Ecosyste.ms: Issues

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GitHub / contingencyy/vulkanrenderer issues and pull requests

#84 - GPU Timers

Issue - State: open - Opened by Contingencyy 8 months ago

#83 - Toggle VSync

Issue - State: closed - Opened by Contingencyy 8 months ago

#83 - Toggle VSync

Issue - State: closed - Opened by Contingencyy 8 months ago

#82 - Shaderc includer ignore duplicates

Issue - State: open - Opened by Contingencyy 8 months ago

#81 - Singular massive staging/uniform buffer

Issue - State: open - Opened by Contingencyy 8 months ago

#80 - Oren-Nayar Diffuse BRDF

Issue - State: closed - Opened by Contingencyy 8 months ago

#78 - Smart pointers for GPU resources

Issue - State: closed - Opened by Contingencyy 8 months ago

#77 - Precompiled header

Issue - State: closed - Opened by Contingencyy 9 months ago

#76 - Better resource handling

Issue - State: closed - Opened by Contingencyy 10 months ago

#75 - Load assets at runtime

Issue - State: open - Opened by Contingencyy 10 months ago

#73 - Better swapchain abstraction

Issue - State: open - Opened by Contingencyy 10 months ago

#72 - Multi-threaded asset loading

Issue - State: open - Opened by Contingencyy 10 months ago

#71 - Asset authoring/caching

Issue - State: open - Opened by Contingencyy 10 months ago

#70 - Load models at runtime

Issue - State: open - Opened by Contingencyy 10 months ago

#69 - Shader hotreloading

Issue - State: open - Opened by Contingencyy 10 months ago

#68 - Samplers

Issue - State: closed - Opened by Contingencyy 10 months ago

#67 - Debug dump texture

Issue - State: open - Opened by Contingencyy 10 months ago

#66 - White furnace test and multiscattering

Issue - State: open - Opened by Contingencyy 10 months ago

#65 - IBL and clearcoat materials

Issue - State: closed - Opened by Contingencyy 10 months ago

#64 - Render pass fixed attachment indices

Issue - State: closed - Opened by Contingencyy 10 months ago

#63 - Debug render modes

Issue - State: closed - Opened by Contingencyy 10 months ago

#62 - Direct light artifacts

Issue - State: closed - Opened by Contingencyy 10 months ago - 1 comment

#61 - Adjust materials at runtime

Issue - State: closed - Opened by Contingencyy 11 months ago

#59 - PBR test scene from GLTF sample models

Issue - State: closed - Opened by Contingencyy 11 months ago

#58 - Raytraced shadows

Issue - State: open - Opened by Contingencyy 11 months ago

#57 - Raytraced mirror reflections

Issue - State: open - Opened by Contingencyy 11 months ago

#56 - Vulkan inline raytracing

Issue - State: open - Opened by Contingencyy 11 months ago

#55 - Improve PBR clearcoat implementation

Issue - State: open - Opened by Contingencyy 11 months ago

#54 - Scene and scene hierarchy

Issue - State: closed - Opened by Contingencyy 11 months ago

#53 - Temporal Anti-Aliasing

Issue - State: open - Opened by Contingencyy 11 months ago

#52 - Motion vectors

Issue - State: open - Opened by Contingencyy 11 months ago

#51 - Memory allocator (CPU)

Issue - State: open - Opened by Contingencyy 12 months ago

#48 - Some small helpers

Issue - State: closed - Opened by Contingencyy 12 months ago

#47 - Fix swapchain resizing crashes

Issue - State: closed - Opened by Contingencyy 12 months ago

#46 - Runtime render settings

Issue - State: closed - Opened by Contingencyy 12 months ago

#45 - Light buffer

Issue - State: closed - Opened by Contingencyy 12 months ago

#44 - Dear ImGui dynamic rendering integration

Issue - State: closed - Opened by Contingencyy 12 months ago

#43 - Post-process tonemap

Issue - State: closed - Opened by Contingencyy 12 months ago

#42 - Freeing descriptor allocations

Issue - State: open - Opened by Contingencyy 12 months ago

#40 - Normal mapping

Issue - State: closed - Opened by Contingencyy almost 1 year ago - 1 comment

#39 - Free descriptor allocation

Issue - State: open - Opened by Contingencyy almost 1 year ago

#38 - Image-based lighting with HDR environment maps

Issue - State: closed - Opened by Contingencyy almost 1 year ago

#37 - Buffer references (bindless)

