Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / codecat/godot-tbloader issues and pull requests

#112 - Error while building addon

Issue - State: closed - Opened by wbwqq 10 days ago - 9 comments

#100 - Add "No Collision" Brush Entity (+Skip Empty Meshes checkbox)

Pull Request - State: closed - Opened by SomeRanDev 5 months ago - 2 comments

#100 - Add "No Collision" Brush Entity (+Skip Empty Meshes checkbox)

Pull Request - State: closed - Opened by SomeRanDev 5 months ago - 2 comments

#99 - Add the ability to set a "Material Template" for textures

Pull Request - State: closed - Opened by SomeRanDev 5 months ago - 8 comments

#99 - Add the ability to set a "Material Template" for textures

Pull Request - State: closed - Opened by SomeRanDev 5 months ago - 7 comments

#98 - Add UV2 unwrap texel size property to TBLoader class

Pull Request - State: closed - Opened by rwilliaise 8 months ago - 1 comment

#98 - Add UV2 unwrap texel size property to TBLoader class

Pull Request - State: closed - Opened by rwilliaise 8 months ago - 1 comment

#97 - Update TB GameConfig file to version 8

Pull Request - State: closed - Opened by etacarinaea 9 months ago - 1 comment

#97 - Update TB GameConfig file to version 8

Pull Request - State: closed - Opened by etacarinaea 9 months ago - 1 comment

#96 - gameconfig error when opening TrenchBroom

Issue - State: closed - Opened by 2manydoritos 10 months ago - 1 comment

#96 - gameconfig error when opening TrenchBroom

Issue - State: closed - Opened by 2manydoritos 10 months ago - 1 comment

#95 - Getting error in Godot 4.2 rc2 when trying to "Build Combined CSG"

Issue - State: closed - Opened by victorbstan about 1 year ago
Labels: bug

#95 - Getting error in Godot 4.2 rc2 when trying to "Build Combined CSG"

Issue - State: closed - Opened by victorbstan about 1 year ago
Labels: bug

#94 - brush-entities are ignoring the "origin" property

Issue - State: open - Opened by Skaruts about 1 year ago

#94 - brush-entities are ignoring the "origin" property

Issue - State: open - Opened by Skaruts about 1 year ago

#93 - Default material?

Issue - State: closed - Opened by elvisish over 1 year ago

#93 - Default material?

Issue - State: closed - Opened by elvisish over 1 year ago

#92 - Support instantiating a scene for the worldspawn entity

Pull Request - State: open - Opened by ashelleyPurdue over 1 year ago

#92 - Support instantiating a scene for the worldspawn entity

Pull Request - State: open - Opened by ashelleyPurdue over 1 year ago

#91 - Rotation `roll` should perhaps be inverted, like `pitch` is

Issue - State: closed - Opened by Skaruts over 1 year ago - 1 comment

#91 - Rotation `roll` should perhaps be inverted, like `pitch` is

Issue - State: closed - Opened by Skaruts over 1 year ago - 1 comment

#90 - add help descriptions to Inspector properties

Issue - State: closed - Opened by Skaruts over 1 year ago

#90 - add help descriptions to Inspector properties

Issue - State: closed - Opened by Skaruts over 1 year ago

#89 - Add sampling the textures as an exported option

Issue - State: open - Opened by Hexadotz over 1 year ago - 2 comments

#89 - Add sampling the textures as an exported option

Issue - State: open - Opened by Hexadotz over 1 year ago - 2 comments

#88 - `build_meshes()` at runtime does not load materials

Issue - State: open - Opened by greenfox1505 over 1 year ago - 3 comments

#88 - `build_meshes()` at runtime does not load materials

Issue - State: open - Opened by greenfox1505 over 1 year ago - 3 comments

#87 - Fix GDExtension format

Issue - State: closed - Opened by greenfox1505 over 1 year ago - 1 comment

#87 - Fix GDExtension format

Issue - State: closed - Opened by greenfox1505 over 1 year ago - 1 comment

#86 - Entites should be added to the scene AFTER their properties have set.

Issue - State: open - Opened by greenfox1505 over 1 year ago - 3 comments

#86 - Entites should be added to the scene AFTER their properties have set.

