Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / crosire/d3d8to9 issues and pull requests
#188 - Setup SWVP toggle for mixed mode devices
Pull Request -
State: closed - Opened by WinterSnowfall 17 days ago
- 1 comment
#187 - Fix some char* assignment compiler warnings
Pull Request -
State: closed - Opened by WinterSnowfall 17 days ago
- 4 comments
#186 - Validate state block calls during state recording
Pull Request -
State: closed - Opened by WinterSnowfall 17 days ago
#185 - Clear existing rect/volume content on surface/volume locks
Pull Request -
State: closed - Opened by WinterSnowfall 17 days ago
#184 - Add D3DFMT_UNKNOWN checks on object creation
Pull Request -
State: closed - Opened by WinterSnowfall 17 days ago
- 3 comments
#183 - Set the correct value of 0.0f for D3DRS_POINTSIZE_MIN
Pull Request -
State: closed - Opened by WinterSnowfall 22 days ago
- 2 comments
#182 - Stub ValidatePixelShader, ValidateVertexShader and DebugSetMute
Pull Request -
State: closed - Opened by WinterSnowfall 22 days ago
- 5 comments
#181 - Reference count fix for Shaders and StateBlocks to prevent a crash when exiting games
Pull Request -
State: closed - Opened by elishacloud about 1 month ago
- 9 comments
#180 - Validate depth formats on use with CopyRects
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
#179 - Implement Direct3DDevice8::GetInfo
Pull Request -
State: closed - Opened by WinterSnowfall about 1 month ago
- 1 comment
#178 - Is this the plugin that came with the Project 64?
Issue -
State: closed - Opened by Philgamerk98 about 2 months ago
- 5 comments
#177 - Remove CreateImageSurface R8G8B8 swap with X8R8G8B
Pull Request -
State: closed - Opened by WinterSnowfall about 2 months ago
- 2 comments
#176 - Track and release state blocks on device release
Pull Request -
State: closed - Opened by WinterSnowfall about 2 months ago
- 1 comment
#175 - Fix resource leak and prevent pure device creation
Pull Request -
State: closed - Opened by elishacloud about 2 months ago
- 6 comments
#174 - Take viewport X & Y coordinates into account during validation
Pull Request -
State: closed - Opened by WinterSnowfall about 2 months ago
#173 - Return D3D_OK for Set/GetRenderState calls with D3DRS_ZVISIBLE
Pull Request -
State: closed - Opened by WinterSnowfall about 2 months ago
- 1 comment
#172 - GTA3 on WinXP (SP3): .exe launch error
Issue -
State: closed - Opened by Balrogg112 about 2 months ago
- 1 comment
#171 - Create dll d3d8 vgvoodoo 2 for use with reshade
Issue -
State: closed - Opened by AngelDavil88 3 months ago
- 1 comment
#170 - Add support for D3DTEXF_FLATCUBIC and D3DTEXF_GAUSSIANCUBIC
Pull Request -
State: closed - Opened by elishacloud 7 months ago
- 8 comments
#169 - Failed to Load d3dx9_43.dll
Issue -
State: closed - Opened by ElG7dod 7 months ago
- 13 comments
#168 - Fix memory leak with assembly buffer
Pull Request -
State: closed - Opened by elishacloud 8 months ago
- 3 comments
#167 - Generals Zero Hour - Many Issues and 1 Bug
Issue -
State: open - Opened by Abu-Haddad 9 months ago
- 1 comment
#166 - Fixing 3dwinxp screensaver working experience
Issue -
State: open - Opened by wyf180 12 months ago
#165 - [Suggestion] The Bard's Tale (2005) - Solve the slowness of some parts...
Issue -
State: closed - Opened by SilentMRG about 1 year ago
- 1 comment
#164 - NVCP multi sampling anti-aliasing doesn't work. I tried everything. Metin2 is the game.
Issue -
State: closed - Opened by ghost about 1 year ago
- 1 comment
#163 - uhh
Issue -
State: closed - Opened by Sonkinator1991 about 1 year ago
Labels: invalid
#162 - Fellowship of the Ring black screen on startup/uncapped frame rate
Issue -
State: closed - Opened by Chip-Biscuit over 1 year ago
- 1 comment
#161 - Revert the call to ReleaseShaders in Device::Reset.
