Ecosyste.ms: Issues

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GitHub / brandonpollack23/sarekt issues and pull requests

#36 - Commit a Cargo.lock

Issue - State: open - Opened by Joey9801 over 4 years ago - 1 comment

#35 - Allow application level pipeline creation

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, CRITICAL, rendering/shading

#34 - Allow for changing swapchain configuration at runtime

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: nice_to_have, backlog

#33 - Add some other AA styles if there's ever time for that...

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: backlog

#32 - Add SSAA

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: backlog

#31 - Allow load image without staging and updating both cpu and non cpu accessible images

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, CRITICAL, textures

#30 - Allow for pre-generated mipmaps

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: nice_to_have, performance

#29 - Allow stencil buffer creation

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: nice_to_have, backlog

#28 - VMA Improvements

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, backlog, performance

#27 - Allow multiple image/buffer load before flushing/waiting for idle.

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, backlog, performance

#26 - Consider one command pool per framebuffer instead of freeable command buffers

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: backlog, performance

#25 - PS4/5 Backend

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: backlog, backends

#24 - Metal Backend

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: backlog, backends

#23 - D3D12 Backend

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: backlog, backends

#22 - Use Spirv-Reflect or some similar library to transition shaders to different backends

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: backlog, backends

#21 - Use SpirV-Reflect or some similar library to generate Vertex Bindings

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, nice_to_have, backlog

#20 - IMGUI

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, nice_to_have

#19 - Create Shran

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, backlog

#18 - Make Sarekt Configurable based on construction object

Issue - State: open - Opened by brandonpollack23 over 4 years ago - 2 comments
Labels: objective

#17 - Enable Pipeline Cache

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: nice_to_have, ez

#16 - Forward+ Shading (Phong & PBR)

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, backlog, rendering/shading

#15 - Deferred Shading

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, backlog, rendering/shading

#14 - Create Screen Diff Tests

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: testing

#13 - Create a locked version of the load_buffer* load_image* family of functions

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: nice_to_have, performance

#12 - PBR Lighting

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, backlog, rendering/shading

#11 - Phong Lighting

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, rendering/shading

#10 - Cache Descriptor Sets

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: nice_to_have, performance, CRITICAL

#9 - Enable Off Screen (to file) rendering

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective

#7 - Allow setting partial values of uniform buffers

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: backlog, uniforms

#6 - Implement Push Constant Buffers

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective, uniforms

#5 - If the physical device has a shared memory model, never use staging

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: nice_to_have

#4 - Use spirv reflect to ensure max bound descriptors not exceeded when loading shader

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: nice_to_have

#2 - Support loading custom pipelines/renderpasses

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective

#1 - Implement multi threaded command buffer generation.

Issue - State: open - Opened by brandonpollack23 over 4 years ago
Labels: objective