Issue - State: open - Opened by greenfox1505 over 1 year ago - 3 comments

#85 - Infinite loop rendering death AFTER successful map build

Issue - State: closed - Opened by krazyjakee over 1 year ago - 1 comment

#85 - Infinite loop rendering death AFTER successful map build

Issue - State: closed - Opened by krazyjakee over 1 year ago - 1 comment

#84 - Separate Meshes for Each Brush

Issue - State: closed - Opened by humansandbag over 1 year ago - 1 comment

#84 - Separate Meshes for Each Brush

Issue - State: closed - Opened by humansandbag over 1 year ago - 1 comment

#83 - fix compatibility for Godot 4.1

Pull Request - State: closed - Opened by cortrano over 1 year ago - 10 comments

#83 - fix compatibility for Godot 4.1

Pull Request - State: closed - Opened by cortrano over 1 year ago - 10 comments

#82 - Trenchbroom dosent work with godot 4.1

Issue - State: closed - Opened by Hexadotz over 1 year ago - 6 comments

#82 - Trenchbroom dosent work with godot 4.1

Issue - State: closed - Opened by Hexadotz over 1 year ago - 6 comments

#81 - Doesn't work with godot 4.1

Issue - State: closed - Opened by cuppajoeman over 1 year ago - 3 comments

#81 - Doesn't work with godot 4.1

Issue - State: closed - Opened by cuppajoeman over 1 year ago - 3 comments

#80 - Signal when TBLoader node finished building

Issue - State: closed - Opened by refrogerator over 1 year ago - 1 comment

#80 - Signal when TBLoader node finished building

Issue - State: closed - Opened by refrogerator over 1 year ago - 1 comment

#79 - Error when building from source

Issue - State: closed - Opened by mrjshzk over 1 year ago - 1 comment

#79 - Error when building from source

Issue - State: closed - Opened by mrjshzk over 1 year ago - 1 comment

#78 - Add support for Godot 4.1 Beta 2

Pull Request - State: closed - Opened by krazyjakee over 1 year ago - 1 comment

#78 - Add support for Godot 4.1 Beta 2

Pull Request - State: closed - Opened by krazyjakee over 1 year ago - 1 comment

#77 - Normal maps not working properly on "mirrored" faces

Issue - State: open - Opened by Echo-Heo over 1 year ago

#77 - Normal maps not working properly on "mirrored" faces

Issue - State: open - Opened by Echo-Heo over 1 year ago

#76 - Support for Godot 4.1

Issue - State: closed - Opened by mrjshzk over 1 year ago - 1 comment

#76 - Support for Godot 4.1

Issue - State: closed - Opened by mrjshzk over 1 year ago - 1 comment

#75 - Is tbloader still in development?

Issue - State: open - Opened by elvisish over 1 year ago - 16 comments

#75 - Is tbloader still in development?

Issue - State: open - Opened by elvisish over 1 year ago - 16 comments

#74 - Brush for decals

Issue - State: open - Opened by solitaryurt almost 2 years ago

#74 - Brush for decals

Issue - State: open - Opened by solitaryurt almost 2 years ago

#73 - Brush for ReflectionProbe

Issue - State: open - Opened by solitaryurt almost 2 years ago

#73 - Brush for ReflectionProbe

Issue - State: open - Opened by solitaryurt almost 2 years ago

#72 - Patch Meshes

Issue - State: open - Opened by solitaryurt almost 2 years ago

#72 - Patch Meshes

Issue - State: open - Opened by solitaryurt almost 2 years ago

#71 - Build every brush as separate mesh

Issue - State: open - Opened by jairbolsonaropresidenteem2026 almost 2 years ago - 4 comments

#71 - Build every brush as separate mesh

Issue - State: open - Opened by jairbolsonaropresidenteem2026 almost 2 years ago - 4 comments

#70 - Sync with latest godot-cpp

Pull Request - State: closed - Opened by somebody1121 almost 2 years ago - 1 comment

#70 - Sync with latest godot-cpp

Pull Request - State: closed - Opened by somebody1121 almost 2 years ago - 1 comment

#69 - Unable to create collider shape from mesh!

Issue - State: closed - Opened by mrjshzk almost 2 years ago - 7 comments

#69 - Unable to create collider shape from mesh!

