Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / bkaradzic/bgfx issues and pull requests
#3370 - Use DXGI_SWAP_CHAIN_DESC1 for creating swap chain if available for additional scaling options
Pull Request -
State: closed - Opened by mtytel 16 days ago
#3369 - Fix compiling entry_noop
Pull Request -
State: closed - Opened by RazielXYZ 17 days ago
#3368 - Fixed clang-debug target trying to build with gcc.
Pull Request -
State: closed - Opened by imaginaryPineapple 17 days ago
#3366 - Error linking shaderc
Issue -
State: closed - Opened by rncar 27 days ago
- 1 comment
#3363 - Insert vkDeviceWaitIdle to prevent VK_DEVICE_LOST.
Pull Request -
State: closed - Opened by mcourteaux about 1 month ago
- 15 comments
#3362 - Build documentation improvements
Pull Request -
State: closed - Opened by mcourteaux about 1 month ago
#3361 - GL_INVALID_OPERATION when binding VAO when creating own framebuffer
Issue -
State: closed - Opened by mtytel about 1 month ago
- 3 comments
#3360 - Support both X11 and Wayland in the same build.
Pull Request -
State: closed - Opened by mcourteaux about 1 month ago
- 5 comments
#3359 - Dynamically load libwayland-egl.so.1 when dealing with Wayland.
Pull Request -
State: closed - Opened by mcourteaux about 2 months ago
#3358 - Properly support Wayland under EGL and Vulkan.
Pull Request -
State: closed - Opened by mcourteaux about 2 months ago
- 2 comments
#3357 - Improve NX Vulkan support.
Pull Request -
State: closed - Opened by kalmard0 about 2 months ago
#3356 - Improve NX Vulkan support.
Pull Request -
State: closed - Opened by kalmard0 about 2 months ago
- 5 comments
#3355 - Minimal changes to update pssl support.
Pull Request -
State: open - Opened by kalmard0 about 2 months ago
- 3 comments
#3354 - SPIRV shadow sampler compilation broken after recent spirv-tools update. Shaders are not rebuilt via CI/CD.
Issue -
State: closed - Opened by kalmard0 about 2 months ago
- 5 comments
#3353 - fix typo (scrach -> scratch)
Pull Request -
State: closed - Opened by jamesfAnet 2 months ago
- 1 comment
#3352 - Regression iOS18 in Chrome and Safari which broke all offscreen rendering
Issue -
State: open - Opened by issam3105 2 months ago
#3351 - Fixed: BGFX_TEXTURE_MSAA_SAMPLE and msaa sampling bugs with gl
Pull Request -
State: open - Opened by ProPuke 2 months ago
- 3 comments
#3350 - D bindings: Fix a casing error
Pull Request -
State: closed - Opened by ichordev 2 months ago
#3349 - Fix a crash in renderer_d3d12.cpp
Pull Request -
State: closed - Opened by kalmard0 3 months ago
#3348 - Update Who is using it? part of README.md with World Of Goo 2
Pull Request -
State: closed - Opened by jazzbre 3 months ago
#3347 - fix: visionOS 1.2 build errors
Pull Request -
State: closed - Opened by okwasniewski 3 months ago
#3346 - Use the correct options enum when checking D3D12 features.
Pull Request -
State: closed - Opened by kalmard0 3 months ago
- 2 comments
#3345 - [Direct3D12] [Suggested fix] Potentially invalid use of the API in feature support check.
Issue -
State: closed - Opened by kalmard0 3 months ago
- 1 comment
#3344 - Crash using Metal renderer when using RGB5A1 textures
Issue -
State: open - Opened by zacbrannelly 3 months ago
#3343 - Genie Generating Incorrect Linker Flags for MacOS and Android Building
Issue -
State: open - Opened by GEMISIS 3 months ago
#3342 - Crashes on Wayland with nvidia driver 560.35.03
Issue -
State: open - Opened by belegdol 3 months ago
- 11 comments
#3341 - Shaders not loading (Windows)
Issue -
State: closed - Opened by onion1242w 3 months ago
- 3 comments
#3339 - fix: layer rendering on Apple Vision Pro
Pull Request -
State: closed - Opened by okwasniewski 3 months ago
#3337 - egl: Release per-thread resources before unloading
Pull Request -
State: closed - Opened by skyostil 3 months ago
#3336 - Fix: Only adjust view rect if it uses custom FrameBuffer with textures using BackbufferRatio
Pull Request -
State: open - Opened by TheTryton 3 months ago
#3335 - feat: optional immersive rendering in visionOS
Pull Request -
State: closed - Opened by simsaens 3 months ago
#3334 - Replace ALooper_pollAll with ALooper_pollOnce
Pull Request -
State: closed - Opened by bwrsandman 4 months ago
- 1 comment
#3333 - [Android] `ALooper_pollAll` is deprecated in r27
Issue -
State: closed - Opened by bwrsandman 4 months ago
#3332 - Using OpenGL as the renderer leads to TDR(0x0000116)
Issue -
State: open - Opened by sqmh666 4 months ago
- 8 comments
#3330 - fix: Doxygen warnings
Pull Request -
State: closed - Opened by simsaens 4 months ago
#3329 - [Android]The same fragment code has a significant precision difference when executed on iOS and Android.
