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GitHub / caelunshun/luminite issues and pull requests

#19 - [WIP] Maze generation and display

Pull Request - State: closed - Opened by caelunshun over 6 years ago - 3 comments
Labels: type: enhancement, category: graphics, category: models, priority: high, difficulty: high, fix: known

#19 - [WIP] Maze generation and display

Pull Request - State: closed - Opened by caelunshun over 6 years ago - 3 comments
Labels: type: enhancement, category: graphics, category: models, priority: high, difficulty: high, fix: known

#18 - UI rendering

Issue - State: open - Opened by caelunshun over 6 years ago - 1 comment
Labels: type: enhancement, category: graphics, priority: medium, difficulty: high, fix: known

#18 - UI rendering

Issue - State: open - Opened by caelunshun over 6 years ago - 1 comment
Labels: type: enhancement, category: graphics, priority: medium, difficulty: high, fix: known

#17 - Instanced rendering

Issue - State: open - Opened by caelunshun over 6 years ago - 1 comment
Labels: category: graphics, priority: high, difficulty: easy, fix: known, category: performance

#17 - Instanced rendering

Issue - State: open - Opened by caelunshun over 6 years ago - 1 comment
Labels: category: graphics, priority: high, difficulty: easy, fix: known, category: performance

#16 - Maze generation

Issue - State: closed - Opened by caelunshun over 6 years ago - 2 comments
Labels: type: enhancement, priority: high, difficulty: high, fix: known

#16 - Maze generation

Issue - State: closed - Opened by caelunshun over 6 years ago - 2 comments
Labels: type: enhancement, priority: high, difficulty: high, fix: known

#15 - Lighting is off in the OpenGL backend

Issue - State: closed - Opened by caelunshun over 6 years ago - 1 comment
Labels: type: bug, category: graphics, priority: medium, difficulty: medium, fix: unknown, backend: opengl

#15 - Lighting is off in the OpenGL backend

Issue - State: closed - Opened by caelunshun over 6 years ago - 1 comment
Labels: type: bug, category: graphics, priority: medium, difficulty: medium, fix: unknown, backend: opengl

#14 - `combine_models` function doesn't offset indices

Issue - State: closed - Opened by caelunshun over 6 years ago
Labels: type: bug, category: graphics, category: models, priority: high, difficulty: easy

#14 - `combine_models` function doesn't offset indices

Issue - State: closed - Opened by caelunshun over 6 years ago
Labels: type: bug, category: graphics, category: models, priority: high, difficulty: easy

#13 - [WIP] Add separate OpenGL render backend using glium

Pull Request - State: closed - Opened by caelunshun over 6 years ago
Labels: type: enhancement, help wanted, category: graphics, priority: high, difficulty: high

#13 - [WIP] Add separate OpenGL render backend using glium

Pull Request - State: closed - Opened by caelunshun over 6 years ago
Labels: type: enhancement, help wanted, category: graphics, priority: high, difficulty: high

#12 - Edges of objects are chunky

Issue - State: open - Opened by caelunshun over 6 years ago - 1 comment
Labels: type: bug, category: graphics, priority: medium, difficulty: medium, fix: unknown

#12 - Edges of objects are chunky

Issue - State: open - Opened by caelunshun over 6 years ago - 1 comment
Labels: type: bug, category: graphics, priority: medium, difficulty: medium, fix: unknown

#11 - Support for OpenGL backend to support legacy devices

Issue - State: closed - Opened by caelunshun over 6 years ago - 3 comments
Labels: type: enhancement, category: graphics, priority: high, difficulty: high, fix: known

#11 - Support for OpenGL backend to support legacy devices

Issue - State: closed - Opened by caelunshun over 6 years ago - 3 comments
Labels: type: enhancement, category: graphics, priority: high, difficulty: high, fix: known

#10 - Support textures

Issue - State: open - Opened by caelunshun over 6 years ago
Labels: category: graphics, category: models, priority: high, difficulty: medium, fix: known

#10 - Support textures

Issue - State: open - Opened by caelunshun over 6 years ago
Labels: category: graphics, category: models, priority: high, difficulty: medium, fix: known

#9 - Use depth buffers

Issue - State: closed - Opened by caelunshun over 6 years ago
Labels: category: graphics, priority: high, difficulty: medium

#9 - Use depth buffers

Issue - State: closed - Opened by caelunshun over 6 years ago
Labels: category: graphics, priority: high, difficulty: medium

#8 - Unit tests?

Issue - State: open - Opened by caelunshun over 6 years ago - 1 comment
Labels: type: enhancement, help wanted, category: graphics, priority: medium, difficulty: high, fix: unknown

#7 - Multiple shaders

Issue - State: closed - Opened by caelunshun over 6 years ago - 1 comment
Labels: type: enhancement, category: graphics, priority: medium, difficulty: medium, fix: known

#6 - Sword model doesn't include textures

Issue - State: closed - Opened by caelunshun over 6 years ago - 1 comment
Labels: category: models, priority: medium, difficulty: easy, fix: unknown

#5 - One uniform buffer per object - not one single buffer for all objects

Issue - State: closed - Opened by caelunshun over 6 years ago
Labels: type: bug, category: graphics, priority: high, difficulty: easy

#4 - Nothing draws

Issue - State: closed - Opened by caelunshun over 6 years ago
Labels: type: bug, help wanted, category: graphics, priority: high, difficulty: high

#3 - Segmentation fault when closing window

Issue - State: open - Opened by caelunshun over 6 years ago - 1 comment
Labels: type: bug, help wanted, backend: vulkan, priority: medium, difficulty: medium, fix: unknown

#2 - Support resizing

Issue - State: open - Opened by caelunshun over 6 years ago
Labels: type: enhancement, category: graphics, priority: high, difficulty: easy, fix: known, backend: gfx

#1 - Panic when using DirectX 12 as backend

Issue - State: closed - Opened by caelunshun over 6 years ago - 2 comments
Labels: type: bug, category: graphics