Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / beyond-all-reason/Beyond-All-Reason issues and pull requests
#823 - Highlight GL4 widgets crash
Issue -
State: closed - Opened by 6AKU66 over 2 years ago
- 1 comment
#817 - Build queue via space+alt+shift may cause ghost building
Issue -
State: open - Opened by 6AKU66 over 2 years ago
- 1 comment
#792 - Props rotate when damage applying
Issue -
State: open - Opened by 6AKU66 over 2 years ago
- 1 comment
#773 - Match countdown in replay bug
Issue -
State: open - Opened by 6AKU66 almost 3 years ago
- 2 comments
Labels: Bug
#764 - Statistics window become extended after toggle borderless
Issue -
State: closed - Opened by 6AKU66 almost 3 years ago
- 1 comment
#761 - Not possible resign before start of match
Issue -
State: open - Opened by 6AKU66 almost 3 years ago
- 2 comments
#711 - Scavengers regeneration affect reclaim speed
Issue -
State: closed - Opened by 6AKU66 almost 3 years ago
- 2 comments
#695 - Raptors don't attack structures at order if healer in selected group
Issue -
State: open - Opened by 6AKU66 almost 3 years ago
- 1 comment
#653 - Suggestion: Automatically disable ground scar in screen mode: height
Issue -
State: open - Opened by 6AKU66 almost 3 years ago
- 1 comment
#567 - Not linear volume scales in advanced player list
Issue -
State: open - Opened by 6AKU66 about 3 years ago
- 7 comments
Labels: UI
#566 - Volume master no force synced with advanced player list
Issue -
State: closed - Opened by 6AKU66 about 3 years ago
- 1 comment
Labels: Bug
#506 - Can't give unload command to Transport unit when nothing is loaded (preventing chain command before loading)
Issue -
State: closed - Opened by Fjoersteller about 3 years ago
- 1 comment
#494 - Unable to have fine control over energy consumption priority ordering
Issue -
State: open - Opened by Beherith about 3 years ago
- 3 comments
Labels: Good First Issue, Gadget, Widget, Unit Def
#430 - Disallow transporting allied commanders with air transports
Issue -
State: closed - Opened by Beherith about 3 years ago
- 5 comments
Labels: Enhancement, Good First Issue
#379 - Stockpile buildings keep building even when told to wait
Issue -
State: open - Opened by Teifion over 3 years ago
- 5 comments
Labels: Enhancement, Good First Issue, Gadget, Widget
#376 - Holding META key doesn't seem to auto-reclaim enemies anymore.
Issue -
State: open - Opened by Damgam over 3 years ago
- 5 comments
#323 - Unit selection priority
Issue -
State: open - Opened by dhardy over 3 years ago
- 5 comments
Labels: Good First Issue, Widget
#158 - Waterrendering broken on linux with AMD GPU (MESA RadeonSi)
Issue -
State: closed - Opened by ripper81 almost 4 years ago
- 3 comments
Labels: Bug
#100 - Improved collision volumes for all ships
Pull Request -
State: closed - Opened by Zecrus2 about 4 years ago
#99 - corpship hitbox updated
Pull Request -
State: closed - Opened by Zecrus2 about 4 years ago
#98 - Zecrus balance adjustments to battleships and flagships
Pull Request -
State: closed - Opened by Zecrus2 about 4 years ago
#97 - Upgrade Mex Fixes - Water/Land Seperation Attempts
Pull Request -
State: closed - Opened by madolinn about 4 years ago
#96 - +10% max speed to frigates, +25 health to corvettes to compensate for…
Pull Request -
State: closed - Opened by Zecrus2 about 4 years ago
#95 - Zecrus balance adjustments
Pull Request -
State: closed - Opened by Zecrus2 about 4 years ago
#94 - Stdev26
Pull Request -
State: closed - Opened by tomjn about 4 years ago
- 1 comment
#93 - Shard Debugging enhancements
Pull Request -
State: closed - Opened by tomjn about 4 years ago
#92 - Zecrus balance adjustments
Pull Request -
State: closed - Opened by Zecrus2 about 4 years ago
#91 - Fix subsequent calls to CMD_LAND_AT_AIRBASE
