Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / bkaradzic/bgfx issues and pull requests
#3238 - Added WARCANA to Readme.md
Pull Request -
State: closed - Opened by Jannes1000Orks 11 months ago
#3236 - Vulkan Backend - incorrect mipmap generation for cubemap frame buffers.
Issue -
State: open - Opened by volcoma 11 months ago
- 4 comments
Labels: bug
#3235 - add texture array support to vulkan readback
Pull Request -
State: open - Opened by pgruenbacher 11 months ago
- 4 comments
#3233 - Shifted window buffer location when resizing a window
Issue -
State: closed - Opened by wobbier 11 months ago
- 1 comment
#3232 - Add ProtoTwin to README.md
Pull Request -
State: closed - Opened by kareemkermad 11 months ago
#3228 - Metal: example-01-helloworld corrupted render when MSAA is enabled
Issue -
State: open - Opened by rogual 11 months ago
- 3 comments
#3227 - Crash on resize: Nvidia RTX 4090 + Vulkan + Linux
Issue -
State: closed - Opened by thinkimlazy 11 months ago
- 5 comments
Labels: bug
#3226 - add error log detecting uint8_t overflow in hlsl shader compilation
Pull Request -
State: open - Opened by jamesfAnet 11 months ago
#3225 - Bad Vulkan performance due to weak index/vertex buffer management
Issue -
State: closed - Opened by d-s-h 11 months ago
- 2 comments
Labels: bug
#3224 - Support compute shaders for OpenGLES 3.1 by injecting a proper version.
Pull Request -
State: closed - Opened by d-s-h 11 months ago
- 3 comments
#3223 - Update README.md
Pull Request -
State: closed - Opened by attilaz 11 months ago
#3222 - Fix D3D12 debug crash due to validation layers SDK bug
Pull Request -
State: closed - Opened by RazielXYZ 11 months ago
- 15 comments
#3221 - macOS version compatibility
Issue -
State: closed - Opened by thomasreiser 11 months ago
- 2 comments
#3219 - Fixed calcNumMips for non-power-of-2 texture dimensions
Pull Request -
State: closed - Opened by jay3d 11 months ago
#3216 - Minor changes to support Clang on Windows
Pull Request -
State: closed - Opened by justinboswell 12 months ago
- 1 comment
#3215 - D bindings: Fix error in dynamic version
Pull Request -
State: closed - Opened by ichordev 12 months ago
#3214 - Fixes metal texture/buffer binding issue
Pull Request -
State: closed - Opened by attilaz 12 months ago
#3213 - [shaderc] Add MSL version and Apple platform configurations - iOS / macOS
Pull Request -
State: closed - Opened by phniix 12 months ago
- 6 comments
#3212 - Make use of bx::bit_cast
Pull Request -
State: closed - Opened by phniix 12 months ago
- 2 comments
#3210 - Fix random, erroneous D binding type generation; add missing IDL defaults
Pull Request -
State: closed - Opened by ichordev 12 months ago
#3207 - Fixes #1671 and Fixes #1139.
Pull Request -
State: closed - Opened by mcourteaux 12 months ago
- 7 comments
#3206 - Fix incorrect psslShaderPreamble in compute shader
Pull Request -
State: closed - Opened by 00bins 12 months ago
#3205 - Shaderc.cpp incorrectly adds PSSL preamble to compute shader
Issue -
State: closed - Opened by 00bins 12 months ago
- 1 comment
#3203 - Implement api for dx12 fences
Pull Request -
State: closed - Opened by nachogarglez almost 1 year ago
- 1 comment
#3201 - D bindings: fix mangling error, use improved BindBC-Common API
Pull Request -
State: closed - Opened by ichordev about 1 year ago
#3198 - Removed WebGPU.
Pull Request -
State: closed - Opened by bkaradzic about 1 year ago
- 3 comments
#3197 - Fix DX12 backend ignoring Init::PlatformData::context
Pull Request -
State: closed - Opened by nachogarglez about 1 year ago
- 2 comments
#3196 - Add Wadjet Eye Games to README.md
Pull Request -
State: closed - Opened by Arcnor about 1 year ago
#3194 - Fix D3D12 VBV reading size
Pull Request -
State: closed - Opened by Arcnor about 1 year ago
- 1 comment
#3193 - Enable debug information for Vulkan shaders
Pull Request -
State: closed - Opened by Arcnor about 1 year ago
- 3 comments
#3192 - Fix kerning for SDF scaled fonts in font_manager.cpp
Pull Request -
State: closed - Opened by aleksandrbazhin about 1 year ago
#3191 - Removed D3D9.
