Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / citizenfx/fivem issues and pull requests

#2881 - Server is loading or failed to load - Cloudflare URL visual issue

Issue - State: open - Opened by alberttheprince about 1 month ago
Labels: bug, triage

#2880 - increase pool size of DrawableStore

Issue - State: closed - Opened by kamelzarandah about 1 month ago - 21 comments
Labels: bug, crash

#2879 - fivem server crash

Issue - State: closed - Opened by poco8537 about 1 month ago - 4 comments
Labels: bug, crash

#2878 - FiveM is using gta native handler to invoke natives

Issue - State: closed - Opened by spacevx about 1 month ago
Labels: bug, RedM

#2877 - tweak(gameserver): Don't enforce sessionmanager with OneSync

Pull Request - State: open - Opened by tens0rfl0w about 1 month ago
Labels: invalid

#2876 - FxServer tries to start sessionmanager even when OneSync is enabled

Issue - State: open - Opened by brunosollar about 1 month ago - 5 comments
Labels: bug, triage

#2875 - fix(mono): fix breakage accidentally introduced in #2740

Pull Request - State: closed - Opened by AvarianKnight about 1 month ago
Labels: ready-to-merge

#2874 - tweak(ext/cfx-ui): Hide rateLimiter_* ConVar's

Pull Request - State: closed - Opened by Yum1x about 1 month ago - 3 comments
Labels: triage

#2873 - Client Error on Every Tick combined with vMenu bug concerning camera natives?

Issue - State: closed - Opened by Legacy-TacticalGamingInteractive about 1 month ago - 1 comment
Labels: bug, ScRT: C#

#2872 - feat(net): Configurable peer timeout

Pull Request - State: open - Opened by tens0rfl0w about 1 month ago
Labels: invalid

#2871 - Streamer mode doesn't hide address from loading screen

Issue - State: open - Opened by dmex about 1 month ago
Labels: bug, triage, RedM

#2870 - tweak(mono-rt2): Return Complete Coroutine when no data is returned

Pull Request - State: open - Opened by niekschoemaker about 1 month ago - 1 comment
Labels: invalid

#2869 - tweak(mono-rt2): Use null coalescing for Write & WriteLine

Pull Request - State: open - Opened by niekschoemaker about 1 month ago - 4 comments
Labels: invalid

#2868 - Lastest Game Build Breaks Weapons.meta Files

Issue - State: closed - Opened by LilVegaBoiii about 2 months ago - 4 comments
Labels: bug, crash

#2867 - tweak(ext/cfx-ui): Hide sv_poolSizesIncrease ConVar

Pull Request - State: closed - Opened by tens0rfl0w about 2 months ago
Labels: ready-to-merge

#2864 - All clients are crashing after artifact update [RedM]

Issue - State: closed - Opened by d22tny about 2 months ago - 17 comments
Labels: bug, crash, RedM

#2863 - GetVehicleModelNumberOfSeats returning incorrect values if model is not loaded

Issue - State: closed - Opened by Mathu-lmn about 2 months ago - 6 comments
Labels: bug

#2862 - Improvements for Console Variables

Pull Request - State: closed - Opened by AvarianKnight about 2 months ago - 1 comment
Labels: ready-to-merge

#2861 - fix(scripting/mono-v2): validate app domain before removing ref

Pull Request - State: closed - Opened by DaniGP17 about 2 months ago
Labels: ready-to-merge, ScRT: C#

#2860 - RDR2_b1491.exe!sub_142B8E35C Rage error

Issue - State: closed - Opened by farsey87 about 2 months ago - 7 comments
Labels: bug, crash, RedM

#2859 - [FxDK] The FxDK isnt opening / starting

Issue - State: open - Opened by Sooftyy about 2 months ago
Labels: bug, FxDK, triage

#2858 - An error at RDR2_b1491.exe!sub_140185EA0 (0x196) caused RedM to stop working

Issue - State: closed - Opened by Moti90 about 2 months ago - 5 comments
Labels: bug, crash, RedM

#2857 - An error at RDR2_b1491.exe!sub_1422DF278 (0x61) caused RedM to stop working

Issue - State: closed - Opened by Chriss941 about 2 months ago - 10 comments
Labels: bug, crash, RedM

#2856 - feat(rdr): add NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID as a Cfx native

