Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / code4game/glTFForUE4 issues and pull requests
#73 - Can not import gltf with skeleton and animations.
Issue -
State: open - Opened by starock 3 months ago
#72 - List of features over default unreal engine gltf importer
Issue -
State: open - Opened by Andrej730 about 1 year ago
#71 - Unreal Engine 5.1 importing mesh with blend shape
Issue -
State: open - Opened by Andrej730 about 1 year ago
#70 - Importing issues on 5.2 - Import window & Crash
Issue -
State: open - Opened by deanvaessen over 1 year ago
- 2 comments
#68 - Mac build ?
Issue -
State: closed - Opened by gedw99 over 1 year ago
- 2 comments
#66 - Does this coexist with built-in gltf plugin?
Issue -
State: closed - Opened by OptimisticMonkey over 1 year ago
- 1 comment
#65 - 5.2 build fix
Issue -
State: open - Opened by jimsimonz over 1 year ago
- 2 comments
Labels: help wanted, wontfix
#64 - Supports the KHR_materials_unlit extension
Issue -
State: open - Opened by jixingcn over 1 year ago
Labels: feature
#63 - Rename glTFForUE4 to glTFForUE
Issue -
State: closed - Opened by jixingcn almost 2 years ago
#62 - Upgrade the `libgltf` to 0.1.11
Issue -
State: open - Opened by jixingcn almost 2 years ago
#61 - Update to UE5.1
Issue -
State: closed - Opened by kotn3l almost 2 years ago
- 4 comments
#60 - Vertecies messed up, Skeletal mesh UE5
Issue -
State: closed - Opened by D3fa1t1 about 2 years ago
- 8 comments
Labels: bug
#57 - Can't save in the level when check the `Import Level`
Issue -
State: closed - Opened by jixingcn over 2 years ago
Labels: bug
#56 - Update for UE5
Issue -
State: closed - Opened by jixingcn over 2 years ago
- 1 comment
Labels: feature
#52 - Supports UE4.27
Issue -
State: closed - Opened by jixingcn about 3 years ago
- 1 comment
Labels: core
#51 - Models arn't combined into 1 object but separate mesh files in UE4
Issue -
State: open - Opened by Heagan over 3 years ago
- 3 comments
Labels: feature
#50 - Models are rotated 90 degrees on the X axis
Issue -
State: closed - Opened by Heagan over 3 years ago
- 2 comments
#49 - Add new library files for vs2017
Issue -
State: closed - Opened by jixingcn over 3 years ago
- 1 comment
Labels: optimize
#48 - Move the third-party path
Issue -
State: closed - Opened by jixingcn over 3 years ago
- 1 comment
Labels: optimize
#47 - Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name.
Issue -
State: closed - Opened by Claw256 over 3 years ago
- 8 comments
Labels: bug
#46 - Any plans to support runtime import
Issue -
State: closed - Opened by tonetechnician over 3 years ago
- 3 comments
#42 - Add license scan report and status
Pull Request -
State: closed - Opened by fossabot over 3 years ago
- 1 comment
#41 - "Cannot resolve symbol" when building with engine
Issue -
State: closed - Opened by GSGBen over 3 years ago
- 5 comments
#40 - Create a root bone when the count of no-parent bones is not one
Issue -
State: closed - Opened by jixingcn over 3 years ago
- 1 comment
Labels: bug
#39 - Use `ParallelFor` when loading the mesh data from the binary.
Issue -
State: open - Opened by jixingcn over 3 years ago
Labels: feature
#38 - The byte offset is incorrect when the `byteStride` is different with the item size of the accessor! (**data-interleaving**)
Issue -
State: closed - Opened by jixingcn over 3 years ago
- 1 comment
Labels: bug
#37 - Unreal Crash when i try to import gltf with animation / skeletal mesh
Issue -
State: closed - Opened by Fr0zka over 3 years ago
- 6 comments
Labels: bug
#36 - Infinite loading
Issue -
State: closed - Opened by Fr0zka almost 4 years ago
- 7 comments
Labels: bug
#34 - Failed to import the skeleton mesh in UE4.24
Issue -
State: closed - Opened by jixingcn almost 4 years ago
- 1 comment
Labels: bug
#33 - Can not import glTF with blendshapes/morphs :(
Issue -
State: closed - Opened by motorsep almost 4 years ago
- 5 comments
Labels: bug
#32 - Right-click reload mesh in the Editor ?
