Ecosyste.ms: Issues

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GitHub / bkaradzic/bgfx issues and pull requests

#3238 - Added WARCANA to Readme.md

Pull Request - State: closed - Opened by Jannes1000Orks 11 months ago

#3236 - Vulkan Backend - incorrect mipmap generation for cubemap frame buffers.

Issue - State: open - Opened by volcoma 11 months ago - 4 comments
Labels: bug

#3235 - add texture array support to vulkan readback

Pull Request - State: open - Opened by pgruenbacher 11 months ago - 4 comments

#3233 - Shifted window buffer location when resizing a window

Issue - State: closed - Opened by wobbier 11 months ago - 1 comment

#3232 - Add ProtoTwin to README.md

Pull Request - State: closed - Opened by kareemkermad 11 months ago

#3228 - Metal: example-01-helloworld corrupted render when MSAA is enabled

Issue - State: open - Opened by rogual 11 months ago - 3 comments

#3227 - Crash on resize: Nvidia RTX 4090 + Vulkan + Linux

Issue - State: closed - Opened by thinkimlazy 11 months ago - 5 comments
Labels: bug

#3225 - Bad Vulkan performance due to weak index/vertex buffer management

Issue - State: closed - Opened by d-s-h 11 months ago - 2 comments
Labels: bug

#3224 - Support compute shaders for OpenGLES 3.1 by injecting a proper version.

Pull Request - State: closed - Opened by d-s-h 11 months ago - 3 comments

#3223 - Update README.md

Pull Request - State: closed - Opened by attilaz 11 months ago

#3222 - Fix D3D12 debug crash due to validation layers SDK bug

Pull Request - State: closed - Opened by RazielXYZ 11 months ago - 15 comments

#3221 - macOS version compatibility

Issue - State: closed - Opened by thomasreiser 11 months ago - 2 comments

#3219 - Fixed calcNumMips for non-power-of-2 texture dimensions

Pull Request - State: closed - Opened by jay3d 11 months ago

#3216 - Minor changes to support Clang on Windows

Pull Request - State: closed - Opened by justinboswell 12 months ago - 1 comment

#3215 - D bindings: Fix error in dynamic version

Pull Request - State: closed - Opened by ichordev 12 months ago

#3214 - Fixes metal texture/buffer binding issue

Pull Request - State: closed - Opened by attilaz 12 months ago

#3213 - [shaderc] Add MSL version and Apple platform configurations - iOS / macOS

Pull Request - State: closed - Opened by phniix 12 months ago - 6 comments

#3212 - Make use of bx::bit_cast

Pull Request - State: closed - Opened by phniix 12 months ago - 2 comments

#3207 - Fixes #1671 and Fixes #1139.

Pull Request - State: closed - Opened by mcourteaux 12 months ago - 7 comments

#3206 - Fix incorrect psslShaderPreamble in compute shader

Pull Request - State: closed - Opened by 00bins 12 months ago

#3205 - Shaderc.cpp incorrectly adds PSSL preamble to compute shader

Issue - State: closed - Opened by 00bins 12 months ago - 1 comment

#3203 - Implement api for dx12 fences

Pull Request - State: closed - Opened by nachogarglez almost 1 year ago - 1 comment

#3201 - D bindings: fix mangling error, use improved BindBC-Common API

Pull Request - State: closed - Opened by ichordev about 1 year ago

#3198 - Removed WebGPU.

Pull Request - State: closed - Opened by bkaradzic about 1 year ago - 3 comments

#3197 - Fix DX12 backend ignoring Init::PlatformData::context

Pull Request - State: closed - Opened by nachogarglez about 1 year ago - 2 comments

#3196 - Add Wadjet Eye Games to README.md

Pull Request - State: closed - Opened by Arcnor about 1 year ago

#3194 - Fix D3D12 VBV reading size

Pull Request - State: closed - Opened by Arcnor about 1 year ago - 1 comment

#3193 - Enable debug information for Vulkan shaders

Pull Request - State: closed - Opened by Arcnor about 1 year ago - 3 comments

#3192 - Fix kerning for SDF scaled fonts in font_manager.cpp

Pull Request - State: closed - Opened by aleksandrbazhin about 1 year ago

#3191 - Removed D3D9.