Pull Request -
State: closed - Opened by bkaradzic about 1 year ago
- 1 comment
#3188 - Fixed issue where printing profile names prints unreadable characters
Pull Request -
State: closed - Opened by gamecoder-nz about 1 year ago
#3187 - fixed wrong cast uint16t to uint32t
Pull Request -
State: closed - Opened by Fabiz about 1 year ago
#3186 - Crash on linux (default backend - vulkan) with custom window handle and native display is NULL
Issue -
State: closed - Opened by alemuntoni about 1 year ago
- 6 comments
#3185 - Check nativeWindow pointer before dereferencing
Pull Request -
State: closed - Opened by yanna about 1 year ago
- 2 comments
#3184 - Small fix on soname defining on ldflags for Android examples.
Pull Request -
State: closed - Opened by gsfare about 1 year ago
#3183 - Small fix on soname defining on ldflags for Android examples.
Issue -
State: closed - Opened by gsfare about 1 year ago
- 2 comments
#3182 - Fix D3D12 dynamic texture array update
Pull Request -
State: closed - Opened by carloscm about 1 year ago
#3181 - Qt integration
Pull Request -
State: closed - Opened by fkullenberg about 1 year ago
#3178 - Added game to README: Pinhole Universe
Pull Request -
State: closed - Opened by jwdevel about 1 year ago
#3176 - Bug: DX3D12 crash in Debug mode
Issue -
State: closed - Opened by etodanik about 1 year ago
- 7 comments
#3175 - Fix dx12 compilation for clang-cl
Pull Request -
State: closed - Opened by exisor about 1 year ago
#3174 - Vulkan fail to create swapchain on Wayland (Call to a X11 function ?)
Issue -
State: closed - Opened by HITOA about 1 year ago
- 9 comments
#3171 - xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering
Issue -
State: open - Opened by bkaradzic about 1 year ago
- 11 comments
Labels: help needed
#3170 - Update Makefile and Build Docs from VS2017 to VS2019
Pull Request -
State: closed - Opened by markusstephanides about 1 year ago
#3168 - Integrated and adapted brtshaderc - shader runtime compiler.
Pull Request -
State: closed - Opened by matheusrsimon about 1 year ago
- 2 comments
#3164 - Fix an issue where initializing DX11 headless would cause a crash.
Pull Request -
State: closed - Opened by object71 about 1 year ago
- 1 comment
#3163 - Fix Native Window Type IDL/Bindings;
Pull Request -
State: closed - Opened by LittleCodingFox about 1 year ago
- 1 comment
#3162 - Fix multiple windows handling
Pull Request -
State: closed - Opened by belegdol about 1 year ago
#3161 - Use WL_EGL_PLATFORM consistently with Khronos
Pull Request -
State: closed - Opened by belegdol about 1 year ago
#3160 - Use BX_UNUSED for cases where Wayland is not an option
Pull Request -
State: closed - Opened by belegdol about 1 year ago
#3159 - A follow up fix for the PrimitiveID capability
Pull Request -
State: closed - Opened by jay3d over 1 year ago
#3158 - Fixed creating MoltenVk surface with agnostic backends such as SDL2
Pull Request -
State: closed - Opened by jay3d over 1 year ago
#3155 - Skip uniform names that contain `.@data.`
Pull Request -
State: open - Opened by jay3d over 1 year ago
- 4 comments
#3154 - Added a new capability to check for PrimitiveID support
Pull Request -
State: closed - Opened by jay3d over 1 year ago
#3153 - Merge pull request #1 from bkaradzic/master
Pull Request -
State: closed - Opened by wpp1983 over 1 year ago
- 1 comment
#3152 - Allow simultaneous X11 and Wayland support
Pull Request -
State: closed - Opened by belegdol over 1 year ago
- 11 comments
#3151 - Fix building for glfw and wayland
Pull Request -
State: closed - Opened by belegdol over 1 year ago
#3149 - Mobile descriptor management
Pull Request -
State: closed - Opened by T-rvw over 1 year ago
#3148 - make TimerQueryMtl.m_result match BGFX_CONFIG_MAX_VIEWS size
Pull Request -
State: closed - Opened by junjie020 over 1 year ago
#3146 - Run on Android, use FileReaderAndroid
Pull Request -
State: closed - Opened by kemibai over 1 year ago
#3143 - Fix Vulkan renderer on wayland
Pull Request -
State: closed - Opened by belegdol over 1 year ago
- 8 comments
#3142 - shaderc: Document reserved sampler suffixes
Pull Request -
State: closed - Opened by ichordev over 1 year ago
#3141 - shaderc: fix hang on absent semicolon in .def.sc (#2363)
Pull Request -
State: closed - Opened by etzrx over 1 year ago
#3140 - Metal: Fix framebuffer hash ignoring sampleCount
Pull Request -
State: closed - Opened by rogual over 1 year ago
#3138 - Metal: Fix MSAA texture pointer not being freed
Pull Request -
State: closed - Opened by rogual over 1 year ago
#3137 - Fix toggling MSAA on Metal.
