Ecosyste.ms: Issues

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GitHub / btipling/blockens issues and pull requests

#74 - Better but still slow culling

Pull Request - State: closed - Opened by btipling 9 months ago

#73 - aabb tree culling perf + I hope

Pull Request - State: open - Opened by btipling 9 months ago

#72 - dedicated gfx thread for sub chunks

Pull Request - State: closed - Opened by btipling 9 months ago

#71 - this works with settings but not game

Pull Request - State: closed - Opened by btipling 9 months ago

#70 - Switch to MultiDrawArrays

Pull Request - State: closed - Opened by btipling 9 months ago

#69 - move chunk per vertex data to ssbo to enable block editing

Pull Request - State: closed - Opened by btipling 9 months ago

#68 - smaller types

Pull Request - State: closed - Opened by btipling 9 months ago

#67 - loading a new world requires a game restart

Issue - State: open - Opened by btipling 9 months ago
Labels: bug

#66 - fewer triangles for sub chunks

Pull Request - State: closed - Opened by btipling 9 months ago

#65 - Small chunks

Pull Request - State: closed - Opened by btipling 9 months ago - 1 comment

#64 - chunks 64^3 -> 16^3

Issue - State: closed - Opened by btipling 9 months ago

#62 - schema version 3, world terrain gen

Pull Request - State: closed - Opened by btipling 9 months ago

#61 - Add ability to query block ids by name in lua via sqlite

Issue - State: open - Opened by btipling 9 months ago
Labels: enhancement

#60 - terrain gen descriptor based terrain generation

Pull Request - State: closed - Opened by btipling 9 months ago

#58 - Move migration and initial world creation to a startup job

Pull Request - State: closed - Opened by btipling 10 months ago

#57 - gzip only

Pull Request - State: closed - Opened by btipling 10 months ago

#56 - Fix 2GB sqlite save file to make it not that big

Pull Request - State: closed - Opened by btipling 10 months ago

#55 - Add buildkite agent script

Pull Request - State: closed - Opened by btipling 10 months ago

#54 - The sqlite file is 2GB because of chunk data

Issue - State: closed - Opened by btipling 10 months ago
Labels: bug

#53 - fix initial imgui dialog sizes

Issue - State: closed - Opened by btipling 10 months ago - 1 comment
Labels: bug

#52 - support screen size settings

Pull Request - State: closed - Opened by btipling 10 months ago

#51 - cap fps and full screen

Pull Request - State: closed - Opened by btipling 10 months ago

#50 - Generate a light map texture to have glowy pixels in textures

Issue - State: open - Opened by btipling 10 months ago
Labels: idea

#49 - Lighting

Pull Request - State: closed - Opened by btipling 10 months ago

#48 - stream line new chunk creation

Issue - State: closed - Opened by btipling 10 months ago - 1 comment

#47 - fix test names

Pull Request - State: closed - Opened by btipling 10 months ago

#46 - Support cross chunk darkness

Pull Request - State: closed - Opened by btipling 10 months ago

#45 - Cross chunk lighting updates after editing

Pull Request - State: closed - Opened by btipling 10 months ago

#44 - Propagating light further into chunk boundary

Pull Request - State: closed - Opened by btipling 10 months ago

#43 - Cross chunk lighting job

Pull Request - State: closed - Opened by btipling 10 months ago

#41 - do some fancier ambient lighting with sun position and block normals

Issue - State: open - Opened by btipling 10 months ago
Labels: idea

#40 - Progress on lighting world load status

Pull Request - State: closed - Opened by btipling 10 months ago

#39 - Lighting flow

Pull Request - State: closed - Opened by btipling 10 months ago

#38 - progress on ambient lighting

Pull Request - State: closed - Opened by btipling 10 months ago

#37 - wood top and bottom texture is off

Issue - State: closed - Opened by btipling 10 months ago - 1 comment
Labels: bug

#36 - editing a block requires a game restart to see in world

Issue - State: open - Opened by btipling 10 months ago
Labels: bug

#34 - Just need one SSBO for all animations in the game.

Pull Request - State: closed - Opened by btipling 11 months ago

#33 - render optimization

Issue - State: open - Opened by btipling 11 months ago

#32 - falling doesn't land on the ground correctly

Issue - State: closed - Opened by btipling 11 months ago - 1 comment

#31 - grass texture top surface is not aligned correctly

Issue - State: closed - Opened by btipling 11 months ago - 1 comment
Labels: bug

#30 - Add a bounding box

Pull Request - State: closed - Opened by btipling 11 months ago

#29 - better third party camera and saving

Pull Request - State: closed - Opened by btipling 11 months ago

#28 - 26 upgrade to newest zig and zig gamedev 32224

Pull Request - State: closed - Opened by btipling 11 months ago

#27 - blocks are not being saved per world

Issue - State: closed - Opened by btipling 11 months ago
Labels: bug

#26 - upgrade to newest zig and zig-gamedev 3/22/24

Issue - State: closed - Opened by btipling 11 months ago
Labels: deps

#25 - stop creating an extra default world

Issue - State: closed - Opened by btipling 11 months ago
Labels: bug

#24 - add ability to remove chunk script config for world position

Issue - State: closed - Opened by btipling 11 months ago
Labels: bug

#23 - Fix first mouse move

Pull Request - State: closed - Opened by btipling 11 months ago

#22 - fix initial mouse rotation on load for player

Issue - State: closed - Opened by btipling 11 months ago
Labels: bug

#21 - delete all chunks for world when deleting world

Issue - State: closed - Opened by btipling 11 months ago
Labels: bug

#20 - support multiple screen sizes with imgui

Issue - State: closed - Opened by btipling 11 months ago - 1 comment
Labels: enhancement

#19 - progress on thread safety

Pull Request - State: closed - Opened by btipling 11 months ago

#17 - Investigate single buffer draws using glMultieDrawElements

Issue - State: closed - Opened by btipling 12 months ago - 1 comment

#16 - Add a todo

Pull Request - State: closed - Opened by btipling 12 months ago

#15 - Starting on jobs

Pull Request - State: closed - Opened by btipling 12 months ago

#14 - transparent items create x ray vision can see through walls

Issue - State: open - Opened by btipling 12 months ago - 2 comments
Labels: bug

#13 - lighting ideas

Issue - State: closed - Opened by btipling 12 months ago - 1 comment
Labels: idea

#12 - fix normals

Issue - State: closed - Opened by btipling about 1 year ago - 1 comment

#11 - noise generation with znoise

Issue - State: closed - Opened by btipling about 1 year ago - 1 comment
Labels: idea

#10 - Add a entity component system

Issue - State: closed - Opened by btipling about 1 year ago - 1 comment

#9 - asset hot reload

Issue - State: open - Opened by btipling about 1 year ago - 1 comment
Labels: development tool

#8 - performance improvements

Issue - State: closed - Opened by btipling about 1 year ago - 2 comments

#7 - terrain generation inspiration

Issue - State: closed - Opened by btipling about 1 year ago - 5 comments
Labels: idea

#6 - fix meshing issues

Pull Request - State: closed - Opened by btipling about 1 year ago

#5 - Voxel mesh progress

Pull Request - State: closed - Opened by btipling about 1 year ago

#4 - back on nighly zig!

Pull Request - State: closed - Opened by btipling about 1 year ago

#3 - just pull in files I am using for more stability

Pull Request - State: closed - Opened by btipling about 1 year ago

#2 - Lua reorg

Pull Request - State: closed - Opened by btipling about 1 year ago

#1 - progress

Pull Request - State: closed - Opened by btipling about 1 year ago - 1 comment