Pull Request -
State: closed - Opened by rlcevg about 4 years ago
#90 - unitlist to unitieshst
Pull Request -
State: closed - Opened by pandaro about 4 years ago
#89 - fix self in targethst
Pull Request -
State: closed - Opened by pandaro about 4 years ago
#88 - Stdev22
Pull Request -
State: closed - Opened by pandaro about 4 years ago
#87 - STAI return taskqueues instead of using a variable
Pull Request -
State: closed - Opened by tomjn about 4 years ago
#86 - fix haskey
Pull Request -
State: closed - Opened by pandaro about 4 years ago
#85 - remove wrong inList check
Pull Request -
State: closed - Opened by pandaro about 4 years ago
#84 - tmp fix searcing in homemade dictionary
Pull Request -
State: closed - Opened by pandaro about 4 years ago
#83 - fix sleep suffix
Pull Request -
State: closed - Opened by pandaro about 4 years ago
#82 - Ai namelist
Pull Request -
State: closed - Opened by rlcevg about 4 years ago
#81 - remove deprecated files 3
Pull Request -
State: closed - Opened by pandaro about 4 years ago
#80 - remove dupicated and reorder files
Pull Request -
State: closed - Opened by pandaro about 4 years ago
#79 - attempt to fix between 2 shard config
Pull Request -
State: closed - Opened by pandaro about 4 years ago
#78 - barbarian ai - too late on t2
Issue -
State: closed - Opened by fruehling76 about 4 years ago
- 2 comments
#77 - build queue ghost staying on top of an already built unit
Issue -
State: closed - Opened by PtaQQ about 4 years ago
- 3 comments
#76 - performance optimization aircrafts
Issue -
State: closed - Opened by fruehling76 about 4 years ago
- 3 comments
#75 - return to oringinal position when unit is on "maneuver"
Issue -
State: open - Opened by fruehling76 about 4 years ago
- 1 comment
Labels: Enhancement
#74 - Skirmish games have bad AI positioning - they start in the middle of the map
Issue -
State: closed - Opened by gajop about 4 years ago
- 3 comments
#73 - ESC should bring up the menu
Issue -
State: closed - Opened by gajop about 4 years ago
- 2 comments
#72 - Skirmish game doesn't end on enemy commander death
Issue -
State: closed - Opened by gajop about 4 years ago
- 2 comments
#71 - Radar coverage is very difficult to see
Issue -
State: closed - Opened by gajop about 4 years ago
- 3 comments
#70 - "You are wasting energy" is annoying and should be removed
Issue -
State: closed - Opened by gajop about 4 years ago
- 1 comment
#69 - Add brevity to scavenger info
Pull Request -
State: closed - Opened by MasterBel2 about 4 years ago
#68 - Stdev5
Pull Request -
State: closed - Opened by pandaro over 4 years ago
#67 - fix allyId not load
Pull Request -
State: closed - Opened by pandaro over 4 years ago
#66 - Fix Mex Upgrader
Pull Request -
State: closed - Opened by rlcevg over 4 years ago
#65 - WIP: Move lua AIs to unsynced
Pull Request -
State: closed - Opened by tomjn over 4 years ago
- 8 comments
#64 - Display of potential resource consumption
Issue -
State: closed - Opened by lweberk over 4 years ago
- 4 comments
#63 - Autogrouping sometimes ends in platters not showing on selected units
Issue -
State: closed - Opened by lweberk over 4 years ago
- 2 comments
#62 - Rezbots reclaim before repairing on patrol
Issue -
State: closed - Opened by lweberk over 4 years ago
- 5 comments
#61 - Differentiate front, side and rear armor values for tanks
Issue -
State: closed - Opened by lweberk over 4 years ago
- 5 comments
#60 - Enable tanks to drive backwards on skrimishing
Issue -
State: closed - Opened by lweberk over 4 years ago
- 5 comments
#59 - Adds example layout for copyright and licensing information
Pull Request -
State: closed - Opened by lweberk over 4 years ago
- 5 comments
Labels: Enhancement, Help Wanted
#58 - Proper COPYING, LICENSE and AUTHORS file.
