Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / clintbellanger/flare issues and pull requests

#95 - Issue #38 hazards should remember entity collisions

Pull Request - State: closed - Opened by norseboar over 13 years ago

#94 - create "make install" target in cmake config

Issue - State: closed - Opened by hennr over 13 years ago - 8 comments
Labels: Feature

#93 - Delete button

Pull Request - State: closed - Opened by norseboar over 13 years ago - 2 comments

#92 - Grassland Tile Set

Issue - State: closed - Opened by clintbellanger over 13 years ago - 5 comments
Labels: Art

#91 - Add Delete button to load game screen

Issue - State: closed - Opened by pennomi over 13 years ago - 1 comment
Labels: Feature

#90 - Memory not being freed when changing game states

Issue - State: closed - Opened by clintbellanger over 13 years ago - 3 comments
Labels: Bug

#89 - Better [enemygroup] spawning algorithm

Pull Request - State: closed - Opened by pennomi over 13 years ago

#88 - New zombie die sound

Issue - State: closed - Opened by clintbellanger over 13 years ago - 4 comments
Labels: Art

#87 - Cleave art

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment
Labels: Art

#86 - cleanup

Pull Request - State: closed - Opened by pennomi over 13 years ago

#85 - Refactored post_power to use hazard source as source

Pull Request - State: closed - Opened by pennomi over 13 years ago

#84 - Added event power spawning

Pull Request - State: closed - Opened by pennomi over 13 years ago

#83 - MinGW 3 issues

Issue - State: closed - Opened by clintbellanger over 13 years ago - 3 comments
Labels: Bug

#82 - Last Batch of Map Updates

Pull Request - State: closed - Opened by pennomi over 13 years ago

#81 - Convert post_power to use hazard source

Issue - State: closed - Opened by pennomi over 13 years ago - 1 comment
Labels: Feature

#80 - 2nd group of map updates

Pull Request - State: closed - Opened by pennomi over 13 years ago

#79 - First set of map updates

Pull Request - State: closed - Opened by pennomi over 13 years ago

#78 - Tiles that can obscure player should ghost when a player is by them

Issue - State: closed - Opened by shazzner over 13 years ago - 5 comments
Labels: Feature

#77 - Updated [enemygroup] to have variable number of monsters

Pull Request - State: closed - Opened by pennomi over 13 years ago

#76 - On-click events

Pull Request - State: closed - Opened by pennomi over 13 years ago - 1 comment

#75 - Improve [enemygroup] functionality

Issue - State: closed - Opened by pennomi over 13 years ago - 5 comments
Labels: Feature

#74 - Add hazard/power spawning to map events

Issue - State: closed - Opened by clintbellanger over 13 years ago - 3 comments
Labels: Feature

#73 - Power Cooldowns

Pull Request - State: closed - Opened by pennomi over 13 years ago

#72 - Reworked Lost Mines map

Pull Request - State: closed - Opened by pennomi over 13 years ago

#71 - Fix for overlapped +1 buttons on character screen

Pull Request - State: closed - Opened by fcxSanya over 13 years ago - 2 comments

#70 - Patch for issue #12

Pull Request - State: closed - Opened by fcxSanya over 13 years ago

#69 - Missiles sometimes go opposite direction

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment
Labels: Bug

#68 - Unable to compile EnemyGroupManager on windows.

Issue - State: closed - Opened by Paul-Wortmann over 13 years ago - 5 comments
Labels: Bug

#67 - Added support for random enemy group spawning

Pull Request - State: closed - Opened by pennomi over 13 years ago

#66 - Current revision: gamestate error?

Issue - State: closed - Opened by pennomi over 13 years ago - 10 comments
Labels: Bug

#65 - The enemy menu quickly become unstable and hamper the mouse move gameplay

Issue - State: closed - Opened by Bonbadil over 13 years ago - 3 comments
Labels: Bug

#64 - Add an icon to close the menu windows

Issue - State: closed - Opened by Bonbadil over 13 years ago - 2 comments
Labels: Feature

#63 - Top-level Menu Music

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment

#62 - Decouple hero sprite heads and portraits

Issue - State: closed - Opened by clintbellanger over 13 years ago - 2 comments

#61 - Menu button notifications

Issue - State: closed - Opened by clintbellanger over 13 years ago - 3 comments
Labels: Feature

#60 - Base Female Sprites

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment
Labels: Art

#59 - Player Portraits

Issue - State: closed - Opened by clintbellanger over 13 years ago - 2 comments
Labels: Art

#58 - Updated CMakeLists.txt to include WidgetInput.cpp

Pull Request - State: closed - Opened by pennomi over 13 years ago

#57 - Input widget

Pull Request - State: closed - Opened by ghost over 13 years ago

#56 - WidgetTextInput

Issue - State: closed - Opened by clintbellanger over 13 years ago - 3 comments

#55 - Button to advance NPC converstaions

Pull Request - State: closed - Opened by ghost over 13 years ago

#54 - Improve WidgetButton by allowing various styles

Pull Request - State: closed - Opened by ghost over 13 years ago

#53 - Mouse-move improvements

Issue - State: closed - Opened by clintbellanger over 13 years ago - 2 comments
Labels: Feature

#52 - Bugfixes: antlion_hatchling animation and Fixed powers.txt

Pull Request - State: closed - Opened by pennomi over 13 years ago - 1 comment

#51 - The file that was forsaken by the wayside :(

Pull Request - State: closed - Opened by pennomi over 13 years ago

#49 - Animation speed and merged animations

Pull Request - State: closed - Opened by ghost over 13 years ago

#48 - Add Powers that spawn Enemies

Issue - State: closed - Opened by clintbellanger over 13 years ago - 11 comments
Labels: Feature

