Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / bryanedds/Nu issues and pull requests
#832 - Tile map coordinate issue on the X axis.
Issue -
State: open - Opened by bryanedds 5 months ago
Labels: bug
#831 - Implement a declarative song playback API.
Issue -
State: open - Opened by bryanedds 5 months ago
Labels: enhancement
#830 - "Create Group" window [x] button doesn't do anything.
Issue -
State: closed - Opened by bryanedds 5 months ago
Labels: bug, low-hanging fruit
#829 - Rename disabled color properties for consistency.
Issue -
State: open - Opened by bryanedds 5 months ago
Labels: todo
#828 - Run BFG:RC on repo to see how much of this history it can elide.
Issue -
State: closed - Opened by bryanedds 5 months ago
- 1 comment
Labels: todo
#827 - Add a list of recently opened projects to Gaia.
Issue -
State: open - Opened by bryanedds 5 months ago
Labels: enhancement
#826 - Consider integrating Jolt Physics for 3D physics.
Issue -
State: open - Opened by bryanedds 5 months ago
- 1 comment
Labels: discussion, todo
#825 - Figure out how to make Nu DPI-unaware on Windows.
Issue -
State: open - Opened by bryanedds 5 months ago
Labels: investigation
#824 - Code reloading in Gaia fails when not connected to internet.
Issue -
State: open - Opened by bryanedds 5 months ago
Labels: bug
#823 - Exception on game startup on nvidia with 555 driver
Issue -
State: open - Opened by reinux 6 months ago
- 7 comments
Labels: linux, investigation
#822 - Expose font line size specification when SDL_ttf's line skip parameter is implemented.
Issue -
State: open - Opened by bryanedds 6 months ago
Labels: enhancement, todo
#821 - Consider changing MasterSongVolumeDefault to 1.0f.
Issue -
State: closed - Opened by bryanedds 6 months ago
Labels: todo, investigation
#820 - Character2dDispatcher seems to have precision issues not too far from origin.
Issue -
State: closed - Opened by bryanedds 6 months ago
Labels: bug
#819 - Ability to load user-specified metadata in Gaia.
Issue -
State: open - Opened by bryanedds 6 months ago
Labels: enhancement
#818 - Added world keyed value events and have the engine itself never use them.
Issue -
State: closed - Opened by bryanedds 6 months ago
- 1 comment
Labels: enhancement
#817 - Be able to point Gaia at two different projects at the same time?
Issue -
State: open - Opened by bryanedds 6 months ago
- 6 comments
Labels: discussion, wishlist
#816 - Investigate what type of behavior setting SelectedScreenOpt to None would produce in Gaia.
Issue -
State: closed - Opened by bryanedds 6 months ago
- 2 comments
Labels: investigation
#815 - ImGui's only error-reporting mechanism is to throw an AccessViolationException and take down the entire editor / engine / runtime.
Issue -
State: open - Opened by bryanedds 7 months ago
Labels: bug, imgui
#814 - Add multidoc CSV editor pane to Gaia.
Issue -
State: open - Opened by bryanedds 7 months ago
Labels: enhancement, wishlist
#813 - Swap SongVolumeDefault and MasterSongVolumeDefault constants.
Issue -
State: closed - Opened by bryanedds 7 months ago
Labels: bug, todo
#812 - Last two parameters in swapped order in AssetDescriptor cases.
Issue -
State: open - Opened by bryanedds 7 months ago
Labels: todo
#811 - Cut up threaded texture uploading to keep large individual texture uploads from interrupting rendering process.
Issue -
State: open - Opened by bryanedds 7 months ago
- 1 comment
Labels: enhancement, performance
#810 - Start-up exception on end-user's NVidia linux system.
Issue -
State: closed - Opened by bryanedds 7 months ago
- 9 comments
Labels: bug, linux
#809 - Mid-screen transition again not making it to full black before load frame.
Issue -
State: closed - Opened by bryanedds 7 months ago
Labels: bug
#808 - Users having to manually update their Default assets is a suboptimal user experience.
