Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / citizenfx/fivem issues and pull requests
#2776 - fix(txd): bump txd pool size
Pull Request -
State: closed - Opened by SKITTLE6969 3 months ago
- 6 comments
Labels: invalid
#2775 - fix(nui) bump txd pool size
Pull Request -
State: closed - Opened by SKITTLE6969 3 months ago
Labels: invalid
#2774 - FiveM crash when start in canary
Issue -
State: open - Opened by DaniGP17 3 months ago
Labels: bug, triage, crash
#2773 - 2699 and 2802 crashes all players
Issue -
State: open - Opened by Whisperisgod 3 months ago
- 21 comments
Labels: bug, triage, crash
#2772 - RedM Pool Size Error
Issue -
State: closed - Opened by Masterspooni 3 months ago
- 2 comments
Labels: bug, crash, RedM
#2771 - fix(ext/cfx-ui/src/assets/languages): Arabic system locale
Pull Request -
State: closed - Opened by ahmed608 3 months ago
- 4 comments
Labels: invalid
#2770 - feat(nui): Allow DUI Keyboard Input
Pull Request -
State: open - Opened by Mycroft-Studios 3 months ago
- 3 comments
#2769 - Create five m 454545454
Pull Request -
State: closed - Opened by firewolf12226116161 3 months ago
- 2 comments
Labels: invalid
#2769 - Create five m 454545454
Pull Request -
State: closed - Opened by firewolf12226116161 3 months ago
- 2 comments
Labels: invalid
#2768 - Aiming at another player is offset
Issue -
State: open - Opened by BuddiesTV 3 months ago
Labels: bug, triage
#2768 - Aiming at another player is offset
Issue -
State: open - Opened by BuddiesTV 3 months ago
Labels: bug, triage
#2767 - Rockstar Editor infinite loading (IP address hard-coded error)
Issue -
State: open - Opened by taoletsgo 3 months ago
- 3 comments
Labels: bug, triage, crash
#2766 - SetGameplayCamRelativePitch don't work in FP in vehicle
Issue -
State: open - Opened by JustMordeckai 3 months ago
- 1 comment
Labels: bug, triage
#2765 - Update CanPlayerStartCommerceSession.md
Pull Request -
State: closed - Opened by madMan1235 3 months ago
- 1 comment
Labels: invalid
#2764 - Crashing everyone
Issue -
State: open - Opened by Realityy5m 3 months ago
- 4 comments
Labels: bug, triage, crash
#2763 - Building : Add known issue for C2039
Pull Request -
State: closed - Opened by Mathu-lmn 3 months ago
- 11 comments
Labels: triage
#2762 - ScaleformStore Pool Full - Value Increase?
Issue -
State: closed - Opened by Legacy-TacticalGamingInteractive 3 months ago
- 1 comment
Labels: bug, crash
#2761 - State BUG Cheaters exploiting to crash players
Issue -
State: closed - Opened by florijanftw 3 months ago
- 4 comments
Labels: bug, crash
#2760 - RAGE error: ERR_MEM_MULTIALLOC_FREE crash when hitting cloth ped alternate variations limit
Issue -
State: open - Opened by DurtyFree 3 months ago
- 19 comments
Labels: status:deferred, crash
#2759 - feat(mono): allow for code definitions to be split
Pull Request -
State: closed - Opened by AvarianKnight 3 months ago
- 7 comments
Labels: enhancement, ready-to-merge, ScRT: C#, RedM
#2758 - You can't interact with vehicles if you walk away and come back
Issue -
State: open - Opened by Bigdadysaaa 3 months ago
- 2 comments
Labels: bug, triage
#2757 - fix(native-decls): fix invalid operator in Lua examples
Pull Request -
State: closed - Opened by Mathu-lmn 3 months ago
Labels: ready-to-merge, documentation
#2756 - fix(state/scripting): fixes player natives trying to reference non-existent player entity
Pull Request -
State: closed - Opened by AvarianKnight 3 months ago
Labels: enhancement, ready-to-merge
#2755 - fix(ext/cfx-ui): South Korea system locale
Pull Request -
State: closed - Opened by poco8537 3 months ago
- 5 comments
Labels: enhancement, ready-to-merge
#2754 - fix(ext/cfx-ui): South Korea server country setting
Pull Request -
State: closed - Opened by poco8537 3 months ago
Labels: invalid
#2753 - fix(nui): hide mouse cursor when the css cursor property is set to none
Pull Request -
State: open - Opened by kajkul 3 months ago
- 4 comments
Labels: triage, RedM
#2752 - Sticking of SLOD2 models during loading on b3258
Issue -
State: open - Opened by MaaximGL 3 months ago
- 86 comments
Labels: bug
#2751 - Experimental onesync population (sv_experimentalOneSyncPopulation) doesn't work.
