Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / candycat1992/Unity_Shaders_Book issues and pull requests
#342 - P56 第四章pdf中练习题第三题 应为“是多少”
Issue -
State: open - Opened by neko-side 10 months ago
- 1 comment
#341 - 第七章关于法线贴图反映射的计算
Issue -
State: open - Opened by shixianming 11 months ago
#340 - 这块应该是减小吧
Issue -
State: open - Opened by qian-o 12 months ago
- 2 comments
#339 - 关于12.6节动态模糊,accumulateTexture变量的问题
Issue -
State: open - Opened by gahara123 about 1 year ago
- 2 comments
#338 - 刚打开项目的时候物体偏暗,添加一个物体后就正常了这是为啥?
Issue -
State: open - Opened by luluxiu666 about 1 year ago
#337 - 第十一章中 Billboard 的 Shader 代码是不对的
Issue -
State: open - Opened by luozhaohui about 1 year ago
- 5 comments
#336 - 10.1.15 菲涅尔反射文章《Everything has Fresnel》,链接失效.
Issue -
State: open - Opened by morrQAQ over 1 year ago
#335 - 7.2.2.1在切线空间下计算从模型到切线空间的变换矩阵
Issue -
State: open - Opened by ANKIIMA over 1 year ago
- 1 comment
#334 - P92,投影空间问题
Issue -
State: open - Opened by yu-xiaowen over 1 year ago
- 2 comments
#333 - P232这里的uv坐标直接用减法会为负吗?
Issue -
State: open - Opened by gahara123 over 1 year ago
- 2 comments
#332 - Unity2020.3在立方体纹理实现的反射效果 中处理光照衰减之后有奇怪的阴影
Issue -
State: open - Opened by wyryyds almost 2 years ago
- 2 comments
#331 - Modify the comment,Add “bumpScale”in Common
Pull Request -
State: closed - Opened by wyryyds almost 2 years ago
#330 - 第二章 2.3.3 裁剪 内容和后面有点矛盾
Issue -
State: open - Opened by yu-xiaowen almost 2 years ago
- 2 comments
#329 - P146页的问题
Issue -
State: open - Opened by lh2218431632 almost 2 years ago
#328 - 12.4 高斯模糊里的纹理采样按照for循环来进行采样好像会有一个纹理坐标用不上
Issue -
State: closed - Opened by pengyanmin almost 2 years ago
- 2 comments
#327 - 第8章 8.7 双面渲染的透明效果 p176 p177 背面法线方向问题
Issue -
State: open - Opened by yu-xiaowen about 2 years ago
#326 - P43 第四段是不是应该为图4.9(图3.9)
Issue -
State: open - Opened by Poivre-hxx about 2 years ago
#325 - 一直clone失败 有小伙伴遇到一样问题吗
Issue -
State: closed - Opened by 0Ofl about 2 years ago
- 4 comments
#324 - 散射是否改变光线颜色的问题
Issue -
State: open - Opened by yu-xiaowen about 2 years ago
- 2 comments
#323 - Github提供的第四章勘误中 4.6.7 的不等式沒有修改
Issue -
State: open - Opened by Talesofwing over 2 years ago
#322 - 随书附赠的代码勘误-Chapter9 Unity阴影-Shadow.shader
Issue -
State: open - Opened by WaterAndFlower over 2 years ago
- 2 comments
#321 - 关于13章用深度图求世界坐标
Issue -
State: closed - Opened by xbcloud over 2 years ago
- 1 comment
#320 - 2022年了 姐姐能更新一本吗? 上一本刚刚买, 看了一半
Issue -
State: open - Opened by chopin1998 over 2 years ago
#319 - 关于14章卡通渲染的两个问题
Issue -
State: open - Opened by feng-yes over 2 years ago
#318 - 截图的边缘检测的问题:
Issue -
State: open - Opened by Nicholas-Gu over 2 years ago
#317 - 第18章的 Standard Shader Gallery 从哪里获取