Issue -
State: open - Opened by bryanedds 7 months ago
- 1 comment
Labels: enhancement, todo
#807 - When screen changes, if screen model selected, property selection isn't cleared.
Issue -
State: closed - Opened by bryanedds 7 months ago
Labels: bug
#806 - Play song function parameters 0 and 1 are flipped.
Issue -
State: closed - Opened by bryanedds 7 months ago
- 1 comment
Labels: bug
#805 - Metadata may grow too big for large commercial titles.
Issue -
State: closed - Opened by bryanedds 7 months ago
Labels: discussion, investigation
#804 - Extract global settings for Renderer3dConfig out of Lighting3dConfig.
Issue -
State: closed - Opened by bryanedds 7 months ago
Labels: enhancement
#803 - Implement PanelDispatcher.
Issue -
State: closed - Opened by bryanedds 7 months ago
Labels: enhancement, low-hanging fruit
#802 - Implement AnimatedBillboardFacet/Dispatcher.
Issue -
State: open - Opened by bryanedds 7 months ago
Labels: enhancement, todo
#801 - Unhelpful error when open gl inits to 1.1 due to lack of driver install.
Issue -
State: closed - Opened by bryanedds 7 months ago
Labels: bug
#800 - See if we can get our 3D OpenGL implementation to work on AMD.
Issue -
State: closed - Opened by bryanedds 7 months ago
- 2 comments
Labels: investigation
#799 - Visible VSM shadow border line.
Issue -
State: closed - Opened by bryanedds 7 months ago
Labels: bug
#798 - Implement remaining 2D and 3D physics joints.
Issue -
State: open - Opened by bryanedds 7 months ago
Labels: enhancement
#797 - See if we can expose a declarative Eye2dBoundsConstrained property lens.
Issue -
State: open - Opened by bryanedds 7 months ago
Labels: enhancement
#796 - Ability to fade between two light maps.
Issue -
State: open - Opened by bryanedds 7 months ago
- 1 comment
Labels: enhancement
#795 - Be able to create + destroy at least 500 entities per frame.
Issue -
State: open - Opened by bryanedds 7 months ago
- 1 comment
Labels: todo, performance
#794 - Try to find a way to make declarative screen song playback work when starting on a given screen in the editor.
Issue -
State: closed - Opened by bryanedds 7 months ago
Labels: enhancement
#793 - Come up with the best way to split Gaia.fs into multiple files / more types.
Issue -
State: open - Opened by bryanedds 7 months ago
Labels: discussion, investigation
#792 - Push and Wipe buttons on TerraFirma Character entities don't respond.
Issue -
State: closed - Opened by bryanedds 7 months ago
- 1 comment
Labels: bug, imgui
#791 - Refactor OmniBlade top level to be event-based instead of using two-ways binds.
Issue -
State: closed - Opened by bryanedds 7 months ago
- 1 comment
Labels: enhancement, todo
#790 - Document model truncation API.
Issue -
State: open - Opened by bryanedds 7 months ago
Labels: documentation, low-hanging fruit
#789 - Dog-food the visual editing of model entries with Edit overloads.
Issue -
State: open - Opened by bryanedds 7 months ago
Labels: investigation
#788 - Does Gaia need a mutable world binding any more?
Issue -
State: closed - Opened by bryanedds 7 months ago
- 1 comment
Labels: investigation
#787 - See if an Elm-like memo function is implementable in Nu.
Issue -
State: closed - Opened by bryanedds 7 months ago
- 1 comment
Labels: enhancement, performance
#786 - Consider creating a special facet that when its entity is translated by the editor, child rigid bodies are also translated.
Issue -
State: open - Opened by bryanedds 8 months ago
- 1 comment
Labels: enhancement, investigation
#785 - Pressing Delete key while focused on search text in entity hierarchy also deletes any selected entity.