Issue - State: open - Opened by Contingencyy about 1 year ago

#36 - Compile shaders at runtime

Issue - State: closed - Opened by Contingencyy about 1 year ago

#35 - Material buffer

Issue - State: closed - Opened by Contingencyy about 1 year ago - 2 comments

#34 - GLSL C++ shared header

Issue - State: closed - Opened by Contingencyy about 1 year ago

#33 - Vulkan debugging extension

Issue - State: open - Opened by Contingencyy about 1 year ago

#32 - Texture compression

Issue - State: open - Opened by Contingencyy about 1 year ago

#31 - Better GLTF model loading

Issue - State: open - Opened by Contingencyy about 1 year ago

#30 - Generate mipmaps

Issue - State: closed - Opened by Contingencyy about 1 year ago

#29 - Camera controls

Issue - State: closed - Opened by Contingencyy about 1 year ago

#28 - Default textures for invalid resource handles

Issue - State: closed - Opened by Contingencyy about 1 year ago

#27 - Upload buffer

Issue - State: open - Opened by Contingencyy about 1 year ago

#26 - Allocate from larger buffers

Issue - State: open - Opened by Contingencyy about 1 year ago

#25 - Dear ImGui

Issue - State: closed - Opened by Contingencyy about 1 year ago

#24 - Streamlining render passes

Issue - State: closed - Opened by Contingencyy about 1 year ago

#23 - Vulkan shader objects

Issue - State: open - Opened by Contingencyy about 1 year ago

#22 - Vulkan memory allocator

Issue - State: open - Opened by Contingencyy about 1 year ago

#21 - Mesh shading

Issue - State: open - Opened by Contingencyy about 1 year ago

#20 - Vertex pulling

Issue - State: open - Opened by Contingencyy about 1 year ago

#19 - Timeline semaphores

Issue - State: closed - Opened by Contingencyy about 1 year ago

#18 - no screenshots

Issue - State: closed - Opened by pogrammerX about 1 year ago - 2 comments

#17 - Vulkan descriptor buffers

Issue - State: closed - Opened by Contingencyy about 1 year ago

#16 - Descriptor allocation

Issue - State: closed - Opened by Contingencyy about 1 year ago - 1 comment

#15 - Runtime error handling

Issue - State: closed - Opened by Contingencyy about 1 year ago

#14 - PBR clear coat materials

Issue - State: closed - Opened by Contingencyy about 1 year ago

#13 - Bindless setup in Vulkan

Issue - State: closed - Opened by Contingencyy about 1 year ago

#12 - Physically-based rendering

Issue - State: closed - Opened by Contingencyy about 1 year ago

#11 - Model loading and rendering

Issue - State: closed - Opened by Contingencyy about 1 year ago

#10 - Restructure vulkan code

Issue - State: closed - Opened by Contingencyy about 1 year ago

#9 - Separate transfer queue

Issue - State: open - Opened by Contingencyy about 1 year ago

#8 - Depth buffering

Issue - State: closed - Opened by Contingencyy about 1 year ago

#7 - Textured Quad

Issue - State: closed - Opened by Contingencyy about 1 year ago

#6 - Vulkan descriptor pools and sets

Issue - State: closed - Opened by Contingencyy about 1 year ago

#5 - Vertex and index buffers

Issue - State: closed - Opened by Contingencyy about 1 year ago

#4 - SwapChain recreation and window resizing

Issue - State: closed - Opened by Contingencyy about 1 year ago

#3 - Logger

Issue - State: closed - Opened by Contingencyy about 1 year ago

#2 - Boilerplate code for creating a Vulkan program

Issue - State: closed - Opened by Contingencyy about 1 year ago

#1 - Multiple in-flight frames

Issue - State: closed - Opened by Contingencyy about 1 year ago