Ecosyste.ms: Issues
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GitHub / caelunshun/luminite issues and pull requests
#19 - [WIP] Maze generation and display
Pull Request -
State: closed - Opened by caelunshun over 6 years ago
- 3 comments
Labels: type: enhancement, category: graphics, category: models, priority: high, difficulty: high, fix: known
#19 - [WIP] Maze generation and display
Pull Request -
State: closed - Opened by caelunshun over 6 years ago
- 3 comments
Labels: type: enhancement, category: graphics, category: models, priority: high, difficulty: high, fix: known
#18 - UI rendering
Issue -
State: open - Opened by caelunshun over 6 years ago
- 1 comment
Labels: type: enhancement, category: graphics, priority: medium, difficulty: high, fix: known
#18 - UI rendering
Issue -
State: open - Opened by caelunshun over 6 years ago
- 1 comment
Labels: type: enhancement, category: graphics, priority: medium, difficulty: high, fix: known
#17 - Instanced rendering
Issue -
State: open - Opened by caelunshun over 6 years ago
- 1 comment
Labels: category: graphics, priority: high, difficulty: easy, fix: known, category: performance
#17 - Instanced rendering
Issue -
State: open - Opened by caelunshun over 6 years ago
- 1 comment
Labels: category: graphics, priority: high, difficulty: easy, fix: known, category: performance
#16 - Maze generation
Issue -
State: closed - Opened by caelunshun over 6 years ago
- 2 comments
Labels: type: enhancement, priority: high, difficulty: high, fix: known
#16 - Maze generation
Issue -
State: closed - Opened by caelunshun over 6 years ago
- 2 comments
Labels: type: enhancement, priority: high, difficulty: high, fix: known
#15 - Lighting is off in the OpenGL backend
Issue -
State: closed - Opened by caelunshun over 6 years ago
- 1 comment
Labels: type: bug, category: graphics, priority: medium, difficulty: medium, fix: unknown, backend: opengl
#15 - Lighting is off in the OpenGL backend
Issue -
State: closed - Opened by caelunshun over 6 years ago
- 1 comment
Labels: type: bug, category: graphics, priority: medium, difficulty: medium, fix: unknown, backend: opengl
#14 - `combine_models` function doesn't offset indices
Issue -
State: closed - Opened by caelunshun over 6 years ago
Labels: type: bug, category: graphics, category: models, priority: high, difficulty: easy
#14 - `combine_models` function doesn't offset indices
Issue -
State: closed - Opened by caelunshun over 6 years ago
Labels: type: bug, category: graphics, category: models, priority: high, difficulty: easy
#13 - [WIP] Add separate OpenGL render backend using glium
Pull Request -
State: closed - Opened by caelunshun over 6 years ago
Labels: type: enhancement, help wanted, category: graphics, priority: high, difficulty: high
#13 - [WIP] Add separate OpenGL render backend using glium
Pull Request -
State: closed - Opened by caelunshun over 6 years ago
Labels: type: enhancement, help wanted, category: graphics, priority: high, difficulty: high
#12 - Edges of objects are chunky
Issue -
State: open - Opened by caelunshun over 6 years ago
- 1 comment
Labels: type: bug, category: graphics, priority: medium, difficulty: medium, fix: unknown
#12 - Edges of objects are chunky
Issue -
State: open - Opened by caelunshun over 6 years ago
- 1 comment
Labels: type: bug, category: graphics, priority: medium, difficulty: medium, fix: unknown
#11 - Support for OpenGL backend to support legacy devices
Issue -
State: closed - Opened by caelunshun over 6 years ago
- 3 comments
Labels: type: enhancement, category: graphics, priority: high, difficulty: high, fix: known
#11 - Support for OpenGL backend to support legacy devices
Issue -
State: closed - Opened by caelunshun over 6 years ago
- 3 comments
Labels: type: enhancement, category: graphics, priority: high, difficulty: high, fix: known
#10 - Support textures
Issue -
State: open - Opened by caelunshun over 6 years ago
Labels: category: graphics, category: models, priority: high, difficulty: medium, fix: known
#10 - Support textures
Issue -
State: open - Opened by caelunshun over 6 years ago
Labels: category: graphics, category: models, priority: high, difficulty: medium, fix: known
#9 - Use depth buffers
Issue -
State: closed - Opened by caelunshun over 6 years ago
Labels: category: graphics, priority: high, difficulty: medium
#9 - Use depth buffers
Issue -
State: closed - Opened by caelunshun over 6 years ago
Labels: category: graphics, priority: high, difficulty: medium
#8 - Unit tests?
Issue -
State: open - Opened by caelunshun over 6 years ago
- 1 comment
Labels: type: enhancement, help wanted, category: graphics, priority: medium, difficulty: high, fix: unknown
#7 - Multiple shaders
Issue -
State: closed - Opened by caelunshun over 6 years ago
- 1 comment
Labels: type: enhancement, category: graphics, priority: medium, difficulty: medium, fix: known
#6 - Sword model doesn't include textures
Issue -
State: closed - Opened by caelunshun over 6 years ago
- 1 comment
Labels: category: models, priority: medium, difficulty: easy, fix: unknown
#5 - One uniform buffer per object - not one single buffer for all objects
Issue -
State: closed - Opened by caelunshun over 6 years ago
Labels: type: bug, category: graphics, priority: high, difficulty: easy
#4 - Nothing draws
Issue -
State: closed - Opened by caelunshun over 6 years ago
Labels: type: bug, help wanted, category: graphics, priority: high, difficulty: high
#3 - Segmentation fault when closing window
Issue -
State: open - Opened by caelunshun over 6 years ago
- 1 comment
Labels: type: bug, help wanted, backend: vulkan, priority: medium, difficulty: medium, fix: unknown
#2 - Support resizing
Issue -
State: open - Opened by caelunshun over 6 years ago
Labels: type: enhancement, category: graphics, priority: high, difficulty: easy, fix: known, backend: gfx
#1 - Panic when using DirectX 12 as backend
Issue -
State: closed - Opened by caelunshun over 6 years ago
- 2 comments
Labels: type: bug, category: graphics