Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / beyond-all-reason/Beyond-All-Reason issues and pull requests

#823 - Highlight GL4 widgets crash

Issue - State: closed - Opened by 6AKU66 over 2 years ago - 1 comment

#817 - Build queue via space+alt+shift may cause ghost building

Issue - State: open - Opened by 6AKU66 over 2 years ago - 1 comment

#792 - Props rotate when damage applying

Issue - State: open - Opened by 6AKU66 over 2 years ago - 1 comment

#773 - Match countdown in replay bug

Issue - State: open - Opened by 6AKU66 almost 3 years ago - 2 comments
Labels: Bug

#764 - Statistics window become extended after toggle borderless

Issue - State: closed - Opened by 6AKU66 almost 3 years ago - 1 comment

#761 - Not possible resign before start of match

Issue - State: open - Opened by 6AKU66 almost 3 years ago - 2 comments

#711 - Scavengers regeneration affect reclaim speed

Issue - State: closed - Opened by 6AKU66 almost 3 years ago - 2 comments

#695 - Raptors don't attack structures at order if healer in selected group

Issue - State: open - Opened by 6AKU66 almost 3 years ago - 1 comment

#653 - Suggestion: Automatically disable ground scar in screen mode: height

Issue - State: open - Opened by 6AKU66 almost 3 years ago - 1 comment

#567 - Not linear volume scales in advanced player list

Issue - State: open - Opened by 6AKU66 about 3 years ago - 7 comments
Labels: UI

#566 - Volume master no force synced with advanced player list

Issue - State: closed - Opened by 6AKU66 about 3 years ago - 1 comment
Labels: Bug

#494 - Unable to have fine control over energy consumption priority ordering

Issue - State: open - Opened by Beherith about 3 years ago - 3 comments
Labels: Good First Issue, Gadget, Widget, Unit Def

#430 - Disallow transporting allied commanders with air transports

Issue - State: closed - Opened by Beherith about 3 years ago - 5 comments
Labels: Enhancement, Good First Issue

#379 - Stockpile buildings keep building even when told to wait

Issue - State: open - Opened by Teifion over 3 years ago - 5 comments
Labels: Enhancement, Good First Issue, Gadget, Widget

#376 - Holding META key doesn't seem to auto-reclaim enemies anymore.

Issue - State: open - Opened by Damgam over 3 years ago - 5 comments

#323 - Unit selection priority

Issue - State: open - Opened by dhardy over 3 years ago - 5 comments
Labels: Good First Issue, Widget

#158 - Waterrendering broken on linux with AMD GPU (MESA RadeonSi)

Issue - State: closed - Opened by ripper81 almost 4 years ago - 3 comments
Labels: Bug

