Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / crosire/d3d8to9 issues and pull requests

#188 - Setup SWVP toggle for mixed mode devices

Pull Request - State: closed - Opened by WinterSnowfall 17 days ago - 1 comment

#187 - Fix some char* assignment compiler warnings

Pull Request - State: closed - Opened by WinterSnowfall 17 days ago - 4 comments

#186 - Validate state block calls during state recording

Pull Request - State: closed - Opened by WinterSnowfall 17 days ago

#185 - Clear existing rect/volume content on surface/volume locks

Pull Request - State: closed - Opened by WinterSnowfall 17 days ago

#184 - Add D3DFMT_UNKNOWN checks on object creation

Pull Request - State: closed - Opened by WinterSnowfall 17 days ago - 3 comments

#183 - Set the correct value of 0.0f for D3DRS_POINTSIZE_MIN

Pull Request - State: closed - Opened by WinterSnowfall 22 days ago - 2 comments

#182 - Stub ValidatePixelShader, ValidateVertexShader and DebugSetMute

Pull Request - State: closed - Opened by WinterSnowfall 22 days ago - 5 comments

#181 - Reference count fix for Shaders and StateBlocks to prevent a crash when exiting games

Pull Request - State: closed - Opened by elishacloud about 1 month ago - 9 comments

#180 - Validate depth formats on use with CopyRects

Pull Request - State: closed - Opened by WinterSnowfall about 1 month ago

#179 - Implement Direct3DDevice8::GetInfo

Pull Request - State: closed - Opened by WinterSnowfall about 1 month ago - 1 comment

#178 - Is this the plugin that came with the Project 64?

Issue - State: closed - Opened by Philgamerk98 about 2 months ago - 5 comments

#177 - Remove CreateImageSurface R8G8B8 swap with X8R8G8B

Pull Request - State: closed - Opened by WinterSnowfall about 2 months ago - 2 comments

#176 - Track and release state blocks on device release

Pull Request - State: closed - Opened by WinterSnowfall about 2 months ago - 1 comment

#175 - Fix resource leak and prevent pure device creation

Pull Request - State: closed - Opened by elishacloud about 2 months ago - 6 comments

#174 - Take viewport X & Y coordinates into account during validation

Pull Request - State: closed - Opened by WinterSnowfall about 2 months ago

#173 - Return D3D_OK for Set/GetRenderState calls with D3DRS_ZVISIBLE

Pull Request - State: closed - Opened by WinterSnowfall about 2 months ago - 1 comment

#172 - GTA3 on WinXP (SP3): .exe launch error

Issue - State: closed - Opened by Balrogg112 about 2 months ago - 1 comment

#171 - Create dll d3d8 vgvoodoo 2 for use with reshade

Issue - State: closed - Opened by AngelDavil88 3 months ago - 1 comment

#170 - Add support for D3DTEXF_FLATCUBIC and D3DTEXF_GAUSSIANCUBIC

Pull Request - State: closed - Opened by elishacloud 7 months ago - 8 comments

#169 - Failed to Load d3dx9_43.dll

Issue - State: closed - Opened by ElG7dod 7 months ago - 13 comments

#168 - Fix memory leak with assembly buffer

Pull Request - State: closed - Opened by elishacloud 8 months ago - 3 comments

#167 - Generals Zero Hour - Many Issues and 1 Bug

Issue - State: open - Opened by Abu-Haddad 9 months ago - 1 comment

#166 - Fixing 3dwinxp screensaver working experience

Issue - State: open - Opened by wyf180 12 months ago

#165 - [Suggestion] The Bard's Tale (2005) - Solve the slowness of some parts...

Issue - State: closed - Opened by SilentMRG about 1 year ago - 1 comment

#163 - uhh

Issue - State: closed - Opened by Sonkinator1991 about 1 year ago
Labels: invalid

#162 - Fellowship of the Ring black screen on startup/uncapped frame rate

Issue - State: closed - Opened by Chip-Biscuit over 1 year ago - 1 comment

#161 - Revert the call to ReleaseShaders in Device::Reset.

