Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / caewok/fvtt-elevated-vision issues and pull requests
#100 - Feature request: heightmap provider override
Issue -
State: closed - Opened by OmegaRogue about 1 year ago
- 1 comment
#99 - Extreme lag in some scenes
Issue -
State: open - Opened by OmegaRogue about 1 year ago
#98 - Where is the "Token Fly Control" Button?
Issue -
State: closed - Opened by KenFrancis71 over 1 year ago
- 1 comment
#97 - EV crashes with levels enabled on a multi-level map
Issue -
State: open - Opened by XPHogToo over 1 year ago
#96 - EV+Limits allows for vision where I shouldn't be able to see
Issue -
State: open - Opened by rapus95 over 1 year ago
#95 - Vision glitch for terrain walls
Issue -
State: open - Opened by rapus95 over 1 year ago
- 2 comments
#94 - Compatibility with Levels stairs
Issue -
State: open - Opened by caewok over 1 year ago
#93 - [Feature Request] Token Visibility Based on Partial Visibility of Token Top/Bottom
Issue -
State: closed - Opened by Larkinabout over 1 year ago
- 1 comment
#92 - Walls cast shadows towards the light
Issue -
State: closed - Opened by rapus95 over 1 year ago
- 6 comments
#91 - Fix error on prone when shading none, add Fill by Pixel brush
Pull Request -
State: closed - Opened by Larkinabout over 1 year ago
- 2 comments
#90 - LOS shadows are displaying incorrectly
Issue -
State: closed - Opened by caewok over 1 year ago
- 1 comment
#89 - I can't see light sources
Issue -
State: closed - Opened by DiegoF824 over 1 year ago
- 3 comments
#88 - Seeing through walls
Issue -
State: closed - Opened by ElroTheOnk over 1 year ago
- 4 comments
#87 - Feature: Elevation handling override API
Issue -
State: open - Opened by OmegaRogue over 1 year ago
#86 - Vision cone hides token
Issue -
State: open - Opened by caewok over 1 year ago
#85 - Elevated tokens fly toggle turning off for users
Issue -
State: closed - Opened by caewok over 1 year ago
- 1 comment
#84 - User lacks permission to update Token
Issue -
State: closed - Opened by MarlQ over 1 year ago
- 1 comment
#83 - [Compatibility Issue] Incompatible with Rideables riding height
Issue -
State: closed - Opened by Saibot393 over 1 year ago
- 3 comments
#82 - [Feature Request] Walls Below Tiles Should be Ignored
Issue -
State: open - Opened by KKDavion over 1 year ago
- 2 comments
#81 - How do i make my module compatible
Issue -
State: open - Opened by Saibot393 over 1 year ago
- 8 comments
#80 - Levels issue when moving up stairs
Issue -
State: closed - Opened by caewok over 1 year ago
- 2 comments
#79 - Possible solution to issue #78
Pull Request -
State: closed - Opened by Boomer-Kuwanger over 1 year ago
- 1 comment
#78 - V11 Object Vision Bug
Issue -
State: closed - Opened by Boomer-Kuwanger over 1 year ago
- 1 comment
#77 - Full Shadow Penumbra is incompatible with the Limits module
Issue -
State: closed - Opened by dev7355608 over 1 year ago
- 1 comment
#76 - Issue where large tokens are disappearing when outside the vision radius
Issue -
State: closed - Opened by caewok over 1 year ago
- 1 comment
#75 - Problem with "DUCKING"?
Issue -
State: closed - Opened by ctbritt over 1 year ago
- 1 comment
#74 - Scenes with a lot of walls is a large performance hit on WebGL
Issue -
State: open - Opened by caewok over 1 year ago
#73 - WebGL shadow setting: Token loses vision if its height is less than 5'
Issue -
State: closed - Opened by caewok over 1 year ago
#72 - Can only change elevation in increments of 2.
Issue -
State: closed - Opened by sroakjp over 1 year ago
- 3 comments
#71 - Directional light not fully updating when doors are opened.
Issue -
State: closed - Opened by caewok over 1 year ago
- 1 comment
#70 - Tiles with less than 50% of grid square opacity dropping tokens?
