Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / bjornharrtell/wastelands issues and pull requests
#46 - Bump junit from 4.8.1 to 4.13.1 in /incubator
Pull Request -
State: open - Opened by dependabot[bot] about 4 years ago
Labels: dependencies
#45 - Bump junit from 4.10 to 4.13.1 in /server
Pull Request -
State: open - Opened by dependabot[bot] about 4 years ago
Labels: dependencies
#44 - Unit does not enter guard state after attack order has completed
Issue -
State: open - Opened by bjornharrtell over 12 years ago
#43 - Resource harvesting
Issue -
State: open - Opened by bjornharrtell over 12 years ago
#42 - Scoring logic and rendering
Issue -
State: open - Opened by bjornharrtell over 12 years ago
#41 - Create logic to handle impassable tiles
Issue -
State: open - Opened by bjornharrtell over 12 years ago
#40 - Create tileset for impassable tiles
Issue -
State: open - Opened by bjornharrtell over 12 years ago
#39 - When placing base tiles over non base tiles graphical glitches appear
Issue -
State: closed - Opened by bjornharrtell over 12 years ago
Labels: Bug
#38 - Investigate eventbus solution
Issue -
State: open - Opened by johansjoberg over 12 years ago
#37 - Turn logic is crap
Issue -
State: closed - Opened by bjornharrtell over 12 years ago
#36 - Make SBT optional for building the project
Issue -
State: open - Opened by johansjoberg almost 13 years ago
#35 - Units should turn to face move or attack direction
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
- 1 comment
#34 - Unit rotation should require ticks
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
- 1 comment
#33 - Unit logic needs a better approach
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
- 2 comments
#32 - Refactor vmlayer to avoid generic type at Game level
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
- 1 comment
#31 - Projectile anim logic
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#30 - Pathfinding
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
#29 - Refactor explosion anim logic
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
#28 - Create/find sound effects
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
#27 - Context menu for complex orders
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
#26 - Avoid map scrolling when touch clicking
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
#25 - Use bounding box of unit to select
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#24 - Design buildings
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
#23 - Design units
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
#22 - Describe buildings to be used
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
- 1 comment
#21 - Describe units to be used
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
- 1 comment
#20 - Player logic
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#19 - Unit weapon and damage logic
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#18 - Unit shadow
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#17 - Consider optimizing map rendering by prerender
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
#16 - Consider using OpenGL
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
#15 - Full screen support
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#14 - Fix Unit freezing
Issue -
State: closed - Opened by johansjoberg almost 13 years ago
- 3 comments
#13 - Fix android clicks
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#12 - Building logic
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
#11 - Remove use of Arrays with abstract types for everything that isn't performance critical
Issue -
State: closed - Opened by johansjoberg almost 13 years ago
- 1 comment
#10 - Optimize map array
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#9 - Optimizing calculation of tileIndex and tilePixelOffset in Screen.render
Issue -
State: closed - Opened by johansjoberg almost 13 years ago
- 3 comments
#8 - Overview map
Issue -
State: open - Opened by bjornharrtell almost 13 years ago
- 4 comments
#7 - Resolution independance
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#6 - Unit animation logic
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#5 - Unit move logic
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#4 - Map editor
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
- 1 comment
#3 - Fog of war
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#2 - Map serialization
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago
#1 - Create Java version game lib/client skeleton code
Issue -
State: closed - Opened by bjornharrtell almost 13 years ago