Issue -
State: open - Opened by lweberk over 4 years ago
Labels: Enhancement, Help Wanted
#57 - Agreement on backend flows and features
Issue -
State: closed - Opened by lweberk over 4 years ago
#56 - Autumn Launcher
Issue -
State: closed - Opened by lweberk over 4 years ago
#55 - Enhance action radius of patroling rez units
Issue -
State: closed - Opened by lweberk over 4 years ago
- 3 comments
#54 - Copy radar coverage effect from NOTA
Issue -
State: closed - Opened by lweberk over 4 years ago
- 10 comments
#53 - Bertha (and other plasma units?) target air in flight mode
Issue -
State: closed - Opened by lweberk over 4 years ago
- 2 comments
#52 - Fix mex auto-upgrade
Issue -
State: closed - Opened by lweberk over 4 years ago
#51 - Changes in build menu removed positional build shortcuts
Issue -
State: closed - Opened by lweberk over 4 years ago
- 2 comments
#50 - Ctrl+C also selects decoy commanders
Issue -
State: closed - Opened by lweberk over 4 years ago
- 1 comment
#49 - T1 torpedo launcher attacking and missing "surface buildings" like mex or sea radar
Issue -
State: closed - Opened by triton13 over 4 years ago
#48 - Big volume units get stuck in labs inside the next unit nanoframe
Issue -
State: closed - Opened by triton13 over 4 years ago
- 2 comments
#47 - Create CODE_OF_CONDUCT.md
Pull Request -
State: closed - Opened by tomjn over 4 years ago
- 1 comment
Labels: Help Wanted
#46 - Lobby Status Quo Research
Issue -
State: closed - Opened by gajop over 4 years ago
- 7 comments
#45 - Co-operation through npm packages
Issue -
State: closed - Opened by gajop over 4 years ago
- 3 comments
#44 - passive builders stopping building solars while e-stalling
Issue -
State: closed - Opened by PtaQQ over 4 years ago
- 1 comment
#43 - BAR Chobby
Issue -
State: closed - Opened by tomjn over 4 years ago
- 1 comment
#42 - Rota Lobby
Issue -
State: closed - Opened by tomjn over 4 years ago
- 1 comment
#41 - The AF Lobby Plan
Issue -
State: closed - Opened by tomjn over 4 years ago
- 22 comments
#40 - Pressing "T" in camera mode 4 (rotational overhead) does not center the middle of the camera on a selected unit
Issue -
State: closed - Opened by KeronCyst over 4 years ago
- 1 comment
#39 - Add an editor config
Pull Request -
State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement
#38 - BANG and the trailing spaces are gone, I'm Barry Scott and I'm....
Pull Request -
State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement
#37 - AI taskqueues return
Pull Request -
State: closed - Opened by tomjn over 4 years ago
- 1 comment
#36 - Mercury AA T2 tower is missing targets way too much
Issue -
State: closed - Opened by triton13 over 4 years ago
- 3 comments
#35 - Reclaim command sometimes do nothing
Issue -
State: closed - Opened by triton13 over 4 years ago
- 1 comment
#34 - Fido's are broken
Issue -
State: closed - Opened by triton13 over 4 years ago
- 8 comments
#33 - 1v1/ffa rule not working
Issue -
State: closed - Opened by PtaQQ over 4 years ago
- 1 comment
#32 - Add link to SpringLobby in README.md
Pull Request -
State: closed - Opened by MasterBel2 over 4 years ago
- 1 comment
#31 - Create README.md
Pull Request -
State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement
#30 - replaced AI objects with AI specific ones and used a shared inherited ShardAI
Pull Request -
State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement, AI
#29 - Shard include Multi-AI support
Pull Request -
State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement, AI
#28 - Tomjn/shard platform
Pull Request -
State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement, AI
#27 - set target show ennemy position
Issue -
State: closed - Opened by triton13 over 4 years ago
- 7 comments
#26 - Visual artefact when commanders use dgun
Issue -
State: closed - Opened by triton13 over 4 years ago
#25 - Partial rewrite of unit_passive_builders widget
Pull Request -
State: closed - Opened by lweberk over 4 years ago
#24 - Api cus upg
Pull Request -
State: closed - Opened by lhog over 4 years ago
#23 - commander's and cons often get stuck
Issue -
State: closed - Opened by triton13 over 4 years ago
- 1 comment
#22 - thuds don't reset their torso position back to normal
Issue -
State: closed - Opened by triton13 over 4 years ago
- 2 comments
#21 - Constructors are not set to passive, regardless of setting
Issue -
State: closed - Opened by lweberk over 4 years ago
#20 - Pandaros Multiple Shard Changes
Pull Request -
State: closed - Opened by tomjn over 4 years ago
#19 - higher order function shard_include
Pull Request -
State: closed - Opened by tomjn over 4 years ago
Labels: Enhancement, AI