Issue -
State: open - Opened by CatDroid over 2 years ago
#316 - 关于14章的卡通风格渲染的渲染轮廓线的问题
Issue -
State: open - Opened by paofuW over 2 years ago
- 1 comment
#315 - 12.3的边缘检测常量定义源码和书中的反了好像
Issue -
State: open - Opened by SiMaLaoShi over 2 years ago
#314 - 13.2章再谈运动模糊,运行出现跳帧抖动现象
Issue -
State: open - Opened by luoluo229 over 2 years ago
- 5 comments
#313 - 关于第11章动画模拟,模拟河流的water模型可能失效。
Issue -
State: open - Opened by HollowEmiya over 2 years ago
#312 - 改版后18章PBR 18.2的一些纠错 以及提供缺失的shader代码
Issue -
State: open - Opened by metacarbon almost 3 years ago
- 2 comments
#311 - Unity 2017 1
Pull Request -
State: closed - Opened by UserGaoYL almost 3 years ago
- 3 comments
#310 - 虽然知道作者不大可能回复了,但还是在这里贴一下P289的错误吧
Issue -
State: open - Opened by thesongofICEandF1RE about 3 years ago
- 1 comment
#309 - 8.6.3常见混合类型的疑问
Issue -
State: open - Opened by Jeremy8080 about 3 years ago
#308 - 第四章 第80页 关于图4.39的一个疑问
Issue -
State: open - Opened by Suruin over 3 years ago
- 1 comment
#307 - 14.2,P295:由于采样第一张纹理的 权重变化太跳跃(1-0-1-0),会导致纹理断层
Issue -
State: open - Opened by shouso888 over 3 years ago
#306 - 9.1.1前向渲染路径那里的“逐像素光源”和6.4.2“逐像素光照”,这两者里面的“逐像素”是同样的概念吗?
Issue -
State: open - Opened by JukkaProPlus over 3 years ago
#305 - 13.3.2雾的计算,顶点着色器根据当前位置选择它所对应的向量,那岂不是所有的像素最终都选择了摄像机连接四个顶点对应的向量,那求出来的worldpos不是必然在四条线上吗?但worldpos不应该在摄像机到四个顶点的线包围的区域内吗?求解答
Issue -
State: open - Opened by PanDengStudio over 3 years ago
- 2 comments
#304 - P152 最后一段引用的小节号有误
Issue -
State: open - Opened by cadenji over 3 years ago
#303 - 改版后的第18章,18.2部分的实践,章节名错误,7.1.1 实践
Issue -
State: closed - Opened by bzyzhang over 3 years ago
#302 - 关于法线贴图在世界空间变换的问题。‘’这是通过使用点乘操作‘’
Issue -
State: open - Opened by ZT94 almost 4 years ago
#301 - P232纹理动画中row的重置???
Issue -
State: open - Opened by GGBOND123 almost 4 years ago
- 1 comment
#300 - 打赏链接?
Issue -
State: open - Opened by leon49 almost 4 years ago
- 1 comment
#299 - P67:关于旋转顺序的复合旋转矩阵的公式应该是错误的
Issue -
State: open - Opened by Marsirrr about 4 years ago
#298 - Unity2018以上不内置Substance Designer 需要手动导入Allegorithmic资源包
Issue -
State: open - Opened by Jebearssica about 4 years ago
#297 - P249的一处疑惑
Issue -
State: open - Opened by RouderSky about 4 years ago
- 1 comment
#296 - P268和P269的两处疑惑
Issue -
State: open - Opened by RouderSky over 4 years ago
#295 - 请问一下 做菲涅尔反射的时候 求反射方向时 为什么传入参数是视线方向 而不是入射方向
Issue -
State: open - Opened by qzhuser over 4 years ago
- 1 comment
#294 - 请问13.4如何实现的只对特定物体描边呢,那几句话实在没看懂,谁能给解惑一下呀,感激不尽
Issue -
State: open - Opened by hughcole over 4 years ago
#293 - v2f的一切内容在实际传递到frag的时候都会被插值吗
Issue -
State: closed - Opened by 764s over 4 years ago
- 1 comment
#292 - Capter 4.8,关于变换法线的矩阵G的推导的疑问?
