Ecosyste.ms: Issues

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GitHub / code4game/glTFForUE4 issues and pull requests

#73 - Can not import gltf with skeleton and animations.

Issue - State: open - Opened by starock 3 months ago

#72 - List of features over default unreal engine gltf importer

Issue - State: open - Opened by Andrej730 about 1 year ago

#71 - Unreal Engine 5.1 importing mesh with blend shape

Issue - State: open - Opened by Andrej730 about 1 year ago

#70 - Importing issues on 5.2 - Import window & Crash

Issue - State: open - Opened by deanvaessen over 1 year ago - 2 comments

#68 - Mac build ?

Issue - State: closed - Opened by gedw99 over 1 year ago - 2 comments

#66 - Does this coexist with built-in gltf plugin?

Issue - State: closed - Opened by OptimisticMonkey over 1 year ago - 1 comment

#65 - 5.2 build fix

Issue - State: open - Opened by jimsimonz over 1 year ago - 2 comments
Labels: help wanted, wontfix

#64 - Supports the KHR_materials_unlit extension

Issue - State: open - Opened by jixingcn over 1 year ago
Labels: feature

#63 - Rename glTFForUE4 to glTFForUE

Issue - State: closed - Opened by jixingcn almost 2 years ago

#62 - Upgrade the `libgltf` to 0.1.11

Issue - State: open - Opened by jixingcn almost 2 years ago

#61 - Update to UE5.1

Issue - State: closed - Opened by kotn3l almost 2 years ago - 4 comments

#60 - Vertecies messed up, Skeletal mesh UE5

Issue - State: closed - Opened by D3fa1t1 about 2 years ago - 8 comments
Labels: bug

#57 - Can't save in the level when check the `Import Level`

Issue - State: closed - Opened by jixingcn over 2 years ago
Labels: bug

#56 - Update for UE5

Issue - State: closed - Opened by jixingcn over 2 years ago - 1 comment
Labels: feature

#52 - Supports UE4.27

Issue - State: closed - Opened by jixingcn about 3 years ago - 1 comment
Labels: core

#51 - Models arn't combined into 1 object but separate mesh files in UE4

Issue - State: open - Opened by Heagan over 3 years ago - 3 comments
Labels: feature

#50 - Models are rotated 90 degrees on the X axis

Issue - State: closed - Opened by Heagan over 3 years ago - 2 comments

#49 - Add new library files for vs2017

Issue - State: closed - Opened by jixingcn over 3 years ago - 1 comment
Labels: optimize

#48 - Move the third-party path

Issue - State: closed - Opened by jixingcn over 3 years ago - 1 comment
Labels: optimize

#46 - Any plans to support runtime import

Issue - State: closed - Opened by tonetechnician over 3 years ago - 3 comments

#42 - Add license scan report and status

Pull Request - State: closed - Opened by fossabot over 3 years ago - 1 comment

#41 - "Cannot resolve symbol" when building with engine

Issue - State: closed - Opened by GSGBen over 3 years ago - 5 comments

#40 - Create a root bone when the count of no-parent bones is not one

Issue - State: closed - Opened by jixingcn over 3 years ago - 1 comment
Labels: bug

#39 - Use `ParallelFor` when loading the mesh data from the binary.

Issue - State: open - Opened by jixingcn over 3 years ago
Labels: feature

#37 - Unreal Crash when i try to import gltf with animation / skeletal mesh

Issue - State: closed - Opened by Fr0zka over 3 years ago - 6 comments
Labels: bug

#36 - Infinite loading

Issue - State: closed - Opened by Fr0zka almost 4 years ago - 7 comments
Labels: bug

#34 - Failed to import the skeleton mesh in UE4.24

Issue - State: closed - Opened by jixingcn almost 4 years ago - 1 comment
Labels: bug

#33 - Can not import glTF with blendshapes/morphs :(

Issue - State: closed - Opened by motorsep almost 4 years ago - 5 comments
Labels: bug

#32 - Right-click reload mesh in the Editor ?

Issue - State: closed - Opened by motorsep almost 4 years ago - 3 comments
Labels: question

#31 - Release Notes

Issue - State: closed - Opened by jixingcn almost 4 years ago - 4 comments
Labels: wontfix

#30 - Output the level as a glTF file.

