Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / craftworkgames/MonoGame.Extended issues and pull requests
#849 - Multiple Test Failures When Running Test
Issue -
State: closed - Opened by AristurtleDev 9 months ago
- 1 comment
Labels: bug
#849 - Multiple Test Failures When Running Test
Issue -
State: closed - Opened by AristurtleDev 9 months ago
- 1 comment
Labels: bug
#849 - Multiple Test Failures When Running Test
Issue -
State: closed - Opened by AristurtleDev 9 months ago
- 1 comment
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#848 - Tiled Issues Tracker
Issue -
State: open - Opened by AristurtleDev 9 months ago
Labels: bug
#847 - Add support for triangle colliders
Pull Request -
State: closed - Opened by KatDevsGames 10 months ago
- 2 comments
#846 - Fixes incorrect rendering of flipped animation tiles
Pull Request -
State: closed - Opened by tigurx 10 months ago
Labels: bug
#845 - Add usable extension to Camera.cs and also improve documentation a little
Pull Request -
State: closed - Opened by MikDal002 10 months ago
- 3 comments
#844 - Particle changes
Pull Request -
State: closed - Opened by ferafda 10 months ago
#843 - Tiled object position doesn't match MonoGame position (Isometric Tiled Map)
Issue -
State: closed - Opened by joe8meng 10 months ago
#842 - ICollisionActor casting support for CollisionComponent
Pull Request -
State: closed - Opened by KatDevsGames 11 months ago
- 1 comment
#841 - tiled content pipeline bugfixes & new fields
Pull Request -
State: closed - Opened by KatDevsGames 11 months ago
- 4 comments
Labels: enhancement, collisions
#840 - Add oriented rectangle shape for improved collision detection
Pull Request -
State: closed - Opened by toore 11 months ago
#839 - Check for undefined layer and throw on collision actor insertion
Pull Request -
State: closed - Opened by safoster88 about 1 year ago
#838 - Throw exception in ViewportAdapter constructor if the GraphicsDevice is null
Pull Request -
State: closed - Opened by safoster88 about 1 year ago
- 5 comments
Labels: enhancement
#837 - Tweener enchancing3
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
#836 - Fix TweenTo
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
#835 - Tweener enchanting
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
#834 - Fixed HSL Lerp function
Pull Request -
State: closed - Opened by Apllify about 1 year ago
Labels: bug
#833 - Rectanglef serializer
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
#832 - Revert "Add copy constructor for KeyboardListener."
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
#831 - Add copy constructor for KeyboardListener.
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
#830 - Fix deploy error in github actions
Issue -
State: closed - Opened by Gandifil about 1 year ago
- 5 comments
Labels: bug
#829 - Add support of "Collection of Images" tileset type 3
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
#828 - Add support of "Collection of Images" tileset type 2
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
#827 - Add support of "Collection of Images" tileset type.
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
Labels: enhancement
#826 - MonoGame.Extended.Tiled Need to update!!!!!!!!!!!!