Issue -
State: closed - Opened by wtsolidsnake over 4 years ago
- 1 comment
#291 - 关于10.2.2玻璃效果模拟折射算法的疑问?
Issue -
State: open - Opened by sarbert over 4 years ago
- 2 comments
#290 - 第7章7.2.3法线贴图在切线空间下计算的一些疑问
Issue -
State: closed - Opened by happyfire over 4 years ago
- 2 comments
#289 - 13.4最后提到的怎么实现
Issue -
State: open - Opened by Nicholas-Gu over 4 years ago
#288 - 12.3样例运行没看到效果的
Issue -
State: open - Opened by Nicholas-Gu over 4 years ago
#287 - Chapter9-ForwardRendering中计算worldLightDir的问题
Issue -
State: open - Opened by JinLiGame over 4 years ago
- 1 comment
#286 - 关于书中两种重建世界坐标的方法,我的试验结果好像有点意外.
Issue -
State: open - Opened by brock7 over 4 years ago
- 1 comment
#285 - 无论是什么渲染路径,如果有多个pass,那么多个pass之间的执行顺序是从上到下的吧?
Issue -
State: open - Opened by RouderSky over 4 years ago
#284 - p209倒数第5行,“BumpedDiffuse使用了Phong光照模型” 似乎不太准确
Issue -
State: open - Opened by RouderSky over 4 years ago
- 1 comment
#283 - 按照C#官方文档,Attribute的中文名称应该是特性而不是属性
Issue -
State: open - Opened by SolarianZ over 4 years ago
- 1 comment
#282 - 请教关于4.5章中组合旋转变换顺序的问题
Issue -
State: closed - Opened by nero030250 almost 5 years ago
- 1 comment
#281 - 深度缓冲的写入一定会带着颜色缓冲的替换,对吗?
Issue -
State: open - Opened by HarryPottor almost 5 years ago
- 2 comments
#280 - 书中介绍的接收阴影shader得到的阴影为啥会随视角变化而变化呢?
Issue -
State: open - Opened by wutaikun almost 5 years ago
#279 - 求教一个屏幕后处理中的坐标问题
Issue -
State: open - Opened by voidyucong almost 5 years ago
#278 - Sync with Base
Pull Request -
State: closed - Opened by dearamy about 5 years ago
#277 - 更新工程
Pull Request -
State: closed - Opened by jiahaodev about 5 years ago
#276 - 无意中发现一个小错误
Issue -
State: open - Opened by gblh216 about 5 years ago
#275 - 第157页的问题
Issue -
State: open - Opened by gblh216 about 5 years ago
- 2 comments
#274 - 关于新版第十八章案例代码的几个问题
Issue -
State: open - Opened by ZiJinGongZi about 5 years ago
#273 - 关于新版第十八章案例代码的几个不明白的问题
Issue -
State: closed - Opened by ZiJinGongZi about 5 years ago
#272 - 想问下Shader内自定义函数的问题
Issue -
State: closed - Opened by Koshio0219 about 5 years ago
#271 - Update Unity to the version 2019.1
Pull Request -
State: open - Opened by alexddhuang over 5 years ago
- 1 comment
#270 - 为什么博客和 GitHub 都快长草了呢?
