Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / caewok/fvtt-elevated-vision issues and pull requests

#100 - Feature request: heightmap provider override

Issue - State: closed - Opened by OmegaRogue 11 months ago - 1 comment

#99 - Extreme lag in some scenes

Issue - State: open - Opened by OmegaRogue 11 months ago

#98 - Where is the "Token Fly Control" Button?

Issue - State: closed - Opened by KenFrancis71 11 months ago - 1 comment

#97 - EV crashes with levels enabled on a multi-level map

Issue - State: open - Opened by XPHogToo 11 months ago

#95 - Vision glitch for terrain walls

Issue - State: open - Opened by rapus95 11 months ago - 2 comments

#94 - Compatibility with Levels stairs

Issue - State: open - Opened by caewok 12 months ago

#92 - Walls cast shadows towards the light

Issue - State: closed - Opened by rapus95 12 months ago - 6 comments

#91 - Fix error on prone when shading none, add Fill by Pixel brush

Pull Request - State: closed - Opened by Larkinabout 12 months ago - 2 comments

#90 - LOS shadows are displaying incorrectly

Issue - State: closed - Opened by caewok 12 months ago - 1 comment

#89 - I can't see light sources

Issue - State: closed - Opened by DiegoF824 12 months ago - 3 comments

#88 - Seeing through walls

Issue - State: closed - Opened by ElroTheOnk about 1 year ago - 4 comments

#87 - Feature: Elevation handling override API

Issue - State: open - Opened by OmegaRogue about 1 year ago

#86 - Vision cone hides token

Issue - State: open - Opened by caewok about 1 year ago

#85 - Elevated tokens fly toggle turning off for users

Issue - State: closed - Opened by caewok about 1 year ago - 1 comment

#84 - User lacks permission to update Token

Issue - State: closed - Opened by MarlQ about 1 year ago - 1 comment

#83 - [Compatibility Issue] Incompatible with Rideables riding height

Issue - State: closed - Opened by Saibot393 about 1 year ago - 3 comments

#82 - [Feature Request] Walls Below Tiles Should be Ignored

Issue - State: open - Opened by KKDavion about 1 year ago - 2 comments

#81 - How do i make my module compatible

Issue - State: open - Opened by Saibot393 about 1 year ago - 8 comments

#80 - Levels issue when moving up stairs

Issue - State: closed - Opened by caewok about 1 year ago - 2 comments

#79 - Possible solution to issue #78

Pull Request - State: closed - Opened by Boomer-Kuwanger about 1 year ago - 1 comment

#78 - V11 Object Vision Bug

Issue - State: closed - Opened by Boomer-Kuwanger about 1 year ago - 1 comment

#77 - Full Shadow Penumbra is incompatible with the Limits module

Issue - State: closed - Opened by dev7355608 about 1 year ago - 1 comment

#76 - Issue where large tokens are disappearing when outside the vision radius

Issue - State: closed - Opened by caewok about 1 year ago - 1 comment

#75 - Problem with "DUCKING"?

Issue - State: closed - Opened by ctbritt about 1 year ago - 1 comment

#72 - Can only change elevation in increments of 2.

Issue - State: closed - Opened by sroakjp about 1 year ago - 3 comments

#71 - Directional light not fully updating when doors are opened.

Issue - State: closed - Opened by caewok about 1 year ago - 1 comment

#70 - Tiles with less than 50% of grid square opacity dropping tokens?