Issue -
State: closed - Opened by caewok over 1 year ago
- 1 comment
#69 - Tiles within a grid square of the terrain are not working for a bridge effect
Issue -
State: closed - Opened by caewok over 1 year ago
- 1 comment
#68 - Directional lighting does not play nicely if you adjust the canvas padding
Issue -
State: closed - Opened by caewok over 1 year ago
- 1 comment
#67 - Directional lighting does not update when opening a closed window
Issue -
State: closed - Opened by caewok over 1 year ago
- 1 comment
#66 - Default game settings does not provide option for WebGL default
Issue -
State: closed - Opened by caewok over 1 year ago
- 1 comment
#65 - Hard Canvas Lock at random innocuous line of sight angles with walls
Issue -
State: closed - Opened by GaistH over 1 year ago
- 1 comment
#64 - Conflict with Levels
Issue -
State: closed - Opened by caewok over 1 year ago
- 3 comments
#63 - Darkvision Active Even with Global Illumination On
Issue -
State: closed - Opened by cogito808 over 1 year ago
- 3 comments
#62 - Bridge Effect Not Working for Tiles (Foundry v11)
Issue -
State: closed - Opened by Iakudo over 1 year ago
- 4 comments
#61 - Cant move tokens
Issue -
State: closed - Opened by redjama over 1 year ago
- 12 comments
#60 - [0.4.8] Saving Elevation as webp is nonfunctional on Forge
Issue -
State: closed - Opened by LostCarcosa over 1 year ago
- 2 comments
#59 - Use a worker to save elevation texture
Issue -
State: closed - Opened by caewok over 1 year ago
- 1 comment
#58 - V11 broken
Issue -
State: closed - Opened by gioppoluca over 1 year ago
- 2 comments
#57 - Small time and elevated vision lighting issues
Issue -
State: open - Opened by Quinn-Aetherwood over 1 year ago
- 1 comment
#56 - Feature Request: Multicolor height indicators
Issue -
State: closed - Opened by Jakimcio almost 2 years ago
- 1 comment
#55 - Error when using Monk's tokens and EV?
Issue -
State: closed - Opened by caewok almost 2 years ago
- 2 comments
#54 - Weirdness with going to a new scene that does not have EV properties set yet
Issue -
State: closed - Opened by caewok almost 2 years ago
- 1 comment
#53 - Elevated Vision interferes with Perfect Vision
Issue -
State: closed - Opened by TenguGrib almost 2 years ago
- 4 comments
#52 - "Elevated Vision" prevents "Alternative Token Visibility" from functioning
Issue -
State: closed - Opened by rbl047 almost 2 years ago
- 3 comments
#51 - v11: Mask weather effects based on terrain elevation
Issue -
State: open - Opened by caewok almost 2 years ago
#50 - Radial Occlusion Mode not working correctly
Issue -
State: closed - Opened by aWinglessMonkey almost 2 years ago
- 1 comment
#49 - Vision "Shadows" from low obstacles disappear with to many objects / high sight radius
Issue -
State: closed - Opened by gordenwunderlich almost 2 years ago
- 5 comments
#48 - Feature: Elevation Shadows for user
Issue -
State: open - Opened by Kharmans almost 2 years ago
#47 - Resolved: Permission issues for players after update to v0.4.1
Issue -
State: closed - Opened by Vralek almost 2 years ago
- 3 comments
#46 - Error after the update
Issue -
State: closed - Opened by Kharmans almost 2 years ago
- 4 comments
#45 - Can't draw elevated terrain
Issue -
State: closed - Opened by uhausbrand almost 2 years ago
- 3 comments
#44 - Feature: elevation tile texture
Issue -
State: open - Opened by caewok almost 2 years ago
#43 - FEATURE - Change scale and/or increments to allow for games using metric - Please
Issue -
State: closed - Opened by Bekradan almost 2 years ago
- 1 comment
#42 - When GM moves a token, elevation changes as expected, does not change elevation when a player moves their own token
Issue -
State: closed - Opened by TogaParty almost 2 years ago
- 6 comments
#41 - Feature: macro trigger
Issue -
State: open - Opened by caewok almost 2 years ago
#40 - Feature: gradient brush
Issue -
State: open - Opened by caewok almost 2 years ago
#39 - Feature Request: Negative Elevation or Elevation Default
Issue -
State: closed - Opened by Vaizt about 2 years ago
- 1 comment
#38 - Doesn't work on large maps.
