Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / britzl/defold-orthographic issues and pull requests
#73 - Updated camera.lua
Pull Request -
State: closed - Opened by NighelNijhuis 2 months ago
- 1 comment
#72 - Camera still shaking with proxy time_step set to 0
Issue -
State: open - Opened by rzuf79 5 months ago
#71 - screen_to_world and FarZ
Issue -
State: open - Opened by zendorx 6 months ago
- 6 comments
#70 - Camera jitters if you follow an object that moves in the fixed_update function
Issue -
State: open - Opened by Fossean1 7 months ago
- 1 comment
#69 - Update orthographic.render_script
Pull Request -
State: closed - Opened by notbadgun 7 months ago
#68 - Regression: "argument #1 contains one or more values which are not numbers" after back from sleep
Issue -
State: closed - Opened by Scmorrka 8 months ago
#67 - Smaller fixes to examples
Pull Request -
State: closed - Opened by redoak 8 months ago
- 1 comment
#66 - Reduce allocations on update
Pull Request -
State: open - Opened by redoak 8 months ago
#65 - Fix world_to_window
Pull Request -
State: closed - Opened by NaakkaDev 9 months ago
#64 - Add world_to_window function
Pull Request -
State: closed - Opened by dri-richard 10 months ago
#63 - No world_to_window function
Issue -
State: open - Opened by dri-richard 10 months ago
- 1 comment
#62 - Update defos version
Pull Request -
State: closed - Opened by tiberiuichim 11 months ago
- 1 comment
#61 - fixed a typo in Quick Start
Pull Request -
State: closed - Opened by matyuschenko 12 months ago
#60 - Collection proxy
Issue -
State: closed - Opened by lipingyang1 about 1 year ago
- 1 comment
#59 - Confusion regarding screen and window coordinates
Issue -
State: open - Opened by wistpotion over 1 year ago
- 1 comment
#58 - Jitter on game object movement using ortho render script and camera.go
Issue -
State: closed - Opened by ghost over 1 year ago
#57 - minor error in camera.follow documentation
Issue -
State: closed - Opened by Jerakin over 1 year ago
- 1 comment
#56 - Fixed broken link in README
Pull Request -
State: closed - Opened by wistpotion almost 2 years ago
#55 - Broken link
Issue -
State: closed - Opened by wistpotion almost 2 years ago
#54 - Implement frustum culling
Pull Request -
State: closed - Opened by 8bitskull over 2 years ago
#53 - Drag to scroll
Issue -
State: closed - Opened by DerMakaber over 2 years ago
- 1 comment
#52 - Use viewport width and height in projection calcs
Pull Request -
State: closed - Opened by britzl over 2 years ago
#51 - camera.follow not working due to NAN value in camera_world_pos vector
Issue -
State: closed - Opened by Caue-Aron over 2 years ago
- 6 comments
Labels: bug, invalid
#50 - Custom viewport with aspect ratio different than window
Issue -
State: closed - Opened by whiteboxdev over 2 years ago
- 1 comment
#49 - Typo in the readme
Issue -
State: closed - Opened by lost-in-hub almost 3 years ago
- 1 comment
#48 - Disabled stencil test
Pull Request -
State: closed - Opened by Sayuris1 about 3 years ago
#47 - Disable stencil test
Issue -
State: closed - Opened by Sayuris1 about 3 years ago
- 1 comment
#46 - Missed variables in window_to_world method
Pull Request -
State: closed - Opened by u546342 about 3 years ago
#45 - [QUESTION] What would be equivavlent to older version of camera.set_window_size() ?
Issue -
State: closed - Opened by Dzuvan about 3 years ago
- 2 comments
#44 - Viewport position controls cause errors and crash build
Issue -
State: closed - Opened by brettmjohnson over 3 years ago
- 1 comment
#43 - Weird issue with text over boxes.
Issue -
State: closed - Opened by NaughtyMoleGames over 3 years ago
- 1 comment
#42 - Camera needed for GUI?
Issue -
State: closed - Opened by NaughtyMoleGames over 3 years ago
- 2 comments
#41 - Added support for camera viewport
Pull Request -
State: closed - Opened by britzl over 3 years ago
#40 - Cropping support
Issue -
State: open - Opened by brettmjohnson over 3 years ago
- 7 comments
Labels: enhancement
#39 - Breaking change to camera.world_to_screen() in v2.11.2.