Issue - State: closed - Opened by caewok about 1 year ago - 1 comment

#69 - Tiles within a grid square of the terrain are not working for a bridge effect

Issue - State: closed - Opened by caewok about 1 year ago - 1 comment

#68 - Directional lighting does not play nicely if you adjust the canvas padding

Issue - State: closed - Opened by caewok about 1 year ago - 1 comment

#67 - Directional lighting does not update when opening a closed window

Issue - State: closed - Opened by caewok about 1 year ago - 1 comment

#66 - Default game settings does not provide option for WebGL default

Issue - State: closed - Opened by caewok about 1 year ago - 1 comment

#65 - Hard Canvas Lock at random innocuous line of sight angles with walls

Issue - State: closed - Opened by GaistH about 1 year ago - 1 comment

#64 - Conflict with Levels

Issue - State: closed - Opened by caewok about 1 year ago - 3 comments

#63 - Darkvision Active Even with Global Illumination On

Issue - State: closed - Opened by cogito808 about 1 year ago - 3 comments

#62 - Bridge Effect Not Working for Tiles (Foundry v11)

Issue - State: closed - Opened by Iakudo about 1 year ago - 4 comments

#61 - Cant move tokens

Issue - State: closed - Opened by redjama about 1 year ago - 12 comments

#60 - [0.4.8] Saving Elevation as webp is nonfunctional on Forge

Issue - State: closed - Opened by LostCarcosa over 1 year ago - 2 comments

#59 - Use a worker to save elevation texture

Issue - State: closed - Opened by caewok over 1 year ago - 1 comment

#58 - V11 broken

Issue - State: closed - Opened by gioppoluca over 1 year ago - 2 comments

#57 - Small time and elevated vision lighting issues

Issue - State: open - Opened by Quinn-Aetherwood over 1 year ago - 1 comment

#56 - Feature Request: Multicolor height indicators

Issue - State: closed - Opened by Jakimcio over 1 year ago - 1 comment

#55 - Error when using Monk's tokens and EV?

Issue - State: closed - Opened by caewok over 1 year ago - 2 comments

#54 - Weirdness with going to a new scene that does not have EV properties set yet

Issue - State: closed - Opened by caewok over 1 year ago - 1 comment

#53 - Elevated Vision interferes with Perfect Vision

Issue - State: closed - Opened by TenguGrib over 1 year ago - 4 comments

#52 - "Elevated Vision" prevents "Alternative Token Visibility" from functioning

Issue - State: closed - Opened by rbl047 over 1 year ago - 3 comments

#51 - v11: Mask weather effects based on terrain elevation

Issue - State: open - Opened by caewok over 1 year ago

#50 - Radial Occlusion Mode not working correctly

Issue - State: closed - Opened by aWinglessMonkey over 1 year ago - 1 comment

#48 - Feature: Elevation Shadows for user

Issue - State: open - Opened by Kharmans over 1 year ago

#47 - Resolved: Permission issues for players after update to v0.4.1

Issue - State: closed - Opened by Vralek over 1 year ago - 3 comments

#46 - Error after the update

Issue - State: closed - Opened by Kharmans over 1 year ago - 4 comments

#45 - Can't draw elevated terrain

Issue - State: closed - Opened by uhausbrand over 1 year ago - 3 comments

#44 - Feature: elevation tile texture

Issue - State: open - Opened by caewok over 1 year ago

#41 - Feature: macro trigger

Issue - State: open - Opened by caewok over 1 year ago

#40 - Feature: gradient brush

Issue - State: open - Opened by caewok over 1 year ago

#39 - Feature Request: Negative Elevation or Elevation Default

Issue - State: closed - Opened by Vaizt over 1 year ago - 1 comment

#38 - Doesn't work on large maps.

Issue - State: closed - Opened by sonicboom12345 over 1 year ago - 3 comments

#37 - Terrain walls cast incorrect shadows

Issue - State: closed - Opened by dev7355608 almost 2 years ago - 1 comment

#36 - Fix/improve PV compatibility

Pull Request - State: closed - Opened by dev7355608 almost 2 years ago

#35 - Can't see tokens above but beyond wall elevation

Issue - State: open - Opened by ElroTheOnk almost 2 years ago - 9 comments

#34 - Canvas crashing on scene load

Issue - State: closed - Opened by Zamrod almost 2 years ago - 3 comments

#33 - Adjust lighting shadows for walls with bottom elevations above the canvas

Issue - State: closed - Opened by caewok almost 2 years ago - 1 comment

#32 - Conflict with Flying Tokens Module

Issue - State: closed - Opened by paulo-roger almost 2 years ago - 2 comments

#31 - Confirm tokens can see area if vision height equals area elevation

Issue - State: closed - Opened by caewok almost 2 years ago

#30 - Feature: Create setting to disable shading altogether.

