Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / codecat/godot-tbloader issues and pull requests
#112 - Error while building addon
Issue -
State: closed - Opened by wbwqq 10 days ago
- 9 comments
#100 - Add "No Collision" Brush Entity (+Skip Empty Meshes checkbox)
Pull Request -
State: closed - Opened by SomeRanDev 5 months ago
- 2 comments
#100 - Add "No Collision" Brush Entity (+Skip Empty Meshes checkbox)
Pull Request -
State: closed - Opened by SomeRanDev 5 months ago
- 2 comments
#99 - Add the ability to set a "Material Template" for textures
Pull Request -
State: closed - Opened by SomeRanDev 5 months ago
- 8 comments
#99 - Add the ability to set a "Material Template" for textures
Pull Request -
State: closed - Opened by SomeRanDev 5 months ago
- 7 comments
#98 - Add UV2 unwrap texel size property to TBLoader class
Pull Request -
State: closed - Opened by rwilliaise 8 months ago
- 1 comment
#98 - Add UV2 unwrap texel size property to TBLoader class
Pull Request -
State: closed - Opened by rwilliaise 8 months ago
- 1 comment
#97 - Update TB GameConfig file to version 8
Pull Request -
State: closed - Opened by etacarinaea 9 months ago
- 1 comment
#97 - Update TB GameConfig file to version 8
Pull Request -
State: closed - Opened by etacarinaea 9 months ago
- 1 comment
#96 - gameconfig error when opening TrenchBroom
Issue -
State: closed - Opened by 2manydoritos 10 months ago
- 1 comment
#96 - gameconfig error when opening TrenchBroom
Issue -
State: closed - Opened by 2manydoritos 10 months ago
- 1 comment
#95 - Getting error in Godot 4.2 rc2 when trying to "Build Combined CSG"
Issue -
State: closed - Opened by victorbstan about 1 year ago
Labels: bug
#95 - Getting error in Godot 4.2 rc2 when trying to "Build Combined CSG"
Issue -
State: closed - Opened by victorbstan about 1 year ago
Labels: bug
#94 - brush-entities are ignoring the "origin" property
Issue -
State: open - Opened by Skaruts about 1 year ago
#94 - brush-entities are ignoring the "origin" property
Issue -
State: open - Opened by Skaruts about 1 year ago
#93 - Default material?
Issue -
State: closed - Opened by elvisish over 1 year ago
#93 - Default material?
Issue -
State: closed - Opened by elvisish over 1 year ago
#92 - Support instantiating a scene for the worldspawn entity
Pull Request -
State: open - Opened by ashelleyPurdue over 1 year ago
#92 - Support instantiating a scene for the worldspawn entity
Pull Request -
State: open - Opened by ashelleyPurdue over 1 year ago
#91 - Rotation `roll` should perhaps be inverted, like `pitch` is
Issue -
State: closed - Opened by Skaruts over 1 year ago
- 1 comment
#91 - Rotation `roll` should perhaps be inverted, like `pitch` is
Issue -
State: closed - Opened by Skaruts over 1 year ago
- 1 comment
#90 - add help descriptions to Inspector properties
Issue -
State: closed - Opened by Skaruts over 1 year ago
#90 - add help descriptions to Inspector properties
Issue -
State: closed - Opened by Skaruts over 1 year ago
#89 - Add sampling the textures as an exported option
Issue -
State: open - Opened by Hexadotz over 1 year ago
- 2 comments
#89 - Add sampling the textures as an exported option
Issue -
State: open - Opened by Hexadotz over 1 year ago
- 2 comments
#88 - `build_meshes()` at runtime does not load materials
Issue -
State: open - Opened by greenfox1505 over 1 year ago
- 3 comments
#88 - `build_meshes()` at runtime does not load materials
Issue -
State: open - Opened by greenfox1505 over 1 year ago
- 3 comments
#87 - Fix GDExtension format
Issue -
State: closed - Opened by greenfox1505 over 1 year ago
- 1 comment
#87 - Fix GDExtension format
Issue -
State: closed - Opened by greenfox1505 over 1 year ago
- 1 comment
#86 - Entites should be added to the scene AFTER their properties have set.
Issue -
State: open - Opened by greenfox1505 over 1 year ago
- 3 comments
#86 - Entites should be added to the scene AFTER their properties have set.