Pull Request - State: closed - Opened by bkaradzic about 1 year ago - 1 comment

#3187 - fixed wrong cast uint16t to uint32t

Pull Request - State: closed - Opened by Fabiz about 1 year ago

#3185 - Check nativeWindow pointer before dereferencing

Pull Request - State: closed - Opened by yanna about 1 year ago - 2 comments

#3184 - Small fix on soname defining on ldflags for Android examples.

Pull Request - State: closed - Opened by gsfare about 1 year ago

#3183 - Small fix on soname defining on ldflags for Android examples.

Issue - State: closed - Opened by gsfare about 1 year ago - 2 comments

#3182 - Fix D3D12 dynamic texture array update

Pull Request - State: closed - Opened by carloscm about 1 year ago

#3181 - Qt integration

Pull Request - State: closed - Opened by fkullenberg about 1 year ago

#3178 - Added game to README: Pinhole Universe

Pull Request - State: closed - Opened by jwdevel about 1 year ago

#3176 - Bug: DX3D12 crash in Debug mode

Issue - State: closed - Opened by etodanik about 1 year ago - 7 comments

#3175 - Fix dx12 compilation for clang-cl

Pull Request - State: closed - Opened by exisor about 1 year ago

#3174 - Vulkan fail to create swapchain on Wayland (Call to a X11 function ?)

Issue - State: closed - Opened by HITOA about 1 year ago - 9 comments

#3171 - xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Issue - State: open - Opened by bkaradzic about 1 year ago - 11 comments
Labels: help needed

#3170 - Update Makefile and Build Docs from VS2017 to VS2019

Pull Request - State: closed - Opened by markusstephanides about 1 year ago

#3168 - Integrated and adapted brtshaderc - shader runtime compiler.

Pull Request - State: closed - Opened by matheusrsimon about 1 year ago - 2 comments

#3164 - Fix an issue where initializing DX11 headless would cause a crash.

Pull Request - State: closed - Opened by object71 about 1 year ago - 1 comment

#3163 - Fix Native Window Type IDL/Bindings;

Pull Request - State: closed - Opened by LittleCodingFox about 1 year ago - 1 comment

#3162 - Fix multiple windows handling

Pull Request - State: closed - Opened by belegdol about 1 year ago

#3161 - Use WL_EGL_PLATFORM consistently with Khronos

Pull Request - State: closed - Opened by belegdol about 1 year ago

#3160 - Use BX_UNUSED for cases where Wayland is not an option

Pull Request - State: closed - Opened by belegdol about 1 year ago

#3159 - A follow up fix for the PrimitiveID capability

Pull Request - State: closed - Opened by jay3d over 1 year ago

#3158 - Fixed creating MoltenVk surface with agnostic backends such as SDL2

Pull Request - State: closed - Opened by jay3d over 1 year ago

#3155 - Skip uniform names that contain `.@data.`

Pull Request - State: open - Opened by jay3d over 1 year ago - 4 comments

#3154 - Added a new capability to check for PrimitiveID support

Pull Request - State: closed - Opened by jay3d over 1 year ago

#3153 - Merge pull request #1 from bkaradzic/master

Pull Request - State: closed - Opened by wpp1983 over 1 year ago - 1 comment

#3152 - Allow simultaneous X11 and Wayland support

Pull Request - State: closed - Opened by belegdol over 1 year ago - 11 comments

#3151 - Fix building for glfw and wayland

Pull Request - State: closed - Opened by belegdol over 1 year ago

#3149 - Mobile descriptor management

Pull Request - State: closed - Opened by T-rvw over 1 year ago

#3148 - make TimerQueryMtl.m_result match BGFX_CONFIG_MAX_VIEWS size

Pull Request - State: closed - Opened by junjie020 over 1 year ago

#3146 - Run on Android, use FileReaderAndroid

Pull Request - State: closed - Opened by kemibai over 1 year ago

#3143 - Fix Vulkan renderer on wayland

Pull Request - State: closed - Opened by belegdol over 1 year ago - 8 comments

#3142 - shaderc: Document reserved sampler suffixes

Pull Request - State: closed - Opened by ichordev over 1 year ago

#3141 - shaderc: fix hang on absent semicolon in .def.sc (#2363)

Pull Request - State: closed - Opened by etzrx over 1 year ago

#3140 - Metal: Fix framebuffer hash ignoring sampleCount

Pull Request - State: closed - Opened by rogual over 1 year ago

#3138 - Metal: Fix MSAA texture pointer not being freed

Pull Request - State: closed - Opened by rogual over 1 year ago

#3137 - Fix toggling MSAA on Metal.