Issue - State: closed - Opened by mrjshzk almost 2 years ago - 7 comments

#68 - Mesh created without textures when building with godot-cpp for rc2

Issue - State: closed - Opened by dominiks almost 2 years ago - 6 comments

#68 - Mesh created without textures when building with godot-cpp for rc2

Issue - State: closed - Opened by dominiks almost 2 years ago - 6 comments

#67 - Add "Build FGD" button (C++)

Pull Request - State: open - Opened by retro-git almost 2 years ago - 2 comments

#67 - Add "Build FGD" button (C++)

Pull Request - State: open - Opened by retro-git almost 2 years ago - 2 comments

#66 - Update godot-cpp & add a more accessible scons command to readme

Pull Request - State: closed - Opened by krazyjakee almost 2 years ago - 7 comments

#66 - Update godot-cpp & add a more accessible scons command to readme

Pull Request - State: closed - Opened by krazyjakee almost 2 years ago - 7 comments

#65 - Crashes on Latest godot 4 (RC1)

Issue - State: closed - Opened by mrjshzk about 2 years ago - 8 comments

#65 - Crashes on Latest godot 4 (RC1)

Issue - State: closed - Opened by mrjshzk about 2 years ago - 8 comments

#64 - TBLoader meshes not displaying texture maps besides Albedo

Issue - State: open - Opened by 18swenskiq about 2 years ago - 3 comments

#64 - TBLoader meshes not displaying texture maps besides Albedo

Issue - State: open - Opened by 18swenskiq about 2 years ago - 3 comments

#63 - Sync with latest godot-cpp

Pull Request - State: closed - Opened by somebody1121 about 2 years ago - 1 comment

#63 - Sync with latest godot-cpp

Pull Request - State: closed - Opened by somebody1121 about 2 years ago - 1 comment

#62 - More texture filtering options for materials

Issue - State: closed - Opened by rylydou about 2 years ago

#62 - More texture filtering options for materials

Issue - State: closed - Opened by rylydou about 2 years ago

#61 - Added support for texture paths with spaces

Pull Request - State: closed - Opened by DMartinek about 2 years ago - 1 comment

#61 - Added support for texture paths with spaces

Pull Request - State: closed - Opened by DMartinek about 2 years ago - 1 comment

#60 - Update godot-cpp

Pull Request - State: closed - Opened by somebody1121 about 2 years ago - 2 comments

#60 - Update godot-cpp

Pull Request - State: closed - Opened by somebody1121 about 2 years ago - 2 comments

#59 - Pluggin not useable from AssetLib install.

Issue - State: open - Opened by greenfox1505 about 2 years ago - 5 comments

#59 - Pluggin not useable from AssetLib install.

Issue - State: open - Opened by greenfox1505 about 2 years ago - 5 comments

#58 - Crash on map build with Godot 4.0 beta 11 when using Linux

Issue - State: closed - Opened by ShadowFungi about 2 years ago - 5 comments

#58 - Crash on map build with Godot 4.0 beta 11 when using Linux

Issue - State: closed - Opened by ShadowFungi about 2 years ago - 5 comments

#57 - Automatically create GPUParticlesCollision3D?

Issue - State: open - Opened by elvisish about 2 years ago - 1 comment

#57 - Automatically create GPUParticlesCollision3D?

Issue - State: open - Opened by elvisish about 2 years ago - 1 comment

#56 - Map Import Plugin

Pull Request - State: open - Opened by rwilliaise about 2 years ago - 6 comments

#56 - Map Import Plugin

Pull Request - State: open - Opened by rwilliaise about 2 years ago - 6 comments

#55 - Add a build FGD button

Pull Request - State: open - Opened by krazyjakee about 2 years ago - 9 comments

#55 - Add a build FGD button

Pull Request - State: open - Opened by krazyjakee about 2 years ago - 9 comments

#54 - Assimp model support in Trenchbroom?

Issue - State: closed - Opened by elvisish about 2 years ago - 1 comment

#54 - Assimp model support in Trenchbroom?

Issue - State: closed - Opened by elvisish about 2 years ago - 1 comment

#53 - RigidDynamicBody3d > RigidBody3D

Pull Request - State: closed - Opened by benbeshara about 2 years ago - 3 comments

#53 - RigidDynamicBody3d > RigidBody3D

Pull Request - State: closed - Opened by benbeshara about 2 years ago - 3 comments

#52 - Crash on startup with Godot 4 Mac & Linux

Issue - State: open - Opened by rgscherf about 2 years ago - 10 comments

#52 - Crash on startup with Godot 4 Mac & Linux

Issue - State: open - Opened by rgscherf about 2 years ago - 10 comments

#51 - Fix compilation for master version of godot (soon to be beta 9)

Pull Request - State: closed - Opened by somebody1121 about 2 years ago - 4 comments