Issue -
State: open - Opened by brunosollar 3 months ago
- 9 comments
Labels: bug, triage
#2750 - fix(onesync): CPlayerGameStateDataNode for b3095
Pull Request -
State: closed - Opened by Korioz 3 months ago
- 4 comments
Labels: ready-to-merge
#2749 - [MonoV2] System.MethodAccessException
Issue -
State: closed - Opened by Keyinator 3 months ago
Labels: bug, ScRT: C#
#2748 - GetPlayerWeaponDamageModifier always returns 1 serverside
Issue -
State: closed - Opened by mcNuggets1 3 months ago
- 4 comments
Labels: bug
#2747 - feat(extra-natives/five): getter & setter for vehicle flag
Pull Request -
State: closed - Opened by ahcenezdh 3 months ago
- 2 comments
Labels: invalid
#2746 - ERR_MEM_MULTIALLOC_FREE Error GTA5_b3095.exe!sub_141306B24 (0x4d)
Issue -
State: closed - Opened by xrtw 3 months ago
- 2 comments
Labels: bug, crash
#2745 - feat(ext/cfx-ui): South Korea server country setting
Pull Request -
State: closed - Opened by poco8537 3 months ago
- 4 comments
Labels: enhancement, invalid
#2744 - fix(voip/mumble): Voice cracking on high load
Pull Request -
State: closed - Opened by Ktos93 3 months ago
- 1 comment
Labels: ready-to-merge, RedM
#2743 - fix(natives/five): weather pointer offset
Pull Request -
State: closed - Opened by DaniGP17 3 months ago
- 2 comments
Labels: invalid
#2742 - Mumble voip crackling with poor computer hardware
Issue -
State: closed - Opened by Identity-labs 3 months ago
- 3 comments
Labels: bug, RedM
#2741 - feat(server/state): add `[GET/SET]_ENTITY_ORPHAN_MODE`
Pull Request -
State: closed - Opened by AvarianKnight 3 months ago
Labels: enhancement, ready-to-merge
#2740 - tweak(clrcore): add missing flags and types
Pull Request -
State: closed - Opened by DaniGP17 3 months ago
- 2 comments
Labels: invalid, ready-to-merge, ScRT: C#
#2739 - feat(scripting/state): add `GET_GAME_POOL` server side parity
Pull Request -
State: closed - Opened by AvarianKnight 3 months ago
Labels: ready-to-merge
#2738 - fix(clr/shared): fix GetGamePool for server
Pull Request -
State: closed - Opened by AvarianKnight 3 months ago
- 2 comments
Labels: invalid, ready-to-merge
#2737 - fix(clr/shared): remove preprocessor stuff for Object
Pull Request -
State: closed - Opened by AvarianKnight 3 months ago
Labels: ready-to-merge
#2736 - ForceSnowPass native crashes the client
Issue -
State: closed - Opened by Mathu-lmn 3 months ago
- 2 comments
Labels: bug, crash
#2735 - Fivem crash windows sourcegraph link invalid
Issue -
State: open - Opened by Mathu-lmn 3 months ago
- 1 comment
Labels: bug, triage
#2734 - Cleanup of scheduler.lua
Pull Request -
State: open - Opened by Mathu-lmn 3 months ago
- 1 comment
Labels: manual-review, needs manual verification
#2733 - fix(extra-natives/five): fix crosshair bottom line drawn incorrectly
Pull Request -
State: closed - Opened by JohnDeved 3 months ago
- 1 comment
Labels: ready-to-merge
#2732 - Vehicle performance modifications are not taking effect
Issue -
State: open - Opened by JeanNeez 3 months ago
Labels: bug, triage
#2731 - tweak(mono-rt2): swap back to using Prop instead of Object
Pull Request -
State: closed - Opened by AvarianKnight 3 months ago
Labels: ready-to-merge, triage
#2730 - Add new valid Epic installation path for gameselect process
Pull Request -
State: closed - Opened by Mathu-lmn 3 months ago
