Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / bryanedds/Nu issues and pull requests

#503 - Probe-Specific Icons + Adjustment Widgets

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: enhancement

#502 - Make SegmentedCollections match their .NET counterpart API.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#501 - Improve and better surface Nu's introductory article.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: documentation

#500 - Implement light range.

Issue - State: closed - Opened by bryanedds over 1 year ago - 3 comments
Labels: enhancement

#499 - Object look in editor doesn't orient camera properly.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: bug

#498 - SSAO hurting perf when zooming close to a surface.

Issue - State: closed - Opened by bryanedds over 1 year ago - 2 comments
Labels: bug

#496 - Incorrect material loading for StaticModel.obj.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: bug

#495 - Tactics demo character rendering regressions.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: bug

#494 - Support for massive 3D worlds.

Issue - State: closed - Opened by bryanedds over 1 year ago - 2 comments
Labels: discussion

#493 - Document model material inferencing behavior.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: documentation

#492 - Flattening shader parameters for material properties might help perf.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: enhancement

#491 - Screen Space Ambient Occlusion

Issue - State: closed - Opened by bryanedds over 1 year ago

#490 - Parallax Mapping

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment

#489 - Runtime irradiance map generation from Cube Map Probes.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#488 - Implement Light Map Probes.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#487 - Utilize HDR Cube Maps for Fallback Irradiance (instead of faking it like we are now).

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#486 - Properly implement light attenuation.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: enhancement

#485 - Would using compacting ordered dictionaries in TMap improve performance?

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: discussion

#483 - Add TwoSidedOpt as render message parameter.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#482 - Emitted billboards becoming disoriented when turning eye.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: bug

#481 - FXAA Post-Pass

Issue - State: open - Opened by bryanedds over 1 year ago

#480 - SkyBox light parameters (color, intensity?)

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#479 - PBR material color channels.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: documentation

#478 - Baked Ambient Occlusion is barely visible.

Issue - State: open - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#477 - Reload assets with a complex static model in scene causes an exception.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: bug

#476 - Unity FBX Export Instructions

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: documentation

#475 - Implement Emissiveness channel.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#474 - Better finalize the 3D rendering messaging API.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: enhancement

#473 - Upgrade to V-HACD.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#472 - Potential light sorting regression.

Issue - State: closed - Opened by bryanedds over 1 year ago - 2 comments
Labels: bug

#471 - Stop loading resources multiple times when starting the editor.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: enhancement

#470 - Generate .meta (metadata) files in bin folder via Nu.Pipe.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: enhancement

#469 - Implement AnimatedModelFacet.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#468 - Get Effects working in 3D.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#467 - Get Particles working in 3D.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#466 - Test RigidModelHierarchyDispatcher with jumping capsule body.

Issue - State: closed - Opened by bryanedds over 1 year ago - 3 comments
Labels: experiment

#465 - Add BodyStaticMesh case to BodyShape that gets data from any existing StaticModel lens?

Issue - State: closed - Opened by bryanedds over 1 year ago - 2 comments
Labels: enhancement

#464 - Implement Bullet physics events.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#463 - Implement (and test and document) remaining 2D and 3D physics Joints.

Issue - State: closed - Opened by bryanedds over 1 year ago - 3 comments
Labels: enhancement

#462 - Implement CompoundBodies with Bullet.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#461 - Pull nowarn values from fsproj.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: enhancement

#460 - Transform.CleanPerimeterOriented is a hotspot in the Metrics profile.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: discussion

#459 - Implement missing Contains functions for Box types.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#458 - Replace some Seq.folds with T.folds to avoid generic iteration overhead.

Issue - State: open - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#457 - Consider creating UOrderedMap and replacing use of UMap in Nu.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#456 - See if we can figure out how to multithread our use of Bullet physics.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: enhancement, performance

#455 - After creating entity, consider focusing the game panel.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#454 - Running GenerateWorldBindings.fsx results in error.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: bug

#453 - Consider updating Aether.Physics.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: enhancement

#452 - See if we can make the Octree default to 4096^3 rather than 1024^3.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#451 - Use radix sort in the engine rather than .NET's generic collection sorting algorithm.

Issue - State: closed - Opened by bryanedds over 1 year ago - 2 comments
Labels: enhancement

#450 - Implement Behavior.ease functions.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#449 - Automatic Content Memoization

Issue - State: open - Opened by bryanedds over 1 year ago - 1 comment
Labels: discussion

#448 - Consider providing a stateless, arrow-based facility like Indigo.Signal type.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: experiment

#447 - See if Nu's use of App.config can be replaced with *.runtimeconfig.json.

Issue - State: closed - Opened by bryanedds over 1 year ago - 3 comments
Labels: investigation

#446 - Fix the need to load image data just to get texture metadata on non-Windows platforms.

