Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / cesiumgs/cesium-unity issues and pull requests

#529 - Replace `gsl::span` with `std::span`

Pull Request - State: open - Opened by j9liu 9 days ago - 3 comments

#528 - An interrupted flight means the next flight will start part way through

Issue - State: open - Opened by kring 10 days ago
Labels: bug, good first issue

#528 - An interrupted flight means the next flight will start part way through

Issue - State: open - Opened by kring 10 days ago
Labels: bug, good first issue

#527 - Inconsistancy In access modifiers in CesiumTileExcluder

Issue - State: open - Opened by Reag 13 days ago - 3 comments

#527 - Inconsistancy In access modifiers in CesiumTileExcluder

Issue - State: open - Opened by Reag 13 days ago - 3 comments

#526 - Fix automatic generation of WMTS Tile Matrix Set Labels

Pull Request - State: closed - Opened by kring 16 days ago - 2 comments

#525 - Unity crashes when reloading domains

Issue - State: open - Opened by Mercury-Leo 19 days ago - 3 comments
Labels: bug

#524 - Update cesium-native to latest

Pull Request - State: closed - Opened by azrogers about 1 month ago - 2 comments

#523 - Reflect new Unity 2022.3+ requirement in developer-setup.md

Pull Request - State: closed - Opened by jqntn about 1 month ago - 1 comment

#522 - `file:///` URLs with escaped spaces (`%20`) do not work

Issue - State: open - Opened by TheYarin about 2 months ago - 12 comments
Labels: bug

#521 - Add asmdef Restrictions to Unity Runtime

Pull Request - State: closed - Opened by Reag about 1 month ago - 1 comment

#520 - KML/GPX/GeoJson support?

Issue - State: closed - Opened by Sgambe33 about 1 month ago - 1 comment

#519 - Tiles loading and unloading based on amount of requests

Issue - State: open - Opened by electrum-bowie about 1 month ago - 4 comments

#518 - Make cesium-unity compatible with the shared asset changes in cesium-native.

Pull Request - State: closed - Opened by azrogers about 2 months ago - 2 comments

#517 - Cesium does not compile for Android, probably because of swl-variant

Issue - State: closed - Opened by jqntn about 2 months ago - 4 comments
Labels: bug

#516 - Standardize CesiumRuntime.asmdef Platform Includes

Issue - State: closed - Opened by Reag about 2 months ago - 2 comments

#515 - Clearer Documentation on CesiumCameraManager

Issue - State: open - Opened by Reag about 2 months ago - 1 comment
Labels: documentation, good first issue

#514 - Many Errors , unable yo build to Android Until i delete IOS library

Issue - State: open - Opened by nitroman123 about 2 months ago - 8 comments

#513 - cesium unity plugin on arch linux

Issue - State: open - Opened by 2tata 2 months ago - 4 comments

#511 - Add SampleHeightMostDetailed tileset load failure test

Pull Request - State: closed - Opened by kring 2 months ago - 3 comments

#510 - Ask questions about build

Issue - State: closed - Opened by luolihui119 2 months ago - 1 comment

#509 - Fix "Quick Checks" step on CI

Pull Request - State: closed - Opened by kring 2 months ago - 1 comment

#508 - Improvements to the developer setup docs.

Pull Request - State: closed - Opened by kring 2 months ago - 1 comment

#507 - Height query API for Unity

Pull Request - State: closed - Opened by kring 2 months ago - 7 comments

#506 - CMakeLists.txt changes needed to build on RHEL8.6

Issue - State: closed - Opened by whowe444 2 months ago - 5 comments

#505 - Cache read/write exceptions

Issue - State: open - Opened by zzj9426 3 months ago - 3 comments

#504 - Cesium URP Unlit Shader not rendering fog

Issue - State: open - Opened by electrum-bowie 3 months ago - 1 comment

#503 - Reference counting and accidental copy prevention for Impl classes

Pull Request - State: closed - Opened by kring 3 months ago - 1 comment

#502 - WIP Added Vision Pro build support

Pull Request - State: open - Opened by handzlikchris 3 months ago - 4 comments

#501 - Handle possibility of a null token in the SelectIonTokenWindow

Pull Request - State: closed - Opened by kring 3 months ago

#498 - Fix "True Origin" inversion issue

Pull Request - State: closed - Opened by kring 3 months ago

#497 - Fix macOS build by freeing up disk space on the runner

Pull Request - State: closed - Opened by kring 3 months ago - 1 comment

#495 - Fix "True Origin" inversion issue

Pull Request - State: closed - Opened by j9liu 3 months ago - 2 comments

#494 - Fix the build by updating cesium-native

Pull Request - State: closed - Opened by kring 3 months ago

#493 - Add 'True Origin' placement mode

Pull Request - State: closed - Opened by j9liu 3 months ago - 2 comments

#492 - Updates to tileset locations on ion do not appear in Unity unless Unity is reopened