Labels: enhancement, ready-to-merge
#2729 - tweak(decrapped/native): remove files not supported
Pull Request -
State: open - Opened by PsychoShock 3 months ago
- 5 comments
Labels: invalid
#2728 - tweak(conhost): use circular_buffer instead of ImVector
Pull Request -
State: closed - Opened by AvarianKnight 3 months ago
Labels: ready-to-merge
#2727 - Abuse with purposly disconnecting eth/wifi
Issue -
State: open - Opened by aqua3man 3 months ago
Labels: bug, triage
#2726 - issue with non-physical mouse input on FiveM
Issue -
State: open - Opened by Kerato-san 3 months ago
- 2 comments
Labels: bug, triage
#2725 - Animation Sync
Issue -
State: open - Opened by arlofonseca 3 months ago
- 1 comment
Labels: bug, triage
#2724 - Txd pool size
Issue -
State: open - Opened by SKITTLE6969 4 months ago
- 2 comments
Labels: bug, triage, crash
#2723 - data_file 'WEAPON_METADATA_FILE' not working - REDM
Issue -
State: closed - Opened by SireVLC 4 months ago
- 10 comments
Labels: bug, RedM
#2722 - GTA5_b3095.exe!sub_141311FB0 (0x16f)
Issue -
State: open - Opened by SunSet006 4 months ago
- 10 comments
Labels: bug, triage
#2721 - feat(onesync/helicopters): serialize helicopters datanodes
Pull Request -
State: closed - Opened by ahcenezdh 4 months ago
- 9 comments
Labels: ready-to-merge
#2720 - MainThrd/ tryHostState changing from 5 to 6
Issue -
State: closed - Opened by Kevin-key4197 4 months ago
- 2 comments
Labels: bug, RedM
#2719 - Ultrawide minimap position is wrong
Issue -
State: closed - Opened by Paneedah 4 months ago
- 3 comments
Labels: bug
#2718 - Weapon file data mounting does not work in RedM.
Issue -
State: closed - Opened by Kianimal 4 months ago
- 12 comments
Labels: bug, RedM
#2717 - tweak(core/sbag): delete state bags that get passed as nil
Pull Request -
State: closed - Opened by AvarianKnight 4 months ago
Labels: ready-to-merge
#2716 - Native errors without stacktrace
Issue -
State: open - Opened by mcNuggets1 4 months ago
- 3 comments
Labels: bug, triage
#2715 - feat(scripting/lua): add PerformHttpRequestAwait
Pull Request -
State: closed - Opened by someone005 4 months ago
Labels: ready-to-merge
#2714 - svSync hitches in 9461 (linux)
Issue -
State: closed - Opened by Jonirulah 4 months ago
- 1 comment
Labels: bug
#2712 - Adhesive.dll!CreateComponent crash
Issue -
State: closed - Opened by AcedaIcon 4 months ago
- 1 comment
Labels: bug, crash
#2711 - Native issue with Weather?
Issue -
State: closed - Opened by Legacy-TacticalGamingInteractive 4 months ago
Labels: bug
#2710 - Weaponanimation data file not working on join when changing vanilla weapons
Issue -
State: open - Opened by SmallDvrkOne 4 months ago
- 1 comment
Labels: bug, triage
#2705 - Strange Crash
Issue -
State: closed - Opened by someone005 4 months ago
Labels: bug, crash
#2701 - feat(docs): added new language for fivem
Pull Request -
State: closed - Opened by Psycho66626 4 months ago
- 3 comments
Labels: invalid
#2697 - feat(onesync/natives): add GetVehicleHornType
Pull Request -
State: closed - Opened by ahcenezdh 4 months ago
- 9 comments
Labels: ready-to-merge
#2695 - feat(data): Add fwPortalSceneGraphNode pool to gameconfig
Pull Request -
State: closed - Opened by ook3D 4 months ago
- 2 comments
Labels: ready-to-merge
#2694 - tweak(clrcore-v2): Attempted to maximize coroutine scheduler performance.
