Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / britzl/platypus issues and pull requests
#30 - Moving platform causes player warp.
Issue -
State: open - Opened by jcbk101 3 months ago
#29 - Fix for abnormal high delta time values
Pull Request -
State: closed - Opened by paweljarosz 8 months ago
#28 - Unable to change length of collision RAYCAST at runtime
Issue -
State: closed - Opened by depstr1 11 months ago
- 2 comments
#27 - Add collision around player to detect ground collisions
Pull Request -
State: open - Opened by ultimateprogramer almost 3 years ago
#26 - Jseb
Pull Request -
State: closed - Opened by jeangit almost 3 years ago
- 5 comments
#25 - Jseb
Pull Request -
State: closed - Opened by jeangit almost 3 years ago
#24 - Jseb
Pull Request -
State: closed - Opened by jeangit about 3 years ago
#23 - Inconsistent collision detection
Issue -
State: closed - Opened by marconett about 4 years ago
- 5 comments
#22 - after loosing wall contact wall_slide_gravity still applies
Issue -
State: closed - Opened by marconett about 4 years ago
- 1 comment
Labels: bug
#21 - set y velocity to zero when on the ground
Pull Request -
State: closed - Opened by marconett about 4 years ago
- 4 comments
#20 - Added option to disable reparenting
Pull Request -
State: closed - Opened by britzl about 4 years ago
#19 - Use of raycasts for all collision detection
Pull Request -
State: closed - Opened by britzl about 4 years ago
#18 - Standing on ground with a different scale affects movement speed
Issue -
State: closed - Opened by britzl over 4 years ago
- 1 comment
Labels: bug
#17 - onewayplatform (weird behavior) gets stuck at groundcontact
Issue -
State: closed - Opened by doble-d almost 5 years ago
- 1 comment
Labels: bug
#16 - Add jump buffering
Issue -
State: open - Opened by britzl almost 5 years ago
Labels: enhancement
#15 - Added wall slide support
Pull Request -
State: closed - Opened by paweljarosz about 5 years ago
- 1 comment
#14 - Added possibility to perform a constant, immutable wall jump. Legacy …
Pull Request -
State: closed - Opened by paweljarosz about 5 years ago
- 2 comments
#13 - High gravity/jump launch sends player through platforms
Issue -
State: closed - Opened by stefankendall about 5 years ago
- 2 comments
Labels: bug
#12 - Player hops up when ground is removed from underneath them
Issue -
State: closed - Opened by jamesaorson over 5 years ago
- 3 comments
#11 - Vertical moving platform and player seperation
Issue -
State: closed - Opened by approboGames over 5 years ago
- 2 comments
#10 - Improve handling of slopes
Issue -
State: closed - Opened by britzl almost 6 years ago
- 2 comments
#9 - Made parent_id an instance variable
Pull Request -
State: closed - Opened by Megus almost 6 years ago
#8 - Fixed an issue when a character is still attached to a moving platform after leaving it without losing ground contact
Pull Request -
State: closed - Opened by Megus almost 6 years ago
- 1 comment
#7 - Add support for one way platforms
Issue -
State: closed - Opened by britzl almost 6 years ago
- 2 comments
#6 - Player movement anomolies when dropping between moving platform and wall
Issue -
State: open - Opened by approboGames almost 6 years ago
- 2 comments
#5 - Player stays parented to moving platform after jumping off
Issue -
State: closed - Opened by approboGames almost 6 years ago
- 2 comments
#4 - "Teleportation" when a ground block is removed and a character stands on it
Issue -
State: closed - Opened by Megus about 6 years ago
- 2 comments
#3 - Change config values at runtime
Issue -
State: closed - Opened by britzl about 6 years ago
- 1 comment
#2 - Jump without ground contact
Issue -
State: closed - Opened by britzl about 6 years ago
- 2 comments
#1 - List of potential feature improvements
Issue -
State: open - Opened by britzl about 6 years ago
- 1 comment