Ecosyste.ms: Issues

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GitHub / coreylowman/allyourturtles issues and pull requests

#26 - create a schedule of dropoffs based on knapsack problem

Issue - State: open - Opened by coreylowman about 6 years ago

#25 - test low halite env

Issue - State: closed - Opened by coreylowman about 6 years ago - 1 comment

#24 - halite bonus by opponent distance

Issue - State: open - Opened by coreylowman about 6 years ago

#23 - dropoff discounted by enemies already around

Issue - State: open - Opened by coreylowman about 6 years ago

#22 - dropoff distance to opponent shipyard

Issue - State: open - Opened by coreylowman about 6 years ago

#21 - model amount of inspiration given to opponent

Issue - State: open - Opened by coreylowman about 6 years ago

#20 - dropoff congestion

Issue - State: open - Opened by coreylowman about 6 years ago

#19 - operator dependence a*

Issue - State: open - Opened by coreylowman about 6 years ago

#18 - path planning connected components

Issue - State: open - Opened by coreylowman about 6 years ago

#16 - time spent mining should also check dropoff hpt

Issue - State: closed - Opened by coreylowman about 6 years ago - 1 comment

#15 - protected positions

Issue - State: open - Opened by coreylowman about 6 years ago - 4 comments

#14 - 4 player

Issue - State: open - Opened by coreylowman about 6 years ago

#13 - don't assign to positions that are disconnected by enemy ships

Issue - State: open - Opened by coreylowman about 6 years ago - 3 comments

#13 - don't assign to positions that are disconnected by enemy ships

Issue - State: open - Opened by coreylowman about 6 years ago - 3 comments

#12 - build dropoff if turtles are within the radius

Issue - State: open - Opened by coreylowman about 6 years ago

#12 - build dropoff if turtles are within the radius

Issue - State: open - Opened by coreylowman about 6 years ago

#11 - only consider top n assignments for each ship

Issue - State: closed - Opened by coreylowman about 6 years ago - 1 comment

#11 - only consider top n assignments for each ship

Issue - State: closed - Opened by coreylowman about 6 years ago - 1 comment

#10 - merge consecutive cells into clusters of 1k halite

Issue - State: closed - Opened by coreylowman about 6 years ago

#10 - merge consecutive cells into clusters of 1k halite

Issue - State: closed - Opened by coreylowman about 6 years ago

#9 - should only make the same amount of ships as opponent

Issue - State: closed - Opened by coreylowman about 6 years ago - 1 comment

#9 - should only make the same amount of ships as opponent

Issue - State: closed - Opened by coreylowman about 6 years ago - 1 comment

#8 - hpt of turn in should only count if it would put us above 1000

Issue - State: open - Opened by coreylowman about 6 years ago - 1 comment

#8 - hpt of turn in should only count if it would put us above 1000

Issue - State: open - Opened by coreylowman about 6 years ago - 1 comment

#7 - consider harvest duration in path planning

Issue - State: closed - Opened by coreylowman about 6 years ago

#7 - consider harvest duration in path planning

Issue - State: closed - Opened by coreylowman about 6 years ago

#6 - only reserve position if ship can collect all halite

Issue - State: closed - Opened by coreylowman about 6 years ago - 3 comments

#6 - only reserve position if ship can collect all halite

Issue - State: closed - Opened by coreylowman about 6 years ago - 3 comments

#5 - consider enemy halite nearby

Issue - State: open - Opened by coreylowman about 6 years ago - 1 comment

#5 - consider enemy halite nearby

Issue - State: open - Opened by coreylowman about 6 years ago - 1 comment

#4 - don't assign turtle to somewhere blocked by enemy

Issue - State: open - Opened by coreylowman about 6 years ago

#4 - don't assign turtle to somewhere blocked by enemy

Issue - State: open - Opened by coreylowman about 6 years ago

#3 - square halite in hpt_of

Issue - State: open - Opened by coreylowman about 6 years ago - 2 comments

#3 - square halite in hpt_of

Issue - State: open - Opened by coreylowman about 6 years ago - 2 comments

#2 - attack when we can get to resulting halite faster than opponent

Issue - State: open - Opened by coreylowman about 6 years ago - 1 comment

#2 - attack when we can get to resulting halite faster than opponent

Issue - State: open - Opened by coreylowman about 6 years ago - 1 comment

#1 - only build dropoff when a turtle needs to turn in

Issue - State: closed - Opened by coreylowman about 6 years ago

#1 - only build dropoff when a turtle needs to turn in

Issue - State: closed - Opened by coreylowman about 6 years ago