Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / bryanedds/Nu issues and pull requests

#832 - Tile map coordinate issue on the X axis.

Issue - State: open - Opened by bryanedds 5 months ago
Labels: bug

#831 - Implement a declarative song playback API.

Issue - State: open - Opened by bryanedds 5 months ago
Labels: enhancement

#830 - "Create Group" window [x] button doesn't do anything.

Issue - State: closed - Opened by bryanedds 5 months ago
Labels: bug, low-hanging fruit

#829 - Rename disabled color properties for consistency.

Issue - State: open - Opened by bryanedds 5 months ago
Labels: todo

#828 - Run BFG:RC on repo to see how much of this history it can elide.

Issue - State: closed - Opened by bryanedds 5 months ago - 1 comment
Labels: todo

#827 - Add a list of recently opened projects to Gaia.

Issue - State: open - Opened by bryanedds 5 months ago
Labels: enhancement

#826 - Consider integrating Jolt Physics for 3D physics.

Issue - State: open - Opened by bryanedds 5 months ago - 1 comment
Labels: discussion, todo

#825 - Figure out how to make Nu DPI-unaware on Windows.

Issue - State: open - Opened by bryanedds 5 months ago
Labels: investigation

#824 - Code reloading in Gaia fails when not connected to internet.

Issue - State: open - Opened by bryanedds 5 months ago
Labels: bug

#823 - Exception on game startup on nvidia with 555 driver

Issue - State: open - Opened by reinux 6 months ago - 7 comments
Labels: linux, investigation

#822 - Expose font line size specification when SDL_ttf's line skip parameter is implemented.

Issue - State: open - Opened by bryanedds 6 months ago
Labels: enhancement, todo

#821 - Consider changing MasterSongVolumeDefault to 1.0f.

Issue - State: closed - Opened by bryanedds 6 months ago
Labels: todo, investigation

#819 - Ability to load user-specified metadata in Gaia.

Issue - State: open - Opened by bryanedds 6 months ago
Labels: enhancement

#818 - Added world keyed value events and have the engine itself never use them.

Issue - State: closed - Opened by bryanedds 6 months ago - 1 comment
Labels: enhancement

#817 - Be able to point Gaia at two different projects at the same time?

Issue - State: open - Opened by bryanedds 6 months ago - 6 comments
Labels: discussion, wishlist

#816 - Investigate what type of behavior setting SelectedScreenOpt to None would produce in Gaia.

Issue - State: closed - Opened by bryanedds 6 months ago - 2 comments
Labels: investigation

#814 - Add multidoc CSV editor pane to Gaia.

Issue - State: open - Opened by bryanedds 7 months ago
Labels: enhancement, wishlist

#813 - Swap SongVolumeDefault and MasterSongVolumeDefault constants.

Issue - State: closed - Opened by bryanedds 7 months ago
Labels: bug, todo

#812 - Last two parameters in swapped order in AssetDescriptor cases.

Issue - State: open - Opened by bryanedds 7 months ago
Labels: todo

#811 - Cut up threaded texture uploading to keep large individual texture uploads from interrupting rendering process.

Issue - State: open - Opened by bryanedds 7 months ago - 1 comment
Labels: enhancement, performance

#810 - Start-up exception on end-user's NVidia linux system.

Issue - State: closed - Opened by bryanedds 7 months ago - 9 comments
Labels: bug, linux

#808 - Users having to manually update their Default assets is a suboptimal user experience.

Issue - State: open - Opened by bryanedds 7 months ago - 1 comment
Labels: enhancement, todo

#806 - Play song function parameters 0 and 1 are flipped.

Issue - State: closed - Opened by bryanedds 7 months ago - 1 comment
Labels: bug

#805 - Metadata may grow too big for large commercial titles.

Issue - State: closed - Opened by bryanedds 7 months ago
Labels: discussion, investigation

#804 - Extract global settings for Renderer3dConfig out of Lighting3dConfig.

Issue - State: closed - Opened by bryanedds 7 months ago
Labels: enhancement

#803 - Implement PanelDispatcher.

Issue - State: closed - Opened by bryanedds 7 months ago
Labels: enhancement, low-hanging fruit

#802 - Implement AnimatedBillboardFacet/Dispatcher.

Issue - State: open - Opened by bryanedds 7 months ago
Labels: enhancement, todo

#801 - Unhelpful error when open gl inits to 1.1 due to lack of driver install.

Issue - State: closed - Opened by bryanedds 7 months ago
Labels: bug

#800 - See if we can get our 3D OpenGL implementation to work on AMD.