#100 - Improved collision volumes for all ships

Pull Request - State: closed - Opened by Zecrus2 about 4 years ago

#99 - corpship hitbox updated

Pull Request - State: closed - Opened by Zecrus2 about 4 years ago

#98 - Zecrus balance adjustments to battleships and flagships

Pull Request - State: closed - Opened by Zecrus2 about 4 years ago

#97 - Upgrade Mex Fixes - Water/Land Seperation Attempts

Pull Request - State: closed - Opened by madolinn about 4 years ago

#96 - +10% max speed to frigates, +25 health to corvettes to compensate for…

Pull Request - State: closed - Opened by Zecrus2 about 4 years ago

#95 - Zecrus balance adjustments

Pull Request - State: closed - Opened by Zecrus2 about 4 years ago

#94 - Stdev26

Pull Request - State: closed - Opened by tomjn about 4 years ago - 1 comment

#93 - Shard Debugging enhancements

Pull Request - State: closed - Opened by tomjn about 4 years ago

#92 - Zecrus balance adjustments

Pull Request - State: closed - Opened by Zecrus2 about 4 years ago

#91 - Fix subsequent calls to CMD_LAND_AT_AIRBASE

Pull Request - State: closed - Opened by rlcevg about 4 years ago

#90 - unitlist to unitieshst

Pull Request - State: closed - Opened by pandaro about 4 years ago

#89 - fix self in targethst

Pull Request - State: closed - Opened by pandaro about 4 years ago

#88 - Stdev22

Pull Request - State: closed - Opened by pandaro about 4 years ago

#87 - STAI return taskqueues instead of using a variable

Pull Request - State: closed - Opened by tomjn about 4 years ago

#86 - fix haskey

Pull Request - State: closed - Opened by pandaro about 4 years ago

#85 - remove wrong inList check

Pull Request - State: closed - Opened by pandaro about 4 years ago

#84 - tmp fix searcing in homemade dictionary

Pull Request - State: closed - Opened by pandaro about 4 years ago

#83 - fix sleep suffix

Pull Request - State: closed - Opened by pandaro about 4 years ago

#82 - Ai namelist

Pull Request - State: closed - Opened by rlcevg about 4 years ago

#81 - remove deprecated files 3

Pull Request - State: closed - Opened by pandaro about 4 years ago

#80 - remove dupicated and reorder files

Pull Request - State: closed - Opened by pandaro about 4 years ago

#79 - attempt to fix between 2 shard config

Pull Request - State: closed - Opened by pandaro about 4 years ago

#78 - barbarian ai - too late on t2

Issue - State: closed - Opened by fruehling76 about 4 years ago - 2 comments

#77 - build queue ghost staying on top of an already built unit

Issue - State: closed - Opened by PtaQQ about 4 years ago - 3 comments

#76 - performance optimization aircrafts

Issue - State: closed - Opened by fruehling76 about 4 years ago - 3 comments

#75 - return to oringinal position when unit is on "maneuver"

Issue - State: open - Opened by fruehling76 about 4 years ago - 1 comment
Labels: Enhancement

#74 - Skirmish games have bad AI positioning - they start in the middle of the map

Issue - State: closed - Opened by gajop about 4 years ago - 3 comments

#73 - ESC should bring up the menu

Issue - State: closed - Opened by gajop about 4 years ago - 2 comments

#72 - Skirmish game doesn't end on enemy commander death

Issue - State: closed - Opened by gajop about 4 years ago - 2 comments

#71 - Radar coverage is very difficult to see

Issue - State: closed - Opened by gajop about 4 years ago - 3 comments

#70 - "You are wasting energy" is annoying and should be removed

Issue - State: closed - Opened by gajop about 4 years ago - 1 comment

#69 - Add brevity to scavenger info

Pull Request - State: closed - Opened by MasterBel2 about 4 years ago

#68 - Stdev5

Pull Request - State: closed - Opened by pandaro over 4 years ago

#67 - fix allyId not load

Pull Request - State: closed - Opened by pandaro over 4 years ago

#66 - Fix Mex Upgrader

Pull Request - State: closed - Opened by rlcevg over 4 years ago

#65 - WIP: Move lua AIs to unsynced

Pull Request - State: closed - Opened by tomjn over 4 years ago - 8 comments

#64 - Display of potential resource consumption

Issue - State: closed - Opened by lweberk over 4 years ago - 4 comments

#63 - Autogrouping sometimes ends in platters not showing on selected units

Issue - State: closed - Opened by lweberk over 4 years ago - 2 comments

#62 - Rezbots reclaim before repairing on patrol

Issue - State: closed - Opened by lweberk over 4 years ago - 5 comments

#61 - Differentiate front, side and rear armor values for tanks

Issue - State: closed - Opened by lweberk over 4 years ago - 5 comments

#60 - Enable tanks to drive backwards on skrimishing

Issue - State: closed - Opened by lweberk over 4 years ago - 5 comments

#59 - Adds example layout for copyright and licensing information

Pull Request - State: closed - Opened by lweberk over 4 years ago - 5 comments
Labels: Enhancement, Help Wanted

#58 - Proper COPYING, LICENSE and AUTHORS file.