Pull Request -
State: closed - Opened by HyperExtendedReality 4 months ago
- 5 comments
Labels: triage, ScRT: C#
#2682 - feat(voip/mumble): Add MUMBLE_DOES_CHANNEL_EXIST native
Pull Request -
State: closed - Opened by niekschoemaker 4 months ago
- 1 comment
Labels: ready-to-merge
#2678 - fix(voip/mumble): Only clear voice target channels if mumble is conne…
Pull Request -
State: open - Opened by niekschoemaker 4 months ago
- 1 comment
Labels: triage, needs manual verification
#2677 - Voice Targets not applied when channel doesn't exist
Issue -
State: closed - Opened by niekschoemaker 4 months ago
- 4 comments
Labels: bug
#2676 - Issue setting properties on server side vehicles
Issue -
State: open - Opened by CeebDev 4 months ago
- 3 comments
Labels: bug, triage
#2672 - tweak(docs/naitves/LoadResourceFile): Improved the explanation of one of the parameters
Pull Request -
State: open - Opened by koketoo 4 months ago
- 2 comments
Labels: invalid
#2671 - Native Crash When Server Reaches 850 Players
Issue -
State: closed - Opened by usershhh 4 months ago
- 3 comments
Labels: bug, crash
#2670 - feat(server/impl): add onServerStop event
Pull Request -
State: open - Opened by DaniGP17 4 months ago
- 5 comments
Labels: needs manual verification
#2666 - tweak(decrapped/native): remove files not supported
Pull Request -
State: closed - Opened by PsychoShock 4 months ago
- 3 comments
Labels: invalid, ready-to-merge
#2663 - tweak(clrcore): add new bones
Pull Request -
State: closed - Opened by koketoo 4 months ago
- 8 comments
#2660 - GET_PASSWORD_HASH / VERIFY_PASSWORD_HASH slow down the server thread
Issue -
State: open - Opened by Korioz 4 months ago
- 2 comments
Labels: bug
#2655 - Server is loading or failed to load - Cloudflare URL
Issue -
State: closed - Opened by bencoletr 5 months ago
- 1 comment
Labels: bug
#2654 - Vehicles Despawning Even While Driven - NET ID issues/OneSync issues? NETWORK_GET_ENTITY_FROM_NETWORK_ID
Issue -
State: open - Opened by Legacy-TacticalGamingInteractive 5 months ago
- 4 comments
Labels: bug, triage
#2653 - C# Export Server Crash 8978+
Issue -
State: closed - Opened by isingrel 5 months ago
- 7 comments
Labels: bug, crash
#2649 - fix(ui-build): Fix for `Cannot read properties of null (reading 'focus')`
Pull Request -
State: closed - Opened by MuDzYNN 5 months ago
- 2 comments
Labels: ready-to-merge
#2640 - Connection to CNL Timed Out
Issue -
State: open - Opened by scrxbbles 5 months ago
- 9 comments
Labels: bug, triage
#2639 - tweak(gameconfig): bump TxdStore pool by 30k
Pull Request -
State: closed - Opened by davidxd33 5 months ago
- 3 comments
Labels: triage
#2632 - feat(docs): update build instructions and add known issues
Pull Request -
State: open - Opened by ahcenezdh 5 months ago
- 2 comments
Labels: triage
#2631 - Improve Lua error handling
Pull Request -
State: closed - Opened by thelindat 5 months ago
Labels: ready-to-merge
#2628 - feat(netsync): serialize CVehicleCreationDataNode
Pull Request -
State: closed - Opened by ahcenezdh 5 months ago
Labels: ready-to-merge
#2627 - feat(netsync): serialize CPedAttachDataNode
Pull Request -
State: closed - Opened by ahcenezdh 5 months ago
Labels: ready-to-merge
#2626 - feat(netsync): Serialize CHeliControlDataNode
Pull Request -
State: closed - Opened by ahcenezdh 5 months ago
- 12 comments
Labels: invalid
#2624 - feat(rdr3): Manifest statement for custom train tracks
Pull Request -
State: closed - Opened by Sage-of-Mirrors 5 months ago
- 5 comments
Labels: ready-to-merge, RedM
#2612 - Siren ID/Carcols ID Limit Update - 8-bit to 32-bit integer - Potential Fixes for sirensettings value on Emergency Vehicles
Issue -
State: open - Opened by Legacy-TacticalGamingInteractive 5 months ago
- 9 comments
Labels: bug, triage
#2611 - RegisterPedheadshotTransparent and RegisterPedheadshot randomly not working
Issue -
State: open - Opened by TrymTube 5 months ago
- 5 comments
Labels: bug, triage
#2606 - RedM redirect
Issue -
State: open - Opened by andreiciobanica 5 months ago
Labels: bug, triage, RedM
#2605 - VarString errors when OAL is enabled for REdM
Issue -
State: open - Opened by outsider31000 5 months ago
Labels: bug, triage, RedM
#2604 - Mismatched C++/WinRT headers
Issue -
State: open - Opened by rohybnol 5 months ago
Labels: bug, triage