Issue - State: closed - Opened by bryanedds 7 months ago - 2 comments
Labels: investigation

#799 - Visible VSM shadow border line.

Issue - State: closed - Opened by bryanedds 7 months ago
Labels: bug

#798 - Implement remaining 2D and 3D physics joints.

Issue - State: open - Opened by bryanedds 7 months ago
Labels: enhancement

#797 - See if we can expose a declarative Eye2dBoundsConstrained property lens.

Issue - State: open - Opened by bryanedds 7 months ago
Labels: enhancement

#796 - Ability to fade between two light maps.

Issue - State: open - Opened by bryanedds 7 months ago - 1 comment
Labels: enhancement

#795 - Be able to create + destroy at least 500 entities per frame.

Issue - State: open - Opened by bryanedds 7 months ago - 1 comment
Labels: todo, performance

#793 - Come up with the best way to split Gaia.fs into multiple files / more types.

Issue - State: open - Opened by bryanedds 7 months ago
Labels: discussion, investigation

#792 - Push and Wipe buttons on TerraFirma Character entities don't respond.

Issue - State: closed - Opened by bryanedds 7 months ago - 1 comment
Labels: bug, imgui

#791 - Refactor OmniBlade top level to be event-based instead of using two-ways binds.

Issue - State: closed - Opened by bryanedds 7 months ago - 1 comment
Labels: enhancement, todo

#790 - Document model truncation API.

Issue - State: open - Opened by bryanedds 7 months ago
Labels: documentation, low-hanging fruit

#789 - Dog-food the visual editing of model entries with Edit overloads.

Issue - State: open - Opened by bryanedds 7 months ago
Labels: investigation

#788 - Does Gaia need a mutable world binding any more?

Issue - State: closed - Opened by bryanedds 7 months ago - 1 comment
Labels: investigation

#787 - See if an Elm-like memo function is implementable in Nu.

Issue - State: closed - Opened by bryanedds 7 months ago - 1 comment
Labels: enhancement, performance

#784 - Implement Stream.sense functions.

Issue - State: closed - Opened by bryanedds 8 months ago
Labels: enhancement

#783 - Try to figure out how to implement Branchless.boolToSingle and related.

Issue - State: open - Opened by bryanedds 8 months ago
Labels: enhancement, investigation

#782 - Consider exposing gltf as first class model format.

Issue - State: open - Opened by bryanedds 8 months ago
Labels: enhancement, investigation

#781 - ImGui combo boxes lose selection state when they drop down.

Issue - State: closed - Opened by bryanedds 8 months ago - 1 comment
Labels: bug, imgui

#780 - For billboard shadow casting, make them orient toward the light source.

Issue - State: closed - Opened by bryanedds 8 months ago - 1 comment
Labels: bug, enhancement

#779 - Svelte-like compiled MMCC change propagation via an F# language extension.

Issue - State: open - Opened by bryanedds 8 months ago - 1 comment
Labels: discussion, investigation

#778 - Test 3D particles as billboards and static models.

Issue - State: closed - Opened by bryanedds 8 months ago - 1 comment
Labels: todo

#777 - Add Segment value types.

Issue - State: closed - Opened by bryanedds 8 months ago - 1 comment
Labels: enhancement

#768 - Partial Nu project recompilation in Gaia.

Issue - State: open - Opened by bryanedds 8 months ago - 1 comment
Labels: enhancement

#766 - Getting a likely incorrect tile layer strip calculation, perhaps due to precision error.

Issue - State: closed - Opened by bryanedds 8 months ago - 1 comment
Labels: bug

#757 - Consider the desirability / feasibility of supporting MP3 playback.

Issue - State: closed - Opened by bryanedds 8 months ago
Labels: enhancement, low-hanging fruit

#755 - Try making updating assets also update physics of changed geometry.

Issue - State: open - Opened by bryanedds 8 months ago
Labels: enhancement

#725 - Consider adding Keyed Materials to World.

Issue - State: closed - Opened by bryanedds 10 months ago - 3 comments
Labels: discussion

#723 - Rewriting renderers in Vulkan.

Issue - State: open - Opened by bryanedds 10 months ago - 5 comments
Labels: enhancement, wishlist

#715 - Handle (and test!) spawning effects from tokens.

Issue - State: open - Opened by bryanedds 10 months ago
Labels: enhancement

#705 - Attempt to put deferred light map blending ratio computation in light mapping shader for efficiency.