Issue - State: open - Opened by bryanedds over 1 year ago - 2 comments
Labels: enhancement

#444 - When focused on a non-trivial Model property, game runs slow in Gaia.

Issue - State: open - Opened by bryanedds over 1 year ago - 4 comments
Labels: bug

#443 - Default assets Image1-N are poorly named.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: todo

#442 - Consider changing Density property to Mass.

Issue - State: closed - Opened by bryanedds over 1 year ago - 2 comments
Labels: enhancement

#433 - Fix LOH thrashing in Functional mode.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#432 - Add section about DesiredFrameRate and GameTime in Nu documentation.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: documentation

#417 - Visual Studio can sometimes crash while scrolling during an F# debugging session.

Issue - State: open - Opened by bryanedds almost 2 years ago - 6 comments
Labels: bug

#416 - SDL2 keyboard input state not always updating correctly.

Issue - State: open - Opened by bryanedds almost 2 years ago - 3 comments
Labels: bug

#411 - Implement Entity.Selectable flag for editing.

Issue - State: open - Opened by bryanedds almost 2 years ago - 2 comments
Labels: enhancement

#406 - Rendering in Gaia sometimes just freezes seemingly randomly after running for a while.

Issue - State: closed - Opened by bryanedds almost 2 years ago - 7 comments
Labels: bug

#391 - Implement Scaling / Sizing / Rotation / 3d Look with mouse dragging.

Issue - State: closed - Opened by bryanedds about 2 years ago - 1 comment
Labels: enhancement

#389 - Consider rewriting Gaia with IMGUI

Issue - State: open - Opened by bryanedds about 2 years ago - 4 comments
Labels: discussion

#380 - Cull `Visible=false` elements in octree.

Issue - State: closed - Opened by bryanedds about 2 years ago - 2 comments
Labels: enhancement, 3D

#377 - Implement Prime.Symbol.writeSymbol with StringBuilder

Issue - State: closed - Opened by bryanedds about 2 years ago - 2 comments
Labels: enhancement, 3D

#372 - Figure out attenuation parameters for PBR lights.

Issue - State: closed - Opened by bryanedds about 2 years ago - 1 comment
Labels: enhancement, 3D

#371 - Added Direction and Spot light types.

Issue - State: closed - Opened by bryanedds about 2 years ago - 1 comment
Labels: enhancement, 3D

#365 - Consider replacing current spatial trees with spatial hashing data structures.

Issue - State: closed - Opened by bryanedds over 2 years ago - 3 comments
Labels: enhancement, 3D

#360 - Offset not affecting rotation Pivot.

Issue - State: closed - Opened by bryanedds over 2 years ago - 1 comment
Labels: bug

#354 - Augmenting Nu with 3d capabilities.

Issue - State: open - Opened by bryanedds over 2 years ago - 18 comments
Labels: enhancement

#352 - Expose analog control input.

Issue - State: open - Opened by bryanedds over 2 years ago
Labels: enhancement, 3D

#336 - Omni Blade issue and suggestion tracking.

Issue - State: open - Opened by bryanedds over 2 years ago

#327 - Gaia still needs work to be usable in Linux / Mono.

Issue - State: open - Opened by bryanedds about 3 years ago - 4 comments
Labels: linux

#325 - Fix Math.rayCastRectangle bug.

Issue - State: closed - Opened by bryanedds about 3 years ago - 1 comment
Labels: bug

#319 - Nu 2.0

Issue - State: open - Opened by bryanedds about 3 years ago
Labels: discussion

#318 - 'Generate tail calls' has some serious performance drawbacks.

Issue - State: open - Opened by bryanedds about 3 years ago - 2 comments
Labels: discussion, performance

#306 - Test compositional particle behavior.

Issue - State: open - Opened by bryanedds over 3 years ago
Labels: todo

#276 - If EffectDispatcher is created not mid-frame, first frame of effect will be skipped.

Issue - State: closed - Opened by bryanedds over 4 years ago - 3 comments
Labels: discussion

#244 - Inherited Dispatcher property definitions shouldn't override top-level intrinsic Facet property definitions.

Issue - State: closed - Opened by bryanedds over 5 years ago - 2 comments
Labels: enhancement

#177 - Potential Performance Issue Tracking

Issue - State: open - Opened by bryanedds over 7 years ago - 8 comments
Labels: discussion, performance

#156 - Mouse and keyboard disabling technique during screen transition is implemented in a hacky way.

Issue - State: open - Opened by bryanedds about 8 years ago - 5 comments
Labels: enhancement

#55 - Investigate feasibility of Nu on the web via WebGL and WebAsm.

Issue - State: open - Opened by user471 about 9 years ago - 9 comments
Labels: investigation

#50 - Support Resolution Changes at Run-Time.

Issue - State: open - Opened by bryanedds about 9 years ago - 3 comments
Labels: enhancement