Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / brianmacintosh/ld36 issues and pull requests
#19 - Better feedback when using an item on an invalid target
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: programming, design
#18 - Add glow effect to pit floor.
Issue -
State: open - Opened by alexiskorb about 8 years ago
Labels: art
#18 - Add glow effect to pit floor.
Issue -
State: open - Opened by alexiskorb about 8 years ago
Labels: art
#17 - Clicking the sticky note shouldn't lower the device
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: programming
#16 - Make some of the graphics better.
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: art
#15 - In the "No! Yes! No! Yes! etc." conversation loop, add a visual when the guy says "Yes!"
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: design, art
#14 - Make each character look different. (Add a moustache here and there).
Issue -
State: closed - Opened by BrianMacIntosh about 8 years ago
Labels: art
#13 - Have different music play in each time period.
Issue -
State: closed - Opened by BrianMacIntosh about 8 years ago
- 1 comment
Labels: programming
#12 - Place the words "start" above the crystal on the starting screen.
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: programming
#11 - Add clarity to the story about the wall guy's cousin.
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: design
#10 - Add an animation or visual for when you throw the cardboard box in the wormhole.
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: programming
#9 - Add a prologue and an epilogue.
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: programming, design
#8 - Make it impossible to break the speaker until a little later on
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: design
#7 - If you get past the moat with the dam and past the keypad door with the dumb cousin, indicate that you have reached a dead end.
Issue -
State: closed - Opened by BrianMacIntosh about 8 years ago
Labels: design
#6 - Indicate that you have a time machine and are the crystal
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: design
#5 - Un-hack time machine show/hide
Issue -
State: closed - Opened by BrianMacIntosh about 8 years ago
- 1 comment
Labels: programming
#4 - Save-game system
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: programming
#3 - Undo mechanic
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: programming
#2 - Tutorialization for game difficulty
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: programming
#1 - Some conversation options don't disappear when they should
Issue -
State: open - Opened by BrianMacIntosh about 8 years ago
Labels: bug, design