Pull Request - State: closed - Opened by nv-ajaus over 1 year ago

#159 - Latest update crashes Silent Hill 2 in SetVertexShader()

Issue - State: closed - Opened by elishacloud over 1 year ago - 4 comments

#158 - Shader lifetime improvement

Pull Request - State: closed - Opened by nv-ajaus over 1 year ago

#157 - Problems with character models. Pangya

Issue - State: open - Opened by lotexiu over 1 year ago

#156 - Revert part of the ZBIAS value fix

Pull Request - State: closed - Opened by elishacloud over 1 year ago - 1 comment

#155 - D3D8.1 Pixel and Vertex Shader Lifetimes Seem To Be Incorrect

Issue - State: closed - Opened by nv-ajaus over 1 year ago - 1 comment

#154 - Fix ZBIAS value

Pull Request - State: closed - Opened by elishacloud over 1 year ago - 3 comments

#153 - Rome Total War - Campaign Map Texture Issue

Issue - State: open - Opened by kadaj29 over 1 year ago - 6 comments

#152 - C:\Microsoft\Cpp\Default\props not found

Issue - State: closed - Opened by your-acc over 1 year ago - 1 comment

#151 - Ballistics (2001) - Junk polygons in menus

Issue - State: open - Opened by bonkmaykrQ over 1 year ago

#150 - Fix how `Theta` spot light works

Pull Request - State: closed - Opened by elishacloud over 1 year ago

#149 - Consider recommending D3DX from NuGet instead of an old DirectX SDK

Issue - State: closed - Opened by CookiePLMonster over 1 year ago - 3 comments

#148 - Consider collaborating with the d8vk project?

Issue - State: open - Opened by LethalManBoob almost 2 years ago - 1 comment

#147 - .

Issue - State: closed - Opened by Mystyle-48 about 2 years ago

#146 - Max Payne - WS Fix not working

Issue - State: closed - Opened by Beats24-7 about 2 years ago - 3 comments

#145 - [Crash] Pro Evolution Soccer 3

Issue - State: open - Opened by brad86m over 2 years ago - 2 comments

#144 - Mafia The City Lost Heaven

Issue - State: closed - Opened by Dantec116 over 2 years ago - 2 comments

#141 - How to use d3d8to9 with Gentool ?

Issue - State: closed - Opened by ds205 over 2 years ago - 5 comments

#140 - Popup message upon starting the game

Issue - State: closed - Opened by Riccardoman over 2 years ago - 2 comments

#139 - Question about use

Issue - State: closed - Opened by Aenge over 2 years ago - 4 comments

#138 - crazyfrog racer 2

Issue - State: open - Opened by midtown96 over 2 years ago

#137 - Direct3D 7 to 9 wrapper

Issue - State: closed - Opened by Kappa971 almost 3 years ago - 1 comment

#136 - Max Payne 2 crash

Issue - State: closed - Opened by xDShot almost 3 years ago - 17 comments

#135 - Cricket 07 crashing at startup

Issue - State: open - Opened by retrobone almost 3 years ago - 2 comments

#134 - RESHADE 3.0.8 ISSUE

Issue - State: closed - Opened by plumbaleena2 almost 3 years ago - 1 comment
Labels: invalid

#133 - Problem with game freeze after ALT+TAB

Issue - State: closed - Opened by HerMajestyDrMona almost 3 years ago - 1 comment

#132 - Forcing vsync through nvidia CP doesnt work with this d3d8.dll.

Issue - State: closed - Opened by RandalMcdaniels about 3 years ago - 1 comment
Labels: duplicate

#131 - Display distortion - Theseus: Return of The Hero

Issue - State: open - Opened by Skibicki about 3 years ago

#130 - Add GitHub Actions CI

Pull Request - State: closed - Opened by Margen67 over 3 years ago - 1 comment

#129 - Flashes of white and black (Star Wars: Republic Commando)

Issue - State: closed - Opened by Abro61209 over 3 years ago

#128 - Max Payne FPS drops

Issue - State: open - Opened by karaarda over 3 years ago - 1 comment

#127 - Feature request: configurable anti-aliasing

Issue - State: closed - Opened by Akira13641 over 3 years ago - 2 comments

#126 - Thief Deadly Shadow game and loading error with d3d8

Issue - State: open - Opened by fl82 almost 4 years ago - 7 comments

#125 - Use D3D9 private data instead of AddressLookupTable

Issue - State: closed - Opened by CookiePLMonster almost 4 years ago - 9 comments
Labels: enhancement

#124 - Fix broken layout of virtual function tables when building with MinGW

Pull Request - State: closed - Opened by rafalh almost 4 years ago - 7 comments

#123 - Crosire main

Pull Request - State: closed - Opened by elishacloud almost 4 years ago - 1 comment

#122 - Fix missing dll export and missing rc file inclusion in CMake build

Pull Request - State: closed - Opened by rafalh almost 4 years ago

#121 - Add CMake build tool support

Pull Request - State: closed - Opened by rafalh almost 4 years ago

#120 - Fix compilation under MinGW-w64

Pull Request - State: closed - Opened by rafalh almost 4 years ago - 1 comment

#119 - Tony Hawk's Pro Skater 4: Visuals get stuck on loading screens

Issue - State: open - Opened by instinctualjealousy almost 4 years ago - 1 comment

#118 - AntiAliasing fails to CreateDevice

Issue - State: closed - Opened by Vadru93 about 4 years ago - 1 comment

#117 - [Sonic Adventure DX 2004] Error when trying to use reshade preventing boot.