Pull Request -
State: closed - Opened by rogual over 1 year ago
#3134 - Blitting between two textures with BackbufferRatio sizes crashes when window is resized
Issue -
State: open - Opened by rogual over 1 year ago
Labels: bug
#3133 - Implemented exprimental support for dxc compiler (WIP)
Pull Request -
State: open - Opened by jay3d over 1 year ago
#3130 - Culled D bindings for header-only C++ functions
Pull Request -
State: closed - Opened by ichordev over 1 year ago
#3129 - With GL renderer and wayland, switching to full screen with crtl-f results in nothing (nvidia) or not much (amd) being rendered
Issue -
State: open - Opened by belegdol over 1 year ago
- 2 comments
#3127 - D bindings: deterministic sub-struct order
Pull Request -
State: closed - Opened by ichordev over 1 year ago
- 1 comment
#3126 - Dynamic vertex buffers getting overwritten after bgfx::update
Issue -
State: closed - Opened by 0xheron over 1 year ago
- 19 comments
#3125 - D bindings: Comment reformat, couple of oversights fixed
Pull Request -
State: closed - Opened by ichordev over 1 year ago
- 2 comments
#3124 - Fixed examples built with BGFX_CONFIG_MULTITHREADED = OFF
Pull Request -
State: closed - Opened by issam3105 over 1 year ago
- 3 comments
#3123 - One test fails
Issue -
State: closed - Opened by yurivict over 1 year ago
- 4 comments
#3122 - Fixed EGL library name on Linux
Pull Request -
State: closed - Opened by issam3105 over 1 year ago
#3121 - Add CodeQL workflow
Pull Request -
State: closed - Opened by jorgectf over 1 year ago
- 3 comments
#3119 - default initialize Unifrom structs
Pull Request -
State: closed - Opened by jamesfAnet over 1 year ago
- 2 comments
#3118 - Deterministic struct order in D bindings
Pull Request -
State: closed - Opened by ichordev over 1 year ago
- 1 comment
#3117 - Fixed duplicate import of functions on Linux using gles20
Pull Request -
State: closed - Opened by issam3105 over 1 year ago
#3116 - Fix macOS and iOS builds on older versions of Xcode
Pull Request -
State: open - Opened by docEdub over 1 year ago
- 18 comments
#3115 - Support OpenGL on EGL
Pull Request -
State: closed - Opened by issam3105 over 1 year ago
- 3 comments
#3114 - New auto-generated D bindings
Pull Request -
State: closed - Opened by ichordev over 1 year ago
- 21 comments
#3113 - Fix D3D12 clear rect not being passed to `frameBuffer.clear`
Pull Request -
State: closed - Opened by docEdub over 1 year ago
- 17 comments
#3112 - Vulkan renderer crashes after only a couple thousand draw calls.
Issue -
State: open - Opened by magester1 over 1 year ago
- 12 comments
#3110 - Support OpenGL on EGL and allow headless context creation
Pull Request -
State: closed - Opened by issam3105 over 1 year ago
- 10 comments
#3109 - Larger debug text for retina display
Pull Request -
State: closed - Opened by cloudwu over 1 year ago
- 1 comment
#3104 - Align at least 8
Pull Request -
State: closed - Opened by cloudwu over 1 year ago
#3101 - Clean macOS build of examplesDebug crashes with [MTLRenderPipelineReflectionInternal vertexBindings] exception
Issue -
State: open - Opened by mcslee over 1 year ago
- 6 comments
#3098 - Determine shader output type
Pull Request -
State: open - Opened by cykoder over 1 year ago
- 2 comments
#3094 - Visual corruption using bgfx-nanovg renderer
Issue -
State: closed - Opened by hartcw over 1 year ago
- 4 comments
#3093 - D3D12: Unhandled exception when creating more than 64 samplers
Issue -
State: open - Opened by falia18 over 1 year ago
- 5 comments
Labels: bug
#3092 - Feature request: support for embedded shaders in C99 API.
Issue -
State: closed - Opened by DylanLukes over 1 year ago
- 2 comments
#3090 - Supported shader barycentric coords on OpenGL, Vulkan and Metal
Pull Request -
State: open - Opened by jay3d over 1 year ago
- 4 comments
#3088 - fix crash on iOS <16 and macOS <13
Pull Request -
State: open - Opened by aduermael over 1 year ago
- 1 comment
#3085 - OpenGL shaders with derivatives cause fatal errors (using shader profiles higher than 1.0)
Issue -
State: open - Opened by EvilTrev over 1 year ago
- 7 comments
#3083 - fix metal and vulkan renderer set image bug
Pull Request -
State: closed - Opened by junjie020 over 1 year ago
- 2 comments
#3079 - Fix for #2822 -- points rendering error on Apple silicon
Pull Request -
State: closed - Opened by rnbhatt over 1 year ago
- 3 comments