Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / bilka2/abandonedruins issues and pull requests

#41 - ruins + IR3 = overlapping mining machines

Issue - State: open - Opened by i-make-robots 5 months ago - 2 comments
Labels: enhancement

#40 - Create DE locale

Pull Request - State: open - Opened by bartschinski 7 months ago

#38 - Compatability between SE (space exploration) and ruins mods + extensions

Issue - State: open - Opened by HotFuzzOG 8 months ago - 1 comment
Labels: enhancement

#37 - Update ruin_sets.md

Pull Request - State: closed - Opened by ComputerComa over 1 year ago

#36 - Ability to "Name" Ruins

Issue - State: open - Opened by ComputerComa over 1 year ago - 3 comments
Labels: enhancement

#35 - Calls surface.set_tiles with an empty array of tiles

Issue - State: open - Opened by SGZ-Creations over 1 year ago - 5 comments
Labels: bug

#34 - Bug

Issue - State: closed - Opened by xXmilchzombieXx over 1 year ago - 7 comments

#33 - Conflict with Ghost On Water mod

Issue - State: open - Opened by brainfork almost 2 years ago
Labels: bug

#32 - Error with RealisticReactors

Issue - State: closed - Opened by ErisAnn about 2 years ago - 2 comments

#31 - Consider using LuaForce::custom_color for setting enemy force color

Issue - State: open - Opened by Bilka2 about 2 years ago
Labels: enhancement

#30 - Consider setting last_user when ruins are claimed

Issue - State: open - Opened by Bilka2 about 2 years ago
Labels: enhancement

#29 - Crashes on Load-in with Factory Inspector

Issue - State: closed - Opened by ErisAnn about 2 years ago - 7 comments

#28 - img=info in mod setting names shows up twice

Issue - State: open - Opened by Bilka2 over 2 years ago
Labels: bug

#27 - Feature Request: Disable ruins in the internal layers

Issue - State: closed - Opened by USSX-Hares over 2 years ago - 1 comment

#26 - 1.1.5 pumpjack fix = Bug

Issue - State: closed - Opened by SGZ-Creations over 2 years ago - 3 comments
Labels: invalid

#25 - Non removeble item

Issue - State: open - Opened by SGZ-Creations over 2 years ago - 4 comments
Labels: bug

#24 - Claim and deconstruct at once (setting?)

Issue - State: open - Opened by SGZ-Creations over 2 years ago - 1 comment
Labels: enhancement

#23 - Korean Translation

Pull Request - State: closed - Opened by TsuKkoMiST almost 3 years ago - 1 comment

#21 - Ruins as only source of things

Issue - State: closed - Opened by warmist about 3 years ago - 1 comment

#20 - Power Poles Causing Lag

Issue - State: closed - Opened by Tron842 over 3 years ago - 5 comments

#19 - apply new settings if changed

Pull Request - State: closed - Opened by jacobwatkinsgit over 3 years ago - 1 comment

#18 - Update RU locale to v1.1.4

Pull Request - State: closed - Opened by Astorin over 3 years ago - 1 comment

#17 - Errors reported by other mods

Issue - State: closed - Opened by phmalacher over 3 years ago - 1 comment

#16 - Add decorative support

Issue - State: open - Opened by Bilka2 over 3 years ago
Labels: enhancement, backlog/on hold

#15 - Patch files for fluids and decoratives from mod portal

Issue - State: closed - Opened by Bilka2 over 3 years ago - 1 comment
Labels: enhancement

#14 - Newly created forces do not have cease_fire set up

Issue - State: closed - Opened by Bilka2 almost 4 years ago - 1 comment
Labels: bug

#13 - Finnish translations

Pull Request - State: closed - Opened by sinsinewave about 4 years ago

#12 - Why this error is happen randomly?

Issue - State: closed - Opened by dobbyjang0 about 4 years ago - 3 comments
Labels: bug, duplicate

#11 - Rails in large ruins are one tile off (because 2x2 grid)

Issue - State: closed - Opened by Bilka2 about 4 years ago - 1 comment
Labels: bug

#10 - Use LuaRandomGenerator for ruin spawning

Issue - State: open - Opened by Bilka2 about 4 years ago
Labels: enhancement

#9 - extra_options.recipe has no check for valid recipe

Issue - State: closed - Opened by Bilka2 about 4 years ago
Labels: bug

#8 - The claim ruin control doesn't have a locale string

Issue - State: closed - Opened by Bilka2 about 4 years ago
Labels: bug

#7 - Remove the special tiles from ruins

Issue - State: closed - Opened by Bilka2 about 4 years ago
Labels: enhancement

#6 - Add an easy way to remove ruin remnants

Issue - State: closed - Opened by Bilka2 about 4 years ago
Labels: enhancement

#5 - Old ideas for more big ruins

Issue - State: open - Opened by Bilka2 about 4 years ago
Labels: ruin ideas

#4 - Make the starting radius for medium and large ruins larger

Issue - State: closed - Opened by Bilka2 about 4 years ago - 1 comment
Labels: enhancement

#3 - Epic ruin

Issue - State: open - Opened by Bilka2 about 4 years ago
Labels: ruin ideas, backlog/on hold

#2 - Decon planner from library on ruins does not respect filters

Issue - State: closed - Opened by Bilka2 about 4 years ago - 1 comment
Labels: bug

#1 - Decon planner on ruins doesn't visibly select but still works

Issue - State: closed - Opened by Bilka2 about 4 years ago - 1 comment
Labels: bug