Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / castle-engine/castle-engine issues and pull requests
#455 - Custom Scrollbar
Pull Request -
State: closed - Opened by Freedomax almost 2 years ago
- 3 comments
#454 - Strange problem with 2D games using TCastleCollider
Issue -
State: closed - Opened by Freedomax almost 2 years ago
- 1 comment
#453 - Editor CPU usage is too high.
Issue -
State: closed - Opened by Freedomax almost 2 years ago
- 16 comments
Labels: pending feedback
#452 - Issue with TCastleScrollView on Android
Issue -
State: open - Opened by eugeneloza almost 2 years ago
- 6 comments
Labels: testcase needed, pending feedback
#451 - Set InitialDir when TCastleOpen3DDialog execute
Pull Request -
State: closed - Opened by Freedomax almost 2 years ago
#450 - About the URL property editor
Issue -
State: closed - Opened by Freedomax almost 2 years ago
- 1 comment
#449 - [QUESTION] What do you think about being a mentor for a new engine?
Issue -
State: closed - Opened by ArtemkaKun almost 2 years ago
- 1 comment
#448 - Tiled maps: detect the tile indicated by mouse, taking into account texture tiles with any shape, and with any alpha channel
Issue -
State: open - Opened by michaliskambi almost 2 years ago
Labels: enhancement
#447 - Tiledmap draws a 1-pixel black line
Issue -
State: closed - Opened by Freedomax almost 2 years ago
- 5 comments
#446 - Please implement X3D HAnimDisplacer
Issue -
State: open - Opened by coderextreme almost 2 years ago
- 7 comments
Labels: enhancement
#445 - Making TCastleTiledMap support rendering animations.
Pull Request -
State: closed - Opened by Freedomax about 2 years ago
- 30 comments
#444 - Optimize fps_game example performance (e.g. bake non-dynamic lights) and loading time (e.g. load vertex buffers from glTF directly)
Issue -
State: open - Opened by codz01 about 2 years ago
- 9 comments
#443 - Treating window DPI correctly on macOS
Pull Request -
State: closed - Opened by janadamec1 about 2 years ago
#442 - New property TRegion for TCastleImagePersistent allows selecting a cropped region from a UI image set
Pull Request -
State: closed - Opened by Freedomax about 2 years ago
- 12 comments
#441 - Add ability to create classes inherited from TCurveList
Pull Request -
State: closed - Opened by KumurTash about 2 years ago
#440 - Tiled maps: Make it possible to render a character (any TCastleTransform) in a flexible way behind or in front of a layer with walls
Issue -
State: open - Opened by michaliskambi about 2 years ago
Labels: enhancement
#439 - Suggestion: Make it possible for the object layer to be always hidden during gameplay
Issue -
State: open - Opened by Freedomax about 2 years ago
#438 - Avoid crash when TObjectGroupLayer is empty
Pull Request -
State: closed - Opened by Freedomax about 2 years ago
- 1 comment
#437 - TPiecewiseCubicBezier-Change: Change the scope of the UpdateBezierCur…
Pull Request -
State: closed - Opened by KumurTash about 2 years ago
#436 - Set ScrollArea.AutoSizeToChildren = true by default?
Issue -
State: closed - Opened by eugeneloza about 2 years ago
#435 - New color picker window
Pull Request -
State: closed - Opened by and3md about 2 years ago
#434 - Fix FormSpriteSheetEditor
Pull Request -
State: closed - Opened by Freedomax about 2 years ago
- 1 comment
#433 - Tolerate ambiguous header when loading binary STL files
Issue -
State: closed - Opened by curtmcd about 2 years ago
- 4 comments
Labels: pending feedback
#432 - Enable Quick Test GH Action running on Windows
Pull Request -
State: closed - Opened by fabiang about 2 years ago
- 1 comment
#431 - [Feature request] Images receiving lights
Issue -
State: open - Opened by bbrtj about 2 years ago
- 2 comments
#430 - New Flag for WMEraseBkgnd to avoid flicker
Pull Request -
State: closed - Opened by ProHolz about 2 years ago
- 2 comments
#429 - [Editor] Translation from Layout tab does not work
Issue -
State: closed - Opened by bbrtj about 2 years ago
- 2 comments
#428 - [Editor] Undo (Ctrl+Z) does not work when an input is focused
Issue -
State: closed - Opened by bbrtj about 2 years ago
- 1 comment
#427 - To have correct rendering order when blending, one should call SortBackToFront; this should not be necessary in future engine versions
Issue -
State: closed - Opened by Freedomax about 2 years ago
- 7 comments
#426 - [Editor] Minor issue: Empty window in GTK2
Issue -
State: closed - Opened by bbrtj about 2 years ago
- 6 comments
#425 - Library upgrade
Pull Request -
State: closed - Opened by janadamec1 about 2 years ago
- 2 comments
#424 - [Editor] Crash: Undo was requested but undo is not possible
Issue -
State: closed - Opened by bbrtj about 2 years ago
- 1 comment
#423 - Android keyboard support
Pull Request -
State: closed - Opened by and3md about 2 years ago
#422 - [Editor] Minor yet annoying editor issues
Issue -
State: open - Opened by bbrtj about 2 years ago
- 7 comments