Issue - State: open - Opened by corybarr 3 months ago - 1 comment
Labels: bug

#491 - Add support for double-sided materials

Pull Request - State: closed - Opened by kring 3 months ago - 6 comments

#490 - Add "Cesium Moon Terrain" to Quick Add panel

Issue - State: open - Opened by j9liu 3 months ago
Labels: enhancement

#489 - How to build and run the Linux version of Cesium for Unity in Unity?

Issue - State: closed - Opened by SeokHsu 3 months ago - 5 comments

#488 - CesiumWebMapTileServiceRasterOverlay Allows custom http headers

Issue - State: open - Opened by 1320494699 4 months ago - 3 comments

#487 - Build and CI improvements, building on vcpkg

Pull Request - State: closed - Opened by kring 4 months ago

#486 - CesiumPolygonRasterOverlay Cliping can not work when use HDRP

Issue - State: closed - Opened by XudongZhou 4 months ago - 7 comments

#485 - Apple Vision Pro Support

Issue - State: closed - Opened by demonixis 4 months ago - 1 comment

#484 - Bump version to v1.11.1, update changelog.

Pull Request - State: closed - Opened by kring 4 months ago

#482 - Fix incorrect ECEF->LLH transformation in CesiumCartographicPolygon.

Pull Request - State: closed - Opened by kring 4 months ago - 1 comment

#481 - CesiumPolygonRasterOverlay Can not Clip VectorTileMap in v1.11

Issue - State: closed - Opened by thindev 4 months ago - 4 comments

#480 - Fix changing CesiumGlobeAnchor position while disabled

Pull Request - State: closed - Opened by azrogers 4 months ago - 8 comments

#479 - Use vcpkg version of cesium-native

Pull Request - State: closed - Opened by kring 4 months ago - 6 comments

#478 - Flatten the ground surface or Terrain inside a polygon

Issue - State: closed - Opened by joingen 5 months ago - 1 comment

#477 - Is there a problem with keyboard WASDQE operation in V1.11.0

Issue - State: open - Opened by luolihui119 5 months ago - 7 comments

#476 - Game-breaking bug in v1.11.0

Issue - State: closed - Opened by electrum-bowie 5 months ago - 19 comments
Labels: bug

#475 - Rendering in Linux Editor

Issue - State: open - Opened by ericjohnson97 5 months ago - 5 comments

#474 - Fix moving tiles on origin shift by setting last ellipsoid when setting last locals.

Pull Request - State: closed - Opened by kring 5 months ago - 2 comments

#473 - Origin shifting is completely broken

Issue - State: closed - Opened by kring 5 months ago
Labels: bug

#472 - Abnormal display of oblique photography point cloud data

Issue - State: closed - Opened by luolihui119 5 months ago - 2 comments

#471 - Generate Doxygen documentation for Unity

Pull Request - State: closed - Opened by azrogers 5 months ago - 1 comment

#470 - Fix token selector panel problems

Pull Request - State: closed - Opened by kring 6 months ago

#469 - Cesium ion token set on "Token" panel is not saved

Issue - State: closed - Opened by kring 6 months ago
Labels: bug

#468 - Limit Maps Tiles API Request AR App

Issue - State: closed - Opened by NathalieTomas 6 months ago - 5 comments

#467 - Add support for ellipsoid tileset loader

Pull Request - State: closed - Opened by jqntn 6 months ago - 1 comment

#466 - Map Tiles Terrain suddenly stops trying to load at times

Issue - State: open - Opened by electrum-bowie 6 months ago - 13 comments

#465 - Support custom ellipsoids in Unity

Pull Request - State: closed - Opened by azrogers 6 months ago - 5 comments

#464 - Statically link MSVC runtime library

Pull Request - State: closed - Opened by jqntn 6 months ago - 9 comments

#463 - Update cesium-native, bump version.