Issue - State: closed - Opened by jixingcn almost 4 years ago - 1 comment
Labels: feature

#29 - Supports import by URL

Issue - State: open - Opened by jixingcn almost 4 years ago
Labels: feature

#28 - Supports more materials

Issue - State: closed - Opened by jixingcn almost 4 years ago - 1 comment
Labels: feature

#27 - Supports the KHR_lights_punctual extension

Issue - State: open - Opened by jixingcn almost 4 years ago
Labels: feature

#26 - Full support the macOS Big Sur

Issue - State: closed - Opened by jixingcn almost 4 years ago - 2 comments
Labels: core

#25 - Deploy v2.0.4

Issue - State: closed - Opened by jixingcn almost 4 years ago - 2 comments
Labels: core

#24 - Failed to import the image by glb.

Issue - State: closed - Opened by jixingcn almost 4 years ago - 1 comment
Labels: bug

#22 - Importing sceleton from blender

Issue - State: closed - Opened by pinq- almost 4 years ago - 6 comments

#21 - why don't load my "glb“ file?threejs and unity3d can load this file.

Issue - State: closed - Opened by sui0312feng about 4 years ago - 1 comment
Labels: bug

#20 - Fix the version name error and re-deploy as 2.0.1

Issue - State: closed - Opened by alexchicn about 4 years ago - 1 comment
Labels: bug

#19 - Animations and Weights are bugged

Issue - State: closed - Opened by TheKillerey about 4 years ago - 6 comments

#18 - Update the `libgltf` and the `draco`

Issue - State: closed - Opened by alexchicn about 4 years ago
Labels: core

#17 - The skeletal mesh is incorrect after restart the UE4 editor

Issue - State: closed - Opened by alexchicn about 4 years ago - 1 comment
Labels: bug

#16 - Has errors when import the multi-primitives for the skeletal mesh

Issue - State: closed - Opened by alexchicn about 4 years ago - 1 comment
Labels: bug

#15 - Can't scale the skeletal mesh

Issue - State: closed - Opened by alexchicn about 4 years ago - 1 comment
Labels: bug

#14 - Test, build and deploy the 2.0

Issue - State: closed - Opened by alexchicn about 4 years ago
Labels: core

#13 - Create all materials by `UMaterialInstanceConstant`

Issue - State: closed - Opened by alexchicn about 4 years ago - 1 comment
Labels: feature

#12 - Don't merge all meshes into one `UMesh`, every mesh has a `UMesh` package.

Issue - State: closed - Opened by alexchicn about 4 years ago - 1 comment
Labels: bug

#11 - Optimize the number of the texture

Issue - State: closed - Opened by alexchicn about 4 years ago - 1 comment
Labels: optimize

#10 - Import the glTF file as `ULevel` in editor

Issue - State: closed - Opened by alexchicn about 4 years ago - 1 comment
Labels: feature

#9 - Fixes for 4.23

Pull Request - State: closed - Opened by jimsimonz about 5 years ago - 2 comments

#8 - Is this project still active ?

Issue - State: closed - Opened by motorsep about 5 years ago - 4 comments

#7 - ReImport issue

Issue - State: closed - Opened by koloved over 5 years ago - 2 comments
Labels: feature, help wanted

#6 - 4.22 support?

Issue - State: closed - Opened by NazzarenoGiannelli over 5 years ago - 7 comments

#5 - Support to convert your material to the glTF standard PBR material

Issue - State: closed - Opened by alexchicn almost 6 years ago - 1 comment
Labels: feature

#4 - Output the 'UStaticMesh' as a glTF file

Issue - State: closed - Opened by alexchicn almost 6 years ago - 2 comments
Labels: feature

#3 - The node's coordinate is incorrect

Issue - State: closed - Opened by alexchicn over 6 years ago - 1 comment
Labels: bug

#2 - Test slack

Issue - State: closed - Opened by alexchicn almost 7 years ago - 1 comment

#1 - Add a Gitter chat badge to README.md

Pull Request - State: closed - Opened by gitter-badger almost 7 years ago - 2 comments