Ecosyste.ms: Issues

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GitHub / carlosfdez/pf2e-persistent-damage issues and pull requests

#32 - Notify that you don't have a token selected

Issue - State: open - Opened by MrVauxs almost 2 years ago

#31 - Sorts damage types in alphabethical order.

Pull Request - State: closed - Opened by xdy about 2 years ago - 2 comments

#30 - issue since upgrade to v10: dialogue box never appears

Issue - State: closed - Opened by dharkus5000 about 2 years ago - 2 comments

#29 - damage type cannot be selected using the macro

Issue - State: closed - Opened by Sparkasaurusmex about 2 years ago - 2 comments

#28 - Fast Healing does not automatically heal

Issue - State: closed - Opened by trapbuilder2 about 2 years ago - 1 comment

#27 - Icon Missing for "Process Persistent Damage" Macro

Issue - State: closed - Opened by LonePaladin over 2 years ago

#26 - Feature Request: Prompt at End of Combat

Issue - State: open - Opened by goodkinghadrian over 2 years ago

#25 - German localization

Issue - State: open - Opened by manfred7168 over 2 years ago - 1 comment

#24 - "Persistent damage" not localized in chat

Issue - State: closed - Opened by Eikwerno over 2 years ago - 4 comments

#23 - Roll mode overrides "Hide Persistant Damage Rolls" setting

Issue - State: closed - Opened by NikolasTzimoulis over 2 years ago - 1 comment

#21 - Persistent processing fails when PC ends turn

Issue - State: closed - Opened by JamzTheMan almost 3 years ago - 7 comments

#20 - Spell Effect: Life Boost and Spell Effect: Lifelink Surge not working

Issue - State: closed - Opened by piper93 almost 3 years ago - 2 comments

#19 - Target Button Now Redundant

Issue - State: open - Opened by pearcebasmanm almost 3 years ago

#18 - Support PF2 Damage type

Issue - State: open - Opened by manuel-hegner almost 3 years ago - 3 comments

#17 - not working after updating to 0.7

Issue - State: closed - Opened by jpmiers about 3 years ago - 3 comments

#16 - How to handle draggable persistent damage on a crit?

Issue - State: closed - Opened by fraserstanton over 3 years ago - 5 comments

#15 - Add full typings from system

Pull Request - State: closed - Opened by CarlosFdez over 3 years ago

#15 - Add full typings from system

Pull Request - State: closed - Opened by CarlosFdez over 3 years ago

#14 - Feature request: Macro to add effect for poisons

Issue - State: open - Opened by fraserstanton over 3 years ago - 5 comments

#13 - Feature request: Enable method to add draggable persistent effects to token

Issue - State: closed - Opened by fraserstanton over 3 years ago - 10 comments

#12 - 0.8.6 Rolls Persistent effects twice.

Issue - State: closed - Opened by Cosmic-Lattee over 3 years ago - 9 comments

#10 - Active effects in chat lack strings

Issue - State: closed - Opened by apoapostolov over 3 years ago - 2 comments

#9 - Support for Reactions in PF2

Issue - State: open - Opened by apoapostolov over 3 years ago - 2 comments

#8 - Decide on long term core structure for "conditions"

Issue - State: open - Opened by CarlosFdez over 3 years ago

#7 - Support fast healing/regeneration

Issue - State: open - Opened by JamzTheMan over 3 years ago - 7 comments

#6 - Don't auto remove condition

Issue - State: open - Opened by JamzTheMan over 3 years ago - 3 comments

#5 - Auto apply damage

Issue - State: open - Opened by JamzTheMan over 3 years ago - 3 comments

#4 - Add Good/Evil damage types

Issue - State: closed - Opened by JamzTheMan over 3 years ago - 3 comments

#3 - Support for custom flat check and flat check DC modifiers

Issue - State: open - Opened by apoapostolov over 3 years ago - 6 comments

#2 - Process Persistent Damage macro fails to remove condition icon from actor

Issue - State: closed - Opened by apoapostolov over 3 years ago - 5 comments

#1 - auto-resolve conditions, groundwork for auto-damage

Pull Request - State: closed - Opened by zarmstrong over 3 years ago