#421 - Remove CastleRandom from the Engine, Tests and Examples
Pull Request -
State: closed - Opened by eugeneloza about 2 years ago
- 6 comments
#420 - [Editor] Allow to switch gizmo to "Global" (World) coordinates instead of default "Local"
Issue -
State: open - Opened by Grabli66 about 2 years ago
- 1 comment
#419 - [Preformance] High CPU usage when rendering a GLTF scene
Issue -
State: open - Opened by Grabli66 about 2 years ago
- 3 comments
#418 - [Feature Request] 3D pathfinding by NavMesh
Issue -
State: open - Opened by Grabli66 about 2 years ago
- 2 comments
#417 - Fixes for Chinese Input
Pull Request -
State: closed - Opened by Freedomax about 2 years ago
- 11 comments
#416 - [Feature Request] Make it possible to compile Castle Engine and use it as dynamic library
Issue -
State: closed - Opened by Grabli66 about 2 years ago
- 1 comment
#415 - Bump actions/checkout from 2 to 3
Pull Request -
State: closed - Opened by dependabot[bot] about 2 years ago
- 10 comments
Labels: dependencies
#414 - Bump gcarreno/setup-lazarus from 3.0.16 to 3.1.1
Pull Request -
State: closed - Opened by dependabot[bot] about 2 years ago
- 1 comment
Labels: dependencies
#413 - OnPress is sent on TCastleButton.Enabled = false
Issue -
State: open - Opened by eugeneloza about 2 years ago
- 1 comment
Labels: backlog - undecided
#412 - Build Tool: After one of the package commands for Linux target executable remains in the project folder
Issue -
State: closed - Opened by eugeneloza about 2 years ago
- 6 comments
Labels: pending feedback
#411 - Castle Editor: Component name is not updated in TreeView if "Same name" error pops up
Issue -
State: open - Opened by eugeneloza about 2 years ago
- 11 comments
Labels: pending feedback
#410 - Castle Editor welcome screen is broken if system font is set to very large
Issue -
State: open - Opened by eugeneloza about 2 years ago
#409 - Request "forward compatibility" context to get latest OpenGL version on macOS
Issue -
State: closed - Opened by Lykdraft over 2 years ago
- 8 comments
#408 - Can't switch from TCastle2DNavigation to TCastleExamineNavigation
Issue -
State: closed - Opened by hertsog over 2 years ago
- 2 comments
#407 - Update .gitattributes
Pull Request -
State: closed - Opened by Divyanshu9794 over 2 years ago
- 2 comments
#399 - Cannot type in TCastleEdit on Android
Issue -
State: closed - Opened by AndreMikulec over 2 years ago
- 12 comments
#397 - [minor] Castle-Editor question "Rebuild with custom components" doesn't have a taskbar button
Issue -
State: closed - Opened by eugeneloza over 2 years ago
- 3 comments
#394 - New Physics
Pull Request -
State: closed - Opened by and3md over 2 years ago
#342 - Eye bug (dunno what else to call it)
Issue -
State: closed - Opened by peardox over 3 years ago
- 8 comments
Labels: pending feedback
#334 - Replace gl/glext with dglOpengl or GLAD
Issue -
State: closed - Opened by Kagamma over 3 years ago
- 7 comments
#331 - Align buttons with images
Issue -
State: closed - Opened by peardox over 3 years ago
- 2 comments
#325 - Bug report: (Tiled) Rotations are not correctly shown.
Issue -
State: closed - Opened by Free-Pascal-meets-SDL-Website over 3 years ago
- 4 comments
#312 - New shadow volumes based on internal scenes
Pull Request -
State: closed - Opened by and3md over 3 years ago
- 2 comments
#311 - Badly behaving rectange drawing
Issue -
State: closed - Opened by peardox over 3 years ago
- 5 comments
#308 - Shadows removing ground
Issue -
State: closed - Opened by peardox over 3 years ago
- 1 comment
#305 - Improper usage of FBO on mac OpenGL
Issue -
State: closed - Opened by peardox over 3 years ago
- 6 comments
#292 - Change rigid bodies existence when TCastleTransform.Exists changes.
Pull Request -
State: closed - Opened by and3md almost 4 years ago
- 3 comments
#284 - MainScene's light source does not cast shadow (shadow maps) to other scenes
Issue -
State: open - Opened by Kagamma almost 4 years ago
- 2 comments
#250 - Deprecation warnings in Android about Google Play Games services
Issue -
State: closed - Opened by peardox almost 4 years ago
- 4 comments
#202 - TCastleMemo. Upgrade TCastleEdit, TCastleLabel.
Pull Request -
State: open - Opened by IldusEps over 4 years ago
- 20 comments
#200 - Correct UTF-8 characters (e.g. Russian) when pasting using Ctrl+V in TCastleWindowBase
Issue -
State: closed - Opened by IldusEps over 4 years ago
- 3 comments
Labels: bug
#194 - CGE 'Kitchen Sink' demo
Issue -
State: closed - Opened by peardox over 4 years ago
- 10 comments
Labels: enhancement
#180 - Example asynchronous_download memory leaks
Issue -
State: closed - Opened by peardox over 4 years ago
- 12 comments
Labels: bug
#172 - Lazarus Project Templates
Issue -
State: closed - Opened by peardox over 4 years ago
- 6 comments
Labels: enhancement
#84 - Delphinus fails to download CGE
Issue -
State: closed - Opened by Memnarch about 7 years ago
- 15 comments
Labels: enhancement, wontfix