Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / chrisbubernak/MultiplayerRTS issues and pull requests
#32 - players get de-synched if one browser is not visible
Issue -
State: open - Opened by chrisbubernak almost 10 years ago
- 2 comments
Labels: bug
#31 - Add chatting to lobby
Pull Request -
State: closed - Opened by chrisbubernak almost 10 years ago
#30 - added a logger class and made all the game code use it
Pull Request -
State: closed - Opened by chrisbubernak almost 10 years ago
#29 - replace all clientside console.log & alerts with my own logger
Issue -
State: closed - Opened by chrisbubernak almost 10 years ago
Labels: enhancement
#28 - Choose map before starting game
Pull Request -
State: closed - Opened by chrisbubernak almost 10 years ago
#27 - Add replay selector
Pull Request -
State: closed - Opened by chrisbubernak almost 10 years ago
#26 - Game state hash
Pull Request -
State: closed - Opened by chrisbubernak about 10 years ago
#25 - Add a way to calculate hash of the game state
Issue -
State: closed - Opened by chrisbubernak about 10 years ago
#24 - Game just slows down to a crawl occasionally...not sure how to consistently repro
Issue -
State: open - Opened by chrisbubernak about 10 years ago
#23 - Add in game lower menu
Pull Request -
State: closed - Opened by chrisbubernak about 10 years ago
#22 - add section to the website with list of replays to watch
Issue -
State: closed - Opened by chrisbubernak about 10 years ago
- 1 comment
#21 - add ranged units
Issue -
State: open - Opened by chrisbubernak about 10 years ago
#20 - add anonymous login option
Issue -
State: open - Opened by chrisbubernak about 10 years ago
#19 - Add in game lower menu
Pull Request -
State: closed - Opened by chrisbubernak about 10 years ago
#18 - Make the screen a subsection of the map and let players move mouse to move viewport
Issue -
State: closed - Opened by chrisbubernak about 10 years ago
- 1 comment
#17 - clear stale users form lobby & small fix to state transitions
Pull Request -
State: closed - Opened by chrisbubernak about 10 years ago
#16 - start linting JS code
Issue -
State: open - Opened by chrisbubernak about 10 years ago
#15 - while in lobby, behind firewall, clients keep getting rejoined and assigned new IDs
Issue -
State: open - Opened by chrisbubernak about 10 years ago
#14 - re-do state transitions so units don't have to transition to wait every time they want to act on a new command
Issue -
State: closed - Opened by chrisbubernak about 10 years ago
#13 - remove all usage of null in TS files
Issue -
State: open - Opened by chrisbubernak about 10 years ago
#12 - Fix ts lint errors
Pull Request -
State: closed - Opened by chrisbubernak about 10 years ago
#11 - make all TS files compile to a single JS file
Issue -
State: closed - Opened by chrisbubernak about 10 years ago
Labels: enhancement
#10 - remove all stale logged in users when server starts up
Issue -
State: closed - Opened by chrisbubernak about 10 years ago
Labels: bug
#9 - Work on making animations less choppy
Issue -
State: closed - Opened by chrisbubernak about 10 years ago
Labels: enhancement
#8 - pathing is really stupid for units pursuing moving targets
Issue -
State: closed - Opened by chrisbubernak over 10 years ago
#7 - units are able to move off the screen to the right and below
Issue -
State: closed - Opened by chrisbubernak over 10 years ago
Labels: bug
#6 - add a replay viewer
Issue -
State: closed - Opened by chrisbubernak over 10 years ago
Labels: enhancement
#5 - add a map editor
Issue -
State: open - Opened by chrisbubernak over 10 years ago
Labels: enhancement
#4 - make maps pre made instead of generated as part of game code
Issue -
State: closed - Opened by chrisbubernak over 10 years ago
#3 - Map doesn't resize based on screen size
Issue -
State: closed - Opened by chrisbubernak over 10 years ago
#2 - Peer connection fails to establish but players don't return to lobby.
Issue -
State: open - Opened by chrisbubernak over 10 years ago
Labels: bug
#1 - Game doesn't end when one player loses all of their units
Issue -
State: closed - Opened by chrisbubernak over 10 years ago
Labels: bug