Issue -
State: open - Opened by BobliiExp 4 months ago
#3328 - Merge latest BGFX changes into fork
Pull Request -
State: closed - Opened by JohnTM 4 months ago
#3327 - Fix issue with visionOS not being defined
Pull Request -
State: closed - Opened by bwrsandman 4 months ago
#3326 - Fix: add world tracking on Apple Vision Pro for drawables to be visible
Pull Request -
State: closed - Opened by okwasniewski 4 months ago
- 3 comments
#3325 - fix: properly set viewports and render targets for Apple Vision Pro
Pull Request -
State: closed - Opened by okwasniewski 4 months ago
- 3 comments
#3322 - Change ImGuiKey_Mod* to new names ImGuiMod_*
Pull Request -
State: closed - Opened by RazielXYZ 4 months ago
#3321 - Fixing issues with controller in entry_sdl.cpp, introduces change in behavior.
Pull Request -
State: closed - Opened by elvencache 4 months ago
#3320 - A few shutdown & re-init bugs
Issue -
State: open - Opened by stakira 4 months ago
- 2 comments
#3319 - Better error messaging
Pull Request -
State: closed - Opened by holly-wayve 5 months ago
#3318 - Add a macro that allows not including STB's impl.
Pull Request -
State: closed - Opened by kalmard0 5 months ago
- 5 comments
#3317 - Minimal changes for Vulkan support on NX.
Pull Request -
State: closed - Opened by kalmard0 5 months ago
#3316 - Dynamic vertex buffer getting overwritten by update after being submitted
Issue -
State: closed - Opened by adaxiik 5 months ago
- 3 comments
#3315 - Use correct GLSL shader version if onyl gl_VertexID is used
Pull Request -
State: closed - Opened by Faaux 5 months ago
#3314 - Metal renderer compiler error in XCode version 15.0 and 15.1
Issue -
State: closed - Opened by bwrsandman 5 months ago
- 5 comments
#3312 - example-08-update: Scan through the LODs of the textures with shader.
Pull Request -
State: closed - Opened by mcourteaux 5 months ago
- 4 comments
#3311 - Example 08-update: Non 1x1 texel block size ImageFormats get copied incorrectly from buffer to image in Vulkan.
Issue -
State: open - Opened by mcourteaux 5 months ago
- 2 comments
#3310 - fix(metal): clear only bound textures
Pull Request -
State: open - Opened by blaztinn 5 months ago
- 3 comments
#3308 - Tracy Integration.
Pull Request -
State: closed - Opened by mcourteaux 5 months ago
- 7 comments
#3307 - Make the semaphore pool larger, such that there are enough for any number of swapchain images AND frames in flight.
Pull Request -
State: closed - Opened by mcourteaux 5 months ago
- 1 comment
#3306 - Fix adapter object leak when there are more than 4 graphics cards
Pull Request -
State: closed - Opened by sleepinging 5 months ago
- 1 comment
#3305 - Dxgi::shutdown() asserts on 4 GPUs host
Issue -
State: closed - Opened by UMU618 5 months ago
#3304 - [vulkan] example-07-callback does not work well with a tiling wm.
Issue -
State: open - Opened by mcourteaux 5 months ago
#3303 - Potential fix for the synchronization issue. Needs review.
Pull Request -
State: closed - Opened by mcourteaux 5 months ago
- 1 comment
#3302 - [vulkan] Synchronization issue: vkAcquireNextImage uses a semaphore which is in use.
Issue -
State: closed - Opened by mcourteaux 6 months ago
- 4 comments
#3301 - bgfx:blit on texture arrays does not handle layers past the first one consistently
Issue -
State: open - Opened by vbousquet 6 months ago
Labels: bug
#3299 - setViewMode sequential mode seems to be broken
Issue -
State: closed - Opened by npnp 6 months ago
- 2 comments
#3295 - Vulkan: improve staging data performance by using scratch buffers per frame.
Pull Request -
State: closed - Opened by mcourteaux 6 months ago
- 34 comments
#3294 - Support /Zc:preprocessor on MSVC for standard compliant preprocessor.
Pull Request -
State: closed - Opened by mclohessy 6 months ago
#3293 - use BX_MAKEFOURCC in shaderc_hlsl.cpp
Pull Request -
State: closed - Opened by 0Alastair1 6 months ago
#3292 - feat: add visionOS Examples
Pull Request -
State: open - Opened by okwasniewski 6 months ago
- 3 comments
#3290 - Fixed incorrect mipmap generation on Vulkan for Cubemaps (#3236)
Pull Request -
State: closed - Opened by volcoma 6 months ago
- 1 comment
#3289 - feat: add visionOS support
Pull Request -
State: closed - Opened by okwasniewski 6 months ago
- 7 comments
#3288 - A D3D11 debuglayer warning in 00-helloworld example project.