Issue -
State: open - Opened by greenfox1505 over 1 year ago
- 3 comments
#85 - Infinite loop rendering death AFTER successful map build
Issue -
State: closed - Opened by krazyjakee over 1 year ago
- 1 comment
#85 - Infinite loop rendering death AFTER successful map build
Issue -
State: closed - Opened by krazyjakee over 1 year ago
- 1 comment
#84 - Separate Meshes for Each Brush
Issue -
State: closed - Opened by humansandbag over 1 year ago
- 1 comment
#84 - Separate Meshes for Each Brush
Issue -
State: closed - Opened by humansandbag over 1 year ago
- 1 comment
#83 - fix compatibility for Godot 4.1
Pull Request -
State: closed - Opened by cortrano over 1 year ago
- 10 comments
#83 - fix compatibility for Godot 4.1
Pull Request -
State: closed - Opened by cortrano over 1 year ago
- 10 comments
#82 - Trenchbroom dosent work with godot 4.1
Issue -
State: closed - Opened by Hexadotz over 1 year ago
- 6 comments
#82 - Trenchbroom dosent work with godot 4.1
Issue -
State: closed - Opened by Hexadotz over 1 year ago
- 6 comments
#81 - Doesn't work with godot 4.1
Issue -
State: closed - Opened by cuppajoeman over 1 year ago
- 3 comments
#81 - Doesn't work with godot 4.1
Issue -
State: closed - Opened by cuppajoeman over 1 year ago
- 3 comments
#80 - Signal when TBLoader node finished building
Issue -
State: closed - Opened by refrogerator over 1 year ago
- 1 comment
#80 - Signal when TBLoader node finished building
Issue -
State: closed - Opened by refrogerator over 1 year ago
- 1 comment
#79 - Error when building from source
Issue -
State: closed - Opened by mrjshzk over 1 year ago
- 1 comment
#79 - Error when building from source
Issue -
State: closed - Opened by mrjshzk over 1 year ago
- 1 comment
#78 - Add support for Godot 4.1 Beta 2
Pull Request -
State: closed - Opened by krazyjakee over 1 year ago
- 1 comment
#78 - Add support for Godot 4.1 Beta 2
Pull Request -
State: closed - Opened by krazyjakee over 1 year ago
- 1 comment
#77 - Normal maps not working properly on "mirrored" faces
Issue -
State: open - Opened by Echo-Heo over 1 year ago
#77 - Normal maps not working properly on "mirrored" faces
Issue -
State: open - Opened by Echo-Heo over 1 year ago
#76 - Support for Godot 4.1
Issue -
State: closed - Opened by mrjshzk over 1 year ago
- 1 comment
#76 - Support for Godot 4.1
Issue -
State: closed - Opened by mrjshzk over 1 year ago
- 1 comment
#75 - Is tbloader still in development?
Issue -
State: open - Opened by elvisish over 1 year ago
- 16 comments
#75 - Is tbloader still in development?
Issue -
State: open - Opened by elvisish over 1 year ago
- 16 comments
#74 - Brush for decals
Issue -
State: open - Opened by solitaryurt almost 2 years ago
#74 - Brush for decals
Issue -
State: open - Opened by solitaryurt almost 2 years ago
#73 - Brush for ReflectionProbe
Issue -
State: open - Opened by solitaryurt almost 2 years ago
#73 - Brush for ReflectionProbe
Issue -
State: open - Opened by solitaryurt almost 2 years ago
#72 - Patch Meshes
Issue -
State: open - Opened by solitaryurt almost 2 years ago
#72 - Patch Meshes
Issue -
State: open - Opened by solitaryurt almost 2 years ago
#71 - Build every brush as separate mesh
Issue -
State: open - Opened by jairbolsonaropresidenteem2026 almost 2 years ago
- 4 comments
#71 - Build every brush as separate mesh
Issue -
State: open - Opened by jairbolsonaropresidenteem2026 almost 2 years ago
- 4 comments
#70 - Sync with latest godot-cpp
Pull Request -
State: closed - Opened by somebody1121 almost 2 years ago
- 1 comment
#70 - Sync with latest godot-cpp
Pull Request -
State: closed - Opened by somebody1121 almost 2 years ago
- 1 comment
#69 - Unable to create collider shape from mesh!
Issue -
State: closed - Opened by mrjshzk almost 2 years ago
- 7 comments
#69 - Unable to create collider shape from mesh!