Pull Request - State: closed - Opened by AvarianKnight about 2 months ago - 1 comment
Labels: ready-to-merge, RedM

#2855 - 0xF9904D11F1ACBEC3 Native problem

Issue - State: open - Opened by someone005 about 2 months ago
Labels: bug, triage

#2854 - tweak(mono-rt2): change script initialization method

Pull Request - State: open - Opened by DaniGP17 about 2 months ago
Labels: invalid, ScRT: C#

#2853 - fix(game/five): netGameEvent and atDNetEventNode PoolSize Values

Pull Request - State: open - Opened by Legacy-TacticalGamingInteractive about 2 months ago
Labels: triage

#2852 - fix(game/five): netGameEvent and atDNetEventNode PoolSize Values

Pull Request - State: closed - Opened by Legacy-TacticalGamingInteractive about 2 months ago
Labels: invalid

#2851 - tweak(codegen): set VAR_STRING as an unsupported type for OAL

Pull Request - State: open - Opened by AvarianKnight about 2 months ago - 4 comments
Labels: ready-to-merge, RedM

#2850 - updateBusySpinner leads to crash

Issue - State: open - Opened by Mathu-lmn about 2 months ago - 2 comments
Labels: bug, triage, crash

#2849 - fix(game/five): verify pickup weapon component is valid on creation ( again, but proper )

Pull Request - State: closed - Opened by slashkeyvalue about 2 months ago - 1 comment
Labels: ready-to-merge

#2848 - Version 3258 weaponDamageEvent hitComponent Bug

Issue - State: open - Opened by zeuug about 2 months ago - 3 comments
Labels: bug, status:needs info, triage

#2847 - tweak(gamestate/server): Apply routing bucket changes to child attachments

Pull Request - State: open - Opened by tens0rfl0w about 2 months ago - 9 comments
Labels: invalid

#2846 - Rockstar Editor crashes everytime on b3258

Issue - State: closed - Opened by tomson701 about 2 months ago - 48 comments
Labels: bug, crash

#2845 - i just keep randomly crashing w11 24h2

Issue - State: open - Opened by Maaxgg about 2 months ago - 3 comments
Labels: bug, triage

#2844 - Car behave change, became too drifty/slipperly

Issue - State: open - Opened by tomthedarkside about 2 months ago - 5 comments
Labels: bug, triage

#2843 - Error: Ran out of rage::netGameEvent pool space

Issue - State: open - Opened by Legacy-TacticalGamingInteractive about 2 months ago - 2 comments
Labels: bug, triage, crash

#2841 - feat(scripting/net): Unreliable network events

Pull Request - State: open - Opened by tens0rfl0w about 2 months ago - 2 comments
Labels: triage, ScRT: C#, ScRT: Lua, ScRT: JS

#2840 - GetEntityArchetypeName invoke error on ground

Issue - State: open - Opened by Mathu-lmn about 2 months ago - 2 comments
Labels: bug, triage, ScRT: Lua

#2838 - GetVehicleNumberPlateText RPC not working.

Issue - State: open - Opened by Demigod916 about 2 months ago - 6 comments
Labels: bug, triage

#2837 - tweak(vendor/range-v3): Merge with upstream

Pull Request - State: closed - Opened by tens0rfl0w about 2 months ago
Labels: ready-to-merge

#2836 - fix(ci/windows): Downgrade MSVC build tools

Pull Request - State: closed - Opened by tens0rfl0w about 2 months ago - 4 comments
Labels: triage

#2835 - feat(extra-natives/five): add IS_FULLSCREEN

Pull Request - State: closed - Opened by Nyakudev about 2 months ago - 8 comments
Labels: invalid

#2834 - fix: vehicle sync tree causing getters to return the wrong values

Pull Request - State: closed - Opened by minemalox about 2 months ago - 3 comments
Labels: ready-to-merge

#2833 - GetClosestObjectOfType causes non-networked object to become networked

Issue - State: open - Opened by draobrehtom about 2 months ago - 6 comments
Labels: bug, triage, RedM

#2831 - Rcon not working

Issue - State: closed - Opened by aqua3man 2 months ago - 3 comments
Labels: bug

#2830 - tweak(vendor/eastl): include compile fix

Pull Request - State: closed - Opened by tens0rfl0w 2 months ago
Labels: ready-to-merge