Issue -
State: open - Opened by alexddhuang over 5 years ago
- 3 comments
#269 - 4.8节p87矩阵变换
Issue -
State: open - Opened by Honghonglin over 5 years ago
- 3 comments
#268 - [勘误] 第十章 菲涅尔反射近似等式名词拼写错误
Issue -
State: open - Opened by TienYoung over 5 years ago
- 1 comment
#267 - 关于雾效平台化差异处理的疑惑
Issue -
State: closed - Opened by Koshio0219 over 5 years ago
#266 - 请问下18章的shader代码哪里可以找到
Issue -
State: open - Opened by killsoon over 5 years ago
- 1 comment
#265 - 关于第12章边缘检测Sobel算子和uv坐标采样匹配的疑惑
Issue -
State: open - Opened by Koshio0219 over 5 years ago
- 5 comments
#264 - 关于 14 章卡通渲染的两个问题
Issue -
State: open - Opened by EcoEverness over 5 years ago
- 1 comment
#263 - 可以提供课后,习题答案吗?
Issue -
State: open - Opened by ZanderDev over 5 years ago
- 3 comments
#262 - 第12章边缘检测代码中fragSobel函数的一个改进
Issue -
State: open - Opened by nichos1983 over 5 years ago
- 1 comment
#261 - fixup shader in mac
Pull Request -
State: open - Opened by wuxingogo over 5 years ago
- 1 comment
#260 - 线性变换
Issue -
State: closed - Opened by muyu7 over 5 years ago
- 2 comments
#259 - 新版的渲染管線使用HLSL 書上的東西幾乎都不能用了
Issue -
State: open - Opened by QiuG8 over 5 years ago
- 3 comments
#258 - 程序材质在unity2019.1.0被废弃了
Issue -
State: open - Opened by MoreCodess over 5 years ago
- 6 comments
#195 - “再谈运动模糊”效果改进建议
Issue -
State: closed - Opened by ljcduo almost 7 years ago
- 4 comments
Labels: enhancement
#174 - 关于13章的再谈运动模糊代码,有些不是很明白……
Issue -
State: open - Opened by lezard1999 about 7 years ago
- 6 comments
#153 - 第八章 8.1节 为什么要关闭深度写入? 我测试后与书中描述的“无法透过半透明表面看到后面的物体”不符
Issue -
State: closed - Opened by FzuLiWei about 7 years ago
- 6 comments
Labels: enhancement
#124 - 法线变换推到公式疑问
Issue -
State: closed - Opened by matrix09 over 7 years ago
- 8 comments
#106 - P239页billboard位置变换的相关问题
Issue -
State: closed - Opened by lic1227 over 7 years ago
- 3 comments
Labels: enhancement
#100 - 关于第九章延迟渲染的疑问
Issue -
State: closed - Opened by Wangsh09 over 7 years ago
- 3 comments
Labels: enhancement
#99 - 在运动模糊特效代码里为什么要使用RenderTexture.MarkRestoreExpected()
Issue -
State: closed - Opened by lic1227 over 7 years ago
- 3 comments
#98 - 关于第八章alpha blend的疑问
Issue -
State: closed - Opened by Wangsh09 over 7 years ago
- 2 comments
#97 - 7.2.3 page:151的UpackNormal()函数的实现
Issue -
State: closed - Opened by TheLostAge over 7 years ago
- 1 comment
#96 - P202 “顶点着色器的输出结构体v2f必须命名为v……”
Issue -
State: closed - Opened by philianbit over 7 years ago
- 1 comment
#95 - 关于P258书上和Github上算卷积代码不一致的问题
Issue -
State: closed - Opened by lic1227 over 7 years ago
- 1 comment
#94 - 书上P254页的二维高斯函数函数展开成 两个一维数组的原理是什么
Issue -
State: closed - Opened by lic1227 over 7 years ago
- 1 comment
#93 - 关于书上的反射函数计算的问题
Issue -
State: closed - Opened by do-nothing over 7 years ago
- 1 comment
#92 - unity阴影shader的一个问题
Issue -
State: closed - Opened by lvfulong over 7 years ago
#91 - Unity5的烘焙Standard为什么法线没了,金属高光也没了?
Issue -
State: closed - Opened by lic1227 over 7 years ago
- 1 comment