Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / bryanedds/Nu issues and pull requests
#503 - Probe-Specific Icons + Adjustment Widgets
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement
#502 - Make SegmentedCollections match their .NET counterpart API.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#501 - Improve and better surface Nu's introductory article.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: documentation
#500 - Implement light range.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 3 comments
Labels: enhancement
#499 - Object look in editor doesn't orient camera properly.
Issue -
State: closed - Opened by bryanedds over 1 year ago
Labels: bug
#498 - SSAO hurting perf when zooming close to a surface.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 2 comments
Labels: bug
#497 - Significant increase in seeming self-occlusion when object near origin is viewed from certain angles.
Issue -
State: open - Opened by bryanedds over 1 year ago
- 3 comments
Labels: bug
#496 - Incorrect material loading for StaticModel.obj.
Issue -
State: closed - Opened by bryanedds over 1 year ago
Labels: bug
#495 - Tactics demo character rendering regressions.
Issue -
State: closed - Opened by bryanedds over 1 year ago
Labels: bug
#494 - Support for massive 3D worlds.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 2 comments
Labels: discussion
#493 - Document model material inferencing behavior.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: documentation
#492 - Flattening shader parameters for material properties might help perf.
Issue -
State: closed - Opened by bryanedds over 1 year ago
Labels: enhancement
#491 - Screen Space Ambient Occlusion
Issue -
State: closed - Opened by bryanedds over 1 year ago
#490 - Parallax Mapping
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
#489 - Runtime irradiance map generation from Cube Map Probes.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#488 - Implement Light Map Probes.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#487 - Utilize HDR Cube Maps for Fallback Irradiance (instead of faking it like we are now).
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#486 - Properly implement light attenuation.
Issue -
State: closed - Opened by bryanedds over 1 year ago
Labels: enhancement
#485 - Would using compacting ordered dictionaries in TMap improve performance?
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: discussion
#484 - Manually read TGA metadata directly from file stream rather than falling back to a full SDL-based TGA load on Windows.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement
#483 - Add TwoSidedOpt as render message parameter.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#482 - Emitted billboards becoming disoriented when turning eye.
Issue -
State: closed - Opened by bryanedds over 1 year ago
Labels: bug
#481 - FXAA Post-Pass
Issue -
State: open - Opened by bryanedds over 1 year ago
#480 - SkyBox light parameters (color, intensity?)
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#479 - PBR material color channels.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: documentation
#478 - Baked Ambient Occlusion is barely visible.
Issue -
State: open - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#477 - Reload assets with a complex static model in scene causes an exception.
Issue -
State: closed - Opened by bryanedds over 1 year ago
Labels: bug
#476 - Unity FBX Export Instructions
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: documentation
#475 - Implement Emissiveness channel.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#474 - Better finalize the 3D rendering messaging API.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement
#473 - Upgrade to V-HACD.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#472 - Potential light sorting regression.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 2 comments
Labels: bug
#471 - Stop loading resources multiple times when starting the editor.
Issue -
State: closed - Opened by bryanedds over 1 year ago
Labels: enhancement
#470 - Generate .meta (metadata) files in bin folder via Nu.Pipe.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement
#469 - Implement AnimatedModelFacet.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#468 - Get Effects working in 3D.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#467 - Get Particles working in 3D.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#466 - Test RigidModelHierarchyDispatcher with jumping capsule body.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 3 comments
Labels: experiment
#465 - Add BodyStaticMesh case to BodyShape that gets data from any existing StaticModel lens?
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 2 comments
Labels: enhancement
#464 - Implement Bullet physics events.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#463 - Implement (and test and document) remaining 2D and 3D physics Joints.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 3 comments
Labels: enhancement
#462 - Implement CompoundBodies with Bullet.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#461 - Pull nowarn values from fsproj.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement
#460 - Transform.CleanPerimeterOriented is a hotspot in the Metrics profile.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: discussion
#459 - Implement missing Contains functions for Box types.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#458 - Replace some Seq.folds with T.folds to avoid generic iteration overhead.
Issue -
State: open - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#457 - Consider creating UOrderedMap and replacing use of UMap in Nu.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#456 - See if we can figure out how to multithread our use of Bullet physics.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement, performance
#455 - After creating entity, consider focusing the game panel.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#454 - Running GenerateWorldBindings.fsx results in error.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: bug
#453 - Consider updating Aether.Physics.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement
#452 - See if we can make the Octree default to 4096^3 rather than 1024^3.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#451 - Use radix sort in the engine rather than .NET's generic collection sorting algorithm.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 2 comments
Labels: enhancement
#450 - Implement Behavior.ease functions.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#449 - Automatic Content Memoization
Issue -
State: open - Opened by bryanedds over 1 year ago
- 1 comment
Labels: discussion
#448 - Consider providing a stateless, arrow-based facility like Indigo.Signal type.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: experiment
#447 - See if Nu's use of App.config can be replaced with *.runtimeconfig.json.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 3 comments
Labels: investigation
#446 - Fix the need to load image data just to get texture metadata on non-Windows platforms.
Issue -
State: open - Opened by bryanedds almost 2 years ago
- 2 comments
Labels: enhancement
#444 - When focused on a non-trivial Model property, game runs slow in Gaia.
Issue -
State: open - Opened by bryanedds almost 2 years ago
- 4 comments
Labels: bug
#443 - Default assets Image1-N are poorly named.