#2829 - GetPedCollectionLocalIndex Natives Returning Wrong Value

Issue - State: closed - Opened by 1A3Dev 2 months ago - 1 comment
Labels: bug

#2828 - fix(build/linux): WSL build adjustments

Pull Request - State: closed - Opened by tens0rfl0w 2 months ago
Labels: ready-to-merge

#2827 - feat(gameinput): new sorting algo and new native

Pull Request - State: closed - Opened by spacevx 2 months ago - 13 comments
Labels: ready-to-merge

#2826 - feat(gameinput): put txAdmin keys mappings at the top

Pull Request - State: closed - Opened by ahcenezdh 2 months ago
Labels: invalid

#2825 - fix(msgpack): JSON map conversion error-handling

Pull Request - State: open - Opened by tens0rfl0w 2 months ago
Labels: invalid

#2824 - feat(server): add sv_httpFileServerProxyOnly convar

Pull Request - State: closed - Opened by kasuganosoras 2 months ago - 2 comments
Labels: ready-to-merge

#2823 - tweak(clrcore): add missing pickup enum values

Pull Request - State: open - Opened by geofmigliacci 2 months ago
Labels: invalid, ScRT: C#

#2822 - feat(clrcore): add implicit conversion from int to CString in Player

Pull Request - State: open - Opened by geofmigliacci 2 months ago
Labels: invalid, ScRT: C#

#2821 - After a certain amount of custom/edited AMV for MLO/Interiors, vehicles (wagons & trains) start to blink

Issue - State: open - Opened by zetafe1 2 months ago - 3 comments
Labels: bug, triage, RedM

#2820 - Radio station tracks are not synced between clients

Issue - State: open - Opened by Jarrrk 2 months ago - 4 comments
Labels: bug, triage

#2819 - Audio Tearing / Submix Limits

Issue - State: open - Opened by DetErDugget 2 months ago
Labels: bug, triage

#2818 - tweak(clrcore): add missing LicensePlateStyle enum types

Pull Request - State: closed - Opened by XdGoldenTigerOfficial 2 months ago - 4 comments
Labels: invalid, ready-to-merge, ScRT: C#

#2817 - Report calling native hash when failing

Issue - State: open - Opened by AvarianKnight 2 months ago - 7 comments
Labels: triage, documentation

#2814 - New Type of Crash since last RedM update / RDR2_b1491.exe!sub_1426EDBDC (0x1b)

Issue - State: open - Opened by Simastrix 2 months ago - 42 comments
Labels: bug, triage, crash, RedM

#2813 - Large events not being executed on canary

Issue - State: closed - Opened by manzarek123 2 months ago - 11 comments
Labels: bug

#2812 - Serialization of ID packet failed. Issue to report them

Issue - State: closed - Opened by d22tny 2 months ago - 10 comments
Labels: bug

#2811 - tweak(data/rdr3): Increase InteriorProxy pool size

Pull Request - State: closed - Opened by Identity-labs 2 months ago - 5 comments
Labels: triage, RedM

#2810 - Having awefull issue

Issue - State: closed - Opened by MDGamesmaster 2 months ago - 10 comments
Labels: bug, crash

#2809 - POST request - GetEnforcementFlag being spammed in the console

Issue - State: open - Opened by Mathu-lmn 2 months ago - 1 comment
Labels: bug, triage

#2808 - The issue of the number of people in a given area

Issue - State: closed - Opened by R1chter-x 2 months ago - 8 comments
Labels: bug, crash

#2807 - TxdStore is not enough. -solved

Issue - State: closed - Opened by R1chter-x 2 months ago - 7 comments
Labels: bug, crash

#2806 - REDM justs start one time after installation. The it does not start again.

Issue - State: open - Opened by b1tw0rker 2 months ago
Labels: bug, triage, RedM

#2805 - Crash with lemon-jig-oxygen when loading some MLO's - 100% of the time.