Pull Request - State: closed - Opened by kring 6 months ago

#462 - Linux Development Improvements

Pull Request - State: closed - Opened by ericjohnson97 6 months ago - 5 comments

#460 - OriginShift Lagspikes

Issue - State: open - Opened by Waffle1434 7 months ago

#459 - Error on build (missing header files)

Issue - State: closed - Opened by ger-benjamin 7 months ago - 7 comments

#458 - Update release guide

Pull Request - State: closed - Opened by j9liu 7 months ago - 1 comment

#457 - Rare crash when launching multiple clients

Issue - State: open - Opened by Reag 7 months ago - 2 comments

#456 - Android build broken on v1.9.0

Issue - State: closed - Opened by j9liu 7 months ago - 4 comments
Labels: bug

#455 - Some Ion imagery assets attempt to load from localhost instead of the correct URLs

Issue - State: open - Opened by azrogers 8 months ago - 1 comment
Labels: bug

#454 - Error compiling shaders when building for android

Issue - State: open - Opened by Faalvare 8 months ago - 2 comments

#453 - Error Scaling map on magic leap 2

Issue - State: closed - Opened by GiannisApost 8 months ago - 2 comments

#452 - No way to build and run on android

Issue - State: closed - Opened by kiuma 8 months ago - 3 comments

#451 - BINARY_INVALID_ALIGNMENT works in CesiumJS but not in Cesium-Unity

Issue - State: open - Opened by M0rph3v5 8 months ago - 2 comments

#449 - Support in Unity for Cesium ion servers running in single-user authentication mode.

Pull Request - State: closed - Opened by azrogers 8 months ago - 2 comments

#448 - Warnings in CesiumSamplesRequiresMagicLeap.cs

Issue - State: closed - Opened by kring 8 months ago

#437 - Unable to override Cesium credit system because `CesiumCredit` is marked internal

Issue - State: open - Opened by kring 9 months ago - 3 comments
Labels: bug

#432 - Crash in `CesiumIonSessionImpl` during Unity code reloading

Issue - State: closed - Opened by azrogers 9 months ago
Labels: bug

#431 - OpenGLES3 Error when rendering Cesium Tiles on Quest Devic

Issue - State: open - Opened by csciguy8 9 months ago - 1 comment
Labels: bug

#426 - Add "True Origin" mode to `CesiumGeoreference`

Issue - State: closed - Opened by j9liu 9 months ago - 1 comment
Labels: enhancement

#424 - Fix build when using vcpkg-ified cesium-native

Pull Request - State: closed - Opened by azrogers 9 months ago - 1 comment

#421 - Use a component to identify cesium camera

Pull Request - State: closed - Opened by raggnic 9 months ago - 20 comments

#419 - Statically link C runtime library on Windows

Issue - State: closed - Opened by kring 10 months ago
Labels: enhancement

#416 - Support for i3dm and Instanced 3D Models

Issue - State: open - Opened by YerichoDev 10 months ago - 3 comments
Labels: enhancement

#412 - Ability to update Tileset options without reloading tileset

Pull Request - State: open - Opened by whitebozo 10 months ago - 8 comments

#409 - Vision Pro Reinterop build issue

Issue - State: open - Opened by mechpil0t 10 months ago - 16 comments

#408 - Crash on Quest 2 / Quest 3 after around 20 minutes of playtime

Issue - State: open - Opened by electrum-bowie 10 months ago - 16 comments

#372 - Compilation error missing DotNet

Issue - State: closed - Opened by maki0315 about 1 year ago - 2 comments

#370 - Support double-sided materials

Issue - State: closed - Opened by j9liu about 1 year ago
Labels: enhancement

#366 - for WSA build typo?

Issue - State: open - Opened by tomlee-dev about 1 year ago - 1 comment
Labels: good first issue, quality

#333 - Cesium Credits

Issue - State: closed - Opened by jonmartincom over 1 year ago - 10 comments

#327 - Add support for multiple cameras

Issue - State: closed - Opened by kring over 1 year ago - 20 comments
Labels: enhancement

#319 - Cesium Window "Quick Add" buttons don't always work

Issue - State: open - Opened by csciguy8 over 1 year ago - 3 comments
Labels: bug