Issue -
State: closed - Opened by totebo over 3 years ago
- 2 comments
#38 - Typo in variable name
Issue -
State: closed - Opened by u546342 over 3 years ago
- 1 comment
#37 - Maybe fix trouble with bounds
Pull Request -
State: closed - Opened by 3vilWind over 3 years ago
- 1 comment
#36 - Fix bounds with FIXED_AUTO projection
Pull Request -
State: closed - Opened by 3vilWind over 3 years ago
#35 - Bounds are not working for me at all
Issue -
State: closed - Opened by abadonna almost 4 years ago
- 2 comments
#34 - screen_to_world return a z value of 1
Issue -
State: closed - Opened by gianmichelemariani almost 4 years ago
- 1 comment
Labels: bug
#33 - window.get_size is nil?
Issue -
State: closed - Opened by notexplosive about 4 years ago
- 3 comments
#32 - Camera gets offset when resizing window and using bounds
Issue -
State: closed - Opened by JustAPotota over 4 years ago
- 6 comments
#31 - Camera.bounds() causes game object's position to increase enormously
Issue -
State: closed - Opened by ghost over 4 years ago
- 5 comments
#30 - [Needs Review] implementing backward compatible follow multi-target
Pull Request -
State: open - Opened by dev-masih almost 5 years ago
- 4 comments
#29 - update defos library
Pull Request -
State: closed - Opened by dev-masih almost 5 years ago
- 1 comment
#28 - When switching between two collections containing Orthographic, the console returns errors.
Issue -
State: closed - Opened by vgreen7 about 5 years ago
- 4 comments
#27 - There is no way of knowing when set_zoom has been actioned.
Issue -
State: closed - Opened by totebo over 5 years ago
#26 - Documentation for animate with "zoom"
Issue -
State: closed - Opened by totebo over 5 years ago
- 1 comment
#25 - Add option to teleport to followed object at init
Issue -
State: closed - Opened by subsoap over 5 years ago
#24 - Zoom not working
Issue -
State: closed - Opened by jamesaorson over 5 years ago
- 1 comment
#23 - camera.world_to_screen() returns the incorrect position if window has been resized
Issue -
State: closed - Opened by totebo over 5 years ago
- 11 comments
#22 - render.draw_debug2d is deprecated
Issue -
State: closed - Opened by selimanac over 5 years ago
- 1 comment
#21 - camera.shake doesn't allow callback to be optional
Issue -
State: closed - Opened by totebo over 5 years ago
- 1 comment
#20 - Follow doesn't work when using camera directly
Issue -
State: closed - Opened by totebo over 5 years ago
#19 - Documentation typo
Issue -
State: closed - Opened by totebo over 5 years ago
#18 - Feature request: Query boundaries at a certain zoom level
Issue -
State: closed - Opened by totebo over 5 years ago
- 3 comments
#17 - Feature request: Follow on one axis
Issue -
State: closed - Opened by totebo over 5 years ago
#16 - camera.zoom_to() doesn't seem to exist
Issue -
State: closed - Opened by totebo over 5 years ago
#15 - How to calculate MinX, MinY, MaxX, MaxY on real device when using FIXED_AUTO mode
Issue -
State: closed - Opened by takaaptech over 5 years ago
- 7 comments
#14 - weird position of camera when camera bounds less than windows size
Issue -
State: closed - Opened by TinyDobbins almost 6 years ago
- 7 comments
#13 - Added render helper
Pull Request -
State: closed - Opened by britzl almost 6 years ago
#12 - Centre the view with bounds
Issue -
State: closed - Opened by john-cheesman almost 6 years ago
#11 - Having issues setting zoom
Issue -
State: closed - Opened by KingCosmic about 6 years ago
- 2 comments
#10 - Needs to complain when a non-supported projection type is "used"
Issue -
State: closed - Opened by subsoap about 6 years ago
#9 - Add function to calculate zoom level required to show multiple game objects
Issue -
State: open - Opened by britzl about 6 years ago
- 1 comment
#8 - Can you make a "follow multiple game objects"?
Issue -
State: open - Opened by notbadgun about 6 years ago
- 5 comments
#7 - FIXED_ZOOM projection works differently on Retina and non-Retina displays
Issue -
State: closed - Opened by Megus about 6 years ago
- 3 comments
#6 - Add rotate towards mouse.
Issue -
State: closed - Opened by TheKing0x9 about 6 years ago
- 2 comments
#5 - lerp works difference in behavior in 2.3.1
Issue -
State: closed - Opened by TinyDobbins about 6 years ago
- 1 comment
#4 - Gui and Orthographic
Issue -
State: closed - Opened by RomanAnchugov over 6 years ago
- 1 comment
#3 - camera.screen_to_world doesn't actually work?
Issue -
State: closed - Opened by subsoap over 6 years ago
- 7 comments
#2 - Add something like camera.get_active_camera_id ?
Issue -
State: closed - Opened by subsoap over 6 years ago
- 2 comments
Labels: wontfix
#1 - Needs a warning that shared state isn't enabled (like rendercam has)
Issue -
State: closed - Opened by subsoap over 6 years ago
- 1 comment