Issue -
State: closed - Opened by motorsep almost 4 years ago
- 3 comments
Labels: question
#31 - Release Notes
Issue -
State: closed - Opened by jixingcn almost 4 years ago
- 4 comments
Labels: wontfix
#30 - Output the level as a glTF file.
Issue -
State: closed - Opened by jixingcn almost 4 years ago
- 1 comment
Labels: feature
#29 - Supports import by URL
Issue -
State: open - Opened by jixingcn almost 4 years ago
Labels: feature
#28 - Supports more materials
Issue -
State: closed - Opened by jixingcn almost 4 years ago
- 1 comment
Labels: feature
#27 - Supports the KHR_lights_punctual extension
Issue -
State: open - Opened by jixingcn almost 4 years ago
Labels: feature
#26 - Full support the macOS Big Sur
Issue -
State: closed - Opened by jixingcn almost 4 years ago
- 2 comments
Labels: core
#25 - Deploy v2.0.4
Issue -
State: closed - Opened by jixingcn almost 4 years ago
- 2 comments
Labels: core
#24 - Failed to import the image by glb.
Issue -
State: closed - Opened by jixingcn almost 4 years ago
- 1 comment
Labels: bug
#22 - Importing sceleton from blender
Issue -
State: closed - Opened by pinq- almost 4 years ago
- 6 comments
#21 - why don't load my "glb“ file?threejs and unity3d can load this file.
Issue -
State: closed - Opened by sui0312feng about 4 years ago
- 1 comment
Labels: bug
#20 - Fix the version name error and re-deploy as 2.0.1
Issue -
State: closed - Opened by alexchicn about 4 years ago
- 1 comment
Labels: bug
#19 - Animations and Weights are bugged
Issue -
State: closed - Opened by TheKillerey about 4 years ago
- 6 comments
#18 - Update the `libgltf` and the `draco`
Issue -
State: closed - Opened by alexchicn about 4 years ago
Labels: core
#17 - The skeletal mesh is incorrect after restart the UE4 editor
Issue -
State: closed - Opened by alexchicn about 4 years ago
- 1 comment
Labels: bug
#16 - Has errors when import the multi-primitives for the skeletal mesh
Issue -
State: closed - Opened by alexchicn about 4 years ago
- 1 comment
Labels: bug
#15 - Can't scale the skeletal mesh
Issue -
State: closed - Opened by alexchicn about 4 years ago
- 1 comment
Labels: bug
#14 - Test, build and deploy the 2.0
Issue -
State: closed - Opened by alexchicn about 4 years ago
Labels: core
#13 - Create all materials by `UMaterialInstanceConstant`
Issue -
State: closed - Opened by alexchicn about 4 years ago
- 1 comment
Labels: feature
#12 - Don't merge all meshes into one `UMesh`, every mesh has a `UMesh` package.
Issue -
State: closed - Opened by alexchicn about 4 years ago
- 1 comment
Labels: bug
#11 - Optimize the number of the texture
Issue -
State: closed - Opened by alexchicn about 4 years ago
- 1 comment
Labels: optimize
#10 - Import the glTF file as `ULevel` in editor
Issue -
State: closed - Opened by alexchicn about 4 years ago
- 1 comment
Labels: feature
#9 - Fixes for 4.23
Pull Request -
State: closed - Opened by jimsimonz about 5 years ago
- 2 comments
#8 - Is this project still active ?
Issue -
State: closed - Opened by motorsep about 5 years ago
- 4 comments
#7 - ReImport issue
Issue -
State: closed - Opened by koloved over 5 years ago
- 2 comments
Labels: feature, help wanted
#6 - 4.22 support?
Issue -
State: closed - Opened by NazzarenoGiannelli over 5 years ago
- 7 comments
#5 - Support to convert your material to the glTF standard PBR material
Issue -
State: closed - Opened by alexchicn almost 6 years ago
- 1 comment
Labels: feature
#4 - Output the 'UStaticMesh' as a glTF file
Issue -
State: closed - Opened by alexchicn almost 6 years ago
- 2 comments
Labels: feature
#3 - The node's coordinate is incorrect
Issue -
State: closed - Opened by alexchicn over 6 years ago
- 1 comment
Labels: bug
#2 - Test slack
Issue -
State: closed - Opened by alexchicn almost 7 years ago
- 1 comment
#1 - Add a Gitter chat badge to README.md
Pull Request -
State: closed - Opened by gitter-badger almost 7 years ago
- 2 comments