Issue -
State: closed - Opened by wijat about 1 year ago
- 1 comment
#825 - Add constructor for CollisionComponent.cs
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
#824 - New collision 2023
Pull Request -
State: closed - Opened by Gandifil about 1 year ago
Labels: collisions
#823 - MonoGame.Extented.Entities.IComponentMapperService should impliment IEnumerable
Issue -
State: closed - Opened by Shadowblitz16 about 1 year ago
- 1 comment
Labels: enhancement
#822 - Update GitHub Workflow to Automate Build, Test, and Package Deployment
Pull Request -
State: closed - Opened by AristurtleDev over 1 year ago
- 1 comment
#821 - (Tiled) the processor for tilesets is not working
Issue -
State: closed - Opened by pedrosifreitas over 1 year ago
#820 - Decrease allocation overhead on KeyboardStateExtended
Pull Request -
State: closed - Opened by LilithSilver over 1 year ago
#819 - Update PrimitiveDrawing.cs
Pull Request -
State: closed - Opened by Asthegor over 1 year ago
#818 - support type/class field in maps, layers, & tilemaps
Pull Request -
State: closed - Opened by KatDevsGames over 1 year ago
#817 - add support for class (nested) properties
Pull Request -
State: closed - Opened by KatDevsGames over 1 year ago
#816 - Microsoft.Xna.Framework.Content.ContentLoadException
Issue -
State: closed - Opened by coinight over 1 year ago
- 5 comments
#815 - Improve naming of WasKeyJustDown/Up and WasButtonJustDown/Up
Pull Request -
State: closed - Opened by LilithSilver over 1 year ago
#814 - Fix Bag<T> allocation during foreach iteration
Pull Request -
State: closed - Opened by LilithSilver over 1 year ago
- 1 comment
Labels: bug
#813 - (question) vb.net
Issue -
State: closed - Opened by kiruhasas22 over 1 year ago
- 1 comment
#812 - I can't import tsx (tileset tiled)
Issue -
State: closed - Opened by ElBidouilleur over 1 year ago
- 3 comments
Labels: bug
#811 - i need you come back! for monogame version 3.8.1~~~
Issue -
State: closed - Opened by RicharDKcoder over 1 year ago
- 1 comment
#810 - Can't load .tmx files
Issue -
State: closed - Opened by Selviniahh almost 2 years ago
- 3 comments
Labels: bug
#809 - HslColor.cs Simple Lerp Bug
Issue -
State: closed - Opened by TriggerJock almost 2 years ago
- 2 comments
#809 - HslColor.cs Simple Lerp Bug
Issue -
State: open - Opened by TriggerJock almost 2 years ago
- 1 comment
#808 - Failed to create importer 'BitmapFontImporter'
Issue -
State: closed - Opened by jakeklassen almost 2 years ago
- 2 comments
Labels: bug
#807 - Method not found: 'Microsoft.Xna.Framework.Color.get_TransparentBlack()'
Issue -
State: open - Opened by jamesla almost 2 years ago
- 3 comments
Labels: bug
#807 - Method not found: 'Microsoft.Xna.Framework.Color.get_TransparentBlack()'
Issue -
State: closed - Opened by jamesla almost 2 years ago
- 4 comments
Labels: bug
#806 - Fix bugs in SpriteSheetAnimation
Pull Request -
State: closed - Opened by DavidFidge almost 2 years ago
- 2 comments
Labels: bug
#806 - Fix bugs in SpriteSheetAnimation
Pull Request -
State: open - Opened by DavidFidge almost 2 years ago
#805 - SpriteSheetAnimation.PingPong = true finishes on the wrong frame if the elapsed time since last update was large
Issue -
State: closed - Opened by DavidFidge almost 2 years ago
- 1 comment
Labels: bug
#805 - SpriteSheetAnimation.PingPong = true finishes on the wrong frame if the elapsed time since last update was large
Issue -
State: open - Opened by DavidFidge almost 2 years ago
- 1 comment
Labels: bug
#804 - SpriteSheetAnimation.PingPong = true completes too early
Issue -
State: closed - Opened by DavidFidge almost 2 years ago
- 3 comments
Labels: bug
#804 - SpriteSheetAnimation.PingPong = true completes too early
Issue -
State: open - Opened by DavidFidge almost 2 years ago
- 2 comments
#803 - Looping SpriteSheetAnimations incorrectly go to a Completed state if the elapsed game time is greater than AnimationDuration
Issue -
State: closed - Opened by DavidFidge almost 2 years ago
- 3 comments
Labels: bug
#803 - Looping SpriteSheetAnimations incorrectly go to a Completed state if the elapsed game time is greater than AnimationDuration
Issue -
State: open - Opened by DavidFidge almost 2 years ago
- 2 comments
#802 - Add job for publishing a package.
Pull Request -
State: closed - Opened by Gandifil almost 2 years ago
#802 - Add job for publishing a package.
Pull Request -
State: closed - Opened by Gandifil almost 2 years ago
#802 - Add job for publishing a package.
Pull Request -
State: closed - Opened by Gandifil almost 2 years ago
#802 - Add job for publishing a package.
Pull Request -
State: closed - Opened by Gandifil almost 2 years ago
#802 - Add job for publishing a package.
