (mad oFog) + solution

Issue - State: closed - Opened by PatrickvL over 6 years ago - 4 comments

#80 - Check SetViewport region and fix issue with Depth Stencil Textures

Pull Request - State: closed - Opened by elishacloud over 6 years ago

#79 - Wrong usage on depth stencil textures

Issue - State: closed - Opened by PatrickvL over 6 years ago

#78 - Skip unneeded SetViewport calls

Pull Request - State: closed - Opened by elishacloud over 6 years ago - 2 comments

#77 - Disable YUV formats on textures

Pull Request - State: closed - Opened by elishacloud over 6 years ago - 2 comments

#76 - Hydorah improper window sizing?

Issue - State: closed - Opened by MrBlastman over 6 years ago - 8 comments

#75 - Remove swizzle from changed lines

Pull Request - State: closed - Opened by elishacloud over 6 years ago - 1 comment

#74 - Implemented clip planes cache

Pull Request - State: closed - Opened by CookiePLMonster over 6 years ago

#73 - Dump disassembled shader before update

Issue - State: closed - Opened by PatrickvL over 6 years ago - 3 comments

#72 - New release?

Issue - State: closed - Opened by PatrickvL over 6 years ago - 1 comment

#71 - Update Shader swizzle and debug support

Pull Request - State: closed - Opened by elishacloud over 6 years ago - 2 comments

#70 - Translation error when moving _bx2 to separate register

Issue - State: closed - Opened by PatrickvL over 6 years ago - 3 comments

#68 - Fix Multisample support

Pull Request - State: closed - Opened by elishacloud over 6 years ago - 1 comment

#66 - Star Wars: Republic Commando crash

Issue - State: closed - Opened by NikoofDeath over 6 years ago - 9 comments

#65 - D3DXAssembleShader error on simple pixel shader

Issue - State: closed - Opened by PatrickvL over 6 years ago - 1 comment

#64 - D3DXAssembleShader can't handle D3DXASM_DEBUG flag

Issue - State: closed - Opened by PatrickvL over 6 years ago - 2 comments

#62 - Fix constant modifiers with coissued commands

Pull Request - State: closed - Opened by elishacloud over 6 years ago

#61 - Problem playing .bik movie files ingame while using d3d8to9

Issue - State: open - Opened by Radio30 over 6 years ago - 53 comments

#59 - No logging?

Issue - State: closed - Opened by triatomic almost 7 years ago - 4 comments

#58 - Convert to ps_1_4

Pull Request - State: closed - Opened by elishacloud almost 7 years ago - 1 comment

#57 - Fix m*x* instructions in VertexShader

Pull Request - State: closed - Opened by elishacloud almost 7 years ago - 1 comment

#56 - A Lighting Delay On Silent Hill 2

Issue - State: closed - Opened by CHNSK almost 7 years ago - 10 comments

#55 - NFS HP2 (2002) transparent cars

Issue - State: closed - Opened by spartaque12 about 7 years ago - 3 comments

#54 - Cant use Driver Forced AA

Issue - State: closed - Opened by LethalManBoob about 7 years ago - 12 comments

#53 - Several fixes

Pull Request - State: closed - Opened by elishacloud about 7 years ago - 1 comment

#52 - [Silent Hill 2] Bizarre Text Error

Issue - State: closed - Opened by scoutrw about 7 years ago - 3 comments

#51 - PUBG: Crashes with Dxtory

Issue - State: closed - Opened by SkippTekk about 7 years ago - 2 comments

#49 - Graphical and crashing issues on FireStarter 2004 by gsc game world

Issue - State: closed - Opened by LethalManBoob about 7 years ago - 11 comments

#48 - Address cache

Pull Request - State: closed - Opened by elishacloud about 7 years ago

#47 - Disables G-Sync, at least in Grand Theft Auto Vice City

Issue - State: closed - Opened by Archlogic about 7 years ago - 11 comments

#46 - Update Ref Count

Pull Request - State: closed - Opened by elishacloud about 7 years ago - 1 comment

#45 - Check VertexShader instruction count

Pull Request - State: closed - Opened by elishacloud about 7 years ago

#44 - Transparent Vehicles In True Crime: New York City

Issue - State: closed - Opened by DisguisedD about 7 years ago - 2 comments

#43 - Crash in Max Payne

Issue - State: closed - Opened by elishacloud about 7 years ago - 4 comments

#42 - [Silent Hill 2] red tinted cutscenes

Issue - State: closed - Opened by scorutw about 7 years ago - 15 comments

#40 - Fix device lost error when creating device to fix issue with GTA III/VC

Pull Request - State: closed - Opened by elishacloud about 7 years ago - 4 comments

#39 - [GTA III/VC] Crash error when changing resolution

Issue - State: closed - Opened by gwet18 about 7 years ago - 16 comments

#38 - Check for Palette support

Pull Request - State: closed - Opened by elishacloud over 7 years ago - 4 comments