Issue -
State: closed - Opened by bryanedds almost 2 years ago
Labels: todo
#442 - Consider changing Density property to Mass.
Issue -
State: closed - Opened by bryanedds almost 2 years ago
- 2 comments
Labels: enhancement
#439 - Frame rate can become choppy after Nu goes from high to low CPU utilization in StaticFrameRate mode.
Issue -
State: open - Opened by bryanedds almost 2 years ago
- 2 comments
Labels: bug
#433 - Fix LOH thrashing in Functional mode.
Issue -
State: closed - Opened by bryanedds almost 2 years ago
- 1 comment
Labels: enhancement
#432 - Add section about DesiredFrameRate and GameTime in Nu documentation.
Issue -
State: open - Opened by bryanedds almost 2 years ago
Labels: documentation
#424 - Consider obsoleting Centered property since the layout system would have to do extra work to support uncentered.
Issue -
State: open - Opened by bryanedds almost 2 years ago
- 1 comment
Labels: discussion
#417 - Visual Studio can sometimes crash while scrolling during an F# debugging session.
Issue -
State: open - Opened by bryanedds almost 2 years ago
- 6 comments
Labels: bug
#416 - SDL2 keyboard input state not always updating correctly.
Issue -
State: open - Opened by bryanedds almost 2 years ago
- 3 comments
Labels: bug
#411 - Implement Entity.Selectable flag for editing.
Issue -
State: open - Opened by bryanedds almost 2 years ago
- 2 comments
Labels: enhancement
#406 - Rendering in Gaia sometimes just freezes seemingly randomly after running for a while.
Issue -
State: closed - Opened by bryanedds almost 2 years ago
- 7 comments
Labels: bug
#391 - Implement Scaling / Sizing / Rotation / 3d Look with mouse dragging.
Issue -
State: closed - Opened by bryanedds about 2 years ago
- 1 comment
Labels: enhancement
#389 - Consider rewriting Gaia with IMGUI
Issue -
State: open - Opened by bryanedds about 2 years ago
- 4 comments
Labels: discussion
#380 - Cull `Visible=false` elements in octree.
Issue -
State: closed - Opened by bryanedds over 2 years ago
- 2 comments
Labels: enhancement, 3D
#377 - Implement Prime.Symbol.writeSymbol with StringBuilder
Issue -
State: closed - Opened by bryanedds over 2 years ago
- 2 comments
Labels: enhancement, 3D
#372 - Figure out attenuation parameters for PBR lights.
Issue -
State: closed - Opened by bryanedds over 2 years ago
- 1 comment
Labels: enhancement, 3D
#371 - Added Direction and Spot light types.
Issue -
State: closed - Opened by bryanedds over 2 years ago
- 1 comment
Labels: enhancement, 3D
#365 - Consider replacing current spatial trees with spatial hashing data structures.
Issue -
State: closed - Opened by bryanedds over 2 years ago
- 3 comments
Labels: enhancement, 3D
#360 - Offset not affecting rotation Pivot.
Issue -
State: closed - Opened by bryanedds over 2 years ago
- 1 comment
Labels: bug
#354 - Augmenting Nu with 3d capabilities.
Issue -
State: open - Opened by bryanedds over 2 years ago
- 18 comments
Labels: enhancement
#352 - Expose analog control input.
Issue -
State: open - Opened by bryanedds over 2 years ago
Labels: enhancement, 3D
#336 - Omni Blade issue and suggestion tracking.
Issue -
State: open - Opened by bryanedds almost 3 years ago
#327 - Gaia still needs work to be usable in Linux / Mono.
Issue -
State: open - Opened by bryanedds about 3 years ago
- 4 comments
Labels: linux
#325 - Fix Math.rayCastRectangle bug.
Issue -
State: closed - Opened by bryanedds about 3 years ago
- 1 comment
Labels: bug
#319 - Nu 2.0
Issue -
State: open - Opened by bryanedds over 3 years ago
Labels: discussion
#318 - 'Generate tail calls' has some serious performance drawbacks.
Issue -
State: open - Opened by bryanedds over 3 years ago
- 2 comments
Labels: discussion, performance
#306 - Test compositional particle behavior.
Issue -
State: open - Opened by bryanedds almost 4 years ago
Labels: todo
#276 - If EffectDispatcher is created not mid-frame, first frame of effect will be skipped.
Issue -
State: closed - Opened by bryanedds over 4 years ago
- 3 comments
Labels: discussion
#244 - Inherited Dispatcher property definitions shouldn't override top-level intrinsic Facet property definitions.
Issue -
State: closed - Opened by bryanedds over 5 years ago
- 2 comments
Labels: enhancement
#177 - Potential Performance Issue Tracking
Issue -
State: open - Opened by bryanedds almost 8 years ago
- 8 comments
Labels: discussion, performance
#156 - Mouse and keyboard disabling technique during screen transition is implemented in a hacky way.
Issue -
State: open - Opened by bryanedds about 8 years ago
- 5 comments
Labels: enhancement
#55 - Investigate feasibility of Nu on the web via WebGL and WebAsm.
Issue -
State: open - Opened by user471 about 9 years ago
- 9 comments
Labels: investigation
#50 - Support Resolution Changes at Run-Time.
Issue -
State: open - Opened by bryanedds about 9 years ago
- 3 comments
Labels: enhancement