Issue - State: closed - Opened by caewok almost 2 years ago - 1 comment

#29 - Error and canvas freeze with Alternative Token Visibility and Wall Height

Issue - State: closed - Opened by Zamrod almost 2 years ago - 3 comments

#28 - Tokens do not automatically change height

Issue - State: closed - Opened by Zamrod almost 2 years ago - 4 comments

#27 - Elevation fill not getting saved to the scene

Issue - State: closed - Opened by caewok almost 2 years ago - 1 comment

#26 - Vision broken when used with levels and perfect vision

Issue - State: closed - Opened by txm3278 almost 2 years ago - 3 comments

#25 - Suggestion: Levels Support

Issue - State: closed - Opened by txm3278 almost 2 years ago - 3 comments

#24 - Rendering shadows when the token elevation is equal to the wall

Issue - State: closed - Opened by caewok almost 2 years ago - 1 comment

#22 - elevation fill issue with scene

Issue - State: closed - Opened by caewok almost 2 years ago - 1 comment

#21 - Handle limited-sight walls

Issue - State: closed - Opened by caewok almost 2 years ago - 1 comment

#20 - Feature: Check for elevated tiles (roofs, bridges) before adjusting elevation

Issue - State: closed - Opened by caewok almost 2 years ago - 1 comment

#19 - Make 0 elevation the default

Issue - State: closed - Opened by caewok about 2 years ago - 1 comment

#18 - Error when using with Perfect Vision in Firefox

Issue - State: closed - Opened by caewok about 2 years ago - 1 comment

#17 - Polygon shadows are getting inverted with double-walls

Issue - State: closed - Opened by caewok about 2 years ago - 1 comment

#16 - Using negative elevation causes problems with elevation display

Issue - State: closed - Opened by caewok about 2 years ago - 1 comment

#15 - Still Issues with token vision in complete darkness and Darkvision enabled.

Issue - State: closed - Opened by Mystosin about 2 years ago - 9 comments

#14 - Let PV do the `_testRange` check

Issue - State: closed - Opened by caewok about 2 years ago - 1 comment

#13 - Potential Issues with v10.286

Issue - State: closed - Opened by Mystosin about 2 years ago - 3 comments

#12 - Compatibility with Levels?

Issue - State: closed - Opened by naesean about 2 years ago - 4 comments

#11 - Some weirdness with shadows in certain circumstances

Issue - State: closed - Opened by Zamrod about 2 years ago - 6 comments

#10 - Moving from one area of elevated terrain to another sets elevation to 0

Issue - State: closed - Opened by Zamrod about 2 years ago - 1 comment

#9 - Extreme performance hit while module is enabled

Issue - State: closed - Opened by Zamrod about 2 years ago - 7 comments

#8 - Adjust token elevation only once the token is over the grid square

Issue - State: closed - Opened by caewok about 2 years ago - 1 comment

#7 - Possible save improvements from fog

Issue - State: closed - Opened by caewok about 2 years ago - 1 comment

#6 - Periodic error when selecting tokens

Issue - State: closed - Opened by Zamrod about 2 years ago - 2 comments

#5 - Tool tip for Elevation Layer Tool says "ElevationLayer.tool"

Issue - State: closed - Opened by Zamrod about 2 years ago - 1 comment

#4 - Incompatibility with Perfect Vision

Issue - State: closed - Opened by Zamrod about 2 years ago - 3 comments

#3 - Add ability to change elevation step to arbitrary increments

Issue - State: closed - Opened by caewok about 2 years ago - 1 comment

#2 - Errors when libwrapper enabled

Issue - State: closed - Opened by Zamrod about 2 years ago - 2 comments

#1 - General Comment

Issue - State: closed - Opened by webmaster94 about 2 years ago - 1 comment