Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / bkaradzic/bgfx issues and pull requests

#3369 - Fix compiling entry_noop

Pull Request - State: closed - Opened by RazielXYZ 17 days ago

#3368 - Fixed clang-debug target trying to build with gcc.

Pull Request - State: closed - Opened by imaginaryPineapple 17 days ago

#3366 - Error linking shaderc

Issue - State: closed - Opened by rncar 27 days ago - 1 comment

#3363 - Insert vkDeviceWaitIdle to prevent VK_DEVICE_LOST.

Pull Request - State: closed - Opened by mcourteaux about 1 month ago - 15 comments

#3362 - Build documentation improvements

Pull Request - State: closed - Opened by mcourteaux about 1 month ago

#3361 - GL_INVALID_OPERATION when binding VAO when creating own framebuffer

Issue - State: closed - Opened by mtytel about 1 month ago - 3 comments

#3360 - Support both X11 and Wayland in the same build.

Pull Request - State: closed - Opened by mcourteaux about 1 month ago - 5 comments

#3359 - Dynamically load libwayland-egl.so.1 when dealing with Wayland.

Pull Request - State: closed - Opened by mcourteaux about 2 months ago

#3358 - Properly support Wayland under EGL and Vulkan.

Pull Request - State: closed - Opened by mcourteaux about 2 months ago - 2 comments

#3357 - Improve NX Vulkan support.

Pull Request - State: closed - Opened by kalmard0 about 2 months ago

#3356 - Improve NX Vulkan support.

Pull Request - State: closed - Opened by kalmard0 about 2 months ago - 5 comments

#3355 - Minimal changes to update pssl support.

Pull Request - State: open - Opened by kalmard0 about 2 months ago - 3 comments

#3353 - fix typo (scrach -> scratch)

Pull Request - State: closed - Opened by jamesfAnet 2 months ago - 1 comment

#3351 - Fixed: BGFX_TEXTURE_MSAA_SAMPLE and msaa sampling bugs with gl

Pull Request - State: open - Opened by ProPuke 2 months ago - 3 comments

#3350 - D bindings: Fix a casing error

Pull Request - State: closed - Opened by ichordev 2 months ago

#3349 - Fix a crash in renderer_d3d12.cpp

Pull Request - State: closed - Opened by kalmard0 3 months ago

#3348 - Update Who is using it? part of README.md with World Of Goo 2

Pull Request - State: closed - Opened by jazzbre 3 months ago

#3347 - fix: visionOS 1.2 build errors

Pull Request - State: closed - Opened by okwasniewski 3 months ago

#3346 - Use the correct options enum when checking D3D12 features.

Pull Request - State: closed - Opened by kalmard0 3 months ago - 2 comments

#3342 - Crashes on Wayland with nvidia driver 560.35.03

Issue - State: open - Opened by belegdol 3 months ago - 11 comments

#3341 - Shaders not loading (Windows)

Issue - State: closed - Opened by onion1242w 3 months ago - 3 comments

#3339 - fix: layer rendering on Apple Vision Pro

Pull Request - State: closed - Opened by okwasniewski 3 months ago

#3337 - egl: Release per-thread resources before unloading

Pull Request - State: closed - Opened by skyostil 3 months ago

#3335 - feat: optional immersive rendering in visionOS

Pull Request - State: closed - Opened by simsaens 3 months ago

#3334 - Replace ALooper_pollAll with ALooper_pollOnce

Pull Request - State: closed - Opened by bwrsandman 4 months ago - 1 comment

#3333 - [Android] `ALooper_pollAll` is deprecated in r27

Issue - State: closed - Opened by bwrsandman 4 months ago

#3332 - Using OpenGL as the renderer leads to TDR(0x0000116)

Issue - State: open - Opened by sqmh666 4 months ago - 8 comments

#3330 - fix: Doxygen warnings

Pull Request - State: closed - Opened by simsaens 4 months ago

#3328 - Merge latest BGFX changes into fork

Pull Request - State: closed - Opened by JohnTM 4 months ago

#3327 - Fix issue with visionOS not being defined

Pull Request - State: closed - Opened by bwrsandman 4 months ago

#3326 - Fix: add world tracking on Apple Vision Pro for drawables to be visible

Pull Request - State: closed - Opened by okwasniewski 4 months ago - 3 comments

#3325 - fix: properly set viewports and render targets for Apple Vision Pro

Pull Request - State: closed - Opened by okwasniewski 4 months ago - 3 comments

#3322 - Change ImGuiKey_Mod* to new names ImGuiMod_*

Pull Request - State: closed - Opened by RazielXYZ 4 months ago

#3320 - A few shutdown & re-init bugs

Issue - State: open - Opened by stakira 4 months ago - 2 comments

#3319 - Better error messaging

Pull Request - State: closed - Opened by holly-wayve 5 months ago

#3318 - Add a macro that allows not including STB's impl.

Pull Request - State: closed - Opened by kalmard0 5 months ago - 5 comments

#3317 - Minimal changes for Vulkan support on NX.