#37 - HOW DO I USE D3D8TO9

Issue - State: closed - Opened by toddthetrans over 7 years ago - 1 comment

#36 - Merge pull request #1 from crosire/master

Pull Request - State: closed - Opened by HerMajestyDrMona over 7 years ago

#35 - Fix Vertex and Index Buffer Locks that don't use D3DUSAGE_WRITEONLY

Pull Request - State: closed - Opened by elishacloud over 7 years ago - 1 comment

#34 - Add caching for Direct3D8 classes

Pull Request - State: closed - Opened by elishacloud over 7 years ago - 11 comments

#33 - Cache AdapterModes to reduce number of Direct3D9 API calls

Pull Request - State: closed - Opened by elishacloud over 7 years ago

#32 - Update pixel shader translations to fix lighting issues

Pull Request - State: closed - Opened by elishacloud over 7 years ago - 3 comments

#30 - Fix shader translation for Star Wars Republic Commando

Pull Request - State: closed - Opened by elishacloud over 7 years ago - 2 comments

#29 - Crash - Unable to launch exe with d3d8.dll

Issue - State: closed - Opened by rweber89 over 7 years ago - 3 comments

#27 - Update CreateVertexShader to fix missing textures

Pull Request - State: closed - Opened by elishacloud over 7 years ago - 5 comments

#26 - Add website to the description

Issue - State: closed - Opened by Keith94 over 7 years ago - 2 comments

#25 - Indiana Jones And The Emporer's Tomb missing textures

Issue - State: closed - Opened by Radio30 over 7 years ago - 22 comments

#24 - [Silent Hill 2] Red-tinted FMVs w/ IGPU & Shader Oddity

Issue - State: closed - Opened by Polymega over 7 years ago - 48 comments

#23 - Message box when failed to load d3dx9_43.dll

Pull Request - State: closed - Opened by HerMajestyDrMona over 7 years ago - 2 comments

#22 - Adding an option to force loading of d3dx9_43.dll?

Issue - State: closed - Opened by HerMajestyDrMona over 7 years ago - 7 comments

#21 - Back buffer reference counting

Issue - State: closed - Opened by CookiePLMonster over 7 years ago - 10 comments

#20 - Alternate refcounting method

Pull Request - State: closed - Opened by CookiePLMonster over 7 years ago - 1 comment

#19 - Crashing when exiting the game Rayman 3: Hoodlum Havoc

Issue - State: closed - Opened by elishacloud over 7 years ago - 18 comments

#18 - Corrected Direct3DDevice8::Release

Pull Request - State: closed - Opened by CookiePLMonster over 7 years ago

#17 - Missing textures in Hitman 2 Silent Assassin

Issue - State: closed - Opened by elishacloud over 7 years ago - 7 comments

#16 - Make d3dx9_xx.dll load dynamically

Pull Request - State: closed - Opened by elishacloud over 7 years ago - 8 comments

#15 - Refcounting in Direct3DDevice8::Release (again)

Issue - State: closed - Opened by CookiePLMonster over 7 years ago - 11 comments

#13 - Update to fix graphic issues with Haegemonia and enhance compatibility

Pull Request - State: closed - Opened by elishacloud over 7 years ago - 3 comments

#12 - Graphic issues with Haegemonia Legions of Iron

Issue - State: closed - Opened by elishacloud over 7 years ago - 3 comments

#11 - optional log

Pull Request - State: closed - Opened by ThirteenAG over 7 years ago

#10 - Add compiled release

Issue - State: closed - Opened by Keith94 over 7 years ago - 4 comments

#9 - Optional Direct3D9Ex mode

Issue - State: closed - Opened by CookiePLMonster almost 8 years ago - 3 comments

#8 - Large address aware support

Pull Request - State: closed - Opened by CookiePLMonster almost 8 years ago

#7 - File metadata/version info

Issue - State: closed - Opened by CookiePLMonster almost 8 years ago

#6 - Direct3DDevice8::CreateImageSurface pool

Issue - State: closed - Opened by CookiePLMonster almost 8 years ago - 2 comments

#5 - Fix Clang compilation

Pull Request - State: closed - Opened by CookiePLMonster almost 8 years ago

#4 - Direct3DDevice8::Release

Issue - State: closed - Opened by CookiePLMonster almost 8 years ago - 9 comments

#3 - Support large addresses?

Issue - State: closed - Opened by CookiePLMonster almost 8 years ago - 9 comments

#2 - Atomic refcounters, fixed device release

Pull Request - State: closed - Opened by CookiePLMonster almost 8 years ago - 6 comments

#1 - CreateVertexBuffer always replaces D3DPOOL_MANAGED with D3DPOOL_DEFAULT

Issue - State: closed - Opened by michael-fadely about 8 years ago - 7 comments