Issue - State: open - Opened by lweberk over 4 years ago
Labels: Enhancement, Help Wanted

#57 - Agreement on backend flows and features

Issue - State: closed - Opened by lweberk over 4 years ago

#56 - Autumn Launcher

Issue - State: closed - Opened by lweberk over 4 years ago

#55 - Enhance action radius of patroling rez units

Issue - State: closed - Opened by lweberk over 4 years ago - 3 comments

#54 - Copy radar coverage effect from NOTA

Issue - State: closed - Opened by lweberk over 4 years ago - 10 comments

#53 - Bertha (and other plasma units?) target air in flight mode

Issue - State: closed - Opened by lweberk over 4 years ago - 2 comments

#52 - Fix mex auto-upgrade

Issue - State: closed - Opened by lweberk over 4 years ago

#51 - Changes in build menu removed positional build shortcuts

Issue - State: closed - Opened by lweberk over 4 years ago - 2 comments

#50 - Ctrl+C also selects decoy commanders

Issue - State: closed - Opened by lweberk over 4 years ago - 1 comment

#48 - Big volume units get stuck in labs inside the next unit nanoframe

Issue - State: closed - Opened by triton13 over 4 years ago - 2 comments

#47 - Create CODE_OF_CONDUCT.md

Pull Request - State: closed - Opened by tomjn over 4 years ago - 1 comment
Labels: Help Wanted

#46 - Lobby Status Quo Research

Issue - State: closed - Opened by gajop over 4 years ago - 7 comments

#45 - Co-operation through npm packages

Issue - State: closed - Opened by gajop over 4 years ago - 3 comments

#44 - passive builders stopping building solars while e-stalling

Issue - State: closed - Opened by PtaQQ over 4 years ago - 1 comment

#43 - BAR Chobby

Issue - State: closed - Opened by tomjn over 4 years ago - 1 comment

#42 - Rota Lobby

Issue - State: closed - Opened by tomjn over 4 years ago - 1 comment

#41 - The AF Lobby Plan

Issue - State: closed - Opened by tomjn over 4 years ago - 22 comments

#39 - Add an editor config

Pull Request - State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement

#38 - BANG and the trailing spaces are gone, I'm Barry Scott and I'm....

Pull Request - State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement

#37 - AI taskqueues return

Pull Request - State: closed - Opened by tomjn over 4 years ago - 1 comment

#36 - Mercury AA T2 tower is missing targets way too much

Issue - State: closed - Opened by triton13 over 4 years ago - 3 comments

#35 - Reclaim command sometimes do nothing

Issue - State: closed - Opened by triton13 over 4 years ago - 1 comment

#34 - Fido's are broken

Issue - State: closed - Opened by triton13 over 4 years ago - 8 comments

#33 - 1v1/ffa rule not working

Issue - State: closed - Opened by PtaQQ over 4 years ago - 1 comment

#32 - Add link to SpringLobby in README.md

Pull Request - State: closed - Opened by MasterBel2 over 4 years ago - 1 comment

#31 - Create README.md

Pull Request - State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement

#30 - replaced AI objects with AI specific ones and used a shared inherited ShardAI

Pull Request - State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement, AI

#29 - Shard include Multi-AI support

Pull Request - State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement, AI

#28 - Tomjn/shard platform

Pull Request - State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement, AI

#27 - set target show ennemy position

Issue - State: closed - Opened by triton13 over 4 years ago - 7 comments

#26 - Visual artefact when commanders use dgun

Issue - State: closed - Opened by triton13 over 4 years ago

#25 - Partial rewrite of unit_passive_builders widget

Pull Request - State: closed - Opened by lweberk over 4 years ago

#24 - Api cus upg

Pull Request - State: closed - Opened by lhog over 4 years ago

#23 - commander's and cons often get stuck

Issue - State: closed - Opened by triton13 over 4 years ago - 1 comment

#22 - thuds don't reset their torso position back to normal

Issue - State: closed - Opened by triton13 over 4 years ago - 2 comments

#21 - Constructors are not set to passive, regardless of setting

Issue - State: closed - Opened by lweberk over 4 years ago

#20 - Pandaros Multiple Shard Changes

Pull Request - State: closed - Opened by tomjn over 4 years ago

#19 - higher order function shard_include

Pull Request - State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement, AI