Pull Request -
State: closed - Opened by nv-ajaus over 1 year ago
#160 - v1.11.1 - Max Payne - Loading Screen Errors / Missing Sounds
Issue -
State: closed - Opened by shoober420 over 1 year ago
#159 - Latest update crashes Silent Hill 2 in SetVertexShader()
Issue -
State: closed - Opened by elishacloud over 1 year ago
- 4 comments
#158 - Shader lifetime improvement
Pull Request -
State: closed - Opened by nv-ajaus over 1 year ago
#157 - Problems with character models. Pangya
Issue -
State: open - Opened by lotexiu over 1 year ago
#156 - Revert part of the ZBIAS value fix
Pull Request -
State: closed - Opened by elishacloud over 1 year ago
- 1 comment
#155 - D3D8.1 Pixel and Vertex Shader Lifetimes Seem To Be Incorrect
Issue -
State: closed - Opened by nv-ajaus over 1 year ago
- 1 comment
#154 - Fix ZBIAS value
Pull Request -
State: closed - Opened by elishacloud over 1 year ago
- 3 comments
#153 - Rome Total War - Campaign Map Texture Issue
Issue -
State: open - Opened by kadaj29 over 1 year ago
- 6 comments
#152 - C:\Microsoft\Cpp\Default\props not found
Issue -
State: closed - Opened by your-acc over 1 year ago
- 1 comment
#151 - Ballistics (2001) - Junk polygons in menus
Issue -
State: open - Opened by bonkmaykrQ over 1 year ago
#150 - Fix how `Theta` spot light works
Pull Request -
State: closed - Opened by elishacloud over 1 year ago
#149 - Consider recommending D3DX from NuGet instead of an old DirectX SDK
Issue -
State: closed - Opened by CookiePLMonster over 1 year ago
- 3 comments
#148 - Consider collaborating with the d8vk project?
Issue -
State: open - Opened by LethalManBoob almost 2 years ago
- 1 comment
#147 - .
Issue -
State: closed - Opened by Mystyle-48 about 2 years ago
#146 - Max Payne - WS Fix not working
Issue -
State: closed - Opened by Beats24-7 about 2 years ago
- 3 comments
#145 - [Crash] Pro Evolution Soccer 3
Issue -
State: open - Opened by brad86m over 2 years ago
- 2 comments
#144 - Mafia The City Lost Heaven
Issue -
State: closed - Opened by Dantec116 over 2 years ago
- 2 comments
#143 - Add an additional disclaimer to README regarding DirectX 8 differences on the new Windows versions, GPU drivers, etc.
Pull Request -
State: closed - Opened by HerMajestyDrMona over 2 years ago
- 11 comments
#142 - Dear Crosire!Please help with Correcting/Remove night pixelshader effect of Operation Flashpoint 1.96
Issue -
State: open - Opened by NATO2000 over 2 years ago
- 53 comments
#141 - How to use d3d8to9 with Gentool ?
Issue -
State: closed - Opened by ds205 over 2 years ago
- 5 comments
#140 - Popup message upon starting the game
Issue -
State: closed - Opened by Riccardoman over 2 years ago
- 2 comments
#139 - Question about use
Issue -
State: closed - Opened by Aenge over 2 years ago
- 4 comments
#138 - crazyfrog racer 2
Issue -
State: open - Opened by midtown96 over 2 years ago
#137 - Direct3D 7 to 9 wrapper
Issue -
State: closed - Opened by Kappa971 almost 3 years ago
- 1 comment
#136 - Max Payne 2 crash
Issue -
State: closed - Opened by xDShot almost 3 years ago
- 17 comments
#135 - Cricket 07 crashing at startup
Issue -
State: open - Opened by retrobone almost 3 years ago
- 2 comments
#134 - RESHADE 3.0.8 ISSUE
Issue -
State: closed - Opened by plumbaleena2 almost 3 years ago
- 1 comment
Labels: invalid
#133 - Problem with game freeze after ALT+TAB
Issue -
State: closed - Opened by HerMajestyDrMona almost 3 years ago
- 1 comment
#132 - Forcing vsync through nvidia CP doesnt work with this d3d8.dll.
Issue -
State: closed - Opened by RandalMcdaniels about 3 years ago
- 1 comment
Labels: duplicate
#131 - Display distortion - Theseus: Return of The Hero
Issue -
State: open - Opened by Skibicki about 3 years ago
#130 - Add GitHub Actions CI
Pull Request -
State: closed - Opened by Margen67 over 3 years ago
- 1 comment
#129 - Flashes of white and black (Star Wars: Republic Commando)
Issue -
State: closed - Opened by Abro61209 over 3 years ago
#128 - Max Payne FPS drops
Issue -
State: open - Opened by karaarda over 3 years ago
- 1 comment
#127 - Feature request: configurable anti-aliasing
Issue -
State: closed - Opened by Akira13641 over 3 years ago
- 2 comments
#126 - Thief Deadly Shadow game and loading error with d3d8
Issue -
State: open - Opened by fl82 almost 4 years ago
- 7 comments
#125 - Use D3D9 private data instead of AddressLookupTable
Issue -
State: closed - Opened by CookiePLMonster almost 4 years ago
- 9 comments
Labels: enhancement
#124 - Fix broken layout of virtual function tables when building with MinGW
Pull Request -
State: closed - Opened by rafalh almost 4 years ago
- 7 comments
#123 - Crosire main
Pull Request -
State: closed - Opened by elishacloud almost 4 years ago
- 1 comment
#122 - Fix missing dll export and missing rc file inclusion in CMake build
Pull Request -
State: closed - Opened by rafalh almost 4 years ago
#121 - Add CMake build tool support
Pull Request -
State: closed - Opened by rafalh almost 4 years ago
#120 - Fix compilation under MinGW-w64
Pull Request -
State: closed - Opened by rafalh almost 4 years ago
- 1 comment
#119 - Tony Hawk's Pro Skater 4: Visuals get stuck on loading screens
Issue -
State: open - Opened by instinctualjealousy almost 4 years ago
- 1 comment
#118 - AntiAliasing fails to CreateDevice
Issue -
State: closed - Opened by Vadru93 about 4 years ago
- 1 comment
#117 - [Sonic Adventure DX 2004] Error when trying to use reshade preventing boot.