Pull Request - State: closed - Opened by kalmard0 5 months ago

#3316 - Dynamic vertex buffer getting overwritten by update after being submitted

Issue - State: closed - Opened by adaxiik 5 months ago - 3 comments

#3315 - Use correct GLSL shader version if onyl gl_VertexID is used

Pull Request - State: closed - Opened by Faaux 5 months ago

#3314 - Metal renderer compiler error in XCode version 15.0 and 15.1

Issue - State: closed - Opened by bwrsandman 5 months ago - 5 comments

#3312 - example-08-update: Scan through the LODs of the textures with shader.

Pull Request - State: closed - Opened by mcourteaux 5 months ago - 4 comments

#3310 - fix(metal): clear only bound textures

Pull Request - State: open - Opened by blaztinn 5 months ago - 3 comments

#3308 - Tracy Integration.

Pull Request - State: closed - Opened by mcourteaux 5 months ago - 7 comments

#3306 - Fix adapter object leak when there are more than 4 graphics cards

Pull Request - State: closed - Opened by sleepinging 5 months ago - 1 comment

#3305 - Dxgi::shutdown() asserts on 4 GPUs host

Issue - State: closed - Opened by UMU618 5 months ago

#3303 - Potential fix for the synchronization issue. Needs review.

Pull Request - State: closed - Opened by mcourteaux 5 months ago - 1 comment

#3299 - setViewMode sequential mode seems to be broken

Issue - State: closed - Opened by npnp 6 months ago - 2 comments

#3295 - Vulkan: improve staging data performance by using scratch buffers per frame.

Pull Request - State: closed - Opened by mcourteaux 6 months ago - 34 comments

#3293 - use BX_MAKEFOURCC in shaderc_hlsl.cpp

Pull Request - State: closed - Opened by 0Alastair1 6 months ago

#3292 - feat: add visionOS Examples

Pull Request - State: open - Opened by okwasniewski 6 months ago - 3 comments

#3290 - Fixed incorrect mipmap generation on Vulkan for Cubemaps (#3236)

Pull Request - State: closed - Opened by volcoma 6 months ago - 1 comment

#3289 - feat: add visionOS support

Pull Request - State: closed - Opened by okwasniewski 6 months ago - 7 comments

#3286 - Changes to API reference

Pull Request - State: closed - Opened by kschoice-fr 7 months ago

#3285 - Update to latest bgfx

Pull Request - State: closed - Opened by bghgary 7 months ago - 1 comment

#3283 - Support older macOS/iOS version.

Pull Request - State: closed - Opened by mcourteaux 7 months ago - 3 comments

#3282 - Fixes Emscripten wasm64 compile error in `glcontext_html5.cpp`.

Pull Request - State: closed - Opened by tritao 7 months ago

#3281 - Examples: change order of calls in loadTexture()

Pull Request - State: closed - Opened by aleksandrbazhin 7 months ago

#3279 - More vulkan profiling.

Pull Request - State: closed - Opened by mcourteaux 7 months ago

#3278 - feat: bring back ios-simulator support

Pull Request - State: closed - Opened by okwasniewski 7 months ago

#3277 - Corrected Tomb4Plus description.

Pull Request - State: closed - Opened by SaracenOne 7 months ago

#3276 - Added #madewithbgfx entry for Tomb4Plus

Pull Request - State: closed - Opened by SaracenOne 7 months ago

#3275 - feat: add module map

Pull Request - State: closed - Opened by okwasniewski 8 months ago - 5 comments

#3274 - Examples crash on startup on Ubuntu 22.04

Issue - State: closed - Opened by goossens 8 months ago - 7 comments

#3273 - Added Crypt of the NecroDancer to README

Pull Request - State: closed - Opened by Marukyu 8 months ago

#3271 - fix iOS 16.x version failed to pass MTLBinding's arg.used check

Pull Request - State: closed - Opened by junjie020 8 months ago - 1 comment

#3268 - Fix `dispatch_indirect` still using `uint16_t` in bgfx.idl

Pull Request - State: closed - Opened by ichordev 8 months ago

#3265 - BX and BGFX do not support the conformant MSVC preprocessor

Issue - State: closed - Opened by Zarklord 8 months ago - 12 comments

#3263 - Allow one executable to run with Vulkan on Wayland and X11

Issue - State: closed - Opened by LDprg 9 months ago - 1 comment

#3262 - Ability to bind vertex buffer using offset

Pull Request - State: open - Opened by falia18 9 months ago - 1 comment

#3261 - Improve c sharp binding generation

Pull Request - State: open - Opened by TJHeuvel 9 months ago - 4 comments

#3259 - Feature request: Support FSR 3 instead of FSR 1

Issue - State: open - Opened by LDprg 9 months ago
Labels: enhancement

#3258 - [shaderc] Clean up

Pull Request - State: closed - Opened by phniix 9 months ago - 2 comments

#3257 - Avoid extra 3 flip/presents during initialization

Pull Request - State: closed - Opened by longpractice 9 months ago

#3255 - gl_NumWorkGroups doesn't compile when the target is DirectX

Issue - State: open - Opened by endianvoid 9 months ago - 1 comment
Labels: enhancement

#3246 - metal use MTLPixelFormatDepth16Unorm for D16 format

Pull Request - State: closed - Opened by junjie020 10 months ago

#3244 - Update README.md

Pull Request - State: closed - Opened by stomanovski 10 months ago

#3239 - Unable to build bgfx for iOS Simulator x86_64 arch

Issue - State: closed - Opened by npamidisf 11 months ago - 4 comments