#47 - Add A* pathfinding to enemies

Issue - State: closed - Opened by clintbellanger over 13 years ago - 3 comments
Labels: Feature

#46 - Add variable creature spawns

Issue - State: closed - Opened by clintbellanger over 13 years ago - 7 comments

#45 - Add patrolling and wandering enemies

Issue - State: closed - Opened by clintbellanger over 13 years ago - 2 comments
Labels: Feature

#44 - Allow enemies to enter combat in packs

Issue - State: closed - Opened by clintbellanger over 13 years ago - 2 comments
Labels: Feature

#43 - Add missile reflection

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment
Labels: Feature

#42 - Add life-steal and mana-steal to powers and weapons

Issue - State: closed - Opened by clintbellanger over 13 years ago - 2 comments

#41 - Add optional cooldown to powers

Issue - State: closed - Opened by clintbellanger over 13 years ago - 3 comments
Labels: Feature

#40 - Refactored power 'Freeze' to be configurable as new power type 'repeater'.

Pull Request - State: closed - Opened by pennomi over 13 years ago

#39 - Add map events activated by clicking

Issue - State: closed - Opened by clintbellanger over 13 years ago - 6 comments
Labels: Feature

#38 - Hazards should remember Entity collisions

Issue - State: closed - Opened by clintbellanger over 13 years ago - 6 comments
Labels: Feature

#37 - Rendering variables now loaded from animation definition files

Pull Request - State: closed - Opened by ghost over 13 years ago

#36 - Merge Enemy Animations

Issue - State: closed - Opened by clintbellanger over 13 years ago - 9 comments

#35 - Bugfix: skeleton animation freezes and causes infinite melee loop

Pull Request - State: closed - Opened by pennomi over 13 years ago - 1 comment

#34 - Enemy animation definitions

Pull Request - State: closed - Opened by ghost over 13 years ago

#33 - Animation definitions file parsing

Pull Request - State: closed - Opened by ghost over 13 years ago

#32 - Refactored missilex3 into missile

Pull Request - State: closed - Opened by pennomi over 13 years ago

#31 - Trying out an Animation Class

Pull Request - State: closed - Opened by ghost over 13 years ago

#30 - Arrange data files for easy translations

Issue - State: closed - Opened by clintbellanger over 13 years ago - 19 comments
Labels: Refactor

#29 - Convert internal strings to Unicode

Issue - State: closed - Opened by clintbellanger over 13 years ago - 3 comments
Labels: Feature

#28 - Convert FileParser to read utf-8 files

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment
Labels: Feature

#27 - Convert FontEngine to use TTF and Unicode

Issue - State: closed - Opened by clintbellanger over 13 years ago - 9 comments
Labels: Feature

#26 - damage_multiplier option for powers

Pull Request - State: closed - Opened by pennomi over 13 years ago

#25 - Add MP cost to Power Tooltip

Pull Request - State: closed - Opened by pennomi over 13 years ago

#24 - Variable MP cost for powers

Pull Request - State: closed - Opened by pennomi over 13 years ago

#23 - Crashes upon new game or load game

Issue - State: closed - Opened by pennomi over 13 years ago - 2 comments

#22 - Floating Combat Text

Issue - State: closed - Opened by clintbellanger over 13 years ago - 2 comments
Labels: Feature

#21 - Improve WidgetButton by allowing various styles

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment

#20 - Add a symbol or button to show that conversation continues

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment

#19 - Change icon dragging behavior

Issue - State: closed - Opened by clintbellanger over 13 years ago - 6 comments
Labels: Refactor

#18 - Exit to Title Menu

Pull Request - State: closed - Opened by ghost over 13 years ago

#17 - Issue #5

Pull Request - State: closed - Opened by ghost over 13 years ago

#16 - Clean up the groundRay power type

Issue - State: closed - Opened by clintbellanger over 13 years ago - 4 comments

#15 - Convert missileX3 to an improved base missile power type

Issue - State: closed - Opened by clintbellanger over 13 years ago - 4 comments

#14 - Add optional damage multiplier to powers

Issue - State: closed - Opened by clintbellanger over 13 years ago - 3 comments

#13 - Allow configurable mana cost on powers

Issue - State: closed - Opened by clintbellanger over 13 years ago - 2 comments

#12 - Create a new item bonus to increase base stats

Issue - State: closed - Opened by clintbellanger over 13 years ago - 2 comments
Labels: Feature

#11 - Refactor several classes to use FileParser

Issue - State: closed - Opened by clintbellanger over 13 years ago - 5 comments

#10 - Handle systems without sound

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment
Labels: Bug

#9 - New Character screen

Issue - State: closed - Opened by clintbellanger over 13 years ago - 7 comments

#8 - Confirm "Save and Exit to Title"

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment

#7 - Create an Animation class

Issue - State: closed - Opened by clintbellanger over 13 years ago - 17 comments

#6 - Create a common Event handling class

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment
Labels: Refactor

#5 - Create a base class Entity

Issue - State: closed - Opened by clintbellanger over 13 years ago - 2 comments

#4 - WidgetTabs

Issue - State: closed - Opened by clintbellanger over 13 years ago - 5 comments
Labels: Refactor

#3 - Correctly handle powers/items that require targeting

Issue - State: closed - Opened by clintbellanger over 13 years ago - 1 comment
Labels: Bug

#2 - Use Standard Directories

Issue - State: closed - Opened by clintbellanger over 13 years ago - 12 comments
Labels: Feature

#1 - Modular Game States

Pull Request - State: closed - Opened by ghost over 13 years ago