Issue -
State: closed - Opened by bryanedds 8 months ago
Labels: bug
#784 - Implement Stream.sense functions.
Issue -
State: closed - Opened by bryanedds 8 months ago
Labels: enhancement
#783 - Try to figure out how to implement Branchless.boolToSingle and related.
Issue -
State: open - Opened by bryanedds 8 months ago
Labels: enhancement, investigation
#782 - Consider exposing gltf as first class model format.
Issue -
State: open - Opened by bryanedds 8 months ago
Labels: enhancement, investigation
#781 - ImGui combo boxes lose selection state when they drop down.
Issue -
State: closed - Opened by bryanedds 8 months ago
- 1 comment
Labels: bug, imgui
#780 - For billboard shadow casting, make them orient toward the light source.
Issue -
State: closed - Opened by bryanedds 8 months ago
- 1 comment
Labels: bug, enhancement
#779 - Svelte-like compiled MMCC change propagation via an F# language extension.
Issue -
State: open - Opened by bryanedds 8 months ago
- 1 comment
Labels: discussion, investigation
#778 - Test 3D particles as billboards and static models.
Issue -
State: closed - Opened by bryanedds 8 months ago
- 1 comment
Labels: todo
#777 - Add Segment value types.
Issue -
State: closed - Opened by bryanedds 8 months ago
- 1 comment
Labels: enhancement
#768 - Partial Nu project recompilation in Gaia.
Issue -
State: open - Opened by bryanedds 8 months ago
- 1 comment
Labels: enhancement
#766 - Getting a likely incorrect tile layer strip calculation, perhaps due to precision error.
Issue -
State: closed - Opened by bryanedds 8 months ago
- 1 comment
Labels: bug
#763 - See if there's a good reason why view matrices are being constructed via CreateLookAt instead of CreateFromTrs.
Issue -
State: open - Opened by bryanedds 8 months ago
Labels: discussion, investigation
#757 - Consider the desirability / feasibility of supporting MP3 playback.
Issue -
State: closed - Opened by bryanedds 8 months ago
Labels: enhancement, low-hanging fruit
#755 - Try making updating assets also update physics of changed geometry.
Issue -
State: open - Opened by bryanedds 8 months ago
Labels: enhancement
#725 - Consider adding Keyed Materials to World.
Issue -
State: closed - Opened by bryanedds 10 months ago
- 3 comments
Labels: discussion
#723 - Rewriting renderers in Vulkan.
Issue -
State: open - Opened by bryanedds 10 months ago
- 5 comments
Labels: enhancement, wishlist
#715 - Handle (and test!) spawning effects from tokens.
Issue -
State: open - Opened by bryanedds 10 months ago
Labels: enhancement
#705 - Attempt to put deferred light map blending ratio computation in light mapping shader for efficiency.
Issue -
State: closed - Opened by bryanedds 11 months ago
Labels: enhancement, performance
#702 - Investigate the potential designs and implementation estimates for some form of shader graph in Nu.
Issue -
State: open - Opened by bryanedds 11 months ago
- 2 comments
Labels: investigation, wishlist
#696 - Add Metallic and Emission images to TerrainLayer.
Issue -
State: closed - Opened by bryanedds 11 months ago
- 1 comment
Labels: enhancement
#694 - Multiple-scattering Microfacet Model for Real-time Image-based Lighting
Issue -
State: open - Opened by bryanedds 11 months ago
Labels: enhancement
#690 - Dark dot when facing straight-on low roughness surface.
Issue -
State: closed - Opened by bryanedds 12 months ago
Labels: bug
#674 - Catch up on TODO: P1's.
Issue -
State: closed - Opened by bryanedds 12 months ago
Labels: enhancement
#669 - Write a little function to extract width and height metadata from as many image formats as we can instead of relying on Bitmap or SDL image loading.
Issue -
State: open - Opened by bryanedds 12 months ago
Labels: enhancement, linux
#648 - When selecting an entity or group, be nice if relevant property tab became selected.