Issue - State: closed - Opened by bryanedds 11 months ago
Labels: enhancement, performance

#702 - Investigate the potential designs and implementation estimates for some form of shader graph in Nu.

Issue - State: open - Opened by bryanedds 11 months ago - 2 comments
Labels: investigation, wishlist

#696 - Add Metallic and Emission images to TerrainLayer.

Issue - State: closed - Opened by bryanedds 11 months ago - 1 comment
Labels: enhancement

#694 - Multiple-scattering Microfacet Model for Real-time Image-based Lighting

Issue - State: open - Opened by bryanedds 11 months ago
Labels: enhancement

#690 - Dark dot when facing straight-on low roughness surface.

Issue - State: closed - Opened by bryanedds 12 months ago
Labels: bug

#674 - Catch up on TODO: P1's.

Issue - State: closed - Opened by bryanedds 12 months ago
Labels: enhancement

#648 - When selecting an entity or group, be nice if relevant property tab became selected.

Issue - State: closed - Opened by bryanedds about 1 year ago
Labels: enhancement, low-hanging fruit

#635 - Check if SDL_ttf.TTF_RenderUNICODE_Blended_Wrapped is thread-safe for our use case.

Issue - State: open - Opened by bryanedds about 1 year ago - 2 comments
Labels: investigation

#611 - See if we can utilize abstract static members to facilitate static specification of things like `Facets` declarations.

Issue - State: closed - Opened by bryanedds about 1 year ago - 1 comment
Labels: low-hanging fruit, investigation

#605 - Consider updating DesignerType fields in simulant properties when reloading code.

Issue - State: open - Opened by bryanedds about 1 year ago - 1 comment
Labels: wontfix

#593 - Remove PerimeterCentered flag / property from Transform.

Issue - State: open - Opened by bryanedds about 1 year ago
Labels: enhancement

#582 - TiledSharp streamed tile deflation extremely slow for large maps on my machine.

Issue - State: open - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#581 - A particle emitter with 1 max particle seems to emit no particles.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: bug, low-hanging fruit

#579 - A single particle in basic emitter seems to always get 0 velocity.

Issue - State: closed - Opened by bryanedds over 1 year ago
Labels: bug, low-hanging fruit

#570 - Light probe bounds rendering incorrectly where corners behind view.

Issue - State: open - Opened by bryanedds over 1 year ago - 1 comment
Labels: bug

#548 - Unreal-style 3D Material (Pipeline) Editor Discussion

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: discussion

#543 - Non-Latin font support in ImGui

Issue - State: open - Opened by reinux over 1 year ago
Labels: enhancement, investigation

#541 - Gaia doesn't display non-english text.

Issue - State: open - Opened by reinux over 1 year ago - 8 comments
Labels: bug, imgui

#532 - Modify FSharp.Core collections (List, Map, Set) to short-circuit equality checking in the case of ref equality.

Issue - State: closed - Opened by bryanedds over 1 year ago - 3 comments
Labels: enhancement, performance

#529 - _ContentsOpt Fields Could Theoretically Thrash LOH

Issue - State: open - Opened by bryanedds over 1 year ago - 2 comments
Labels: discussion, performance

#518 - Software-Based Octnode Occlusion

Issue - State: open - Opened by bryanedds over 1 year ago - 4 comments
Labels: discussion

#516 - Hidden Alt entry state swallowing text input in Gaia.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: bug

#515 - SSAO configuration uniforms (including toggle).

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: 3D

#513 - 32 texture units inadequate for image-based light mapping via deferred rendering.

Issue - State: open - Opened by bryanedds over 1 year ago - 2 comments
Labels: discussion

#512 - See if we can use Cube Map Arrays instead of using more than 32 texture uniforms.

Issue - State: closed - Opened by bryanedds over 1 year ago - 3 comments
Labels: experiment

#511 - Use of wrong compression type for normal textures?

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: bug

#510 - Consider storing entity bounds with spatial elements to elide more entity render calls.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: experiment

#509 - Try switching over to Magick.NET-Q8-AnyCpu to get rid of architecture mismatch warning.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: todo

#508 - Update SDL components (such as SDL_Mixer).

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: enhancement

#506 - Optimize / improve SSAO implementation with separate blur pass over fewer samples.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: enhancement

#505 - Try to figure out how to run rendering in threaded mode in editor.

Issue - State: closed - Opened by bryanedds over 1 year ago - 1 comment
Labels: enhancement

#504 - Consider increasing mip count on environment filter map for better reflections.

Issue - State: open - Opened by bryanedds over 1 year ago
Labels: enhancement