Pull Request - State: closed - Opened by rogual over 1 year ago

#3133 - Implemented exprimental support for dxc compiler (WIP)

Pull Request - State: open - Opened by jay3d over 1 year ago

#3130 - Culled D bindings for header-only C++ functions

Pull Request - State: closed - Opened by ichordev over 1 year ago

#3127 - D bindings: deterministic sub-struct order

Pull Request - State: closed - Opened by ichordev over 1 year ago - 1 comment

#3126 - Dynamic vertex buffers getting overwritten after bgfx::update

Issue - State: closed - Opened by 0xheron over 1 year ago - 19 comments

#3125 - D bindings: Comment reformat, couple of oversights fixed

Pull Request - State: closed - Opened by ichordev over 1 year ago - 2 comments

#3124 - Fixed examples built with BGFX_CONFIG_MULTITHREADED = OFF

Pull Request - State: closed - Opened by issam3105 over 1 year ago - 3 comments

#3123 - One test fails

Issue - State: closed - Opened by yurivict over 1 year ago - 4 comments

#3122 - Fixed EGL library name on Linux

Pull Request - State: closed - Opened by issam3105 over 1 year ago

#3121 - Add CodeQL workflow

Pull Request - State: closed - Opened by jorgectf over 1 year ago - 3 comments

#3119 - default initialize Unifrom structs

Pull Request - State: closed - Opened by jamesfAnet over 1 year ago - 2 comments

#3118 - Deterministic struct order in D bindings

Pull Request - State: closed - Opened by ichordev over 1 year ago - 1 comment

#3117 - Fixed duplicate import of functions on Linux using gles20

Pull Request - State: closed - Opened by issam3105 over 1 year ago

#3116 - Fix macOS and iOS builds on older versions of Xcode

Pull Request - State: open - Opened by docEdub over 1 year ago - 18 comments

#3115 - Support OpenGL on EGL

Pull Request - State: closed - Opened by issam3105 over 1 year ago - 3 comments

#3114 - New auto-generated D bindings

Pull Request - State: closed - Opened by ichordev over 1 year ago - 21 comments

#3113 - Fix D3D12 clear rect not being passed to `frameBuffer.clear`

Pull Request - State: closed - Opened by docEdub over 1 year ago - 17 comments

#3112 - Vulkan renderer crashes after only a couple thousand draw calls.

Issue - State: open - Opened by magester1 over 1 year ago - 12 comments

#3110 - Support OpenGL on EGL and allow headless context creation

Pull Request - State: closed - Opened by issam3105 over 1 year ago - 10 comments

#3109 - Larger debug text for retina display

Pull Request - State: closed - Opened by cloudwu over 1 year ago - 1 comment

#3104 - Align at least 8

Pull Request - State: closed - Opened by cloudwu over 1 year ago

#3098 - Determine shader output type

Pull Request - State: open - Opened by cykoder over 1 year ago - 2 comments

#3094 - Visual corruption using bgfx-nanovg renderer

Issue - State: closed - Opened by hartcw over 1 year ago - 4 comments

#3093 - D3D12: Unhandled exception when creating more than 64 samplers

Issue - State: open - Opened by falia18 over 1 year ago - 5 comments
Labels: bug

#3092 - Feature request: support for embedded shaders in C99 API.

Issue - State: closed - Opened by DylanLukes over 1 year ago - 2 comments

#3090 - Supported shader barycentric coords on OpenGL, Vulkan and Metal

Pull Request - State: open - Opened by jay3d over 1 year ago - 4 comments

#3088 - fix crash on iOS <16 and macOS <13

Pull Request - State: open - Opened by aduermael over 1 year ago - 1 comment

#3083 - fix metal and vulkan renderer set image bug

Pull Request - State: closed - Opened by junjie020 over 1 year ago - 2 comments

#3079 - Fix for #2822 -- points rendering error on Apple silicon

Pull Request - State: closed - Opened by rnbhatt over 1 year ago - 3 comments