Issue -
State: closed - Opened by sonicboom12345 about 2 years ago
- 3 comments
#37 - Terrain walls cast incorrect shadows
Issue -
State: closed - Opened by dev7355608 about 2 years ago
- 1 comment
#36 - Fix/improve PV compatibility
Pull Request -
State: closed - Opened by dev7355608 about 2 years ago
#35 - Can't see tokens above but beyond wall elevation
Issue -
State: open - Opened by ElroTheOnk about 2 years ago
- 9 comments
#34 - Canvas crashing on scene load
Issue -
State: closed - Opened by Zamrod about 2 years ago
- 3 comments
#33 - Adjust lighting shadows for walls with bottom elevations above the canvas
Issue -
State: closed - Opened by caewok about 2 years ago
- 1 comment
#32 - Conflict with Flying Tokens Module
Issue -
State: closed - Opened by paulo-roger about 2 years ago
- 2 comments
#31 - Confirm tokens can see area if vision height equals area elevation
Issue -
State: closed - Opened by caewok about 2 years ago
#30 - Feature: Create setting to disable shading altogether.
Issue -
State: closed - Opened by caewok about 2 years ago
- 1 comment
#29 - Error and canvas freeze with Alternative Token Visibility and Wall Height
Issue -
State: closed - Opened by Zamrod about 2 years ago
- 3 comments
#28 - Tokens do not automatically change height
Issue -
State: closed - Opened by Zamrod over 2 years ago
- 4 comments
#27 - Elevation fill not getting saved to the scene
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#26 - Vision broken when used with levels and perfect vision
Issue -
State: closed - Opened by txm3278 over 2 years ago
- 3 comments
#25 - Suggestion: Levels Support
Issue -
State: closed - Opened by txm3278 over 2 years ago
- 3 comments
#24 - Rendering shadows when the token elevation is equal to the wall
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#23 - Improvement: Avoid modifying existing elevations on scene when the scene min or scene step is changed.
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#22 - elevation fill issue with scene
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#21 - Handle limited-sight walls
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#20 - Feature: Check for elevated tiles (roofs, bridges) before adjusting elevation
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#19 - Make 0 elevation the default
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#18 - Error when using with Perfect Vision in Firefox
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#17 - Polygon shadows are getting inverted with double-walls
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#16 - Using negative elevation causes problems with elevation display
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#15 - Still Issues with token vision in complete darkness and Darkvision enabled.
Issue -
State: closed - Opened by Mystosin over 2 years ago
- 9 comments
#14 - Let PV do the `_testRange` check
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#13 - Potential Issues with v10.286
Issue -
State: closed - Opened by Mystosin over 2 years ago
- 3 comments
#12 - Compatibility with Levels?
Issue -
State: closed - Opened by naesean over 2 years ago
- 4 comments
#11 - Some weirdness with shadows in certain circumstances
Issue -
State: closed - Opened by Zamrod over 2 years ago
- 6 comments
#10 - Moving from one area of elevated terrain to another sets elevation to 0
Issue -
State: closed - Opened by Zamrod over 2 years ago
- 1 comment
#9 - Extreme performance hit while module is enabled
Issue -
State: closed - Opened by Zamrod over 2 years ago
- 7 comments
#8 - Adjust token elevation only once the token is over the grid square
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#7 - Possible save improvements from fog
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#6 - Periodic error when selecting tokens
Issue -
State: closed - Opened by Zamrod over 2 years ago
- 2 comments
#5 - Tool tip for Elevation Layer Tool says "ElevationLayer.tool"
Issue -
State: closed - Opened by Zamrod over 2 years ago
- 1 comment
#4 - Incompatibility with Perfect Vision
Issue -
State: closed - Opened by Zamrod over 2 years ago
- 3 comments
#3 - Add ability to change elevation step to arbitrary increments
Issue -
State: closed - Opened by caewok over 2 years ago
- 1 comment
#2 - Errors when libwrapper enabled
Issue -
State: closed - Opened by Zamrod over 2 years ago
- 2 comments
#1 - General Comment
Issue -
State: closed - Opened by webmaster94 over 2 years ago
- 1 comment