Pull Request -
State: closed - Opened by Gandifil almost 2 years ago
#801 - Tiled parallax factor
Pull Request -
State: closed - Opened by Gandifil almost 2 years ago
#801 - Tiled parallax factor
Pull Request -
State: closed - Opened by Gandifil almost 2 years ago
#801 - Tiled parallax factor
Pull Request -
State: closed - Opened by Gandifil almost 2 years ago
#801 - Tiled parallax factor
Pull Request -
State: closed - Opened by Gandifil almost 2 years ago
#801 - Tiled parallax factor
Pull Request -
State: closed - Opened by Gandifil almost 2 years ago
#800 - Tiled doesn't support fields ParallaxFactor for layers.
Issue -
State: closed - Opened by Gandifil almost 2 years ago
- 1 comment
#800 - Tiled doesn't support fields ParallaxFactor for layers.
Issue -
State: closed - Opened by Gandifil almost 2 years ago
- 1 comment
#800 - Tiled doesn't support fields ParallaxFactor for layers.
Issue -
State: closed - Opened by Gandifil almost 2 years ago
- 1 comment
#799 - Add power of two values to MouseButton
Pull Request -
State: closed - Opened by dezoitodemaio about 2 years ago
- 1 comment
Labels: bug
#799 - Add power of two values to MouseButton
Pull Request -
State: closed - Opened by dezoitodemaio about 2 years ago
- 1 comment
Labels: bug
#799 - Add power of two values to MouseButton
Pull Request -
State: closed - Opened by dezoitodemaio about 2 years ago
- 1 comment
Labels: bug
#799 - Add power of two values to MouseButton
Pull Request -
State: closed - Opened by dezoitodemaio about 2 years ago
- 1 comment
Labels: bug
#799 - Add power of two values to MouseButton
Pull Request -
State: closed - Opened by dezoitodemaio about 2 years ago
- 1 comment
Labels: bug
#798 - Create VelocityInterpolator
Pull Request -
State: closed - Opened by slakedclay about 2 years ago
Labels: enhancement
#798 - Create VelocityInterpolator
Pull Request -
State: open - Opened by slakedclay about 2 years ago
#798 - Create VelocityInterpolator
Pull Request -
State: open - Opened by slakedclay about 2 years ago
#798 - Create VelocityInterpolator
Pull Request -
State: open - Opened by slakedclay about 2 years ago
#798 - Create VelocityInterpolator
Pull Request -
State: open - Opened by slakedclay about 2 years ago
#797 - Can't read sprite factory files(.sf or basically sprite factory sprite sheets)
Issue -
State: open - Opened by Izanagi-96 about 2 years ago
Labels: bug
#796 - CollisionManager reports objects as colliding, even after object(s) has been moved out of collision bounds
Issue -
State: open - Opened by toore over 2 years ago
#796 - CollisionManager reports objects as colliding, even after object(s) has been moved out of collision bounds
Issue -
State: open - Opened by toore over 2 years ago
#796 - CollisionManager reports objects as colliding, even after object(s) has been moved out of collision bounds
Issue -
State: open - Opened by toore over 2 years ago
#796 - CollisionManager reports objects as colliding, even after object(s) has been moved out of collision bounds
Issue -
State: closed - Opened by toore over 2 years ago
Labels: bug, collisions
#795 - OnCollision are called even after objects involved are moved and not intersecting
Pull Request -
State: open - Opened by toore over 2 years ago
#795 - OnCollision are called even after objects involved are moved and not intersecting
Pull Request -
State: closed - Opened by toore over 2 years ago
- 2 comments
Labels: bug, collisions
#795 - OnCollision are called even after objects involved are moved and not intersecting
Pull Request -
State: open - Opened by toore over 2 years ago
#795 - OnCollision are called even after objects involved are moved and not intersecting
Pull Request -
State: open - Opened by toore over 2 years ago
#795 - OnCollision are called even after objects involved are moved and not intersecting
Pull Request -
State: open - Opened by toore over 2 years ago
#794 - Bugfix null ptr on destroy
Pull Request -
State: closed - Opened by k-u-s over 2 years ago
Labels: bug
#794 - Bugfix null ptr on destroy
Pull Request -
State: closed - Opened by k-u-s over 2 years ago
Labels: bug