Issue - State: open - Opened by What-ZenZ14 about 4 years ago - 2 comments

#116 - Pariah shaders are wrong

Issue - State: open - Opened by donizettilorenzo about 4 years ago

#115 - [Sonic Adventure DX] Frame-pacing/performance issues with v1.11.0

Issue - State: closed - Opened by ViperAcidZX over 4 years ago - 6 comments

#114 - config file .ini? to force resolution

Issue - State: closed - Opened by legluondunet over 4 years ago - 2 comments

#113 - Black Screen in C&C: Generals ZH with "Heat Effects = On"

Issue - State: open - Opened by GektorUA over 4 years ago - 2 comments

#112 - please help with d3d8to9.sln

Issue - State: closed - Opened by jr614 over 4 years ago - 11 comments

#111 - Generals ZH: Intel GPA reports API Error IDIRECT3D9_CHECKDEVICEFORMAT

Issue - State: closed - Opened by ghost over 4 years ago - 2 comments

#108 - Fix vsync, oPos register and RenderState

Pull Request - State: closed - Opened by elishacloud over 4 years ago - 5 comments

#107 - Try D3DPOOL_SYSTEMMEM first then D3DPOOL_SCRATCH

Pull Request - State: closed - Opened by elishacloud almost 5 years ago

#106 - C&C Generals not working with version 1.10.0

Issue - State: closed - Opened by stemod almost 5 years ago - 1 comment

#105 - Edit: Very dark bushes in the game (DirectX 8 & 9)

Issue - State: closed - Opened by Skajdrowski almost 5 years ago - 10 comments

#104 - Update pool type in CreateOffscreenPlainSurface()

Pull Request - State: closed - Opened by elishacloud almost 5 years ago

#103 - How to make nvidia's cp 3d settings work with d3d8to9?

Issue - State: closed - Opened by ImTimK about 5 years ago - 17 comments

#102 - Chaser (CloakNT v1.x) v1.50 [Steam] - No Launch

Issue - State: closed - Opened by Saijin-Naib about 5 years ago - 10 comments

#101 - Rome Total War - Invisible projectiles

Issue - State: open - Opened by halapli over 5 years ago - 9 comments

#100 - Update project files to VS 2019 and enable optimizations

Pull Request - State: closed - Opened by Margen67 over 5 years ago

#99 - Using d3dx9

Issue - State: closed - Opened by asdfasdfdev over 5 years ago - 1 comment

#98 - Fix GetContainer() function

Pull Request - State: closed - Opened by elishacloud over 5 years ago

#97 - F

Issue - State: closed - Opened by Mitradis over 5 years ago - 9 comments

#96 - Forsaken World

Issue - State: closed - Opened by truexfan81 over 5 years ago - 3 comments

#95 - 60 FPS lock in Max Payne

Issue - State: closed - Opened by deton24 almost 6 years ago - 7 comments

#94 - [Silent Hill 3] animated backgrounds break

Issue - State: open - Opened by ahemfck almost 6 years ago - 1 comment

#93 - Graphical issue with Project64/Jabo's Direct3D 8 1.7/Banjo-Kazooie

Issue - State: open - Opened by Fanatic-64 almost 6 years ago - 2 comments

#92 - Freezes and crashes in Cossacks II: Battle for Europe

Issue - State: open - Opened by valerboss almost 6 years ago

#91 - max payne not work

Issue - State: closed - Opened by electrifying almost 6 years ago - 4 comments

#90 - Mega Man X8 (2005 Windows port): d3d8to9 doesn't work in fullscreen

Issue - State: closed - Opened by Zanmato27 almost 6 years ago - 6 comments

#89 - Add information about VC 2015 runtime requirement

Issue - State: closed - Opened by GingerAdonis almost 6 years ago - 3 comments

#88 - White Screen

Issue - State: closed - Opened by Helladen about 6 years ago - 3 comments