Ecosyste.ms: Issues

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GitHub / chandlerprall/GoblinPhysics issues and pull requests

#72 - Still being worked on?

Issue - State: open - Opened by gregmax17 about 7 years ago - 2 comments

#71 - Polyhedron Issue

Issue - State: open - Opened by GoalieSave25 over 7 years ago

#70 - Use actual time change instead of constant

Pull Request - State: closed - Opened by trusktr almost 8 years ago - 1 comment

#69 - Use timestamps instead of 1/60 constant.

Issue - State: closed - Opened by trusktr almost 8 years ago - 3 comments
Labels: question

#68 - Three.js example?

Issue - State: closed - Opened by trusktr almost 8 years ago - 3 comments
Labels: question

#67 - applyForceAtWorldPoint adds incorrect force

Issue - State: open - Opened by chandlerprall about 8 years ago

#66 - FPS character rotation restrict to Y axis

Issue - State: closed - Opened by Druidhawk about 8 years ago - 1 comment
Labels: question

#65 - I was wondering if heightmaps are supported?

Issue - State: closed - Opened by fossephate over 8 years ago - 2 comments
Labels: question

#64 - Bodys are nervous and unprecise

Issue - State: closed - Opened by weiserhei over 8 years ago - 4 comments

#63 - Add limits & motor to HingeConstraint

Issue - State: open - Opened by chandlerprall over 8 years ago
Labels: feature

#62 - Fire an event when all contacts between two bodies are gone

Issue - State: open - Opened by chandlerprall over 8 years ago
Labels: feature

#61 - PointConstraint object_b jacobian fix

Pull Request - State: closed - Opened by denisjarus over 8 years ago - 4 comments

#60 - `endContact` event fires at wrong time

Issue - State: open - Opened by chandlerprall over 8 years ago
Labels: bug

#59 - TriangleShape / CompoundShape collision triggers error

Issue - State: open - Opened by chandlerprall over 8 years ago - 1 comment
Labels: bug

#58 - Export MeshShape/Compound Shape from Blender?

Issue - State: closed - Opened by belohlavek over 8 years ago - 1 comment
Labels: question

#57 - When an object is removed, clean up behind it

Issue - State: open - Opened by chandlerprall almost 9 years ago
Labels: bug

#56 - Increase rate of contact resolution

Issue - State: closed - Opened by chandlerprall almost 9 years ago
Labels: bug, feature

#55 - `collision_groups` is ignored when body is static

Issue - State: closed - Opened by chandlerprall almost 9 years ago - 1 comment
Labels: bug

#54 - Goblin isn't exposed to `self` in web workers

Issue - State: closed - Opened by chandlerprall almost 9 years ago

#53 - Tweak GjkEpa termination conditions / performance

Issue - State: closed - Opened by chandlerprall about 9 years ago
Labels: optimization

#52 - SAPBroadphase doesn't correctly remove bodies

Issue - State: closed - Opened by chandlerprall about 9 years ago
Labels: bug

#51 - SAPBroadphase doesn't check collision masks

Issue - State: closed - Opened by chandlerprall about 9 years ago
Labels: bug

#50 - BasicBroadphase still calls `mightIntersect`

Issue - State: closed - Opened by chandlerprall about 9 years ago
Labels: bug

#49 - Vector3.makeOrthogonal uses the wrong numerical constant

Issue - State: closed - Opened by chandlerprall about 9 years ago
Labels: bug

#48 - Tag issues by difficulty

Issue - State: open - Opened by chandlerprall over 9 years ago

#47 - Use THREE.Euler.DefaultOrder = "YXZ" in exampleUtils.js

Issue - State: open - Opened by elisee over 9 years ago - 2 comments
Labels: feature

#46 - Use gulp to build

Issue - State: closed - Opened by chandlerprall over 9 years ago
Labels: feature

#45 - MeshShapes don't collide with other MeshShapes

Issue - State: closed - Opened by mbrazell over 9 years ago - 4 comments
Labels: feature

#44 - MeshShape can't be child of CompoundShape

Issue - State: closed - Opened by mbrazell over 9 years ago - 3 comments
Labels: bug

#43 - Have you done any web workers implementations with goblin??