Issue -
State: closed - Opened by bryanedds about 1 year ago
Labels: enhancement, low-hanging fruit
#635 - Check if SDL_ttf.TTF_RenderUNICODE_Blended_Wrapped is thread-safe for our use case.
Issue -
State: open - Opened by bryanedds about 1 year ago
- 2 comments
Labels: investigation
#611 - See if we can utilize abstract static members to facilitate static specification of things like `Facets` declarations.
Issue -
State: closed - Opened by bryanedds about 1 year ago
- 1 comment
Labels: low-hanging fruit, investigation
#605 - Consider updating DesignerType fields in simulant properties when reloading code.
Issue -
State: open - Opened by bryanedds about 1 year ago
- 1 comment
Labels: wontfix
#593 - Remove PerimeterCentered flag / property from Transform.
Issue -
State: open - Opened by bryanedds about 1 year ago
Labels: enhancement
#582 - TiledSharp streamed tile deflation extremely slow for large maps on my machine.
Issue -
State: open - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#581 - A particle emitter with 1 max particle seems to emit no particles.
Issue -
State: closed - Opened by bryanedds over 1 year ago
Labels: bug, low-hanging fruit
#579 - A single particle in basic emitter seems to always get 0 velocity.
Issue -
State: closed - Opened by bryanedds over 1 year ago
Labels: bug, low-hanging fruit
#570 - Light probe bounds rendering incorrectly where corners behind view.
Issue -
State: open - Opened by bryanedds over 1 year ago
- 1 comment
Labels: bug
#548 - Unreal-style 3D Material (Pipeline) Editor Discussion
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: discussion
#543 - Non-Latin font support in ImGui
Issue -
State: open - Opened by reinux over 1 year ago
Labels: enhancement, investigation
#541 - Gaia doesn't display non-english text.
Issue -
State: open - Opened by reinux over 1 year ago
- 8 comments
Labels: bug, imgui
#532 - Modify FSharp.Core collections (List, Map, Set) to short-circuit equality checking in the case of ref equality.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 3 comments
Labels: enhancement, performance
#529 - _ContentsOpt Fields Could Theoretically Thrash LOH
Issue -
State: open - Opened by bryanedds over 1 year ago
- 2 comments
Labels: discussion, performance
#518 - Software-Based Octnode Occlusion
Issue -
State: open - Opened by bryanedds over 1 year ago
- 4 comments
Labels: discussion
#517 - Implement OctelementMasks.LightProbeMask and check for it in Presence.intersects3d (it always passes).
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement
#516 - Hidden Alt entry state swallowing text input in Gaia.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: bug
#515 - SSAO configuration uniforms (including toggle).
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: 3D
#514 - Try including local SDL.so dependencies with Nu in Linux instead of requiring the user to install them to the system.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: experiment
#513 - 32 texture units inadequate for image-based light mapping via deferred rendering.
Issue -
State: open - Opened by bryanedds over 1 year ago
- 2 comments
Labels: discussion
#512 - See if we can use Cube Map Arrays instead of using more than 32 texture uniforms.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 3 comments
Labels: experiment
#511 - Use of wrong compression type for normal textures?
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: bug
#510 - Consider storing entity bounds with spatial elements to elide more entity render calls.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: experiment
#509 - Try switching over to Magick.NET-Q8-AnyCpu to get rid of architecture mismatch warning.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: todo
#508 - Update SDL components (such as SDL_Mixer).
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement
#507 - See if we need to update the Configure.Linux.Development.sh script to get a version of SDL >= 2.26.5.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement
#506 - Optimize / improve SSAO implementation with separate blur pass over fewer samples.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement
#505 - Try to figure out how to run rendering in threaded mode in editor.
Issue -
State: closed - Opened by bryanedds over 1 year ago
- 1 comment
Labels: enhancement
#504 - Consider increasing mip count on environment filter map for better reflections.
Issue -
State: open - Opened by bryanedds over 1 year ago
Labels: enhancement