Issue -
State: closed - Opened by mrjshzk almost 2 years ago
- 7 comments
#68 - Mesh created without textures when building with godot-cpp for rc2
Issue -
State: closed - Opened by dominiks almost 2 years ago
- 6 comments
#68 - Mesh created without textures when building with godot-cpp for rc2
Issue -
State: closed - Opened by dominiks almost 2 years ago
- 6 comments
#67 - Add "Build FGD" button (C++)
Pull Request -
State: open - Opened by retro-git almost 2 years ago
- 2 comments
#67 - Add "Build FGD" button (C++)
Pull Request -
State: open - Opened by retro-git almost 2 years ago
- 2 comments
#66 - Update godot-cpp & add a more accessible scons command to readme
Pull Request -
State: closed - Opened by krazyjakee almost 2 years ago
- 7 comments
#66 - Update godot-cpp & add a more accessible scons command to readme
Pull Request -
State: closed - Opened by krazyjakee almost 2 years ago
- 7 comments
#65 - Crashes on Latest godot 4 (RC1)
Issue -
State: closed - Opened by mrjshzk about 2 years ago
- 8 comments
#65 - Crashes on Latest godot 4 (RC1)
Issue -
State: closed - Opened by mrjshzk about 2 years ago
- 8 comments
#64 - TBLoader meshes not displaying texture maps besides Albedo
Issue -
State: open - Opened by 18swenskiq about 2 years ago
- 3 comments
#64 - TBLoader meshes not displaying texture maps besides Albedo
Issue -
State: open - Opened by 18swenskiq about 2 years ago
- 3 comments
#63 - Sync with latest godot-cpp
Pull Request -
State: closed - Opened by somebody1121 about 2 years ago
- 1 comment
#63 - Sync with latest godot-cpp
Pull Request -
State: closed - Opened by somebody1121 about 2 years ago
- 1 comment
#62 - More texture filtering options for materials
Issue -
State: closed - Opened by rylydou about 2 years ago
#62 - More texture filtering options for materials
Issue -
State: closed - Opened by rylydou about 2 years ago
#61 - Added support for texture paths with spaces
Pull Request -
State: closed - Opened by DMartinek about 2 years ago
- 1 comment
#61 - Added support for texture paths with spaces
Pull Request -
State: closed - Opened by DMartinek about 2 years ago
- 1 comment
#60 - Update godot-cpp
Pull Request -
State: closed - Opened by somebody1121 about 2 years ago
- 2 comments
#60 - Update godot-cpp
Pull Request -
State: closed - Opened by somebody1121 about 2 years ago
- 2 comments
#59 - Pluggin not useable from AssetLib install.
Issue -
State: open - Opened by greenfox1505 about 2 years ago
- 5 comments
#59 - Pluggin not useable from AssetLib install.
Issue -
State: open - Opened by greenfox1505 about 2 years ago
- 5 comments
#58 - Crash on map build with Godot 4.0 beta 11 when using Linux
Issue -
State: closed - Opened by ShadowFungi about 2 years ago
- 5 comments
#58 - Crash on map build with Godot 4.0 beta 11 when using Linux
Issue -
State: closed - Opened by ShadowFungi about 2 years ago
- 5 comments
#57 - Automatically create GPUParticlesCollision3D?
Issue -
State: open - Opened by elvisish about 2 years ago
- 1 comment
#57 - Automatically create GPUParticlesCollision3D?
Issue -
State: open - Opened by elvisish about 2 years ago
- 1 comment
#56 - Map Import Plugin
Pull Request -
State: open - Opened by rwilliaise about 2 years ago
- 6 comments
#56 - Map Import Plugin
Pull Request -
State: open - Opened by rwilliaise about 2 years ago
- 6 comments
#55 - Add a build FGD button
Pull Request -
State: open - Opened by krazyjakee about 2 years ago
- 9 comments
#55 - Add a build FGD button
Pull Request -
State: open - Opened by krazyjakee about 2 years ago
- 9 comments
#54 - Assimp model support in Trenchbroom?
Issue -
State: closed - Opened by elvisish about 2 years ago
- 1 comment
#54 - Assimp model support in Trenchbroom?
Issue -
State: closed - Opened by elvisish about 2 years ago
- 1 comment
#53 - RigidDynamicBody3d > RigidBody3D
Pull Request -
State: closed - Opened by benbeshara about 2 years ago
- 3 comments
#53 - RigidDynamicBody3d > RigidBody3D
Pull Request -
State: closed - Opened by benbeshara about 2 years ago
- 3 comments
#52 - Crash on startup with Godot 4 Mac & Linux
Issue -
State: open - Opened by rgscherf about 2 years ago
- 10 comments
#52 - Crash on startup with Godot 4 Mac & Linux
Issue -
State: open - Opened by rgscherf about 2 years ago
- 10 comments
#51 - Fix compilation for master version of godot (soon to be beta 9)
Pull Request -
State: closed - Opened by somebody1121 about 2 years ago
- 4 comments