Issue - State: closed - Opened by Druidhawk over 9 years ago - 1 comment

#42 - Damping rotations??

Issue - State: closed - Opened by Druidhawk over 9 years ago - 1 comment
Labels: question

#41 - Friction constraint should ignore force along contact normal

Issue - State: closed - Opened by chandlerprall over 9 years ago
Labels: bug

#40 - How to make sphere rotate when moving? Automatic or do I implement??

Issue - State: closed - Opened by Druidhawk over 9 years ago - 3 comments
Labels: question

#39 - How to use linear velocity??

Issue - State: closed - Opened by Druidhawk almost 10 years ago - 3 comments
Labels: question

#38 - Listening for shape collision events

Issue - State: closed - Opened by Druidhawk almost 10 years ago - 2 comments
Labels: question

#37 - Terrain example..please:)

Issue - State: closed - Opened by Druidhawk almost 10 years ago - 1 comment
Labels: question

#35 - Add linear & angular factors to RigidBody

Issue - State: closed - Opened by chandlerprall almost 10 years ago
Labels: feature

#34 - Line swept shape

Issue - State: closed - Opened by chandlerprall almost 10 years ago
Labels: feature

#33 - Collision masking

Issue - State: closed - Opened by chandlerprall almost 10 years ago
Labels: optimization

#32 - Ghost objects

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: feature

#31 - Box/Box collision detection

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature, optimization

#30 - Constraint motors

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature

#29 - ConeTwist constraint

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature

#28 - Hinge constraint

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: feature

#27 - Force generators

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature

#26 - Raycast vehicle system

Issue - State: open - Opened by chandlerprall about 10 years ago - 6 comments
Labels: feature

#25 - Expand ray tracing to intercept line with customizable start/stop (t value)

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature

#24 - World serialization/deserialization

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature

#23 - Object sleeping

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature, optimization

#22 - Island solver

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature, optimization

#21 - More collision callbacks

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: feature

#20 - Bounding volume tree broadphase

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature, optimization

#19 - Sweep and Prune broadphase

Issue - State: closed - Opened by chandlerprall about 10 years ago - 1 comment
Labels: feature, optimization

#18 - Triangle mesh shape

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: feature

#17 - Concave shape decomposition

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature

#16 - Use better orthogonal vectors in SliderConstraint

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: bug

#14 - Use a priority queue / minheap for identifying which polyhedron face to expand in EPA

Issue - State: open - Opened by chandlerprall about 10 years ago - 1 comment
Labels: optimization

#13 - Optimize `Goblin.IterativeSolver.prototype.processContactManifolds`

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: optimization

#12 - Implement a "Hybrid GJK" using a small margin to avoid EPA on shallow contacts

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: optimization

#11 - Find better way of determining contact point after EPA

Issue - State: open - Opened by chandlerprall about 10 years ago - 1 comment
Labels: optimization

#10 - Implement a Dobkin-Kirkpatrick structure for ConvexShape

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: optimization

#9 - Clean up any Vector3, Quaternion, Matrix4, and/or Matrix3 creation in hot paths

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: optimization

#8 - Add a `volume` property to all shapes

Issue - State: open - Opened by chandlerprall about 10 years ago
Labels: feature

#7 - Friction constraint needs to use correct velocity calculation

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: bug

#6 - bower package

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: feature

#5 - npm module

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: feature

#4 - New math library

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: optimization

#3 - Constraint solver warm starting

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: optimization

#2 - Velocity damping

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: feature

#1 - ConvexShape

Issue - State: closed - Opened by chandlerprall about 10 years ago
Labels: feature