Issue -
State: open - Opened by starcid 6 months ago
#3286 - Changes to API reference
Pull Request -
State: closed - Opened by kschoice-fr 7 months ago
#3285 - Update to latest bgfx
Pull Request -
State: closed - Opened by bghgary 7 months ago
- 1 comment
#3284 - Restore support for older macOS/iOS version. Determine features at init, and use at runtime.
Pull Request -
State: closed - Opened by mcourteaux 7 months ago
- 12 comments
#3283 - Support older macOS/iOS version.
Pull Request -
State: closed - Opened by mcourteaux 7 months ago
- 3 comments
#3282 - Fixes Emscripten wasm64 compile error in `glcontext_html5.cpp`.
Pull Request -
State: closed - Opened by tritao 7 months ago
#3281 - Examples: change order of calls in loadTexture()
Pull Request -
State: closed - Opened by aleksandrbazhin 7 months ago
#3279 - More vulkan profiling.
Pull Request -
State: closed - Opened by mcourteaux 7 months ago
#3278 - feat: bring back ios-simulator support
Pull Request -
State: closed - Opened by okwasniewski 7 months ago
#3277 - Corrected Tomb4Plus description.
Pull Request -
State: closed - Opened by SaracenOne 7 months ago
#3276 - Added #madewithbgfx entry for Tomb4Plus
Pull Request -
State: closed - Opened by SaracenOne 7 months ago
#3275 - feat: add module map
Pull Request -
State: closed - Opened by okwasniewski 8 months ago
- 5 comments
#3274 - Examples crash on startup on Ubuntu 22.04
Issue -
State: closed - Opened by goossens 8 months ago
- 7 comments
#3273 - Added Crypt of the NecroDancer to README
Pull Request -
State: closed - Opened by Marukyu 8 months ago
#3272 - D bindings: Mark enum conversion functions `nothrow @nogc pure @safe`
Pull Request -
State: closed - Opened by ichordev 8 months ago
#3271 - fix iOS 16.x version failed to pass MTLBinding's arg.used check
Pull Request -
State: closed - Opened by junjie020 8 months ago
- 1 comment
#3268 - Fix `dispatch_indirect` still using `uint16_t` in bgfx.idl
Pull Request -
State: closed - Opened by ichordev 8 months ago
#3267 - Fix vertex attributes having incorrect state when restarting BGFX
Pull Request -
State: closed - Opened by kareemkermad 8 months ago
#3265 - BX and BGFX do not support the conformant MSVC preprocessor
Issue -
State: closed - Opened by Zarklord 8 months ago
- 12 comments
#3263 - Allow one executable to run with Vulkan on Wayland and X11
Issue -
State: closed - Opened by LDprg 9 months ago
- 1 comment
#3262 - Ability to bind vertex buffer using offset
Pull Request -
State: open - Opened by falia18 9 months ago
- 1 comment
#3261 - Improve c sharp binding generation
Pull Request -
State: open - Opened by TJHeuvel 9 months ago
- 4 comments
#3259 - Feature request: Support FSR 3 instead of FSR 1
Issue -
State: open - Opened by LDprg 9 months ago
Labels: enhancement
#3258 - [shaderc] Clean up
Pull Request -
State: closed - Opened by phniix 9 months ago
- 2 comments
#3257 - Avoid extra 3 flip/presents during initialization
Pull Request -
State: closed - Opened by longpractice 9 months ago
#3255 - gl_NumWorkGroups doesn't compile when the target is DirectX
Issue -
State: open - Opened by endianvoid 9 months ago
- 1 comment
Labels: enhancement
#3251 - Index buffer offset not being set with dynamic index buffer and indirect call
Issue -
State: open - Opened by oxheron 9 months ago
- 25 comments
#3250 - D3D12: fix D3D12_VERTEX_BUFFER_VIEW stride when both vertex layout handles are valid
Pull Request -
State: open - Opened by falia18 9 months ago
#3249 - Screenshot taken always from the main window backbuffer on MacOS/Metal
Issue -
State: open - Opened by alemuntoni 9 months ago
Labels: bug
#3246 - metal use MTLPixelFormatDepth16Unorm for D16 format
Pull Request -
State: closed - Opened by junjie020 10 months ago
#3244 - Update README.md
Pull Request -
State: closed - Opened by stomanovski 10 months ago
#3242 - Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
Issue -
State: open - Opened by MohammedKHC 10 months ago
- 16 comments
#3239 - Unable to build bgfx for iOS Simulator x86_64 arch
Issue -
State: closed - Opened by npamidisf 11 months ago
- 4 comments