Issue -
State: open - Opened by What-ZenZ14 about 4 years ago
- 2 comments
#116 - Pariah shaders are wrong
Issue -
State: open - Opened by donizettilorenzo about 4 years ago
#115 - [Sonic Adventure DX] Frame-pacing/performance issues with v1.11.0
Issue -
State: closed - Opened by ViperAcidZX over 4 years ago
- 6 comments
#114 - config file .ini? to force resolution
Issue -
State: closed - Opened by legluondunet over 4 years ago
- 2 comments
#113 - Black Screen in C&C: Generals ZH with "Heat Effects = On"
Issue -
State: open - Opened by GektorUA over 4 years ago
- 2 comments
#112 - please help with d3d8to9.sln
Issue -
State: closed - Opened by jr614 over 4 years ago
- 11 comments
#111 - Generals ZH: Intel GPA reports API Error IDIRECT3D9_CHECKDEVICEFORMAT
Issue -
State: closed - Opened by ghost over 4 years ago
- 2 comments
#109 - (NR2003) Cars are black when shadows from structures game option is enabled
Issue -
State: open - Opened by Mystical-17 over 4 years ago
#108 - Fix vsync, oPos register and RenderState
Pull Request -
State: closed - Opened by elishacloud over 4 years ago
- 5 comments
#107 - Try D3DPOOL_SYSTEMMEM first then D3DPOOL_SCRATCH
Pull Request -
State: closed - Opened by elishacloud almost 5 years ago
#106 - C&C Generals not working with version 1.10.0
Issue -
State: closed - Opened by stemod almost 5 years ago
- 1 comment
#105 - Edit: Very dark bushes in the game (DirectX 8 & 9)
Issue -
State: closed - Opened by Skajdrowski almost 5 years ago
- 10 comments
#104 - Update pool type in CreateOffscreenPlainSurface()
Pull Request -
State: closed - Opened by elishacloud almost 5 years ago
#103 - How to make nvidia's cp 3d settings work with d3d8to9?
Issue -
State: closed - Opened by ImTimK about 5 years ago
- 17 comments
#102 - Chaser (CloakNT v1.x) v1.50 [Steam] - No Launch
Issue -
State: closed - Opened by Saijin-Naib about 5 years ago
- 10 comments
#101 - Rome Total War - Invisible projectiles
Issue -
State: open - Opened by halapli over 5 years ago
- 9 comments
#100 - Update project files to VS 2019 and enable optimizations
Pull Request -
State: closed - Opened by Margen67 over 5 years ago
#99 - Using d3dx9
Issue -
State: closed - Opened by asdfasdfdev over 5 years ago
- 1 comment
#98 - Fix GetContainer() function
Pull Request -
State: closed - Opened by elishacloud over 5 years ago
#96 - Forsaken World
Issue -
State: closed - Opened by truexfan81 over 5 years ago
- 3 comments
#95 - 60 FPS lock in Max Payne
Issue -
State: closed - Opened by deton24 almost 6 years ago
- 7 comments
#94 - [Silent Hill 3] animated backgrounds break
Issue -
State: open - Opened by ahemfck almost 6 years ago
- 1 comment
#93 - Graphical issue with Project64/Jabo's Direct3D 8 1.7/Banjo-Kazooie
Issue -
State: open - Opened by Fanatic-64 almost 6 years ago
- 2 comments
#92 - Freezes and crashes in Cossacks II: Battle for Europe
Issue -
State: open - Opened by valerboss almost 6 years ago
#91 - max payne not work
Issue -
State: closed - Opened by electrifying almost 6 years ago
- 4 comments
#90 - Mega Man X8 (2005 Windows port): d3d8to9 doesn't work in fullscreen
Issue -
State: closed - Opened by Zanmato27 almost 6 years ago
- 6 comments
#89 - Add information about VC 2015 runtime requirement
Issue -
State: closed - Opened by GingerAdonis almost 6 years ago
- 3 comments
#88 - White Screen
Issue -
State: closed - Opened by Helladen about 6 years ago
- 3 comments