Issue - State: closed - Opened by Legacy-TacticalGamingInteractive 2 months ago - 4 comments
Labels: bug, crash

#2804 - tweak(server/http): provide error response headers

Pull Request - State: open - Opened by D4isDAVID 2 months ago
Labels: invalid, ScRT: Lua

#2803 - feat(extra-natives): add `CNetObject` to `GET_GAME_POOL`

Pull Request - State: closed - Opened by AvarianKnight 2 months ago - 3 comments
Labels: enhancement, ready-to-merge

#2802 - Player spawned at Michael (Player Zero) Sync Problem

Issue - State: open - Opened by timthebest 2 months ago - 2 comments
Labels: bug, triage

#2801 - Client crash in specific area of the map

Issue - State: open - Opened by MarcusPred 2 months ago - 1 comment
Labels: bug, triage, crash, RedM

#2800 - Serialization of the server object id response failed

Issue - State: closed - Opened by CxCore-xyz 2 months ago - 1 comment
Labels: bug, crash

#2798 - No helping error info on new natives checks

Issue - State: closed - Opened by d22tny 2 months ago - 3 comments
Labels: bug

#2797 - fix(game/five): verify pickup weapon component is valid on creation

Pull Request - State: closed - Opened by slashkeyvalue 3 months ago - 4 comments
Labels: ready-to-merge

#2796 - feat(extra-natives/five): implement [GET/SET]_GLOBAL_PASSENGER_MASS_MULTIPLIER

Pull Request - State: closed - Opened by Explooosion-code 3 months ago - 3 comments
Labels: invalid, ready-to-merge

#2795 - Cannot use globbing to import scripts

Issue - State: open - Opened by BuddiesTV 3 months ago - 3 comments
Labels: bug, triage, ScRT: Lua

#2794 - GetEntityHealth server side return 0

Issue - State: open - Opened by spacevx 3 months ago - 1 comment
Labels: bug, triage

#2793 - seriallization of ther server object id response failed

Issue - State: closed - Opened by shekibmaroofi 3 months ago - 1 comment
Labels: bug

#2792 - feat(natives): implement `GET_MOUNTED_FILE_HASH`

Pull Request - State: open - Opened by PichotM 3 months ago - 19 comments
Labels: invalid

#2791 - GetVariantProp not working

Issue - State: open - Opened by Mathu-lmn 3 months ago
Labels: bug, triage, ScRT: Lua

#2790 - Consider reverting 'ui_updateChannel' ScriptAPI restriction

Issue - State: closed - Opened by KillStr3aK 3 months ago - 8 comments
Labels: bug, ScRT: C#, ScRT: Lua, ScRT: JS

#2789 - error details

Issue - State: open - Opened by Farzad6784 3 months ago
Labels: bug, triage

#2788 - Updated Finnish localization for cfx-ui

Pull Request - State: closed - Opened by Jeremias2402 3 months ago - 1 comment
Labels: invalid

#2787 - Implement Server Setters; RPC are broken

Issue - State: open - Opened by spacevx 3 months ago - 40 comments
Labels: enhancement, status:needs info, status:needs planning, onesync, status:discussing

#2786 - Fivem Client Login "Email has already been taken" Error

Issue - State: open - Opened by Mxueru 3 months ago - 8 comments
Labels: bug, triage

#2785 - feat(server): add getters for neons

Pull Request - State: closed - Opened by ahcenezdh 3 months ago - 1 comment
Labels: ready-to-merge

#2784 - RedM: Crash during unloading of resources popgroups.ymt

Issue - State: open - Opened by Identity-labs 3 months ago
Labels: bug, triage, crash, RedM

#2783 - RegisterRawNuiCallback Crash

Issue - State: open - Opened by someone005 3 months ago - 4 comments
Labels: bug, triage, crash

#2782 - b9823 : Serialization of the server object id response failed

Issue - State: closed - Opened by serge-golovanow 3 months ago - 6 comments
Labels: bug, status:needs info, crash

#2781 - tweak(scripting/v8): better error messages for ref calls

Pull Request - State: closed - Opened by AvarianKnight 3 months ago
Labels: ready-to-merge, triage

#2780 - feat(natives/vehicle): implement getter/setter for vehicle flags

Pull Request - State: open - Opened by spacevx 3 months ago - 5 comments
Labels: invalid

#2779 - CEventNetworkEntityDamage : Not Triggered or wrong data returned - 3258

Issue - State: closed - Opened by Derass239 3 months ago - 2 comments
Labels: bug

#2778 - fix(clcore-v2): Fix ReplicateMethodAccessException for Callbacks

Pull Request - State: closed - Opened by Keyinator 3 months ago - 7 comments
Labels: ready-to-merge, ScRT: C#

#2777 - fix(txd): bump txd pool size

Pull Request - State: closed - Opened by SKITTLE6969 3 months ago - 8 comments
Labels: triage