Ecosyste.ms: Issues

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GitHub / bkaradzic/bgfx issues and pull requests

#1239 - bugfix for d3d12 renderer mingw64

Pull Request - State: closed - Opened by cloudwu about 7 years ago - 2 comments

#1140 - OpenVR support

Issue - State: closed - Opened by coldev over 7 years ago - 7 comments
Labels: enhancement

#1139 - NanoVG broken when filling large number of vertices

Issue - State: closed - Opened by olliwang over 7 years ago - 18 comments

#1112 - Rebuilding shaders broken on Windows

Issue - State: open - Opened by Synxis over 7 years ago - 13 comments

#1081 - All examples except example-00-helloworld segfault

Issue - State: closed - Opened by stuaxo over 7 years ago - 5 comments

#1031 - Expose vsnprintf to shared lib

Pull Request - State: closed - Opened by MikePopoloski almost 8 years ago - 6 comments

#1022 - android build failed due to incorrect "AR" config

Issue - State: closed - Opened by fatfatson almost 8 years ago - 6 comments

#1001 - BGFX_RESET_FLIP_AFTER_RENDER multithreaded

Issue - State: closed - Opened by oomek almost 8 years ago - 16 comments

#987 - failed to run on android using clang

Issue - State: closed - Opened by wenq1 almost 8 years ago - 1 comment

#965 - Add "NPOT support" check in Capabilities

Issue - State: closed - Opened by s1ddok about 8 years ago - 2 comments

#935 - SDL2 + bgfx + Android : need help

Issue - State: closed - Opened by septag about 8 years ago - 5 comments

#904 - Support of FBO readPixels

Issue - State: closed - Opened by hcomere about 8 years ago - 7 comments

#733 - mesh bone skinning

Issue - State: closed - Opened by ahmedwf over 8 years ago - 6 comments

#708 - TimerQueryD3D9 can hang if device is lost

Issue - State: closed - Opened by rogual over 8 years ago - 7 comments

#670 - unresolved external symbol with shared library build

Issue - State: closed - Opened by jarrettchisholm almost 9 years ago - 4 comments

#664 - Hitching when uploading large textures

Issue - State: open - Opened by WangHoi almost 9 years ago - 8 comments
Labels: bug

#405 - Compile shader at runtime

Issue - State: open - Opened by amerkoleci over 9 years ago - 19 comments
Labels: enhancement

#209 - example-22-windows crashes creating a new window

Issue - State: open - Opened by baldurk almost 10 years ago - 5 comments
Labels: bug

#135 - Crash using BGFX_DEBUG_TEXT flag on Intel HD4000

Issue - State: closed - Opened by BubbleChien over 10 years ago - 3 comments
Labels: bug