Ecosyste.ms: Issues

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GitHub / bzztbomb/three_js_gpu_picking issues and pull requests

#12 - Material opacity 0

Issue - State: open - Opened by bennlich over 2 years ago

#11 - Mesh objects only?

Issue - State: open - Opened by ericsvendsen over 2 years ago - 3 comments

#10 - Improvement: pickingGeometry

Issue - State: open - Opened by bennlich over 2 years ago - 1 comment

#9 - wip: fix sprite picking

Pull Request - State: closed - Opened by bennlich almost 3 years ago - 5 comments

#7 - When picking, the alpha attribute is reset on the renderer

Issue - State: closed - Opened by ittayd over 3 years ago - 1 comment

#6 - Doesn't work on Chrome on Android

Issue - State: closed - Opened by ittayd over 3 years ago - 2 comments

#5 - Using MeshPhysicalMaterial doesn't work even if setting a pickingMaterial

Issue - State: closed - Opened by ittayd over 3 years ago - 1 comment

#4 - #renderer.renderLists.get is called with 'camera' when it expects renderCallDepth

Issue - State: closed - Opened by ittayd over 3 years ago - 3 comments

#3 - Update gpupicker for THREE 0.127.0

Pull Request - State: closed - Opened by bennlich over 3 years ago - 6 comments

#2 - Publish as npm package

Issue - State: closed - Opened by jcguarinpenaranda about 4 years ago - 1 comment