Ecosyste.ms: Issues
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GitHub / bilka2/abandonedruins issues and pull requests
#41 - ruins + IR3 = overlapping mining machines
Issue -
State: open - Opened by i-make-robots 5 months ago
- 2 comments
Labels: enhancement
#40 - Create DE locale
Pull Request -
State: open - Opened by bartschinski 7 months ago
#39 - Non-recoverable error: "Error while running event AbandonedRuins::on_tick (ID 0)
Issue -
State: open - Opened by KyriadosX 8 months ago
- 1 comment
#38 - Compatability between SE (space exploration) and ruins mods + extensions
Issue -
State: open - Opened by HotFuzzOG 8 months ago
- 1 comment
Labels: enhancement
#37 - Update ruin_sets.md
Pull Request -
State: closed - Opened by ComputerComa over 1 year ago
#36 - Ability to "Name" Ruins
Issue -
State: open - Opened by ComputerComa over 1 year ago
- 3 comments
Labels: enhancement
#35 - Calls surface.set_tiles with an empty array of tiles
Issue -
State: open - Opened by SGZ-Creations over 1 year ago
- 5 comments
Labels: bug
#34 - Bug
Issue -
State: closed - Opened by xXmilchzombieXx over 1 year ago
- 7 comments
#33 - Conflict with Ghost On Water mod
Issue -
State: open - Opened by brainfork almost 2 years ago
Labels: bug
#32 - Error with RealisticReactors
Issue -
State: closed - Opened by ErisAnn about 2 years ago
- 2 comments
#31 - Consider using LuaForce::custom_color for setting enemy force color
Issue -
State: open - Opened by Bilka2 about 2 years ago
Labels: enhancement
#30 - Consider setting last_user when ruins are claimed
Issue -
State: open - Opened by Bilka2 about 2 years ago
Labels: enhancement
#29 - Crashes on Load-in with Factory Inspector
Issue -
State: closed - Opened by ErisAnn about 2 years ago
- 7 comments
#28 - img=info in mod setting names shows up twice
Issue -
State: open - Opened by Bilka2 over 2 years ago
Labels: bug
#27 - Feature Request: Disable ruins in the internal layers
Issue -
State: closed - Opened by USSX-Hares over 2 years ago
- 1 comment
#26 - 1.1.5 pumpjack fix = Bug
Issue -
State: closed - Opened by SGZ-Creations over 2 years ago
- 3 comments
Labels: invalid
#25 - Non removeble item
Issue -
State: open - Opened by SGZ-Creations over 2 years ago
- 4 comments
Labels: bug
#24 - Claim and deconstruct at once (setting?)
Issue -
State: open - Opened by SGZ-Creations over 2 years ago
- 1 comment
Labels: enhancement
#23 - Korean Translation
Pull Request -
State: closed - Opened by TsuKkoMiST almost 3 years ago
- 1 comment
#22 - Pumpjack ruins: Don't spawn oil with them or spawn them only at normally generated oil
Issue -
State: closed - Opened by FuryoftheStars almost 3 years ago
Labels: bug
#21 - Ruins as only source of things
Issue -
State: closed - Opened by warmist about 3 years ago
- 1 comment
#20 - Power Poles Causing Lag
Issue -
State: closed - Opened by Tron842 over 3 years ago
- 5 comments
#19 - apply new settings if changed
Pull Request -
State: closed - Opened by jacobwatkinsgit over 3 years ago
- 1 comment
#18 - Update RU locale to v1.1.4
Pull Request -
State: closed - Opened by Astorin over 3 years ago
- 1 comment
#17 - Errors reported by other mods
Issue -
State: closed - Opened by phmalacher over 3 years ago
- 1 comment
#16 - Add decorative support
Issue -
State: open - Opened by Bilka2 over 3 years ago
Labels: enhancement, backlog/on hold
#15 - Patch files for fluids and decoratives from mod portal
Issue -
State: closed - Opened by Bilka2 over 3 years ago
- 1 comment
Labels: enhancement
#14 - Newly created forces do not have cease_fire set up
Issue -
State: closed - Opened by Bilka2 almost 4 years ago
- 1 comment
Labels: bug
#13 - Finnish translations
Pull Request -
State: closed - Opened by sinsinewave about 4 years ago
#12 - Why this error is happen randomly?
Issue -
State: closed - Opened by dobbyjang0 about 4 years ago
- 3 comments
Labels: bug, duplicate
#11 - Rails in large ruins are one tile off (because 2x2 grid)
Issue -
State: closed - Opened by Bilka2 about 4 years ago
- 1 comment
Labels: bug
#10 - Use LuaRandomGenerator for ruin spawning
Issue -
State: open - Opened by Bilka2 about 4 years ago
Labels: enhancement
#9 - extra_options.recipe has no check for valid recipe
Issue -
State: closed - Opened by Bilka2 about 4 years ago
Labels: bug
#8 - The claim ruin control doesn't have a locale string
Issue -
State: closed - Opened by Bilka2 about 4 years ago
Labels: bug
#7 - Remove the special tiles from ruins
Issue -
State: closed - Opened by Bilka2 about 4 years ago
Labels: enhancement
#6 - Add an easy way to remove ruin remnants
Issue -
State: closed - Opened by Bilka2 about 4 years ago
Labels: enhancement
#5 - Old ideas for more big ruins
Issue -
State: open - Opened by Bilka2 about 4 years ago
Labels: ruin ideas
#4 - Make the starting radius for medium and large ruins larger
Issue -
State: closed - Opened by Bilka2 about 4 years ago
- 1 comment
Labels: enhancement
#3 - Epic ruin
Issue -
State: open - Opened by Bilka2 about 4 years ago
Labels: ruin ideas, backlog/on hold
#2 - Decon planner from library on ruins does not respect filters
Issue -
State: closed - Opened by Bilka2 about 4 years ago
- 1 comment
Labels: bug
#1 - Decon planner on ruins doesn't visibly select but still works
Issue -
State: closed - Opened by Bilka2 about 4 years ago
- 1 comment
Labels: bug